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Nye´s Latex Pack - Devious Devices Patch


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Posted (edited)
On 9/10/2024 at 1:51 AM, ofenbackfisch said:

Have you selected the "All plus" option in the fomod? This is where the new Catsuit and corset are added. And also make sure to build the Corsets in BodySlide.

Sorry it my fault ,I took for granted  that "All"  include "All plus".  

 

Edited by weedlee
  • 4 months later...
Posted
18 hours ago, Alpha384006 said:

Is this compatible with the 1.5 version of Nye's Catsuits and Corsets mod? Can't find the 1.1 version

Hey i dont know, i think maybe? But from version 1.1 to 1.5 the author changed a lot of things, like the Heels for example. I will try it out if i have time. Oh and version 1.1 seems to be archived now, which is rather unfortunate.

Posted
On 1/27/2025 at 8:50 AM, ofenbackfisch said:

Hey i dont know, i think maybe? But from version 1.1 to 1.5 the author changed a lot of things, like the Heels for example. I will try it out if i have time. Oh and version 1.1 seems to be archived now, which is rather unfortunate.

Yeah, quite unfortunate... Ah, well. Here's hoping it works

  • 3 weeks later...
  • 6 months later...
  • 4 weeks later...
Posted
On 8/26/2025 at 7:37 PM, DracoMan671 said:

og mod seems to have been removed from nexus

Yep, someone kind enough to share?

  • 3 weeks later...
Posted
14 hours ago, Fraying9981 said:

thanks! all good to use with Unforgiving Devices?

Yeah, just use Synthesis to patch the devices for UD, how to is described on the UD LL page.

 

8 hours ago, Talesien said:

Thanks for bothering to create this and share with us. I am for certain hoping you will do the same for the new set(s) and or some of Predators work (the older sets are not paywalled anymore after all) or perhaps: https://www.nexusmods.com/skyrimspecialedition/mods/152187
Hmm, now I'm starting to wonder if the whole conversion thing could be scripted ... hmmm.

For Nye's work, I think I'll keep it like that for now. All the other items have different body slots compared to DD, which would mean I have to change the slots in the meshes and so on. Maybe in the future. As for the Predators' works, maybe if they don’t have the same issues with the slots, then possibly. Automating the process would probably be possible if you have the know-how and are familiar with SSEdit.
 

As for other mods, my biggest problem is keeping the devices "lore-friendly." It's already a stretch to argue that the devices use magic to latch and lock onto the wearer, because the sets themselves don’t have any physical locks on them.
 

And please let me know what you guys think of the magic theme, item description, and the different names for Palette 1 and Palette 2 versions. I didn't want to have numbers in the device names.
 

For the future, maybe I’ll get to customize the devices to really reflect their magical abilities.

Posted
52 minutes ago, ofenbackfisch said:

Yeah, just use Synthesis to patch the devices for UD, how to is described on the UD LL page.

 

For Nye's work, I think I'll keep it like that for now. All the other items have different body slots compared to DD, which would mean I have to change the slots in the meshes and so on. Maybe in the future. As for the Predators' works, maybe if they don’t have the same issues with the slots, then possibly. Automating the process would probably be possible if you have the know-how and are familiar with SSEdit.
 

As for other mods, my biggest problem is keeping the devices "lore-friendly." It's already a stretch to argue that the devices use magic to latch and lock onto the wearer, because the sets themselves don’t have any physical locks on them.
 

And please let me know what you guys think of the magic theme, item description, and the different names for Palette 1 and Palette 2 versions. I didn't want to have numbers in the device names.
 

For the future, maybe I’ll get to customize the devices to really reflect their magical abilities.

I've some familiarity with xEdit, but it's about 30 years I last used Pascal (and I didn't like it back then, always struck me as Basic for academics ^^).
As for lore-friendly ... IMHO that's done for the second you introduce latex-like materials, no matter how you frame it as Ebonite whatever, the aesthetics clash with about everything in Skyrim, aside perhaps polished metal. Yes it's a fantasy world, but there is a limit to what you can explain away with magic or the will of the gods. And honestly I don't care (nor does Bethesda they "restructure" their lore all the time after all. Dragonbreaks my foot!)

Posted (edited)

Having a problem with UD and Curses.

I get the item on the character but because of the fomod only 2 of the color palets items have actual textures. Everything else is invisible if equipped.

Is there a way to get all the items have textures? Because if not I´ll have to uninstall again...

Edited by Vollkornstulle
Posted
On 10/14/2025 at 9:23 PM, Talesien said:

I've some familiarity with xEdit, but it's about 30 years I last used Pascal (and I didn't like it back then, always struck me as Basic for academics ^^).
As for lore-friendly ... IMHO that's done for the second you introduce latex-like materials, no matter how you frame it as Ebonite whatever, the aesthetics clash with about everything in Skyrim, aside perhaps polished metal. Yes it's a fantasy world, but there is a limit to what you can explain away with magic or the will of the gods. And honestly I don't care (nor does Bethesda they "restructure" their lore all the time after all. Dragonbreaks my foot!)

Dwemer Technologie :)  No i get you point, but with outifts which have zero locks on them i rather distribute them with SPID to some npc which i think would wear them. Thats my go to method if DD wouldnt make sense.

 

20 hours ago, Vollkornstulle said:

Having a problem with UD and Curses.

I get the item on the character but because of the fomod only 2 of the color palets items have actual textures. Everything else is invisible if equipped.

Is there a way to get all the items have textures? Because if not I´ll have to uninstall again...

What do you mean with only 2 have textures. If you mean the Inventory items, then yes only the first pallet, the Masser devices, have a rendered inventory item. The other pallete doesnt for now, but they still work like they should on the character. Do you maybe forget to build bodyslides for the original mod. And which colors did you chose for the palletes. Maybe theres a problem there

 

Posted
On 10/19/2025 at 2:21 PM, ofenbackfisch said:

 

What do you mean with only 2 have textures. If you mean the Inventory items, then yes only the first pallet, the Masser devices, have a rendered inventory item. The other pallete doesnt for now, but they still work like they should on the character. Do you maybe forget to build bodyslides for the original mod. And which colors did you chose for the palletes. Maybe theres a problem there

 

When you install nye's mod it forces you to chose a maximum of 2 colors that the devices will have ingame.

But the devices of those 2 colors are not the only ones to get equipped by curses. For example: I chose the Red and Black versions in the fomod. I got the white latex suit equipped and it didn´t show up on the body at all, but when I equipped the black or red ones they showed up normally.

Posted
On 10/18/2025 at 5:28 PM, Vollkornstulle said:

Having a problem with UD and Curses.

I get the item on the character but because of the fomod only 2 of the color palets items have actual textures. Everything else is invisible if equipped.

Is there a way to get all the items have textures? Because if not I´ll have to uninstall again...

I think I have the same problem as you. And I found the reason. For some reason, when installing the mod, vortex did not install all the files from ShapeData to BodySlide. I will do it manually now and test it later.

Posted
37 minutes ago, SlaveDE said:

I think I have the same problem as you. And I found the reason. For some reason, when installing the mod, vortex did not install all the files from ShapeData to BodySlide. I will do it manually now and test it later.

No. This method did not help.

Posted
On 10/20/2025 at 6:31 PM, Vollkornstulle said:

When you install nye's mod it forces you to chose a maximum of 2 colors that the devices will have ingame.

But the devices of those 2 colors are not the only ones to get equipped by curses. For example: I chose the Red and Black versions in the fomod. I got the white latex suit equipped and it didn´t show up on the body at all, but when I equipped the black or red ones they showed up normally.

That is really weird. Is the normal version, the non devious from nye working as intended? Because this patch only adds two versions per item, same as the original mod. If you didnt chose the white palette then there wont be a white devious one

 

  • 4 months later...

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