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Problem with putting items on task


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Posted

Hey

I have had this problem with DD for a long time. When, as a result of some interaction, such as in the S.L.U.T.S resume mod, certain equipment should be equipped, this does not happen. This applies to the previously mentioned pod and several other mods. The exception is DD Cursed Loot. in the case of this mod, everything works as it should. I don't know what the problem is. I'd love to hear your suggestions. Regards

Posted
On 10/3/2024 at 4:12 PM, Popek4321 said:

Hey

I have had this problem with DD for a long time. When, as a result of some interaction, such as in the S.L.U.T.S resume mod, certain equipment should be equipped, this does not happen. This applies to the previously mentioned pod and several other mods. The exception is DD Cursed Loot. in the case of this mod, everything works as it should. I don't know what the problem is. I'd love to hear your suggestions. Regards

DD does not work like a normal armor mod. In DD there is fake armor that you can wear, but in reality a different NIF is used via script, which also does not appear in the inventory. Only fake armor can be seen in the inventory. If a mod author does not know this or works with the unstable script Equipitem xxxx, it can happen that DD does not work as expected.
Equipitem is unstable because it does not trigger event handlers, e.g. OnEquipitem etc.

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