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How does Pandora perform for creature sex animations? I was thinking of switching from Nemesis and Fnis over to it.


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Posted

Pandora is the way to go.

Pandora replaces FNIS and Nemesis. it can do creature animations like FNIS, and last I heard, it can do stuff like MCO for Nemesis. I haven't tested it myself since I don't use MCO, I do know TKdodge works and has a patch for Pandora.

 

Some mods don't work at the moment because they're not compatible with Pandora, this most comes to the mod not being readable by Pandora because of how its structured. however mod popular mods like ZaZ have patches made by community members to make the mod work with Pandora.

Posted (edited)

I tried Nem  6 months of so ago to try a few  mods that FNIS did not suport but it was a massive pain in the ass to get Nem and FNIS working together. I am assuming u are using MO2 .I look briefly at Pandora but did not try it as it is less mature that FNIS and NEM. I mostly play and archer or mage but there are alot of really cool hack and slash mods that NEM supports that FNIS does not

 

nemesis is fast  but it has NO support for creatures but it  still has the 20 k limit on animations so you need a few mods to up that .they are mentioned on the FNIS op. If you don't use creatures and dont use mods that FNIS support and Nem  doesnt then Nemis is good with caveats. 

 

 

Use can use FNIS and Nemesis  together but its a massive pain in the ass and really slows you game down. It is a big project that requires alot of trial and error and reading .

 

Basically you run Fnis first then Nemesis. Its important that which behaviours you load first. Fnis then Nem Behaviours ie you should make a mod of Nem Output and FNIS output and load FNIS Output then Nem Output at the very botton of you resource pane like any other overwrite stuff. fNis should be at the top of your resource pane and Nemesis at the bottom. 

 

Also Nemesis was not designed to use the xp32 skeleton and if you use Xp32 then you will   have to hunt around and there are 3 scripts you will need to make xp32 Nem and FNIs play well together . But one of those scripts is only if you want to use Nem and FNIS together. Also there are posts on how  to make them work together that offer  insanely overcomplicated Solutions. Basically its alot of trial and error and a hell of a lot of reading the OP support pages of FNIS NEM and XP32 

 

Edited by liniul
Posted (edited)
20 hours ago, AManNamedNorvile said:

Pandora is the way to go.

Pandora replaces FNIS and Nemesis. it can do creature animations like FNIS, and last I heard, it can do stuff like MCO for Nemesis. I haven't tested it myself since I don't use MCO, I do know TKdodge works and has a patch for Pandora.

 

Some mods don't work at the moment because they're not compatible with Pandora, this most comes to the mod not being readable by Pandora because of how its structured. however mod popular mods like ZaZ have patches made by community members to make the mod work with Pandora.

 

20 hours ago, liniul said:

I tried Nem  6 months of so ago to try a few  mods that FNIS did not suport but it was a massive pain in the ass to get Nem and FNIS working together. I am assuming u are using MO2 .I look briefly at Pandora but did not try it as it is less mature that FNIS and NEM. I mostly play and archer or mage but there are alot of really cool hack and slash mods that NEM supports that FNIS does not

 

nemesis is fast  but it has NO support for creatures but it  still has the 20 k limit on animations so you need a few mods to up that .they are mentioned on the FNIS op. If you don't use creatures and dont use mods that FNIS support and Nem  doesnt then Nemis is good with caveats. 

 

 

Use can use FNIS and Nemesis  together but its a massive pain in the ass and really slows you game down. It is a big project that requires alot of trial and error and reading .

 

Basically you run Fnis first then Nemesis. Its important that which behaviours you load first. Fnis then Nem Behaviours ie you should make a mod of Nem Output and FNIS output and load FNIS Output then Nem Output at the very botton of you resource pane like any other overwrite stuff. fNis should be at the top of your resource pane and Nemesis at the bottom. 

 

Also Nemesis was not designed to use the xp32 skeleton and if you use Xp32 then you will   have to hunt around and there are 3 scripts you will need to make xp32 Nem and FNIs play well together . But one of those scripts is only if you want to use Nem and FNIS together. Also there are posts on how  to make them work together that offer  insanely overcomplicated Solutions. Basically its alot of trial and error and a hell of a lot of reading the OP support pages of FNIS NEM and XP32 

 

Thanks guys, I think I'm going to try Pandora and see how it goes.

Edited by Niggaram
Posted

Am I the only one that got Nemesis and FNIS working out of the box with no effort? I basically just set FNIS and Nemesis to use the same output folder in MO2. Then run FNIS first, Nemesis after. Done,

Posted
On 10/16/2024 at 11:22 PM, assassin394 said:

I basically just set FNIS and Nemesis to use the same output folder in MO2. Then run FNIS first, Nemesis after. Done,

 

Go away with your easy and logical solutions!

Posted
On 10/17/2024 at 12:22 AM, assassin394 said:

Am I the only one that got Nemesis and FNIS working out of the box with no effort? I basically just set FNIS and Nemesis to use the same output folder in MO2. Then run FNIS first, Nemesis after. Done,

It works perfectly well, as long as your setup is reasonable on animation count, but as animation count grows nemesis starts crashing... ALOT. With mostly finished stances framework, ive hit ~61k animations, and getting a sucessfull Nemesis processing out felt like winning a lottery. It occasionally was able to finish processing, But after rerunning it  for almost an hour straight, with different process priority and core usage limitations (vodoo workarounds that used to allows for nemesis generation output)  and getting  nowhere, i was just done with Nemesis. 

 Same animation setup takes under 6 seconds with Pandora. No Vodoo dancing, no core or priority schenanigans, it just works, as Todd would say. And user experience matters.

Posted (edited)
12 hours ago, nilead said:

It works perfectly well, as long as your setup is reasonable on animation count, but as animation count grows nemesis starts crashing... ALOT. With mostly finished stances framework, ive hit ~61k animations, and getting a sucessfull Nemesis processing out felt like winning a lottery. It occasionally was able to finish processing, But after rerunning it  for almost an hour straight, with different process priority and core usage limitations (vodoo workarounds that used to allows for nemesis generation output)  and getting  nowhere, i was just done with Nemesis. 

 Same animation setup takes under 6 seconds with Pandora. No Vodoo dancing, no core or priority schenanigans, it just works, as Todd would say. And user experience matters.

I currently have around 30k animations. Nemesis does crash sometimes when generating new animations but just try again a couple time and it will work eventually....

Edited by assassin394

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