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[Zenless Zone Zero] Mods


Nyandred

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Posted (edited)

I found a slightly flawed way to solve a common problem that Vivian’s lower body is wrongly attached to the handle of the umbrella only in the menu interface. The flaw needs to be demonstrated first that it can make the lower body back to its correct place with slightly mismatching, undesirably causing different shading and inconsistent lighting between them. The problem might disappear after Vivian is the current character for enough time -- I still don’t figure out what’s the trigger, but it comes back after she goes off-field and then returns to on-field. If it’s unbearable for you please avoid using it to fix the mod.

 

I tested five Vivian’s mods from different modders, you probably can follow my workflow to fix the mod you’re loading. 

 

1.Open the ini file with txt.

 

2.Search for the key word ‘vs-cb1 unless_null’, which can be found only in one specific place. Around the match here are two lines of code which respectively assign ‘vb0’ to a pre-defined empty section, probably named ‘ResourceVivian’ + ‘Hair’/‘Body’, and ‘vs-cb1 unless_null’ to another pre-defined empty section. 

 

3.CUT those two lines of code.

 

4.Search for the key word 

‘hash = c4eb6168

match_first_index =’, please make sure the number following ‘=’ does not equal zero, because it’s supposed to have two matches.

 

5.Paste the CUT code on the next line of the matched code in step 4. 

 

6.Save.

Figure1 DemonstrationOriginal.png

Figure2 DemonstrationChanged.png

Figure3 DemonstrationMismatch.png

Edited by Accelereck
Posted
4 minutes ago, Accelereck said:

I found a slightly flawed way to solve a common problem that Vivian’s lower body is wrongly attached to the handle of the umbrella only in the menu interface. The flaw needs to be demonstrated first that it can make the lower body back to its correct place with slightly mismatching, undesirably causing different shading and inconsistent lighting between them. The problem might disappear after Vivian is the current character for enough time -- I still don’t figure out what’s the trigger, but it comes back after she goes off-field and then returns to on-field. If it’s unbearable for you please avoid using it to fix the mod.

 

I tested five Vivian’s mods from different modders, you probably can follow my workflow to fix the mod you’re loading. 

 

1.Open the ini file with txt.

 

2.Search for the key word ‘vs-cb1 unless_null’, which can be found only in one specific place. Around the match here are two lines of code which respectively assign ‘vb0’ to a pre-defined empty section, probably named ‘ResourceVivian’ + ‘Hair’/‘Body’, and ‘vs-cb1 unless_null’ to another pre-defined empty section. 

 

3.CUT those two lines of code.

 

4.Search for the key word 

‘hash = e1ad01d7

match_first_index =’, please make sure the number following ‘=’ does not equal zero, because it’s supposed to have two matches.

 

5.Paste the CUT code on the next line of the matched code in step 4. 

 

6.Save.

Figure1 DemonstrationOriginal.png

Figure2 DemonstrationChanged.png

Figure3 DemonstrationMismatch.png

Here are three modified ini files renamed with the names of their modders. If the mod you’re loading now is not included, you can fix it on your own in the method mentioned above. NOTE that, please guarantee the ini file is under a similar framework, indicating that you can find these key words. If not, maybe my way doesn’t work in your situation. 

Vivian_AndyCarty.zipVivian_RenKamui.zip

VivianMicrobikini_Rhia.zip
I’ve been plagued by this problem for several days. Though the unchanged mod can work normally in the other place, every time I enter the character menu interface and see Vivian’s legs tied to the handle of the umbrella, it keeps bothering me. However, my way to fix it is still flawed, even, from my perspective, worse. I only have limited coding experience in Python and barely know anything about how to make a mod, constraining me to mainly focus on the code instead of those materials and textures, so it’s hard to tell whether the method is reasonable due to my partial grasp of those complicated and bewildering parameters. I will continue to attempt to get to the bottom of the newly introduced problem, and if you know how to solve it or have some inspiration, please feel free to reply to me. 

 

Plus, the new problem that comes up after modifying the ini file is also common in some other characters’ mods, such as Alice’s, all of which have different shading between upper and lower bodies – an issue often discussed in the community alongside some inspiring and valuable but still vague and imprecise insights. I don’t know whether their culprits stem from the same cause, or what the connection and commonality are between them.

VivianMicrobikini_Rhia.zip

Posted
On 2026/7/31 at AM12点52分, ramen200 said:

是啊……我有点穷哈哈

No worries bro, it just means you think money should be spent on more useful stuff, don't sweat it okay

Posted
18 hours ago, Gherkin94 said:

 

Arigato Gozaimasu! Also, for those of you who want to see the makeup, change the face hash to this -> 2414f4b9

image.png.ac86f2b101b86877ca9312b619b6d6ca.png

I tried changing the hash but it didn't work, am I missing something?

Posted
1 hour ago, lil smoke said:

I tried changing the hash but it didn't work, am I missing something?

It should be the first option below [TextureOverrideIB]:
 

[TextureOverrideIB]
hash = 2414f4b9
match_priority = 0
Resource\ZZMI\Diffuse = ref ResourceFace
run = CommandList\ZZMI\SetTextures

[TextureOverrideFace]
hash = 93ce2562
this = ResourcenFace

[ResourceFace]
filename = face.dds

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