S3C7I0N8 Posted December 8, 2024 Posted December 8, 2024 Awesome mod but for the life of me I cant seem to place prisoners on them, there is no options only options to bind my own colonists. Not ability to switch either Ive looked high and low, nada... anyone else have the same issue?
hamartithia Posted December 13, 2024 Author Posted December 13, 2024 On 12/5/2024 at 4:42 PM, NOTSINKS said: How do I automatically load the milk into the tanks? I am using equal milking and the vanilla milking expanded mod. Is that even possible? Vanilla milking expanded is not supported. Use milk pipes provided by other mods instead. Both the rjw one and the steam one are supported
hamartithia Posted December 13, 2024 Author Posted December 13, 2024 On 12/8/2024 at 3:08 PM, S3C7I0N8 said: Awesome mod but for the life of me I cant seem to place prisoners on them, there is no options only options to bind my own colonists. Not ability to switch either Ive looked high and low, nada... anyone else have the same issue? You need to right click the building with a colonist selected. The Gizmo is to control who can use the onahole bound on the building
hamartithia Posted December 13, 2024 Author Posted December 13, 2024 On 12/4/2024 at 9:37 AM, ag12 said: Cool mod, hope you keep developing for Rimworld, you clearly have great talent. I think the mod is already really nice, I'd love to see a balance patch, though. Something like when pawns reach 0% sleep, a hediff starts ticking up that eventually leads to brain damage and eventual death, just so that there's a downside to not letting them sleep. Also, on my game they're completely self-sustaining except for power, no nutrition needed. That might be a balance problem on my mod setup, not sure. It is fun to kidnap these Imperials and just walling them into mountain tombs with a vanometric power cell. Shouldn't have drone striked the base... Bug report: when loading a save, all the fluid settings (feed/drop as item/destroy) reset leading to all of them immediately dropping their entire fluid storage on the ground. The pawns can sleep in bondage. I think you might have turned the suction or electrocution too high that inflicted too much pain that blocks sleep. If you hover over the gizmo it will tell you what level blocks sleep. I will investigate on the fluid issue. Thank you for the report.
hamartithia Posted December 13, 2024 Author Posted December 13, 2024 On 12/7/2024 at 4:18 PM, wycc said: It feels like this mod is causing a memory leak. After I bind someone to onahole the game starts eating more and more memory, eventually causing memory overflow (I have 16GB of RAM). But if I play with this mod but don't bind anyone, there is no memory overflow. I see. I will investigate. Do you see any error message?
hamartithia Posted December 13, 2024 Author Posted December 13, 2024 On 12/4/2024 at 7:22 AM, Noxa617 said: I seem to be having an issue where pawns keep "breaking out" of pillories, this happens regardless of whether they are colonists slaves or prisoners. Any help would be very appreciated. Is there any error message when this happens? Please post hugslog.
ag12 Posted December 13, 2024 Posted December 13, 2024 30 minutes ago, hamartithia said: The pawns can sleep in bondage. I think you might have turned the suction or electrocution too high that inflicted too much pain that blocks sleep. If you hover over the gizmo it will tell you what level blocks sleep. I will investigate on the fluid issue. Thank you for the report. I'm not sure what your response means. Yes, I did do exactly that. My point is that there is no downside to doing it. If you turn it all the way up and pawns can't sleep anymore, they are awake infinitely. They shouldn't, they should get some form of negative after a while and potentially get brain damage. That's my suggestion, so I think you must have misunderstood me.
hamartithia Posted December 13, 2024 Author Posted December 13, 2024 19 hours ago, ag12 said: I'm not sure what your response means. Yes, I did do exactly that. My point is that there is no downside to doing it. If you turn it all the way up and pawns can't sleep anymore, they are awake infinitely. They shouldn't, they should get some form of negative after a while and potentially get brain damage. That's my suggestion, so I think you must have misunderstood me. Ah, my bad. It turns out I couldn't read. Yes, the current downside is just mood debuff which does nothing. I have this mechanic in place solely for immersion. However, I don't think brain damage lies within the scope of this mod, as it should be added globally which will affect more than just onaholes. I don't want people to be caught by surprise that a seemly unrelated mod changes entire gameplay. That being said, I think it is probably a good idea to add other forms of penalties. Maybe reduced the sex need gain using a exhausted onahole or something.
spinalbones Posted December 15, 2024 Posted December 15, 2024 Very nice mod! The inventory needs a scroll bar. You can collect multiple large stacks and not be able to see others:
bobork Posted December 19, 2024 Posted December 19, 2024 Incredible mod, really enhanced my Rimworld experience! Do you take any suggestions, if yes it would be amazing to see some option to inject people on onaholes with some kind of gender-changing drugs or smth (maybe using vegapnk rjw genes?). Nevertheless, that is just a suggestion, will still use your amazing mod and thank you for making this.
Gräfin Zeppelin Posted December 21, 2024 Posted December 21, 2024 On 12/19/2024 at 10:50 AM, shitork said: Incredible mod, really enhanced my Rimworld experience! Do you take any suggestions, if yes it would be amazing to see some option to inject people on onaholes with some kind of gender-changing drugs or smth (maybe using vegapnk rjw genes?). Nevertheless, that is just a suggestion, will still use your amazing mod and thank you for making this. Look for Lacentia labs in ths forum.
hamartithia Posted December 26, 2024 Author Posted December 26, 2024 On 12/14/2024 at 6:51 PM, noninteracting said: Very nice mod! The inventory needs a scroll bar. You can collect multiple large stacks and not be able to see others: I see, it will be in a future update. I am planning a UI overhaul to reduce the number of gizmos and group everything into one
DaniTheMonster Posted December 27, 2024 Posted December 27, 2024 one of the best mods here. Well done 1
Vengarr Posted December 28, 2024 Posted December 28, 2024 Do you know if there's a way to alter the Room requirements for a worship room? My gang of psycho rapist pirates think that having onaholes in the dungeon is "disrespectful". The fools! Love the mod, lol
hamartithia Posted December 28, 2024 Author Posted December 28, 2024 10 minutes ago, Vengarr said: Do you know if there's a way to alter the Room requirements for a worship room? My gang of psycho rapist pirates think that having onaholes in the dungeon is "disrespectful". The fools! Love the mod, lol I'll put that on the todo-list 1
hamartithia Posted December 28, 2024 Author Posted December 28, 2024 43 minutes ago, nutte94 said: How can I collect cum? it says "no convertible items" You need cumpilation or sexperience.
YeahBunny Posted December 28, 2024 Posted December 28, 2024 I spent around two hours trying to figure out how to put anyone in any of these things. Colonists, slaves, prisoners, with and without assigning, connected to grid and not connected. Idk, pressing rmb does nothing for me. Some guide would be helpful cause right now i dont even know if its bugged, or I am stupid
FunnyStory Posted December 28, 2024 Posted December 28, 2024 Hi! Thank you for this mode, it's great job! I encountered several problems: 1) Cannot chose the sleeping place after building onaholes, menu is disappearing. 2) And after choosing bugged bed that I cannot right click. In previous version was the same problem, I installed the last version and this problem still there + another one - 3) pawns now not "tied" in onahole, they lying under it with exclamation point like they need help. You still can "do the deed" but after it they return to lying under onahole. And you cannot release them, only "save". I tested it with my masochist pawn, not a captive, and after "saving" they just lying on the bed and cannot move. It written that pawn is "tied" but you cannot "untie" it. 4) then I push the button "allow guests" to use it all screen going grey and game freeze. I play with A LOT of modes, and know absolutely nothing about how to code or modding, but if it helps I can provide any other information if you need it, just tell me how 😃
hamartithia Posted December 29, 2024 Author Posted December 29, 2024 7 hours ago, YeahBunny said: I spent around two hours trying to figure out how to put anyone in any of these things. Colonists, slaves, prisoners, with and without assigning, connected to grid and not connected. Idk, pressing rmb does nothing for me. Some guide would be helpful cause right now i dont even know if its bugged, or I am stupid I am sorry for your lost time. You need to select a colonist, and then right click the building to show the bindable pawn menu. If it is not shown when you do that, it is a bug.
hamartithia Posted December 29, 2024 Author Posted December 29, 2024 7 hours ago, FunnyStory said: Hi! Thank you for this mode, it's great job! I encountered several problems: 1) Cannot chose the sleeping place after building onaholes, menu is disappearing. 2) And after choosing bugged bed that I cannot right click. In previous version was the same problem, I installed the last version and this problem still there + another one - 3) pawns now not "tied" in onahole, they lying under it with exclamation point like they need help. You still can "do the deed" but after it they return to lying under onahole. And you cannot release them, only "save". I tested it with my masochist pawn, not a captive, and after "saving" they just lying on the bed and cannot move. It written that pawn is "tied" but you cannot "untie" it. 4) then I push the button "allow guests" to use it all screen going grey and game freeze. I play with A LOT of modes, and know absolutely nothing about how to code or modding, but if it helps I can provide any other information if you need it, just tell me how 😃 1.Can you clarify what you mean by sleeping place? 2.Could you please provide hugslog so I can take a closer look at the issue? Thanks for the report
ObedientCat Posted December 29, 2024 Posted December 29, 2024 I really like this mod, thank you for making it. Would it be possible to make binding a pawn behave more like an arrest with them possibly resisting and going berserk? It would make it feel more thematic to me. It can be optional, of course. Also, a negative moodlet after being released would be nice.
YeahBunny Posted December 29, 2024 Posted December 29, 2024 7 hours ago, hamartithia said: I am sorry for your lost time. You need to select a colonist, and then right click the building to show the bindable pawn menu. If it is not shown when you do that, it is a bug. Yeah, that doesn't happen for me unfortunately. And don't worry, I don't blame you, just my perfectionism I guess. Nice mod, even if it doesnt work for me ^^
FunnyStory Posted December 29, 2024 Posted December 29, 2024 8 hours ago, hamartithia said: 1.Can you clarify what you mean by sleeping place? 2.Could you please provide hugslog so I can take a closer look at the issue? Thanks for the report Just regular sleeping spot, which tribal start uses before they know how to craft a bed. After some time in game you cannot do anything with it, options are gone, cannot delete it, only build a new one and after some time error repeats with it too. I made some screens but haven't found how to attach them here 🫠 https://gist.github.com/HugsLibRecordKeeper/2fcd5799d28abc825fe4fccc4d9731fc Thank you again!
hamartithia Posted December 29, 2024 Author Posted December 29, 2024 15 hours ago, ObedientCat said: I really like this mod, thank you for making it. Would it be possible to make binding a pawn behave more like an arrest with them possibly resisting and going berserk? It would make it feel more thematic to me. It can be optional, of course. Also, a negative moodlet after being released would be nice. I see. I think it make sense if colonist go berserk. I'll take a look For mood, it will get some attention when the main features are implemented. 1
hamartithia Posted December 29, 2024 Author Posted December 29, 2024 8 hours ago, FunnyStory said: Just regular sleeping spot, which tribal start uses before they know how to craft a bed. After some time in game you cannot do anything with it, options are gone, cannot delete it, only build a new one and after some time error repeats with it too. I made some screens but haven't found how to attach them here 🫠 https://gist.github.com/HugsLibRecordKeeper/2fcd5799d28abc825fe4fccc4d9731fc Thank you again! Thank you. I have identified the issue. It will be fixed in the next update. 1
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