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REST - ReshadeEffectShaderToggler


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Posted (edited)

Reshade 5.8+ addon to apply Reshade effects to render targets bound before specific, user-configurable, groups of shaders are encountered within a game's rendering pipeline. One such use is to prevent Reshade from targeting and affecting UI elements.

 

The following comparisons uses DOAHDM's excellent Reshade preset (Link).

Left would be original, and right would be after activating REST.

 

Spoiler

comp4.thumb.png.3b0254150c93694fd89a80ce00422cdf.png

 

Requirements:

 

Installation:

  1. Make sure that you have Reshade with full add-on support
    Spoiler

    Screenshot2024-09-21192948.png.f0fa004128eddeddc9085fe1461f2b9a.png

     

  2. Drop ReshadeEffectShaderToggler.addon64 and ReshadeEffectShaderToggler.ini into the same folder as Reshade .dll.
  3. Start the game and immediately enjoy the difference!

 

You can try adding other hashes to filter out if you want. Refer to this tutorial (Link). The video uses Deep Rock Galactic, but should work with pretty much any Reshade compatible game.

 

More Comparisons:

 

Spoiler

comp2.thumb.png.681e5fbc2c4c217c1d2acfb0b33d72b5.png

Spoiler

comp3.thumb.png.5b4cc5994dbfd2c606e8fdcf7037b35a.png

 

Feel free to repost this to other sites (Discord, Steam guides, Reddit, etc.)

Edited by Katya Lischina

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