cascen Posted February 15, 2025 Posted February 15, 2025 11 hours ago, savage said: if you press shift+O, you can check off animations you don't like or reduce the frequency at which they show up. to check which ones are which, preview them on the player by selecting the player in the console (~) first then shift+O. most dancing animations will be in the "wiggleeager" submod and some of the slower dancing ones in the "wigglesensual" submod. aww thx for hint,gonna ty it,i cant stand the one with jumps and hands on air,looks terrible ^^
Ichigo3924 Posted February 18, 2025 Posted February 18, 2025 I think this mod is somehow conflicting with Legacy of the Dragonborn's Archeology Craft Station. Whenever I go over to it and choose to interact with it, my char will move to stand awkwardly in front of the table, and stand there without the menu appearing. I've found a workaround by going into console and entering the command player.sae IdleForceDefaultState which then has my char move into the proper animation and the menu appears. Might want to take a look at it, but otherwise, thank you for the mod!
savage Posted February 19, 2025 Author Posted February 19, 2025 12 hours ago, Ichigo3924 said: I think this mod is somehow conflicting with Legacy of the Dragonborn's Archeology Craft Station. Whenever I go over to it and choose to interact with it, my char will move to stand awkwardly in front of the table, and stand there without the menu appearing. I've found a workaround by going into console and entering the command player.sae IdleForceDefaultState which then has my char move into the proper animation and the menu appears. Might want to take a look at it, but otherwise, thank you for the mod! hmm, so about LOTDB, what's the quickest way to get an archeology craft station on a new game?
savage Posted February 19, 2025 Author Posted February 19, 2025 27 minutes ago, savage said: hmm, so about LOTDB, what's the quickest way to get an archeology craft station on a new game? nvm found a way to spawn it. try this patch. LOTDBstationpatch.zip
Ichigo3924 Posted February 21, 2025 Posted February 21, 2025 On 2/18/2025 at 8:57 PM, savage said: nvm found a way to spawn it. try this patch. LOTDBstationpatch.zip 15.59 kB · 2 downloads Sorry it took so long to get back to you. But thank you, it worked! 1
nudele Posted March 25, 2025 Posted March 25, 2025 hello,i downloaded this mod with mo2 but when i open the oar menu i cant find the animations also they dont work in game.Do you suggest anything?
savage Posted March 25, 2025 Author Posted March 25, 2025 5 hours ago, nudele said: hello,i downloaded this mod with mo2 but when i open the oar menu i cant find the animations also they dont work in game.Do you suggest anything? did you turn on the mod in the manager?
gghhjj666 Posted April 8, 2025 Posted April 8, 2025 Any way to make a patch for the looting animation to work with the immersive interaction mod?
savage Posted April 11, 2025 Author Posted April 11, 2025 On 4/9/2025 at 9:37 PM, OOOOOOOMEN said: 这个mod会更新吗,比如增加一些其他的动作(比如坐下),或者我想增加一些动作,该怎么做? 要添加您自己的动画,您需要遵循 OAR 的文件夹结构并添加一个配置文件。 主要的 OAR 模组有相关说明:https://www.nexusmods.com/skyrimspecialedition/mods/92109 您对坐姿动画有什么建议吗?我可以尝试添加它们。
savage Posted April 11, 2025 Author Posted April 11, 2025 On 4/8/2025 at 3:56 PM, gghhjj666 said: Any way to make a patch for the looting animation to work with the immersive interaction mod? I can't boot into skyrim at the moment to configure this. might be as simple as switching the priorities around for this mod
nudleee Posted April 23, 2025 Posted April 23, 2025 hey so the mod doesnt work,i have gunslicer's animations and im afraid it overrides the mod,also i cant find it on oar menu
savage Posted April 24, 2025 Author Posted April 24, 2025 14 hours ago, nudleee said: hey so the mod doesnt work,i have gunslicer's animations and im afraid it overrides the mod,also i cant find it on oar menu I'm wondering. does it still not show up if you start the game with only this mod loaded? preferably on a new game.
savage Posted April 24, 2025 Author Posted April 24, 2025 On 4/8/2025 at 3:56 PM, gghhjj666 said: Any way to make a patch for the looting animation to work with the immersive interaction mod? looking at the file preview for that mod, it looks like the submod for the chest animations are "19933" & "19934". can you try turning those submods off and see if the chest interaction from this mod works?
gghhjj666 Posted April 28, 2025 Posted April 28, 2025 (edited) On 4/24/2025 at 11:20 PM, savage said: looking at the file preview for that mod, it looks like the submod for the chest animations are "19933" & "19934". can you try turning those submods off and see if the chest interaction from this mod works? Tried disabling them and nothing changed. I tried disabling all submods from that mod and look at the animation log. There it is playing the Animations/IdleKneelEnter.hkx from "Original animation". When I enabled the submods the kneeling animation was replaced with a custom one from the mod. I guess the solution would be adding in your mod so that the idlekneelenter.hkx and idlekneelidle.hkx are replaced maybe? When I looked in your GsIdles and looting it replaces a normal idle animation while the immersive interactions mod makes it so that you play the kneeling animation when looting Edited April 28, 2025 by gghhjj666
nudleee Posted April 28, 2025 Posted April 28, 2025 On 4/24/2025 at 6:46 AM, savage said: I'm wondering. does it still not show up if you start the game with only this mod loaded? preferably on a new game. i will try it thx for the suggestion
NaenaeBree Posted April 30, 2025 Posted April 30, 2025 I'm not entirely sure if it's supposed to, but when I jump, i do a sort of front flip. I think there is an actual bimbo jump replacement but i'm not sure where it is and can't seem to get it working when i edit the animations
savage Posted May 2, 2025 Author Posted May 2, 2025 On 4/30/2025 at 4:24 PM, NaenaeBree said: I'm not entirely sure if it's supposed to, but when I jump, i do a sort of front flip. I think there is an actual bimbo jump replacement but i'm not sure where it is and can't seem to get it working when i edit the animations I've been looking for a good jump replacement. if you remember, i'd appreciate the share. 1
reed7774 Posted May 4, 2025 Posted May 4, 2025 I have been searching for a combat action suitable for Bimbo, which looks more dumb and childish, but unfortunately I cannot find such a mod at all 1
just let me download Posted May 29, 2025 Posted May 29, 2025 (edited) Hello, I have noticed that the WalkRunWorld\female walk animation does not have any footstep sounds. Just to let you know. Edited May 29, 2025 by just let me download
savage Posted May 30, 2025 Author Posted May 30, 2025 On 5/28/2025 at 5:19 PM, just let me download said: Hello, I have noticed that the WalkRunWorld\female walk animation does not have any footstep sounds. Just to let you know. footstep sounds aren't stored in the animation, as far as i know. at least this isn't the way i'm enabling heel sounds. i'm enabling this setting in the esp for the footwear.
just let me download Posted May 30, 2025 Posted May 30, 2025 (edited) 6 hours ago, savage said: footstep sounds aren't stored in the animation, as far as i know. at least this isn't the way i'm enabling heel sounds. i'm enabling this setting in the esp for the footwear. Well I'm not sure what to say, I replaced the WalkRunWorld animation files with another I found on Nexus and I got my footstep sounds back. I am using only the meshes folder from this mod with tweaked conditions for personal use. Edited May 30, 2025 by just let me download
savage Posted May 31, 2025 Author Posted May 31, 2025 (edited) On 5/30/2025 at 5:03 AM, just let me download said: Well I'm not sure what to say, I replaced the WalkRunWorld animation files with another I found on Nexus and I got my footstep sounds back. I am using only the meshes folder from this mod with tweaked conditions for personal use. just tested it and you're right. somehow the animation is overriding the footstep sound from the esp. I've no experience with animations, so I have no way of fixing it unfortunately. Thanks for letting me know. Edited May 31, 2025 by savage 1
Beelzebub123 Posted June 14, 2025 Posted June 14, 2025 (edited) Is there any way I can do this for LE? SLS version and with DAR Edited June 14, 2025 by Beelzebub123
savage Posted June 15, 2025 Author Posted June 15, 2025 23 hours ago, Beelzebub123 said: Is there any way I can do this for LE? SLS version and with DAR As far as i remember, DAR only has some of the basic conditions for random animations, so the walking and idle animations would probably work ok. The more complicated animations with more situational conditions (stairs, looting, shyness) probably won't work. You're welcome to give it a try.
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