Jump to content

Skyrim Chain Beasts SE/AE/VR


Recommended Posts

Posted
10 hours ago, Seeker999 said:

Recently, a crawler was taking me to be punished. Didn't take me to a pillory, or to the SS++ slave market. After travel time limit reached, screen faded to black and I was in a pillory in the Pit. 

  1. Is this normal?
  2. If it is normal, how do I get out once I've escaped the pillory? 

 

No that's a bug or glitch.  It should only choose that destination when you're fighting a pit beast.
If the pit door is open just talk to the pit keeper to leave. Else you'll need to teleport out of there (power or coc in console) or unlock it (console). 

 

Posted
On 6/15/2026 at 1:32 PM, ghhz said:

Where is the arena? where is the pit?
How do I complete the TJH quest?
it doesn't tell me anything at all

 

TJH is a hub quest to kick off the others, it can't be completed, at least not so far.

 

>Where is the arena?where is the pit?

San Diego? University of New Mexico?

 

If you mean the SCB ones: they are one and the same and if you do the quest that unlocks access to this you get a quest marker.

 

 

16 hours ago, LizDragon said:

I'm stuck on the Mehrunes Dagon Aspect.

Also, how do I find the source of the mine in "Ambition of Mine"?

 

If only there was a blog entry that answered this very question...

 

Posted
16 hours ago, MTB said:

 

No that's a bug or glitch.  It should only choose that destination when you're fighting a pit beast.
If the pit door is open just talk to the pit keeper to leave. Else you'll need to teleport out of there (power or coc in console) or unlock it (console). 

 

Thanks. coc and player.moveto are my friends 😁

  • 1 month later...
Posted

I noticed that any custom follower that comes with an armor already preequipped (it doesn't normally show up in their inventory) will lose the entire inventory whenever they retrieve their gear.

 

Amira who comes naked will correctly get her items back.

Lorelai, Nubi and Alaris are the ones I currently have following me and so the only ones I have tested it with but it seems to consistently happen to them.

Literally can't have them carry anything not even good weapons because they will inevitably lose them the moment even a chain fox shows up.

Is there any way to prevent that or do I just have to swap them out for followers that don't have pre-equipped armor.

Posted
On 7/21/2026 at 12:59 AM, Serverscrying said:

I noticed that any custom follower that comes with an armor already preequipped (it doesn't normally show up in their inventory) will lose the entire inventory whenever they retrieve their gear.

 

Amira who comes naked will correctly get her items back.

Lorelai, Nubi and Alaris are the ones I currently have following me and so the only ones I have tested it with but it seems to consistently happen to them.

Literally can't have them carry anything not even good weapons because they will inevitably lose them the moment even a chain fox shows up.

Is there any way to prevent that or do I just have to swap them out for followers that don't have pre-equipped armor.

 

I've tried one of the followers you mentioned (Alaris) but I'm unable to reproduce the issue; I give her some things, cause a capture (stuff ends up in the box where it is supposed to be) then release her, she collects it and still has the stuff.  

The only explanation I can think of a.t.m. is some mod conflict. 

Do you have other mods that impact inventory, might be trying to manage the follower's inventory (maybe follower framework) ?

 

 

Posted

i found one the chain beasts in Bleak Falls  but when my toon is dealing with it i keep get the message of Select an undress type, even if is no undress i am not sure what to do.I check in the SexLab SE - Sex Animation Framework v1.66b & this mod for anything i need enable but i do not see anything so now i not sure what to do so i thought i ask here and see if i could get help

Posted

Just a quick note: the charge time for the statue creation spell is too long, so I reduced it in SSEdit from 5 to 1. The problem was a) it was tedious holding the mouse button that long, and b) npc's would get in the way and I'd have to move around them to recast. Works much better for me now.

 

About the inventory issue mentioned above, something similar happened in my game. I can't remember if it was the previous playthrough or a few hundred hours ago in this one. Farkas lost his armor, went off to recover his gear but he was still naked, and the provided debug options did not work for him. I believe I consoled added and equipped it on him; since then he has gotten his stuff back no problem.

Interestingly, the ash yam farmer in Raven Rock also lost his attire, but I could not equip him anything in console. I think that was in the previous game because he has clothes now. I think I even tried 'resetinventory' and 'recycleactor', but I can't remember at this point.

Wonder if it might be a case of lots of npc's and a lot happening at once?

Posted
On 7/28/2026 at 1:24 PM, MTB said:

 

I've tried one of the followers you mentioned (Alaris) but I'm unable to reproduce the issue; I give her some things, cause a capture (stuff ends up in the box where it is supposed to be) then release her, she collects it and still has the stuff.  

The only explanation I can think of a.t.m. is some mod conflict. 

Do you have other mods that impact inventory, might be trying to manage the follower's inventory (maybe follower framework) ?

 

 

I have no other mods that conflict with inventory nor do I have any outfit manager or anything. It seems to trigger whenever I give them better armor to equip than what they have from their own mods. This doesn't happen to Amira since she has no armor baked into her mod so nothing is fighting over what armor is currently equipped.

 

Side note, I noticed that whenever the others get their equipment back it shows up correctly (torches, weapons, etc) and then it vanishes as if it got wiped.

Posted
On 7/29/2026 at 1:03 PM, Serverscrying said:

I have no other mods that conflict with inventory nor do I have any outfit manager or anything. It seems to trigger whenever I give them better armor to equip than what they have from their own mods. This doesn't happen to Amira since she has no armor baked into her mod so nothing is fighting over what armor is currently equipped.

 

Side note, I noticed that whenever the others get their equipment back it shows up correctly (torches, weapons, etc) and then it vanishes as if it got wiped.

 

Thanks, some useful bug reports to narrow things down. I think I'm able to reproduce the issue now at least partially.

Skyrim seems to be destroying items when it reapplies an outfit, which it may do at anytime an object is stripped or added (or when it just feels like it, it's Skyrim after all). It seems to happen for certain when an outfit has changed, but I don't even know for sure that is needed to trigger it.

I did notice some oddities with the follower's outfit that is not even related to stripping;  giving the follower an item (possibly `better' for a certain spot) may cause part of the outfit to disappear visually (cannot tell whether it is equipped or not; not visible in inventory), without the item actually being equipped! (not just not visible, inventory shows its not equipped.) 

So it may also be odd settings on the outfit that actually trigger the bug.

 

A small step closer to understanding the issue but unfortunately not to solving it yet. 

 

Posted
12 hours ago, MTB said:

I did notice some oddities with the follower's outfit that is not even related to stripping;  giving the follower an item (possibly `better' for a certain spot) may cause part of the outfit to disappear visually (cannot tell whether it is equipped or not; not visible in inventory), without the item actually being equipped! (not just not visible, inventory shows its not equipped.)

Yes I did happen to experience this a few times as well. So in the end it's definitely not your mod being bugged but Skyrim being Skyrim, the question is whether it's possible to make a workaround.

 

It just works...

Posted
7 hours ago, Serverscrying said:

Yes I did happen to experience this a few times as well. So in the end it's definitely not your mod being bugged but Skyrim being Skyrim, the question is whether it's possible to make a workaround.

 

It just works...

 

I've been able to get the issue to trigger reliably:  Setting an outfit if the follower has items equipped (or even in their inventory as then they may get equipped at any time...) will make the items disappear (destroyed).

 

I've made a work around (move all items to the box before setting the outfit).   I'm not sure it is a complete work around, but with a quick test it does seem to work for the situation I was able to trigger above.   I don't know what will happen if the follower is wearing devious devices when they recover their gear. While they are moved right back, all items are moved to the box for an instant when restoring the normal outfit. 

 

Attached two versions of the patch:  choose based on whether you're using the OAR-based version of the mod or not.

 

Please let me know whether it works / creates other issues.

 

Patch-OAR.7z Patch-noOAR.7z

Posted
21 hours ago, MTB said:

 

I've been able to get the issue to trigger reliably:  Setting an outfit if the follower has items equipped (or even in their inventory as then they may get equipped at any time...) will make the items disappear (destroyed).

 

I've made a work around (move all items to the box before setting the outfit).   I'm not sure it is a complete work around, but with a quick test it does seem to work for the situation I was able to trigger above.   I don't know what will happen if the follower is wearing devious devices when they recover their gear. While they are moved right back, all items are moved to the box for an instant when restoring the normal outfit. 

 

Attached two versions of the patch:  choose based on whether you're using the OAR-based version of the mod or not.

 

Please let me know whether it works / creates other issues.

 

Patch-OAR.7z 20.09 kB · 0 downloads Patch-noOAR.7z 20 kB · 0 downloads

I'll give it a spin before a start a new game since I'm close to chainbeasts right now anyways.

Thanks!

Posted
1 hour ago, Serverscrying said:

I'll give it a spin before a start a new game since I'm close to chainbeasts right now anyways.

Thanks!

Alright I have some insane access violation error so I'll have to start a new game with fixed mods after all. Let's just assume it's fixed for now and I'll post again once I'm at a point where I can test it.

Posted

When  my char uses the Conjure Chainbeast spell and the newly conjured chainbeast strips an NPC, I still have to lockpick the storage to get the items.

Please consider adding an option that will allow those containers to be unlocked/not be locked. Perhaps an MCM setting. It would make the conjure spell even more awesome!

Also, since the conjured chainbeasts are doing their job well, it is difficult to find all the containers they have created. Please consider an option for finding these easier. Perhaps a lesser power that would make them glow or something.

I appreciate all the great work on this mod over the years!

  • 2 weeks later...
Posted

The Lore Master isn't giving me any more tips, just a generic follow up dialog. I downloaded the guide but is there more information or tips for how to get each aspect? I already have the Aspects of Hircine, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Nocturnal, Peryite, Sanguine, and Vaermina. 

 

For the others, are they all supposed to be gathered during the daedric quests? Because I already returned Barbas to Clavicus and don't have an aspect. I also completed the H. Mora quests: Discerning the Transmundane, The Gardener of Men, and At the Summit of Apocrypha.

If I should have gotten them, can I console them in?

 

Thanks.

Posted (edited)
5 hours ago, Seeker999 said:

The Lore Master isn't giving me any more tips, just a generic follow up dialog. I downloaded the guide but is there more information or tips for how to get each aspect? I already have the Aspects of Hircine, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Nocturnal, Peryite, Sanguine, and Vaermina. 

 

For the others, are they all supposed to be gathered during the daedric quests? Because I already returned Barbas to Clavicus and don't have an aspect. I also completed the H. Mora quests: Discerning the Transmundane, The Gardener of Men, and At the Summit of Apocrypha.

If I should have gotten them, can I console them in?

 

Thanks.

 

The aspects are all given in custom quests, not in the Daedric quests. It's looks like you have all that are currently implemented; you've reached the end of the available story quest content.

Maybe Moxie will finally be safe from chain beats?

(Would be unfortunate these encounters are nice to see in her (mis)adventures.)

 

On 8/13/2026 at 8:21 AM, ck2modfan said:

Please consider adding an option that will allow those containers to be unlocked/not be locked.

 

They need to be locked or the NPC may just go and get their gear (or at least weapons) back in the middle of the fight. An option like for the PC boxes to have them unlock on touch might be possible.

 

On 8/13/2026 at 8:21 AM, ck2modfan said:

Perhaps a lesser power that would make them glow or something.

 

That's actually rather tricky as spells don't affect statics like the boxes. Something like the `find my boxes' spell should be possible; attach quest markers to the closest X boxes.

 

 

Edited by MTB
Posted (edited)
7 hours ago, MTB said:

Maybe Moxie will finally be safe from chain beats?

(Would be unfortunate these encounters are nice to see in her (mis)adventures.)

Somehow I don't think Moxie and safe will ever quite go together, lol. Glad you're enjoying them.

Glad I'm not just missing something. I do enjoy the random encounters as well as the quest ones.

Edited by Seeker999

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...