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Way to make "Soulbound" gear in Skyrim?


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Posted

 Situation is as follows: my Skyrim setup is close to roguelike. PC is expected to be defeated occasionally, and losing ones entire inventory is a very likely outcome of such event.

An intended situation, forces the player to switch armors, weapon types and so on, also solves most of balling out of control issue. However, i would like to add several pieces of jewelry that, at prohibitive crafting cost, would stick around when PC loses her inventory.

 My search hasnt given me much beyond bound items, and my own look into the issue, well, it could be feasible to have a secondary crafting recipe at a token cost, that would only be available after you've crafted the original and do not have it in inventory. Imperfect, but should work, but i dont see a way to distinguish if the player has allready crafted said original piece.  

 Given how old and dense skyrim modding library is, perhaps there is an existing solution?

Posted
1 hour ago, nilead said:

Given how old and dense skyrim modding library is, perhaps there is an existing solution?

Assuming you have basic knowledge in CK usage and scripting, it should be fairly easy to make.
create new item and attach a script which listens to the OnUnequip() Event and equips a new copy of itself whenever the Event is fired while the Player is NOT in inventory mode.
This allows the player to manually unequip it, but will prevent scripted removal by other mods.

Posted
17 minutes ago, Pamatronic said:

Assuming you have basic knowledge in CK usage and scripting, it should be fairly easy to make.
create new item and attach a script which listens to the OnUnequip() Event and equips a new copy of itself whenever the Event is fired while the Player is NOT in inventory mode.
This allows the player to manually unequip it, but will prevent scripted removal by other mods.

 Unfortunately being a stubborn fool, i stuck with vanilla conditions to avoid scripting so far, but i guess its time to learn. Thanks.

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