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[Animation] User Animation Pack (updated 05/21/25)


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Posted (edited)

User Animation Pack (updated 05/21/25)

View File

NAF User Animation Pack (v0.4 released 03/12/2025)

 

Credits/Thanks:
Snapdragon (NAF, Technical help), Hiroshi (my ex, for translation help)

This is a pack of NAF animations for my Starfield mods. If used by itself, all it will do is let you call the individual animations using NAF. 

 

Updates:

 

Version 0.4 include 3 female masturbation animations, and animations for hogtie, neckrope/pole, and standing/anal probe (each with 3 animations). 


Version 0.3 include 2 animations needed for NAF Surrender, and I changed the defaults for the custom01x and custom02x to be Eagle and Downdog (So that the random picker in Surrender does not just run Bridge every time). Users can change this if you want to. 

 

Installation:
Copy the contents of this mod to your Starfield directory (the contents of the 'data' folder should go into your 'data' folder). Because these are not a native Starfield file type, mod managers like Vortex, etc are unlikley to recognize the files and will probably not install them correctly. I say again you must copy files manually. So many posts and DMs about people who try to use mod manager for this. 

 

Requirements:

NAF (Native Animation Framework)

 

Recommended:

Naked body mods.

Vanilla bodies have underwears. To have naked bodies you will need to download and install from Nexus or another site. 

If you use a male body that has both erect and flaccid mesh, you will need to use that mod's way to make male body mesh erect (for Robert S mod, it is with console). Or, in you data folder you can copy the erect mesh and paste it over the normal naked body mesh. This will work easy if you have correct file paths, but will make all make bodies erect. 

 

Animations (v 04)

 

2 Actors (Sex)
Eagle position (sex on ground, bottom has legs up): 3 stages
Down Dog position (sex on ground, bottom is on hands and knees): 3 stages
Bridge position (top actor kneeling, bottom actor raised torso resting on shoulders): 3 stages

 

1 Actor
Some surrender animations 
StandSurrender01 (standing hands up)
StandCover01 (standing hands over self)
FacedownSurrender00 (ground on hands and knees)

 

Masturbation animations (made for female actor): 3 animations

 

Bondage and predicament animations:
hogtie position (3 stages)
neckroped to pole position (3 stages)
standing penetration by probe (3 stages) 

 

 

Uninstallation:
The files in this mod can be deleted without any special precautions. All it will do is remove those animations from the available NAF animation files. 

 

Notes:
All paired animations are 20 seconds long at each stage and have 3 stages for each actor involved. (Note: animations are 480 frames, supposedly, the animations play at 24 frames/second, but in game they do not quite take 20 seconds so that may not be accurate. Setting to 19 seconds is much closer.)

 

The naming convention is: (animation)(stage)(position) so 'bridge01top' is the animation for the top actor in the first stage of the bridge animation pair. 

 

Paired animations will work with any gender in either position. They were made using an M or F model in the top position and an F model in the bottom position, but alignment is vague about which orifice is being penetrated for the bottom actor, so if you want these to be pegging, they can be pegging. 

 

There are two sets of 'custom' animations (custom01x and custom02x) these are for projects like NAF Seduce, so that if a user wants to put an animation from another modder in their Seduce dialogue, they can just replace the custom01x files with the glb files for that animation. 

 

There are sometimes problems with vertical aligning. Mostly this is a problem on not level ground, but I think it is about the collision detecting in the game engine. I am looking at it, but it may not be able to be fixed.

 

Usage/Permissions:
You may use these files to make your own mods, but you may not charge for anything that depends on these files. Donations is fine as long as it is totally optional and users get the same functionality without giving money. Please do not repost these files elsewhere (unless LL is shut down and I am unable to put them back up on whatever replaces it). Please do not post mods that use these files to Nexus or Creations. That amount of publicity is bad for adult modding. 


  • Submitter
  • Submitted
    10/28/2024
  • Category
  • Requirements
    Native Animation Framework (NAF)

 

Edited by Gray User
Posted (edited)

First topic reserved for announcements and troubleshooting.

 

(For first couple days, if you download this and it works, it would be helpful to say it worked and which installer you used so I know what does and does not work)

Edited by Gray User
Posted (edited)

Using MO2 as my mod manager, not sure if it installs correctly. The archive appears to be packaged properly with appropriate folder names and structure, but it seems as if MO2 doesn't know what to do with it. Confused more than anything really.

 

NAF. this file, and Seduce are all set at the bottom of my load order in the left pane, with seduce at the bottom in the right pane.

 

I can't seem to add a screenshot for some reason ???  It's just a .jpg file of 74kb size ???

 

best I can seem to do is a clickable link to my mediafire folder ???

 

https://www.mediafire.com/view/nnll31mvo1bomuw/Screenshot_2024-10-30_014601.jpg/file

Edited by nIn nIn nIn
Posted
19 minutes ago, nIn nIn nIn said:

Using MO2 as my mod manager, not sure if it installs correctly. The archive appears to be packaged properly with appropriate folder names and structure, but it seems as if MO2 doesn't know what to do with it. Confused more than anything really.

 

NAF. this file, and Seduce are all set at the bottom of my load order in the left pane, with seduce at the bottom in the right pane.

 

I can't seem to add a screenshot for some reason ???  It's just a .jpg file of 74kb size ???

 

best I can seem to do is a clickable link to my mediafire folder ???

 

https://www.mediafire.com/view/nnll31mvo1bomuw/Screenshot_2024-10-30_014601.jpg/file

 

I do not know much about MO2 or Vortex, but is there a way to see if files copies to your game folder? Data/NAF should have the following:

 

bridge01bot.glb

bridge01top.glb

bridge02bot.glb

bridge02top.glb

bridge03bot.glb

bridge03top.glb

 

Or: are you able to play them in game with NAF? With player selected in console, command to play the first file should be

 

naf play bridge01bot.glb

 

 

Maybe just have to copy them manually. It is just loose animation file (an not a native Starfield format), and it isn't like a script or other thing that might break your game if removed. You can always just manually delete from NAF folder to remove.

 

 

Posted

 

I'm using Vortex and having the same problem as nIn nIn nIn.

For some reason Vortex didn't copy the .glb files into the Data/NAF directory, I had to copy them manually.

I think this is a Vortex problem though as the zip file looked fine.

 

Posted

I suspect we may have to manually copy them into the NAF folder on the NAF install.

 

MO2 runs the game and mods in a virtual mode. No files go into the vanilla game at all. Each mod is contained in it's own folder, which MO2 loads sequentially according to the order you place them in the left pane. You can look at the mods files by right clicking the mod in the left pane and select open folder. This mods folder looks good, all the files are in the folder. Only MO2 doesn't seem to know what they are or what to do with them, which is probably why the mod is greyed out.

 

I will try running the animation with the console command first. If that fails, I will copy the files into the NAF/Data/NAF folder

 

That first animation (bridge01bot.glb) is it a solo animation, or do I need to be in close proximity to a named npc?

Posted
57 minutes ago, nIn nIn nIn said:

I suspect we may have to manually copy them into the NAF folder on the NAF install.

 

MO2 runs the game and mods in a virtual mode. No files go into the vanilla game at all. Each mod is contained in it's own folder, which MO2 loads sequentially according to the order you place them in the left pane. You can look at the mods files by right clicking the mod in the left pane and select open folder. This mods folder looks good, all the files are in the folder. Only MO2 doesn't seem to know what they are or what to do with them, which is probably why the mod is greyed out.

 

I will try running the animation with the console command first. If that fails, I will copy the files into the NAF/Data/NAF folder

 

That first animation (bridge01bot.glb) is it a solo animation, or do I need to be in close proximity to a named npc?

 

Makes sense. I will add a note to mod description. 

 

That animation half a paired animation. It will run fine on solo, just look like half a sex pair. 

Posted

You're killing it in the animation game!

 

Quick question though; if I wanted to take your mod and use a a script in the Creation Kit to run it, how would I do so?

 

Like, after a dialogue the npc says, it would reference a script in the scripts tab (I'd need a script, I imagine)

 

Then I'd reference that through a dialogue fragment?

 

NOTE: Might sound like some dumb 'I don't know how to use NAF' but I don't and NAF seems to lose me at about step 7 when it references Blender experience (to which I have none)

Posted
On 11/2/2024 at 2:59 PM, Wolfe6900 said:

You're killing it in the animation game!

 

Quick question though; if I wanted to take your mod and use a a script in the Creation Kit to run it, how would I do so?

 

Like, after a dialogue the npc says, it would reference a script in the scripts tab (I'd need a script, I imagine)

 

Then I'd reference that through a dialogue fragment?

 

NOTE: Might sound like some dumb 'I don't know how to use NAF' but I don't and NAF seems to lose me at about step 7 when it references Blender experience (to which I have none)

 

Yes. You can do this. You need to install NAF, and then if you get NAFSeduce you can see how I called animations for that mod. It is in the SeduceMainQuest (and attached script _SeductionAnimationLoader). Details are all in there, but short version is you call NAF animations by filename, so it is very easy to point to correct animation. Just had some trouble with getting script fragments in dialogue scenes and loader script to do what I wanted with details. 

 

Ask any questions about what you find there. 

Posted
On 11/4/2024 at 6:37 PM, Gray User said:

 

Yes. You can do this. You need to install NAF, and then if you get NAFSeduce you can see how I called animations for that mod. It is in the SeduceMainQuest (and attached script _SeductionAnimationLoader). Details are all in there, but short version is you call NAF animations by filename, so it is very easy to point to correct animation. Just had some trouble with getting script fragments in dialogue scenes and loader script to do what I wanted with details. 

 

Ask any questions about what you find there. 

Awesome! Thanks for the advice, I was able to get it to work. Looking forward to anymore animations you do. You're definetely pathing the path on this.

  • 4 weeks later...
Posted

Noticed that the alignment for the animations is abit off when any NPC is on the bottom. NPC needs to be moved just a little bit downwards so that the "thrusting" motion doesn't have the PC slapping the NPC's genitals with their belly button. It's not off by much just enough that a normal size 1.0 female/male PC with a normal size 1.0 female/male the "top" actor when the PC their belly button is what is having sex with the npc and not their actual genitals. Should be an easy fix to just slightly move the npc position down vertically just a touch.

Posted (edited)
5 hours ago, Martok73 said:

Noticed that the alignment for the animations is abit off when any NPC is on the bottom. NPC needs to be moved just a little bit downwards so that the "thrusting" motion doesn't have the PC slapping the NPC's genitals with their belly button. It's not off by much just enough that a normal size 1.0 female/male PC with a normal size 1.0 female/male the "top" actor when the PC their belly button is what is having sex with the npc and not their actual genitals. Should be an easy fix to just slightly move the npc position down vertically just a touch.

 

Is this only on Bridge position or on all positions? Bridge has bottom actor a little high (more anal than vaginal) because Robert S male body has very up-angle penis and I wanted the top of the penis to not poke out of bottom actor stomach. 

 

If this bothers you a lot, you can alter actor positions by going into SeductionAnimationLoader script and changing position values (right now set both actors at same coords, but you could add offset). 

 

Or, I can send you blender files and you can make your own version of the animations. 

Edited by Gray User
Posted
8 hours ago, Gray User said:

 

Is this only on Bridge position or on all positions? Bridge has bottom actor a little high (more anal than vaginal) because Robert S male body has very up-angle penis and I wanted the top of the penis to not poke out of bottom actor stomach. 

 

If this bothers you a lot, you can alter actor positions by going into SeductionAnimationLoader script and changing position values (right now set both actors at same coords, but you could add offset). 

 

Or, I can send you blender files and you can make your own version of the animations. 

It only affects NPC in the bottom position, and best I can tell it's all 3. Very noticeable when it's a female PC on top, with a female npc on bottom in both bridge and eagle (think that's the name), not too bad in the down dog but still noticeable. It seems to be ok when the NPC is on top and the PC is on bottom, both male and female.

 

I have no way of editing and compiling scripts, and as for blender, I haven't used that in years and after having 2 strokes, I have forgotten a whole lot of stuff, how to use blender included.

Posted
37 minutes ago, Martok73 said:

It only affects NPC in the bottom position, and best I can tell it's all 3. Very noticeable when it's a female PC on top, with a female npc on bottom in both bridge and eagle (think that's the name), not too bad in the down dog but still noticeable. It seems to be ok when the NPC is on top and the PC is on bottom, both male and female.

 

I have no way of editing and compiling scripts, and as for blender, I haven't used that in years and after having 2 strokes, I have forgotten a whole lot of stuff, how to use blender included.

 

You call the animation using NAF seduce dialogue, right?

 

This sounds like something is interfering with the NPC positioning. Hard to troubleshoot without being able to make it happen for me. Best I can say is to try loading NAF seduce and User Animation pack to an unmodded save (with no other mods in load order) and see if the problem is still there. Or, manually strip everything from both actors and try on totally flat surface to see if something is clipping with ground (like morphed naked body, or sexy time clothings or something). You could also set multiple loops in the debug terminal and see if it adjusts after the first loop. Sometimes with NPC on top, the positioning is bad in the first loop before - I do not know why (NAF/Engine behavior?) but I added a very short dummy loop to the beginning as a dumb fix. 

 

If none of those work, I have no other helps other than I will see if I have it happen for me and then implement how I fix it. 

 

Posted
4 hours ago, Gray User said:

You call the animation using NAF seduce dialogue, right?

Yes

 

4 hours ago, Gray User said:

Or, manually strip everything from both actors and try on totally flat surface to see if something is clipping with ground (like morphed naked body, or sexy time clothings or something)

Always use the dialog and start either in my ship, in the lodge bedroom, or in an outpost room, always on the floor cause I have no clue how to make them do it on a bed.

 

4 hours ago, Gray User said:

You could also set multiple loops in the debug terminal and see if it adjusts after the first loop.

Will try this and see what happens.

 

4 hours ago, Gray User said:

Sometimes with NPC on top, the positioning is bad in the first loop before - I do not know why (NAF/Engine behavior?) but I added a very short dummy loop to the beginning as a dumb fix. 

Have noticed with male npc on top, and my female pc on the bottom it takes awhile for them to get in the right position. Sometimes they never do and the animation runs through with them several feet apart, LOL.

 

 

I have installed the Robert S body and it's requirements per suggestion, but I can't figure out how to get the penis on npcs to be erect for the sex scene. Each time my female pc has sex with a male npc the penis is limp, and I have no clue how to "make it hard", LOL.

Posted
3 minutes ago, Martok73 said:

Yes

 

Always use the dialog and start either in my ship, in the lodge bedroom, or in an outpost room, always on the floor cause I have no clue how to make them do it on a bed.

 

Will try this and see what happens.

 

Have noticed with male npc on top, and my female pc on the bottom it takes awhile for them to get in the right position. Sometimes they never do and the animation runs through with them several feet apart, LOL.

 

 

I have installed the Robert S body and it's requirements per suggestion, but I can't figure out how to get the penis on npcs to be erect for the sex scene. Each time my female pc has sex with a male npc the penis is limp, and I have no clue how to "make it hard", LOL.

 

I replaced the male naked mesh with the naked erect mesh from Robert that makes all male naked bodies erect. Dumb fix, but works. 

 

Not getting in position is problem. Hard to guess, but maybe this is script engine is lagging? If you have a potato computer and/or a lot of mods, I would try test run with just this mod and NAF Seduce. It will have underwears and not be good, but if that positions right, it tells you where the problem is.  

Posted (edited)
18 minutes ago, Gray User said:

I replaced the male naked mesh with the naked erect mesh from Robert that makes all male naked bodies erect. Dumb fix, but works. 

LOL, if it works it works, LOL. Have you uploaded the update file yet? Can't seem to see/find it.

 

18 minutes ago, Gray User said:

Not getting in position is problem. Hard to guess, but maybe this is script engine is lagging? If you have a potato computer and/or a lot of mods, I would try test run with just this mod and NAF Seduce. It will have underwears and not be good, but if that positions right, it tells you where the problem is.

No problem with my PC, currently running Starfield at 160fps+ on High, and 120fps+ on Ultra, so def not a potato, lol. 112 active mods with a total of 81 plugins, so not too bad, no where near the amount I have in FO4, and not even a tenth of the ones I have in SSE, LOL.

Edited by Martok73
Posted (edited)

@Gray User Here are some screenshots of my character with Andreja in two of the available positions taken inside the Lodge on the floor. I unequipped all gear using dialog from Andreja prior to using dialog to start sex. Notice how both actors are "floating" above the floor in each pic, and how much higher Andreja is floating.

 

Spoiler

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V2SZJq6.png

 

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n9WxrU2.png

 

HRUwLBI.png

 

Hope this helps :D and just want to thank you for bringing adult entertainment to Starfield, I honestly was wondering if anyone was going to make any sex mods or not, so thank you! :D I've been wanting my character's to be able to have sex with Andreja ever since I finished her quests and married her, such an awesome character imho.

Edited by Martok73
Posted
5 hours ago, Martok73 said:

@Gray User Here are some screenshots of my character with Andreja in two of the available positions taken inside the Lodge on the floor. I unequipped all gear using dialog from Andreja prior to using dialog to start sex. Notice how both actors are "floating" above the floor in each pic, and how much higher Andreja is floating.

 

 

Hope this helps :D and just want to thank you for bringing adult entertainment to Starfield, I honestly was wondering if anyone was going to make any sex mods or not, so thank you! :D I've been wanting my character's to be able to have sex with Andreja ever since I finished her quests and married her, such an awesome character imho.

 

Ah. Yes, that is odd. I would guess game is detecting clipping with floor and moving characters up? This might be side effect of body morphs. For next release I will look into setting a noclip or ignore collision option (might fix this but might cause new bugs).

 

You could try lookup noclip console commands (tcl I think) and turn on no clip mode for both actors before starting scene?

 

I wonder what happen if you call an animation just on Andreja from console (This would help say where the problem is)? (select Andreja in console, type

NAF play eagle01bot.glb

 

Posted
8 hours ago, Gray User said:

Ah. Yes, that is odd. I would guess game is detecting clipping with floor and moving characters up? This might be side effect of body morphs. For next release I will look into setting a noclip or ignore collision option (might fix this but might cause new bugs).

I run VBB either 75 or 50 I honestly can't remember which I installed, and Starqueen 5 nude skin.

 

8 hours ago, Gray User said:

You could try lookup noclip console commands (tcl I think) and turn on no clip mode for both actors before starting scene?

I made sure that both the pc and npc had nothing equipped at all so I do not think it's an item clipping. As for what happens, the pc will "float" until keyboard movement but with the npc ai they will "walk/fall" thru the floor as soon as they move.

 

8 hours ago, Gray User said:

I wonder what happen if you call an animation just on Andreja from console (This would help say where the problem is)? (select Andreja in console, type

I will try this and see what happens.

Posted

@Gray User so, I tested Andreja by herself, and this is the result for that specific animation. I wasn't sure where to find the commands for the other ones to test them so I only tested that one. After testing I used the dialog again to start sex with the same position, and toggled free cam to get a couple close up shots. Oh, and for reference, I'm using the VBB 75% file with the body size thing in the char gen set to the dead set middle in the neutral position, for my PC. Not sure if VBB affects all NPCs or not, but I did notice a slight difference in Andreja and Sarah's body after installing it, or at least I think I did, hell, my mind and memory ain't what they used to be anymore. Anyway, hope this helps.

 

Spoiler

8eEYhZF.png

 

NqRwDh6.png

 

7tcLK4Z.png

 

Posted

Yes. I definitely do not know why it is doing that (was thinking body morph, but that should also then happen on 1 actor animation). 

 

I will watch for it on my testing and fix it if I can reproduce. 

Posted
2 hours ago, Gray User said:

Yes. I definitely do not know why it is doing that (was thinking body morph, but that should also then happen on 1 actor animation). 

 

I will watch for it on my testing and fix it if I can reproduce. 

Cool, glad to help, lemme know if there is anything else I can help with testing :D

 

Appreciate your work mate, doing a great job :D Looking forward to more animations, and those strapons for female/female action :D

 

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