Katya Lischina Posted September 21, 2024 Posted September 21, 2024 (edited) Reshade 5.8+ addon to apply Reshade effects to render targets bound before specific, user-configurable, groups of shaders are encountered within a game's rendering pipeline. One such use is to prevent Reshade from targeting and affecting UI elements. The following comparisons uses DOAHDM's excellent Reshade preset (Link). Left would be original, and right would be after activating REST. Spoiler Requirements: Reshade 5.8+ with full add-on support (Link) REST (Link) The ReshadeEffectShaderToggler.ini (ReshadeEffectShaderToggler.zip) This preset targets UI, Loading Screens, and Launcher. Installation: Make sure that you have Reshade with full add-on support Spoiler Drop ReshadeEffectShaderToggler.addon64 and ReshadeEffectShaderToggler.ini into the same folder as Reshade .dll. Start the game and immediately enjoy the difference! You can try adding other hashes to filter out if you want. Refer to this tutorial (Link). The video uses Deep Rock Galactic, but should work with pretty much any Reshade compatible game. More Comparisons: Spoiler Spoiler Feel free to repost this to other sites (Discord, Steam guides, Reddit, etc.) Edited September 23, 2024 by Katya Lischina 7
5250 Posted September 22, 2024 Posted September 22, 2024 (edited) Thank you. I was able to solve a problem that I had given up on for a long time. Edited September 22, 2024 by 5250
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