Jump to content

CBBE body mesh not aligning with feet & hands meshes on skeleton in 3DS Max


Zagiel

Recommended Posts

Posted

When importing CBBE body mesh NIF file onto a skeleton in 3DS Max scene, main body mesh is too big, so it's feet, hands & head body part meshes do not align wit it :(

I'm using female_body_0.nif as installed by Calliente's mod. Vanilla female_body_0.nif worked well. It doesn't seem to matter whether I'm using vanilla skeleton, CHSBHC-BBP or XPMS one.

 

Thanks for any suggestion...

post-170867-0-34710200-1386447815_thumb.jpg

post-170867-0-86313500-1386447815_thumb.jpg

Posted

When importing CBBE body mesh NIF file onto a skeleton in 3DS Max scene, main body mesh is too big, so it's feet, hands & head body part meshes do not align wit it :(

I'm using female_body_0.nif as installed by Calliente's mod. Vanilla female_body_0.nif worked well. It doesn't seem to matter whether I'm using vanilla skeleton, CHSBHC-BBP or XPMS one.

 

Thanks for any suggestion...

Try and scale it down and turn it.

Posted

TYVM. I feel pretty stupid ...  :dodgy:  Somehow I though body meshes are locked out for any transformations when loaded onto a skeleton and that it's actually just some export misconfiguration...

 

I shifted the body so it aligns well, but ... now when I rotate leg bones some vertices from feet mesh geometry rotate with it... And when I undo anything, body mesh snaps out again every time :( I guess I'll just go back to using vanilla meshes in 3DS, don't wanna spend too much time with other stuff than animating.

Posted

Well in case there's some other starting user as nooby as me - the problem was that I forgot to run Caliente's BodySlider to generate CBBE BBP body. New body mesh aligns well.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...