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Posted
11 hours ago, savage said:

if you press shift+O, you can check off animations you don't like or reduce the frequency at which they show up.

to check which ones are which, preview them on the player by selecting the player in the console (~) first then shift+O.

most dancing animations will be in the "wiggleeager" submod and some of the slower dancing ones in the "wigglesensual" submod.

aww thx for hint,gonna ty it,i cant stand the one with jumps and hands on air,looks terrible ^^

Posted

I think this mod is somehow conflicting with Legacy of the Dragonborn's Archeology Craft Station. Whenever I go over to it and choose to interact with it, my char will move to stand awkwardly in front of the table, and stand there without the menu appearing. I've found a workaround by going into console and entering the command 

player.sae IdleForceDefaultState

which then has my char move into  the proper animation and the menu appears. Might want to take a look at it, but otherwise, thank you for the mod!

Posted
12 hours ago, Ichigo3924 said:

I think this mod is somehow conflicting with Legacy of the Dragonborn's Archeology Craft Station. Whenever I go over to it and choose to interact with it, my char will move to stand awkwardly in front of the table, and stand there without the menu appearing. I've found a workaround by going into console and entering the command 

player.sae IdleForceDefaultState

which then has my char move into  the proper animation and the menu appears. Might want to take a look at it, but otherwise, thank you for the mod!

hmm, so about LOTDB, what's the quickest way to get an archeology craft station on a new game?

  • 1 month later...
Posted

hello,i downloaded this mod with mo2 but when i open the oar menu i cant find the animations also they dont work in game.Do you suggest anything?

Posted
5 hours ago, nudele said:

hello,i downloaded this mod with mo2 but when i open the oar menu i cant find the animations also they dont work in game.Do you suggest anything?

did you turn on the mod in the manager?

  • 2 weeks later...
Posted
On 4/9/2025 at 9:37 PM, OOOOOOOMEN said:

这个mod会更新吗,比如增加一些其他的动作(比如坐下),或者我想增加一些动作,该怎么做?

要添加您自己的动画,您需要遵循 OAR 的文件夹结构并添加一个配置文件。
主要的 OAR 模组有相关说明:https://www.nexusmods.com/skyrimspecialedition/mods/92109

您对坐姿动画有什么建议吗?我可以尝试添加它们。

Posted
On 4/8/2025 at 3:56 PM, gghhjj666 said:

Any way to make a patch for the looting animation to work with the immersive interaction mod?

I can't boot into skyrim at the moment to configure this. might be as simple as switching the priorities around for this mod

  • 2 weeks later...
Posted
14 hours ago, nudleee said:

hey so the mod doesnt work,i have gunslicer's animations and im afraid it overrides the mod,also i cant find it on oar menu

I'm wondering. does it still not show up if you start the game with only this mod loaded? preferably on a new game.

Posted
On 4/8/2025 at 3:56 PM, gghhjj666 said:

Any way to make a patch for the looting animation to work with the immersive interaction mod?

looking at the file preview for that mod, it looks like the submod for the chest animations are "19933" & "19934". can you try turning those submods off and see if the chest interaction from this mod works?

Posted (edited)
On 4/24/2025 at 11:20 PM, savage said:

looking at the file preview for that mod, it looks like the submod for the chest animations are "19933" & "19934". can you try turning those submods off and see if the chest interaction from this mod works?

Tried disabling them and nothing changed. I tried disabling all submods from that mod and look at the animation log. There it is playing the Animations/IdleKneelEnter.hkx from "Original animation". When I enabled the submods the kneeling animation was replaced with a custom one from the mod. I guess the solution would be adding in your mod so that the idlekneelenter.hkx and idlekneelidle.hkx are replaced maybe? When I looked in your GsIdles and looting it replaces a normal idle animation while the immersive interactions mod makes it so that you play the kneeling animation when looting

 

Edited by gghhjj666
Posted
On 4/24/2025 at 6:46 AM, savage said:

I'm wondering. does it still not show up if you start the game with only this mod loaded? preferably on a new game.

i will try it thx for the suggestion

Posted

I'm not entirely sure if it's supposed to, but when I jump, i do a sort of front flip. I think there is an actual bimbo jump replacement but i'm not sure where it is and can't seem to get it working when i edit the animations

 

Posted
On 4/30/2025 at 4:24 PM, NaenaeBree said:

I'm not entirely sure if it's supposed to, but when I jump, i do a sort of front flip. I think there is an actual bimbo jump replacement but i'm not sure where it is and can't seem to get it working when i edit the animations

 

I've been looking for a good jump replacement. if you remember, i'd appreciate the share.

Posted

I have been searching for a combat action suitable for Bimbo, which looks more dumb and childish, but unfortunately I cannot find such a mod at all

  • 4 weeks later...
Posted
On 5/28/2025 at 5:19 PM, just let me download said:

Hello, I have noticed that the WalkRunWorld\female walk animation does not have any footstep sounds. Just to let you know.

footstep sounds aren't stored in the animation, as far as i know. at least this isn't the way i'm enabling heel sounds.

i'm enabling this setting in the esp for the footwear. 

Posted (edited)
6 hours ago, savage said:

footstep sounds aren't stored in the animation, as far as i know. at least this isn't the way i'm enabling heel sounds.

i'm enabling this setting in the esp for the footwear. 

 

Well I'm not sure what to say, I replaced the WalkRunWorld animation files with another I found on Nexus and I got my footstep sounds back. I am using only the meshes folder from this mod with tweaked conditions for personal use.

Edited by just let me download
Posted (edited)
On 5/30/2025 at 5:03 AM, just let me download said:

 

Well I'm not sure what to say, I replaced the WalkRunWorld animation files with another I found on Nexus and I got my footstep sounds back. I am using only the meshes folder from this mod with tweaked conditions for personal use.

just tested it and you're right. somehow the animation is overriding the footstep sound from the esp.

I've no experience with animations, so I have no way of fixing it unfortunately.

Thanks for letting me know.

Edited by savage
  • 2 weeks later...
Posted
23 hours ago, Beelzebub123 said:

Is there any way I can do this for LE? SLS version and with DAR

As far as i remember, DAR only has some of the basic conditions for random animations, so the walking and idle animations would probably work ok. The more complicated animations with more situational conditions (stairs, looting, shyness) probably won't work. You're welcome to give it a try.

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