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[Zenless Zone Zero] Mods


Nyandred

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Posted
On 10/19/2025 at 9:28 PM, tootsypop21 said:

 

well i think it was a commission for someone so i'm not certain that its even obtainable that way. Creator is still open to custom commissions if that's what you mean

What's the creator's name?

Posted
On 7/23/2025 at 10:03 PM, charliewall42069 said:

Anyone know how to revert back to the tanuki for the menu for "Yuzuha Blossom for you" off of discord? I was able to for basic combat, by removing the other tanuki lines in the ini, but the skin change still shows up in the menu.image.thumb.png.04a7dde1f024ba46b09bcece8a6764d6.png

Where can i find that mod ?

Posted (edited)
On 11/3/2025 at 8:30 PM, Savvaman said:

No it didnt work, could this be a low vram issue. Sad, maybe. But with Anby being fixed maybe its not. Is there anything I can do on my own perhaps? Mb hash problem? Are you playing on EU server ?

 

Edited by Mr. Dark
Posted
12 hours ago, KitKatDoormat said:

What's the creator's name?

to the best of my knowledge, from what others had said, this is the creator. all they really did tho was retexture a mod someone else made :/

photo_2025-10-08_09-36-17.jpg

Posted
6 hours ago, Mr. Dark said:

 

I am, does EU have different hashes or something I should be aware about. Is the mb hash related to the vram issue?

Posted (edited)
5 hours ago, Savvaman said:

I am, does EU have different hashes or something I should be aware about. Is the mb hash related to the vram issue?

Each region has its own hash specifics, certain objects (textur) have their own unique code (description) and it may differ from region to region, because of this, the same mod may be displayed differently.

Well, VRAM is video memory, a special type of RAM designed to store graphics data such as textures, models, and other information that the graphics card (GPU) processes to display images on the screen.

A "texture hash" is a unique identifier (hash value) calculated based on the contents of a texture file. It is used to quickly verify the integrity and authenticity of a file: if even one pixel in the file is changed, the hash value will be completely different.
What is the purpose of a texture hash?
Integrity check: Ensures that the texture file is not corrupted or modified during downloading or copying.
Identification: Helps distinguish textures from each other, especially if they have the same name or are located in different folders.

Well, something like that.

I also tested the mod on the EU server, and it works, so the hash is fine, at least for that (EU) region. So the problem is either a VRAM memory shortage, or a problem with the program, or more specifically, a problem with the settings (.ini files (config)) of the program that performs the texture swapping.

Edited by Mr. Dark
Posted
3 hours ago, Mr. Dark said:

Each region has its own hash specifics, certain objects (textur) have their own unique code (description) and it may differ from region to region, because of this, the same mod may be displayed differently.

Well, VRAM is video memory, a special type of RAM designed to store graphics data such as textures, models, and other information that the graphics card (GPU) processes to display images on the screen.

A "texture hash" is a unique identifier (hash value) calculated based on the contents of a texture file. It is used to quickly verify the integrity and authenticity of a file: if even one pixel in the file is changed, the hash value will be completely different.
What is the purpose of a texture hash?
Integrity check: Ensures that the texture file is not corrupted or modified during downloading or copying.
Identification: Helps distinguish textures from each other, especially if they have the same name or are located in different folders.

Well, something like that.

I also tested the mod on the EU server, and it works, so the hash is fine, at least for that (EU) region. So the problem is either a VRAM memory shortage, or a problem with the program, or more specifically, a problem with the settings (.ini files (config)) of the program that performs the texture swapping.

So with the fact that it runs fine on you, I'm sure it's a vram thing and I'll have to bear it. But just in case it's not, what do I have to look for in the ini to fix?

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