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Posted
3 hours ago, hornycopter said:

"Nora Huntress" outfit released !

hc_aloy_update2.7_shot_01.thumb.jpg.261b5dc21d1a78ef35b9fea9dbdee759.jpg

hc_aloy_nexus_VarNH.thumb.jpg.eb057a684c4f867e5649340faf33fa7c.jpg

Thanks for the awesome work. Currently playing through Shadow of the Tomb Raider for the first time and having a great time. 

Is there a place to look up which .stream file correlates with which outfit component for the Nora Huntress outfit somewhere, in case we want to mix and match different components?

I know you have an article on the mod page, but the Nora Huntress is missing. Any chance you will update that one, or is there some way we can look it up ourselves without installing the whole modding tool stack?

Posted
10 hours ago, bondrewdLewd said:

Is there a place to look up which .stream file correlates with which outfit component for the Nora Huntress outfit somewhere, in case we want to mix and match different components?


Files list is also updated now.

Posted (edited)
On 1/3/2026 at 7:12 AM, hornycopter said:

Long time no news, sorry for that - got quite burned out by Nora Huntress outfit.

This outfit I believe is the only one with potential of reusing existing default outfit cloth physics for breast and buttocks physics (because of default necklace and skirt), as we have no modding tools to add completely new physics bones to Aloy's skeleton.

So I've got at the same trap ones again and started to messing with existing bones trying to transfer weights to my body model. 😵‍💫 Big mistake, tedious stuff, sucks all fun out of the modding - can't test shit inside Blender - need pack mod and run game for every miniscuel change. No good results with physics after few weeks - got burned out, didn't touch PC for a while.

Final nail in the coffin at that time on top of everything was problem with body textures - strange artefacts in many places:

 

hc_aloy_wip_05.thumb.jpg.0cf33ab402aaca11389fce8f9f60bc4c.jpg

As I figured out later - Aloy in this particular outfit uses wrong textures, different from any other Aloy's outfits. Most of the body is hidden so problem isn't visible in default version - but error by developers nonetheless. I fixed it, but body textures will have less quality in this outfit still, also some NPCs now have wrong textures instead of Aloy, oh well 🙄

 

Started again only after christmas, had to reduce scope of changes for this outfit - no physics for body, reduced physics for remaining and new cloth parts - just want to finish this damn outfit already. Though there will be a lot of variations of this outfit as always, example of pair for the start:

 

hc_aloy_wip_06.thumb.jpg.24ccd2f4accd46ca5bc497e0f99187a0.jpg

 

So long story short - tried to use existing cloth physics to add body physics, failed, burned out, started again, outfit now is almost ready - need to fix small bugs and make bunch of preview pictures for Mod Manager and also screenshots of final work.

 

Hope it'll be still worth the wait 😝
 


THANK YOU SO MUCH @hornycopter FOR MAKING THIS LIKE THE PIC I POSTED!! :D

Just checking though, I can't seem to find the skirt variation that has topless and ALL the beads/necklaces? Did you have to remove it? The topless beads/necklaces are there for the underwear versions.
Still looks awesome though! 

20260107015727_1.jpg

Edited by kingcody
Posted (edited)
4 hours ago, kingcody said:

Just checking though, I can't seem to find the skirt variation that has topless and ALL the beads/necklaces? Did you have to remove it? The topless beads/necklaces are there for the underwear versions.

That was last minute change 😝 - was bothered that chest was more covered than in your picture. As I can't move whole necklace higher (like in your picture) without breaking it's physics in-game - I've desided to add variation of necklace without wooden beads - ended up liking this variation better.

To add  wooden beads back - just copy "58_62F3152C_mesh.stream" file from "Loincloth Topless" variation and replace it in "Skirt S Topless" variation.

 

Edited by hornycopter
Posted
3 hours ago, hornycopter said:

That was last minute change 😝 - was bothered that chest was more covered than in your picture. As I can't move whole necklace higher (like in your picture) without breaking it's physics in-game - I've desided to add variation of necklace without wooden beads - ended up liking this variation better.

To add beads back again - just copy "58_62F3152C_mesh.stream" file from "Loincloth Topless" variation and replace it in "Skirt S Topless" variation.

 

 

Love the mod and thanks for making it so modular! I'm running custom mixes on most outfit parts to tweak it just the way I want.

Posted
On 1/5/2026 at 5:52 PM, hornycopter said:

"Nora Huntress" outfit released !

hc_aloy_update2.7_shot_01.thumb.jpg.34463d18edb12df8281f5d27508f89eb.jpg

hc_aloy_nexus_VarNH.thumb.jpg.eb057a684c4f867e5649340faf33fa7c.jpg

 

I know it’s indelicate, especially after you released another banger of an update, so please don’t see this as me asking or anything, because I’m already pleased with your amazing work.

 

But do you plan to do a Nude and Skimpy mod for Zero Dawn Remaster someday in the future?

 

image.png.8697dfba068183b526aac9dc8c2de2d3.png

Posted
5 hours ago, hornycopter said:

That was last minute change 😝 - was bothered that chest was more covered than in your picture. As I can't move whole necklace higher (like in your picture) without breaking it's physics in-game - I've desided to add variation of necklace without wooden beads - ended up liking this variation better.

To add  wooden beads back - just copy "58_62F3152C_mesh.stream" file from "Loincloth Topless" variation and replace it in "Skirt S Topless" variation.

 

oh thank you, I will try the mesh swapping now!!! You're a legend dude!

 

Honestly, just thank you for making this outfit AT ALL. I was so hoping to see it. And thank you, as a community, for giving us lewd Aloy for this game ~ you are the Savior!

Posted
7 hours ago, hornycopter said:

That was last minute change 😝 - was bothered that chest was more covered than in your picture. As I can't move whole necklace higher (like in your picture) without breaking it's physics in-game - I've desided to add variation of necklace without wooden beads - ended up liking this variation better.

To add  wooden beads back - just copy "58_62F3152C_mesh.stream" file from "Loincloth Topless" variation and replace it in "Skirt S Topless" variation.

 


Thank you for the mesh id. The swap works PERFECTLY, and now I have to restart for the 17th time :P 
You are the GOAT.

 

20260107082255_1.jpg

20260107090734_1.jpg

Posted

Witam Geniuszu modowy Hornycopter. Świetne mody Aloy - idealne nogi, idealny tyłek, ale piersi mogłyby być bardziej podniesione i nadmuchane z lekko mniejszymi aureolami. Mógłbyś zrobić taki wariant ciała Aloy ? A gdyby tak w jednym stroju zrobić bolca lub wibratorka w pochwie - PROSZĘ, byłoby wspaniale. Pozdrawiam i życzę owocnej pracy przy dalszych modach HFW i HZD Remastered

Posted (edited)
On 1/5/2026 at 5:43 PM, WindSeven said:

Is it just me, or has the nipple improved?

Nipple textures were slightly updated around version 2.5, alongside some other body areas - but no changes in current "Nora Huntress" update.

 

On 1/6/2026 at 10:53 PM, seventeenpercent0 said:

Love the mod and thanks for making it so modular! I'm running custom mixes on most outfit parts to tweak it just the way I want.

 

agrxsv.jpg.c0123b18659bdfa48e8b5a988881bf78.jpg

 

On 1/7/2026 at 12:41 AM, alonso14959 said:

But do you plan to do a Nude and Skimpy mod for Zero Dawn Remaster someday in the future?

As far as I know there is no main modding tool fo HZDR avaliable to make assets swap possible, so no plans for it for now.

 

22 hours ago, Pickle86 said:

I followed the article on the nexus page and ended up with this load order but now the hair explodes.

Screenshot 2026-01-06 191624.png


Judging by screenshot my recommendations are:

  • first - remove from mod folder all mod duplicates that you created (with "_hair" at the end) 
  • second - you can't use "Patch Hair" for whole mod if it has variations - you need to patch each variations separately
  • or if you're using new MM 0.9.2 - first select one hair variation - then add to selection with Ctrl several outfit variations of one outfit and use "Batch Patch"
  • third - patch only with hair from "Ponytail Edition", I think just "Ponytail" file doesn't have any custom hair models inside it whatsoever

 

After that everything should work fine - new hair should work for both default and patched custom outfits:

Screenshot_2.png.f26d0561a08d2b20d937337e0f305d82.png

 

10 hours ago, SanAn5 said:

Witam Geniuszu modowy Hornycopter. Świetne mody Aloy - idealne nogi, idealny tyłek, ale piersi mogłyby być bardziej podniesione i nadmuchane z lekko mniejszymi aureolami. Mógłbyś zrobić taki wariant ciała Aloy ? A gdyby tak w jednym stroju zrobić bolca lub wibratorka w pochwie - PROSZĘ, byłoby wspaniale. Pozdrawiam i życzę owocnej pracy przy dalszych modach HFW i HZD Remastered

New body types are in the works, but they gonna have very limited number of outfit variations at first (maybe none at all).
I have some ideas for "naughtier" options for high level Aloy armor, but I'm gonna start work on high level armor only after I take a break from HFW altogheter and make something for TR first.

 

9 hours ago, Max Stronk said:

Dear hornycopter, can parts from different outfits be matched together? Beads from NH, skirt from OE applied to CB as an example.

Unfortunately NO - game files structure doesn't allow it. I think we can't even reuse materials from one outfit on another, let alone meshes.

 

Edited by hornycopter
Posted

Hey! @hornycopterhope you’re doing well. I wanted to ask if it would be possible to create an extra Oseram Explorer variant, completely naked as shown in the photo, with only the arm armor and the scarf added, like in your reference image.

20260103234856_1.JPG

hc_aloy_update_hair_patcher_01.jpg.87fee0f44909c579b7be6996731150791.JPG

Posted
8 hours ago, hornycopter said:

Judging by screenshot my recommendations are:

  • first - remove from mod folder all mod duplicates that you created (with "_hair" at the end) 
  • second - you can't use "Patch Hair" for whole mod if it has variations - you need to patch each variations separately
  • or if you're using new MM 0.9.2 - first select one hair variation - then add to selection with Ctrl several outfit variations of one outfit and use "Batch Patch"
  • third - patch only with hair from "Ponytail Edition", I think just "Ponytail" file doesn't have any custom hair models inside it whatsoever

 

After that everything should work fine - new hair should work for both default and patched custom outfits:

Screenshot_2.png.f26d0561a08d2b20d937337e0f305d82.png

 

New body types are in the works, but they gonna have very limited number of outfit variations at first (maybe none at all).
I have some ideas for "naughtier" options for high level Aloy armor, but I'm gonna start work on high level armor only after I take a break from HFW altogheter and make something for TR first.

 

Unfortunately NO - game files structure doesn't allow it. I think we can't even reuse materials from one outfit on another, let alone meshes.

 

 

So before I try doing anything, this is what my list expanded looks like. It doesn't have any of the other options installed. 

Screenshot2026-01-07233645.png.55d141121ef52002dab5cced79965eab.png

Posted

Ok, after doing it again I did get it working so far, I started a new game so I only have NA right now, but one odd thing, the CB armor doesn't seem to allow hair patching, not sure if that's normal or not.

Posted

Ok, playing for a while I got to the part that you get the headgear. I tried hiding it and it makes the whole body disappear, I only see her head. Idk if that's normal, or if I did something wrong.

Posted

@Pickle86 Looks like you're packing the mods with every outfit selected. You have to pick one armor outfit where it's labeled #4 on your list.

Posted (edited)
8 hours ago, Batcreature said:

I wanted to ask if it would be possible to create an extra Oseram Explorer variant, completely naked as shown in the photo, with only the arm armor and the scarf added, like in your reference image.

Copy "57_51AA1766_mesh.stream", "57_5095CB10_mesh.stream" and "57_5174C1E2_mesh.stream" files from "Armor M Nude" variation folder to "Nude A Main One" variation folder. 

 

6 hours ago, Pickle86 said:

but one odd thing, the CB armor doesn't seem to allow hair patching

MM 0.9.2 now uses tags to understand which mod contains hair model and which mod have outfits, but VarCB was released before it, so it lacks "outfit" tag. I'll update VarCB as soon as I fix some bugs with vest and change variations a bit.


Screenshot_1.png.71c72d97388da39f13af91fbf0ea1a70.png
For now you can go to your mods folder ("Open Mod Folder" in MM) - open "modinfo.json" of VarCB with any text editor and add "outfit" tag to it by ourself. After that hit "Refresh" in MM and "Patch Hair" should work for VarCB too from now on.


 

4 hours ago, Pickle86 said:

Ok, playing for a while I got to the part that you get the headgear. I tried hiding it and it makes the whole body disappear, I only see her head. Idk if that's normal, or if I did something wrong.

It's normal - HFW internal game structure is really modding unfriendly, it took almost two years to crack it open.


So what's how mods work for now - sometimes custom models just won't load in-game (or load only partially). You can somethat force outfits to reload by going to inventory - changing outfit - closing inventory - then repeat all over until custom outfit will load properly. Other method - save game - leave to menu and load game again. 

 

Useful observation - if custom outfit doesn't load in inventory preview - you can still equip it and it will most likely load properly in-game itself (but not always).
 

Edited by hornycopter
Posted
16 hours ago, hornycopter said:

Copy "57_51AA1766_mesh.stream", "57_5095CB10_mesh.stream" and "57_5174C1E2_mesh.stream" files from "Armor M Nude" variation folder to "Nude A Main One" variation folder. 

 

MM 0.9.2 now uses tags to understand which mod contains hair model and which mod have outfits, but VarCB was released before it, so it lacks "outfit" tag. I'll update VarCB as soon as I fix some bugs with vest and change variations a bit.


Screenshot_1.png.71c72d97388da39f13af91fbf0ea1a70.png
For now you can go to your mods folder ("Open Mod Folder" in MM) - open "modinfo.json" of VarCB with any text editor and add "outfit" tag to it by ourself. After that hit "Refresh" in MM and "Patch Hair" should work for VarCB too from now on.


 

It's normal - HFW internal game structure is really modding unfriendly, it took almost two years to crack it open.


So what's how mods work for now - sometimes custom models just won't load in-game (or load only partially). You can somethat force outfits to reload by going to inventory - changing outfit - closing inventory - then repeat all over until custom outfit will load properly. Other method - save game - leave to menu and load game again. 

 

Useful observation - if custom outfit doesn't load in inventory preview - you can still equip it and it will most likely load properly in-game itself (but not always).
 

it's great, thank you very much

image.png.a1df0a658b284bd27a226b10a6d31d8c.png

Posted

dsfsdf
 

On 1/8/2026 at 10:19 PM, sex4dummies said:

Would it be possible in the future for you to make mods for the other female characters in SOTTR? Like Abby, Unuratu and Crimson Fire for example.

Everything possible, but first I want to finish at least part of my ideas for Lara herself.

 

On 1/9/2026 at 3:18 AM, Planetargoblin said:

Any chance you'd consider adding some nipple size and color variants at some point?

Planning to add "Petite" body type with smaller areolas, but not sure about nipples color - it will force to exponentially grow number of body textures variations - don't wanna do it for now - we will see later.

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