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Some problems with SexLabNoStrip


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Posted (edited)

Hi,

 

In my follower's SkinNaked Armor, I added SexLabNoStrip keyword.

Actually, I don't know what it does totally. As I know, it doesn't remove armor(s) during sex animations.

If I'm wrong, please correct me.

 

My follower has necklace, earrings, nose piercing, mouth piercing, navel piercing.

 

During a sex animation sword, clothes, shoes, gloves disappear. That's what I've wanted.

During the sex animation, necklace, earrings, nose piercing, mouth piercing remain also. Great.

The problem is with the navel piercing.

It disappears.

It uses body slot 45.

It's Elewin Jewelry Navel Piercing.

 

Is this problem normal, or is there a way to fix the problem?

 

Edit:

 

I tried something without knowing anything. Maybe, something totally stupid.

 

In the Creation Kit, in the Navel Piercing Armor, I added SexLabNoStrip keyword.

Then, I checked in the game.

The navel piercing appeared. I don't know how or why it happened.

 

Here there are two screenshots:

 

 

 


20241016002959_1.jpg.9e32757accc5d1588d77b1a79729f3dd.jpg

 

20241016002230_1.jpg.bc935e55edb5b54728bf2819e4647292.jpg
 

 

 

If this the solution to solve this problem, I have another question.

 

If I'll have the same problem in future for different items, jewelry, accessories, etc, can I add "SexLabNoStrip" keyword in their armor to solve the problem, or there is another way?

 

A screenshot of my follower. You can see all of her piercings, necklace, earrings, etc...

 

 

 


20241014210429_1.jpg.a7d8841f1ce0744dcee5069fb6cd112c.jpg
 

 

 

Missing navel piercing during the sex animation:

 

 

 


20241015224640_1.jpg.a843a14cd2f177fa04fba641cceb1293.jpg
 

 

 

Necklace, face piercings, earrings that are in place during a sex animation:

 

 

 


20241015225548_1-2.jpg.cafb4870af03906a7588a27256e1f6b3.jpg
 

 

 

If you can hep me any way, I'll appreciate.

Edited by nehaberlan
Posted
2 hours ago, nehaberlan said:

Is this problem normal, or is there a way to fix the problem?

Check the keywords on the piercing accessory.  If it's marked as "clothing", that's probably why it was getting removed ("jewelry" is okay).

 

You can add SexLabNoStrip, or you might find it easier to use the "Strip Item Editor" section of the SexLab MCM to mark it as Never Remove.  This is fast & easy, but you'll have to do it for each new game.

 

2 hours ago, nehaberlan said:

It uses body slot 45.

Be aware that Devious Devices and ZAP use this slot for collars.  It's not a problem for SexLab, but it could be a conflict if you use either of those mods.

Posted
11 hours ago, Hex Bolt said:

Check the keywords on the piercing accessory.  If it's marked as "clothing", that's probably why it was getting removed ("jewelry" is okay).

 

You can add SexLabNoStrip, or you might find it easier to use the "Strip Item Editor" section of the SexLab MCM to mark it as Never Remove.  This is fast & easy, but you'll have to do it for each new game.

 

Be aware that Devious Devices and ZAP use this slot for collars.  It's not a problem for SexLab, but it could be a conflict if you use either of those mods.

 

The keywords in the piercing's armor are:

ArmorCuirass, ArmorHeavy, ArmorMaterialDaedric, VendorItemArmor.

I don't know if any of them is same as clothing category.

 

Using "Strip Item Editor" is not an option in my case.

 

It's good to know that Devious Devices and ZAP use that slot. I'll keep in mind.

 

Thank you for your help.

 

Posted
5 hours ago, nehaberlan said:

The keywords in the piercing's armor are:

ArmorCuirass, ArmorHeavy, ArmorMaterialDaedric, VendorItemArmor.

These are armor keywords, and armor gets stripped for sex.

Posted (edited)
20 hours ago, nehaberlan said:

SexLabNoStrip keyword.

Actually, I don't know what it does totally

Prevents a piece of apparel with this keyword from being removed during SL animation. Adding this keyword to anything also makes it not appear in SexLab's "Strip Item Editor" at all. Any item with this keyword will simply not be listed. At least in 1.63. I don't know about later, AE-only versions or P+.

 

The way I use this keyword personally is, I add it to garter belts, stockings and high heel shoes by default. I occasionally add them to other pieces whenever it makes sense, e.g. micro-skirts, certain type of jackets or other topless apparel, cupless bras and crotchless lingerie that I want females to keep on when the animation plays. But I am of the "a totally naked woman is never as sexy as a woman partially dressed" camp.

 

Be advised though that it applies to regular SL animations, and there are mods that can strip all items, regardless of this keyword, e.g. Defeat, Baka family, and in some cases DCL as well.

Edited by belegost
Posted
5 hours ago, Hex Bolt said:

These are armor keywords, and armor gets stripped for sex.

 

 

In that case, SexLabNoStrip doesn't command these armor keywords.

 

 

Posted
4 hours ago, belegost said:

Prevents a piece of apparel with this keyword from being removed during SL animation. Adding this keyword to anything also makes it not appear in SexLab's "Strip Item Editor" at all. Any item with this keyword will simply not be listed. At least in 1.63. I don't know about later, AE-only versions or P+.

 

The way I use this keyword personally is, I add it to garter belts, stockings and high heel shoes by default. I occasionally add them to other pieces whenever it makes sense, e.g. micro-skirts, certain type of jackets or other topless apparel, cupless bras and crotchless lingerie that I want females to keep on when the animation plays. But I am of the "a totally naked woman is never as sexy as a woman partially dressed" camp.

 

Be advised though that it applies to regular SL animations, and there are mods that can strip all items, regardless of this keyword, e.g. Defeat, Baka family, and in some cases DCL as well.

 

I think, I'm kind of person: "Not totally dressed woman's sexy, but if she's totally naked, I don't might!!!.

 

First, thank you for giving me why to use SexLabNoStrip.

That's helpful.

 

I've been thinking that it could've be used only on NakedSkin Body armor.

If I haven't try as a trial/error to add it on navel piercing.

 

Thank you.

 

 

Posted
7 hours ago, nehaberlan said:

 

 

In that case, SexLabNoStrip doesn't command these armor keywords.

 

 

It doesn't matter. If you add it, these pieces will not be stripped, regardless of what else is there.

SL looks for body slots first. Slot 32, 33 and 37 - body, hands and feet. It will strip all of them in normal, consensual animations, except in cases of foreplay animations where it'll strip only slot 32. It will also only strip slot 32 during agressive animations for the aggressor but not the victim (fully stripped). It will not strip anything in any other slot, unless you set it up to always strip in MCM. Note that this setting is global,  meaning it'll be enough to set it once and it'll be applied to any copy of that apparel that you'll encounter in your current game. It does not transfer between characters.

 

There is no "always strip" keyword so you will have to set those up every time on a new game. Adding "no strip" keyword is helpful if you have a piece of apparel that uses slot 32  but don't want it to be stripped (eg. some kind of topless shirt or bra or whatever) or shoes you want the character to keep or sexy gloves or whatever.

 

The types of apparel I listed in previous post do not take any of those main slots (except heels), I assign them to other slots. My characters usually wear a lot of pieces of different clothing, far exceeding those 3 main slots. Suffice to say, I have been in a situation where I ran out of usable slots. I assign "no strip" to those other pieces for convenience, so I don't have to scroll through the list in SL's MCM when I start a new game and set up rules for stripping items.

Posted
12 hours ago, belegost said:

It doesn't matter. If you add it, these pieces will not be stripped, regardless of what else is there.

SL looks for body slots first. Slot 32, 33 and 37 - body, hands and feet. It will strip all of them in normal, consensual animations, except in cases of foreplay animations where it'll strip only slot 32. It will also only strip slot 32 during agressive animations for the aggressor but not the victim (fully stripped). It will not strip anything in any other slot, unless you set it up to always strip in MCM. Note that this setting is global,  meaning it'll be enough to set it once and it'll be applied to any copy of that apparel that you'll encounter in your current game. It does not transfer between characters.

 

There is no "always strip" keyword so you will have to set those up every time on a new game. Adding "no strip" keyword is helpful if you have a piece of apparel that uses slot 32  but don't want it to be stripped (eg. some kind of topless shirt or bra or whatever) or shoes you want the character to keep or sexy gloves or whatever.

 

The types of apparel I listed in previous post do not take any of those main slots (except heels), I assign them to other slots. My characters usually wear a lot of pieces of different clothing, far exceeding those 3 main slots. Suffice to say, I have been in a situation where I ran out of usable slots. I assign "no strip" to those other pieces for convenience, so I don't have to scroll through the list in SL's MCM when I start a new game and set up rules for stripping items.

 

I think, I'm still not sure, but I think I'm starting to understand.

 

My goal is to make my follower wear her piercings, necklace, and earrings during the sex animations.

I haven't used "SexLabNoStrip" for any of them. And she has being wearing them.

Only this navel piercing causes this "removing the item" problem.

For that reason, I added "SexLabNoStrip" keyword on it.

 

If I replace its clothing keywords ""ArmorCuirass, ArmorHeavy, ArmorMaterialDaedric" by "ArmorJewelry, JewelryExpensive" would be changed anything?

At that time, without using SexLabNoStrip, can it possible to keep that piercing remain there as the other piercings have the same keyword(s), and appear?

 

 

Posted (edited)
4 hours ago, nehaberlan said:

If I replace its clothing keywords ""ArmorCuirass, ArmorHeavy, ArmorMaterialDaedric" by "ArmorJewelry, JewelryExpensive" would be changed anything?

I presume it would be treated as jewellery, not armour. Experiment, see what happens.

Edited by belegost
Posted
23 hours ago, belegost said:

I presume it would be treated as jewellery, not armour. Experiment, see what happens.

 

It didn't work.

 

It removed the navel piercing.

So, I restored the previous keywords, but I added SexLabNoStrip on it.

After that, it worked.

 

Cheers...

 

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