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Wolf & Fox Animations Frozen.


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Posted

So, I've always had quite a few mods. Not as much as some of the intense mod lists out there, but enough. Recently I installed the sexlab mods, and included the mods for creature animations. Now all wolves and foxes in skyrim are frozen in place. They won't run, won't attack, won't move. I've rebuilt FNIS over and over, and tried re-installing mods. I imagine it's a conflict, but none of the logs give me a clue.

 

Here is my mod list. Any help is much appreciated. Thanks, guys and gals. (The ones at the bottom marked CUSTOM are mods I'm currently working on. No animation changes are involved in them).

 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.0a]
03  Dawnguard.esm
04  HearthFires.esm
05  Dragonborn.esm
06  ApachiiHair.esm
07  RaceCompatibility.esm
08  Skyrim Project Optimization - No Homes - Full Version.esm
09  Alicia.esm
0A  EB-Races.esm
0B  hdtHighHeel.esm
0C  Schlongs of Skyrim - Core.esm
0D  SexLab.esm  [Version 1.24]
0E  SexLabAroused.esm
0F  SPERG.esm
10  SPIKE.esm
11  portal2mod.esp
12  HighResTexturePack01.esp
13  HighResTexturePack02.esp
14  HighResTexturePack03.esp
15  Unofficial Dawnguard Patch.esp  [Version 1.2.4]
16  Unofficial Hearthfire Patch.esp  [Version 1.1.2]
17  Unofficial Dragonborn Patch.esp  [Version 1.0.5]
18  Unofficial High Resolution Patch.esp  [Version 1.1.3a]
19  EveryVampireEyesGrow.esp
1A  AMatterOfTime.esp  [Version 1.00]
1B  arrowsstick.esp
1C  Dead Body Collision.esp
1D  Immersive Battles.esp
1E  Immersive Brigands.esp
1F  Immersive Dawnguard.esp
20  Immersive Factions.esp
21  Immersive Mercenaries.esp
22  Immersive Patrols.esp
23  Immersive Travelers.esp
24  Immersive Werewolves.esp
25  ScenicCarriages.esp
26  SexLabMatchMaker.esp  [Version 5]
27  SexWithThieves.esp
28  SexLabDefeat.esp
29  WetandCold.esp
2A  WetandCold - Ashes.esp
2B  RaceMenu.esp
2C  RaceMenuPlugin.esp
2D  SkyUI.esp
2E  aod - fullplate.esp
2F  armordraugrfmods ~saqk.esp
30  AsharaPrinceOfTheWoods.esp
31  Battledress Armor.esp
32  BlackSacramentArmor.esp
33  Daedric Extra Armor.esp
34  DjekNoseChain.esp
35  Dovahkiin Mercenary Armor and Weapons CBBE.esp
36  duskfalll.esp
37  hardargAerith.esp
38  HentaiVoidArmor.esp
39  hothtrooper44_ArmorCompilation.esp
3A  Immersive Weapons.esp
3B  Infinite Blade Armor.esp
3C  LubaSkyWings.esp
3D  LustmordVampireArmor.esp
3E  MessiasDarkJester.esp
3F  NeoInpouArmour.esp
40  Schwertleite Set.esp
41  Sovngarde Steel Armor and Weapons.esp
42  Strap.esp
43  Tribunal Maskes by Zairaam.esp
44  Tribunal Robes by Zairaam.esp
45  quest_andtherealmsofdaedra.esp
46  tos_granitehall.esp
47  Immersive Events.esp
48  quest_nomercy.esp
49  OBIS.esp
4A  OBISDB.esp
4B  quest_sorcery.esp
4C  Run For Your Lives.esp  [Version 1.2]
4D  When Vampires Attack.esp  [Version 1.0.1]
4E  quest_seaofghosts.esp
4F  quest_thebiggertheyare.esp
50  BurntCorpse.esp
51  FireAndIceOverhaul.esp
52  Schlongs of Skyrim.esp
53  SOS - Smurf Average Addon.esp
54  SC07SexLabRandomAttack.esp
55  SexLab Solutions.esp
56  SexLab Submit.esp
57  dD - Enhanced Blood Main.esp
58  dD-Dragonborn-Dawnguard-EBT Patch.esp
59  unreadbooksglow.esp  [Version 2.1.0]
5A  RCOTS-RACES.esp
5B  RCOTS-Armorpack(EnglishVersion).esp
5C  RCOTS-HostilesNPC.esp
5D  RCOTS-Xvision(FriendChild).esp
5E  tos_amber_guard.esp
5F  tos_laintardale_hf.esp
60  tos_oakwood_hf.esp
61  Better Vampires.esp
62  Werewolves.esp
63  SexLab Enchantress.esp  [Version 2.2]
64  FNISspells.esp
65  The Dance of Death - Ultimate Edition.esp
66  SPERG.esp
67  SPERG-DG.esp
68  SPERG-DB.esp
69  zzLSARAddon.esp
6A  TemptressVixen.esp
6B  EMCompViljaSkyrim.esp
6C  UFO - Ultimate Follower Overhaul.esp
6D  UFO - Dawnguard AddOn.esp
6E  UFO - Heartfire AddOn.esp
6F  UFO - Dragonborn AddOn - Unofficial.esp
70  Alicia.esp
71  EB-Follower.esp
72  Working Dog.esp
73  CerwidenCompanion.esp
74  zzz_Jenassa_MAKEOVER_by83Willow.esp
75  Alternate Start - Live Another Life.esp  [Version 2.3.3b]
76  BVLT - Human.esp
77  CharGen Morphs.esp
78  CharGen ECE Morphs.esp
79  Extra Scars.esp
7A  NormalVampireFaces.esp
7B  FollowerCompatibility.esp
7C  JarlsDaughterMeadHall.esp (CUSTOM)
7D  TestMod02.esp (CUSTOM)
7E  MM64_Mods.esp (CUSTOM)
7F  usranvampirecalm.esp
80  Ry'dia Companion.esp (CUSTOM)
81  EB-Piercings.esp
82  zzLSAR.esp
83  Bashed Patch, 0.esp

 

 

 

Edit:

I wanted to add that I made a custom 7zip folder to include all the canine changes and additions from Horny Dogs of Skyrim (http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/) to use within the Nexus Manager. I've attached the file I made. 

 

Posted

I ran into this issue tonight. FNIS 4.1, no fox or wolf movement at all. No errors in the logs, other than the 'harmless' one. Run FNIS 4.0.2 everything is fine.  Frustrating!

 

Verified Steam cache, disabled animation mods, foxes still are statues. Tried a rational troubleshooting process and nothing worked.

 

So I'm writing a bug report for fnis on nexus and realized there was one last thing I hadn't tried. I reinstalled 4.1. Everything started working. Thankfully I did that before I finished the report :)

Posted

FNIS Log:

 

FNIS Behavior V4.0   12/12/2013 12:12:42 AM
Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam)
Generator: X:\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading zzLSARAddon ...
 
All Anim Lists scanned. Generating Behavior Files...
Converting Behavior Files (.xml to .hkx) ...
 
Create Creature Behaviors ...
Reading SexLabCreature ...
 
 1148 animations for 8 mods successfully included (characters)
 225 animations for 1 mods and 16 creatures successfully included.

 
Now, a qucik notice, I moved my skyrim folder to my new HDD, yet FNIS is still pointing at Skyrims old directory. Could that mean anything?

Papyrus.0.zip

Posted

 

FNIS Log:

 

FNIS Behavior V4.0   12/12/2013 12:12:42 AM
Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam)
Generator: X:\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading zzLSARAddon ...
 
All Anim Lists scanned. Generating Behavior Files...
Converting Behavior Files (.xml to .hkx) ...
 
Create Creature Behaviors ...
Reading SexLabCreature ...
 
 1148 animations for 8 mods successfully included (characters)
 225 animations for 1 mods and 16 creatures successfully included.

 
Now, a qucik notice, I moved my skyrim folder to my new HDD, yet FNIS is still pointing at Skyrims old directory. Could that mean anything?

 

 

Did you simply move the skyrim folder over to the new drive or did you reinstall skyrim with steam to the drive then move your skyrim folder over the new install? FNIS should be able to tell where your skyrim install is as most people including myself use a different drive than C:/ . Yes I would think that if FNIS and probably skse thinks skyrim is somewhere else it would cause problems if your adding mods to a different directory.

 

Edit:  If you just moved the skyrim folder over steam is still going to lauch from C:/

 

Edit2: The only proper way I know to install the game on another drive is to move your skyrim folder somewhere else, then uninstall through steam, then reinstall telling steam the directrory you wish to install it and once its installed overwrite it with your skyrim folder from the previous install. There may be other ways you will have to google that but simply moving the folder will not work. Or I maybe telling you this for no reason if you did it right to begin with I don't know because you immediatly logged out after making your post :D

Posted

 

 

FNIS Log:

 

FNIS Behavior V4.0   12/12/2013 12:12:42 AM
Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam)
Generator: X:\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading zzLSARAddon ...
 
All Anim Lists scanned. Generating Behavior Files...
Converting Behavior Files (.xml to .hkx) ...
 
Create Creature Behaviors ...
Reading SexLabCreature ...
 
 1148 animations for 8 mods successfully included (characters)
 225 animations for 1 mods and 16 creatures successfully included.

 
Now, a qucik notice, I moved my skyrim folder to my new HDD, yet FNIS is still pointing at Skyrims old directory. Could that mean anything?

 

 

Did you simply move the skyrim folder over to the new drive or did you reinstall skyrim with steam to the drive then move your skyrim folder over the new install? FNIS should be able to tell where your skyrim install is as most people including myself use a different drive than C:/ . Yes I would think that if FNIS and probably skse thinks skyrim is somewhere else it would cause problems if your adding mods to a different directory.

 

Edit:  If you just moved the skyrim folder over steam is still going to lauch from C:/

 

 

I had just moved the steam folder over. Seemed to work for me before in other cases. And if this is the cause of the issues, wouldn't I have problems with other mods as well? It looks to me like the rest of Sexlab and whatnot all work perfectly fine.

 

I'm going to try to uninstall and re-install FNIS and see how that fairs.

 

Update:  Yep, that did it. Simple uninstall-update of FNIS got the wolves a-howlin' again. Thanks guys!

Posted

 

 

 

FNIS Log:

 

FNIS Behavior V4.0   12/12/2013 12:12:42 AM
Skyrim: 1.9.32.0 - c:\program files (x86)\steam\steamapps\common\skyrim (Steam)
Generator: X:\Steam\steamapps\common\skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading zzLSARAddon ...
 
All Anim Lists scanned. Generating Behavior Files...
Converting Behavior Files (.xml to .hkx) ...
 
Create Creature Behaviors ...
Reading SexLabCreature ...
 
 1148 animations for 8 mods successfully included (characters)
 225 animations for 1 mods and 16 creatures successfully included.

 
Now, a qucik notice, I moved my skyrim folder to my new HDD, yet FNIS is still pointing at Skyrims old directory. Could that mean anything?

 

 

Did you simply move the skyrim folder over to the new drive or did you reinstall skyrim with steam to the drive then move your skyrim folder over the new install? FNIS should be able to tell where your skyrim install is as most people including myself use a different drive than C:/ . Yes I would think that if FNIS and probably skse thinks skyrim is somewhere else it would cause problems if your adding mods to a different directory.

 

Edit:  If you just moved the skyrim folder over steam is still going to lauch from C:/

 

 

I had just moved the steam folder over. Seemed to work for me before in other cases. And if this is the cause of the issues, wouldn't I have problems with other mods as well? It looks to me like the rest of Sexlab and whatnot all work perfectly fine.

 

I'm going to try to uninstall and re-install FNIS and see how that fairs.

 

 

Let me know never tried it like that but you wouldn't neccessarlily have issues with other mods if a steam install of skyrim still exist in C:/ as the FNIS report seems to show. It would kind of be hit and miss depending on the changes made in your new install. I could be wrong just can't think of another reason FNIS would be reading from C:/

 

Posted

Related thread hijacking:

 

So, ive been toying around with the creature functionality since FNIS creature functionality was still in beta, when you still had to overwrite the wolf_blahblah_behaviours to get them to work.  Ive been keeping up with the updates, and just recently the wolves have failed to animate (during sex only), and just stand still.

 

I've ran FNIS (multiple times) and dogs seem to work perfectly fine.

 

I even cleared out all the (seemingly) obsolete files inside actors/canine/wolf behaviours and did a fresh install of FNIS, and creatures.

 

Are there some obsolete scripts that are still haunting my game?  Or am I just dense? 

 

Haaaaalp

  • 2 weeks later...
Posted

Having the same problem and have spent most of the day testing each of my mods, because initially it was CTDing.  I caught one error message about the Fox not being compatible.  It flashed and disapeared real fast so I did not get to read the whole thing. I have narrowed it down to Lover's Comfort, Aroused, Romance, or Animated Prostitution (The most current verison of each).  Will report back.

 

UPDATE: In my case it was Animated Prostitution 5.1

 

Hope this helps others.

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