DDproductions83 Posted December 11, 2013 Posted December 11, 2013 View File Donation Link https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=ddproductions83%40gmail%2ecom&lc=US&item_name=DDPRODUCTIONS83&item_number=Loverslab¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted All proceeds are split with the Prime VA's Like Optimus and Septimus.. CHANGED TO ESM WITH VERSION 2.0+ PEOPLE WHO COMPLETED WITH ESP PROBABLY HAVE TO REDO QUEST, I APOLOGIZE BUT ESM IS CLEAN AND FUTURE UPDATES WILL BE IN THE FORM OF ESP'S BE SURE TO DELETE OLD ESP V2.1 Out I would like to thank everyone who has contributed on this mod, from feedback to positive encouragement, to bug testing, cleaning and adding clutter, and to those who donated, some of you way too much. We should have a final version out sometime after Christmas when I get home. Work has already begun on my end for Part 2 and I will go full bore when i get back to triple high def 50'' monitors and a internet connection that doesn't make me relive my everquest days. On behalf of the silent ass VA's (I KNOW YOU WILL READ THIS YOU LURKING ASS GIRLS) thank you all as well, and if they don't ever respond someone make a sex mod version of them as punishment plz. So merry Christmas everyone and look forward to more crazy adventures in 2014. Dragon Break Episode 1: Bad Wolf Important: Quest is activated upon leaving or entering Solitude Main gate Download Links (Or download at bottom of the page) https://dl.dropboxusercontent.com/s/cq4g3o1cd4uz0n6/Dragon%20Break%20Episode%201%20-%20Bad%20Wolf%20-V2-3.7z?dl=1&token_hash=AAHBYxYTXYq4KKLUB7hCSD6W2EJTxb4H7onik1bIbsY2Hg My halfassed webpage http://www.ddproductions83.com Show some love to the creative crack music I spam when doing my shit, all their stuff is free so show them some love http://www.au4.ca/ Skyrim Nexus Page is up ENDORSE MEH lets get the masses to d/l in droves http://www.nexusmods.com/skyrim/mods/48745/? One of the scenes gets very very vocal.. NSFW vocal so watch speaker volume.. had it on the bose once. neighbors probably weren't impressed. INSTALLATION 3 FIles, a BSA and a ESM and ESP, extract both to DATA folder or use with NMM (I think, someone confirm or deny all my shits fucked up atm) KNOWN ISSUES (None gamebreaking) Some ENB's and graphic cards are having trouble with the strange cave load in. Screen goes black or white or blotchy upon load in. If it happens save game, drop to main menu and reload apparently fixes it. Looking into it tonight as its been reported by multiple people. FIXED 0 From Any Official DLC (So far) Some bitches wont start combat with you, kill them anyway you are evil right? The girls like to leave combat in the middle of it, they start right away again but it leads to some funny shit FIXED Inside solitude Bar Allune takes a few seconds to start the scene, pathing navmesh issue, always resolved in under 10 seconds Dhalia likes to teleport herself in said inn, was a failsafe that is only needed 2% of the time but meh better safe than sorry Sometimes allune starts the mod naked... enjoy, should be fixed but if it happens you're welcome The girls are off normal follower frameworks but some follower overhaul mods COULD cause conflict, let me know if you run into any (The former would be due to those mods invasively changing tons of shit and scripts and packages not anything I did so don't expect me to break my back trying to make them work together if it happens) Favor dialogue initiation has been removed, they still have all favor agree disagree and end states but for some reason it breaks them even when I do the "akspeaker.setdoingfavor(false)" AND reset the follow quest paramaters and set them back to 20 which should trigger their follower packageFor now it will be disabled, if anyone has a idea throw it at me.Will release the source scripts soon CREDITS Kristyn Mass - Allune http://ohnobones.wix.com/kristynmassva#!gallery/c199t Katelyn Hamilton - Dhalia http://voiceactingalliance.com/board/member.php?8366-Katerinu Tjalle "Kami" - Laskar tjalle.keus@hotmail.com Michael Rogel - Note Delivery Man Callum Janes - Man 1 http://www.youtube.com/user/profkranc Steve Green - Soldin http://www.shriekstudio.com/ My Fail Ass - Man 2 (I gave up, mic sucks sue me) Konner Ellefson - Akatosh http://www.youtube.com/user/RaindropsTheGamer Ian Deppa - Dremora http://voiceactingalliance.com/board/member.php?39965-Dagamerian Scannerlegend-Clutter and Life to zones -- http://www.nexusmods.com/skyrim/users/1286376/?tb=mods&pUp=1 Dragon Break Episode 2: The Infinity Engine (Coming Soon) Version 1.1 Quest begins outside Main gate of Solitude 3 Files BSA and ESM and ESP, extract to Data folder or use NMM (I think I packed it correctly) Submitter DDproductions83 Submitted 12/11/2013 Category Quest Requires Skyrim Special Edition Compatible 1
Alduing Posted December 11, 2013 Posted December 11, 2013 This looks REALLY well done, I'll definitely endorse it once I get to install it and play it a bit. Who are the voice actors?
s.eden Posted December 11, 2013 Posted December 11, 2013 in case, as to follower management, if not done, see as to EFF (Efficient Follower Framework), specificaly the (latest) beta.As it was originaly planned, the mod will (is, using the beta) a Framework, adding functions and features without direct edit to the npc (last news was the next major update would be a new mod, as the feature and even content of the mod has to much evolved since start (which is quite true).Another topic of some value, Expired is one of the coder of SKSE, that said, next version (of EFF) is tied to the next SKSE revision (hm).Pas de hasard, since Oblivion with COBL, time has once again gone trough as to Framework (even if by now, SL is almost one, not totally since the major Nexus's adult mod are not adapted (even if, it is of course not that simple).Congratz on the release !
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 I will get a credit list up soon waiting on the last 2 ppl to tell me how they want to be credited, and probably gonna just pay one of the VA's to edit these stupid posts up to look good since shes gonna handle my website cause Im lazy as fuck 100% going to bed now I gotta get up in 4 hours rofl Was just so fucking excited to get this actually done
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 Son of a bitch as i was laying there i went OH FUCK Quest starts outside solitude, triggered event, wanted it to feel more immersive like a lot of other random scripted quest Now off to bed
Snazzishoez Posted December 11, 2013 Posted December 11, 2013 This looks pretty interesting and well done. Going to keep a close eye on it. Thank you for sharing.
s.eden Posted December 11, 2013 Posted December 11, 2013 Good Doctor, may be, yes, will have to be played to be confirmed as if it is, that would be quite an easter egg (even if clearly "visible" as to us who 'know').Have some nice hours of sleep btw DD, in case you do not know already it is not (only) the time we sleep who matter, more on the type and quality of the time we spend (ah, management, if android smartphone > sleep as droid, monitoring with graph, even an wake up based on custom prefferences, it is even possible to be awaken using the flash or screen light.Then, sleep is (among others) of the these diverse topics, as the related data are quite important.
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 English is not your first language is it I understand you now, but when not have slept 30 hours you be understand as good you will not mmm? (Yoda.... just in case.. ) TIme to clean this post up!
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 Oh and gimmie some fucking feedback peeps! Like 50 d/l say something cuss me out scream at me for destroying lore or do my favorite and tell me I'm a god so I can get it up for my g/f tonight Also http://obscureinternet.com/wp-content/uploads/Asians-and-Deer-motivational-poster.jpg LULZ If I make that my sig is it too big?
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 Alright that's it! Going out on a business call and then gonna pick up lunch with the soon to be ball n chain, if I don;t have any feedback when I get home I swear to god I'll start posting Haiku's
EternalDamned Posted December 11, 2013 Posted December 11, 2013 I'd give you some feedback if I could DD. But I've been working on a house mod pretty much non-stop for the past 3 days and haven't even played Skyrim. But from the video it looks outstanding. I personally can't stand followers though, they always want to get between my bow and target just as I release an arrow! Now a suggestion/request for a new mod. I would personally be eternally grateful if you could do a mod adding new "voicetypes" with the quality of voices and especially the attitudes you give your NPC's. Something people could use for their own custom NPC's/Household staff/Bed warmers etc...Either as additional voice types or possibly Vanilla replacers if new types can't be added.
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 I did for lydia its up on nexus, but tbh I have a shitload of fun doing the storys so I'll probably be focusing on that for a while Plus female VA's are so gd hard to find!
DDproductions83 Posted December 11, 2013 Author Posted December 11, 2013 You asked for it, all 97 of you that d/l and havent said anything I WARNED YOU All Heaven and EarthFlowered white obliterate...Snow...unceasing snow In the city fields Contemplating cherry-trees...Strangers are like friends Describe plum-blossoms?Better than my verses...whiteWordless Butterflies Come come! Come Out!From bogs old frogs command the darkand look...the stars You can make it stop, but I'm gonna go try to sleep again now
KunKa Posted December 11, 2013 Posted December 11, 2013 just tried this and went though the quest and did not have any trouble with it and i like it can't wait for more
Bashis Posted December 11, 2013 Posted December 11, 2013 i haven't actually tried it yet but looking at it in tesvedit there's a decent number of navmesh conflictions with official dlc, and i'm always wary of things like that, because it might not be an issue, but at the same time it could be a big issue.
DDproductions83 Posted December 12, 2013 Author Posted December 12, 2013 Well since the ONLY thing I have tested it on and 35+ times to boot, is the official DLC, I can guarantee you it is not a issue And I have yet to make a single mod that involves any area that doesn't have navmesh bugs, the CK seems to be insistent on even if I place 3 triangles in a new area and have a doorway linking them to normal navmesh it will ping my ass with a discrepancy. I think I deleted about 15 triangles and added a few in just markarth, Zones effected: Markarth (Out in a corner no one walked to anyway), Whiterun(Added a house and deleted a few triangles to accomodate) and by each of the places to travel to in Tamriel, one of which is underwater so should have 0 consequences. I agree it could be a big issue if someone was willy nilly deleting shit without seeing what was on it or where it connected to, I however don't have downs Forgot about winking skeever moved a chair and added a triangle in the corner methinks lol ya looking at tesvedit this seems about right and should add 0 problems [00:00] Checking for Errors in [03] Dragon Break.esp [00:00] [REFR:000317DC] (places TreeReachShrub02 [TREE:000AAE8E] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:000317DE] (places TreeReachShrub02 [TREE:000AAE8E] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:000317E1] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:000317E3] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:000317E5] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:000318E9] (places TreeReachFern03 [TREE:000B8A70] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:0002F1C8] (places RockL02 [sTAT:0001819A] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:00037CFC] (places RockPileM01ReachMossyRocks01 [sTAT:00058F05] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] [REFR:00037CFD] (places RockPileM01ReachMossyRocks01 [sTAT:00058F05] in GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1)) -> Record marked as deleted but contains: Base [00:00] Above errors were found in :GRUP Cell Temporary Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1) [00:00] Above errors were found in :GRUP Cell Children of MarkarthOrigin [CELL:00020EE7] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,1) [00:00] Above errors were found in :GRUP Exterior Cell Sub-Block 0, -6 [00:00] Above errors were found in :GRUP Exterior Cell Block 0, -2 [00:00] Above errors were found in :GRUP World Children of MarkarthWorld "Markarth" [WRLD:00016D71] [00:00] [REFR:00051E9A] (places TreeFallForestShrub01 [TREE:000AAE8F] in GRUP Cell Temporary Children of 00Mythicdawnfortload [CELL:0000BD93] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-30)) -> Record marked as deleted but contains: Base [00:00] [REFR:00051E9B] (places TreeFallForestShrub01 [TREE:000AAE8F] in GRUP Cell Temporary Children of 00Mythicdawnfortload [CELL:0000BD93] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-30)) -> Record marked as deleted but contains: Base [00:00] [REFR:00051EA7] (places TreeFallForestShrub02 [TREE:000AAE90] in GRUP Cell Temporary Children of 00Mythicdawnfortload [CELL:0000BD93] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-30)) -> Record marked as deleted but contains: Base [00:00] [REFR:00051EBD] (places TreeThicket01 [TREE:000A7329] in GRUP Cell Temporary Children of 00Mythicdawnfortload [CELL:0000BD93] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-30)) -> Record marked as deleted but contains: Base [00:00] Above errors were found in :GRUP Cell Temporary Children of 00Mythicdawnfortload [CELL:0000BD93] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-30) [00:00] Above errors were found in :GRUP Cell Children of 00Mythicdawnfortload [CELL:0000BD93] (in Tamriel "Skyrim" [WRLD:0000003C] at 45,-30) [00:00] Above errors were found in :GRUP Exterior Cell Sub-Block -4, 5 [00:00] Above errors were found in :GRUP Exterior Cell Block -1, 1 [00:00] Above errors were found in :GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] [00:00] Above errors were found in :GRUP Top "WRLD" [00:01] [REFR:000D498C] (places TreeFloraDeathBell01 "Deathbell" [TREE:000BB94B] in GRUP Cell Temporary Children of SolitudeWinkingSkeever "The Winking Skeever" [CELL:00016A0E]) -> Record marked as deleted but contains: Base [00:01] [REFR:000D498D] (places SBigPlanter02 [sTAT:000C8CFC] in GRUP Cell Temporary Children of SolitudeWinkingSkeever "The Winking Skeever" [CELL:00016A0E]) -> Record marked as deleted but contains: Base [00:01] Above errors were found in :GRUP Cell Temporary Children of SolitudeWinkingSkeever "The Winking Skeever" [CELL:00016A0E] [00:01] Above errors were found in :GRUP Cell Children of SolitudeWinkingSkeever "The Winking Skeever" [CELL:00016A0E] [00:01] Above errors were found in :GRUP Interior Cell Sub-Block 8 [00:01] Above errors were found in :GRUP Interior Cell Block 6 [00:01] Above errors were found in :GRUP Top "CELL" [00:01] Above errors were found in :[03] Dragon Break.esp [00:01] All Done! Ya how do you add content to the world W/O getting some of those errors? Since you cant even add a simple rock pile w/o generating a error message. Gimmie yours since I dont have hearthfire dawnguard or dragonborn on this comp atm, tested those on g/f's labtop since that's all she had on it
Jimjim117 Posted December 12, 2013 Posted December 12, 2013 Hey, just stopping by to say it's great so far! Lovely voice acting, i love the back and forth banter they have makes for amusing travels. Maybe I'd recommend a longer period of time before they have their next random conversation because at the moment it seems to happen every minute or so, not that it's a big deal. I just got up to the mythic dawn camp and stopped to come here and ask if they were all supposed to be naked with no weapons? Maybe they just bugged out loading or I missed some dialogue that explains it, is anyone else getting this? Also just a bit of feedback about the camps design a little bland could use some grass, ferns or rocks to spice it up a bit. I know it's only used for one battle but still. Keep up the good work I'll try and get through the rest later tonight.
cornbreadtm Posted December 12, 2013 Posted December 12, 2013 Ugh wanted to play this sooner. Just installed it gonna give it a run through tonight looks so good!
DDproductions83 Posted December 12, 2013 Author Posted December 12, 2013 Lol nothing makes sense the first half of the mod bro, it will all become clear in time And ya it is bland but its kind of like meh, you know how long it takes to make a zone look populated and its used for like 75 seconds? And the banter eludes me, I made it a long timer to repeat but I'm not quite sure how to put spaces between ALL Idle lines, if someone know let me know and ill update the esp cause that's all it would take. Part of the problem is I just used the idles to trigger the banter as a scene and sometimes they both use a idle that triggers a different scene at the same time and it gets a bit WTF loopy. I will try to look into that cause I think skyrimll changed alicia to make her less chatty so I might hit him up
Jimjim117 Posted December 12, 2013 Posted December 12, 2013 Yeah, if skyrimll could make a sexlab plugin or something if he has the time that'd be cool, I mean it looks like the sounds for Dhalia are pretty much there already. Alright so I assume that means the unarmed, unclothed mythic dawn members at the camp are normal so I'll just keep going forward with the mod. I'll report later after I get a bit further. EDIT: Also I tried the scene where Dahlia gets put into her new body and every time she spawns she's also naked. No big deal since it fits the following dialogue and you can just go into her inventory and make her wear her dress again. Just reporting incase it's a bug you don't know about, or it's just my game screwing up like usual.
DDproductions83 Posted December 12, 2013 Author Posted December 12, 2013 That is a bug that shouldnt have happened, means I missed a script but I swear she worked fine when i tested the BSA. Will look into it
DDproductions83 Posted December 12, 2013 Author Posted December 12, 2013 Checked and that script is tied into the main core scene script, IE the mod would crash or stall if it wasn't in the BSA... Sooo wtf she should be dressed as she pops up.. I'll make a note and add a secondary redundancy for future versions but meh If anyone else hits this chime in
Jimjim117 Posted December 12, 2013 Posted December 12, 2013 If you want more info when i went into her inventory it showed the dress has equipped even though she was naked. I just unequipped then re-equipped and the dress appeared. Maybe my game just likes making people naked when they spawn? Though every other npc added by the mod seems fine. I finally got back from work so I can hopefully finish the quest tonight, I'll report anything else I see. BTW, loved the Dragon Ball reference! nice, unexpected touch, made my day.
DeepBlueFrog Posted December 12, 2013 Posted December 12, 2013 The only sure fire way to keep clothes on an NPC that just appeared is to create a proper Outfit object and set that outfit to the NPC. Of course, that means the outfit will be their default clothing and will interfere with any armor you make them wear (armor will have to be better than what they wear for them to wear it). Another workaround to the naked thing is to make them equip and unequip something small, like a ring or gloves. Forcing an NPC to equip something will refresh their appearance and force them to show what they currently have equipped. That trick works most of the time (although not all the time in my testing).
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