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[mod] [mod] Daughters of Lust - updated


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Posted
4 hours ago, fishgod said:

Erm my Futa lovers miracle birth is a Male Futa that was also born pregnant

 

image.png.e886412df1f2111bf64ab261cd6df583.png

This shouldn't have happened in-code since it only fires when you actually have sex & it actively does not trigger if the mother is already futa impregnated.
 

If possible, can you provide your modlist, error logs and steps to replicate the bug?

Posted

There is a localization bug. All the strings for the cdol_laamp_* are missing from the mods. This causes artefacts (well, the localization string name) to appear in-game instead of whatever text was desired,

Posted

Tried another miracle birth with the same succubus and futa and the futa birthed another male futa, all the traits are copied from the futa

 

image.png.55b076ef04ca48b206206b6345357876.png

 

Mod list for this current game

 

image.thumb.png.f75f808f1999090eed1ec42e8182c7c9.png

 

image.png.f0288b15d5b5818daa1a3c409666a3f7.png

 

and error log as requested

 

error.log

Posted
7 hours ago, Saharalion said:

There is a localization bug. All the strings for the cdol_laamp_* are missing from the mods. This causes artefacts (well, the localization string name) to appear in-game instead of whatever text was desired,

It was a failed experiment that should have been removed from the release build. Looks like Microsoft failed me.

 

note to self never delete files through the find prompt again

Posted
3 hours ago, fishgod said:

Tried another miracle birth with the same succubus and futa and the futa birthed another male futa, all the traits are copied from the futa

 

image.png.55b076ef04ca48b206206b6345357876.png

 

Mod list for this current game

 

image.thumb.png.f75f808f1999090eed1ec42e8182c7c9.png

 

image.png.f0288b15d5b5818daa1a3c409666a3f7.png

 

and error log as requested

 

error.log 55.49 MB · 0 downloads

I see the problem now, it seems that you have triggered the fallback for if whatever happened behind the scenes went wrong and the fallback seemed to have gone a bit ham.

 

I'll get that tweaked in a moment.

Posted

Just got a new update out that should hopefully alleviate some of those problems. Unfortunately same sex pregnancy is a complicated thing to bodge with PDX's hardcoding and every approach has its drawbacks.

  • Lyskorie changed the title to [mod] Daughters of Lust - updated
Posted
7 hours ago, sagimine1 said:

Is there something missing?

image.png.b6dae7ab4cf0c6710d97754d5072b5e8.png

 

This is happening for all of the options, even if I waited 30 days.

Have you have sex with your lover yet? Most sexual abilities require the target to be a recent sex partner, that's what the '30 days' stipulates.

Posted

I like this mod, and it fits well with a Phaze Futanari mod run due to all your attention to Futanari, but can you allow us to Gamerule the Succubus Invasions?, I think they are a bit overtuned both in amount and strength, although others may think they are more novel.

Posted
8 hours ago, aceasulter said:

I like this mod, and it fits well with a Phaze Futanari mod run due to all your attention to Futanari, but can you allow us to Gamerule the Succubus Invasions?, I think they are a bit overtuned both in amount and strength, although others may think they are more novel.

I'll add that in next update.

 

10 hours ago, fennecoverlord said:

i would be very entertained to see a compatch for AGOT. this mod looks fun but I don't really play base CK3

unfortunately I don't play with AGOT (or most total conversions, for that matter) so I can't help you more in thsis regard

 

9 hours ago, ezusoppp said:

is there a console command to trigger the first event?

 

use event cdol_start_scenario.0000 to set up variables and event cdol_start_scenario.0100 for the starting event.

alternatively, you can change the Start Scenario game rule to activate the event seven days into the game.

Posted

Hello, it seems I have weird bug. Every one seem to know I'm a succubus instantly after the ritual despite choosing the option to keep it a secret. They all have the -50 opinion malus and I have access to the appearance options 

 

I'm playing as a custom ruler but I do not have the sucubus trait by default so I really don't know to reason, is it a bug or perhaps a mod incompatibility ?

Posted
2 hours ago, erwanf123 said:

Hello, it seems I have weird bug. Every one seem to know I'm a succubus instantly after the ritual despite choosing the option to keep it a secret. They all have the -50 opinion malus and I have access to the appearance options 

 

I'm playing as a custom ruler but I do not have the sucubus trait by default so I really don't know to reason, is it a bug or perhaps a mod incompatibility ?

The event to remain secret after the ritual should only fire if you are playing as a religion where witchcraft (and hence being a succubus) isn't shunned or criminal in the first place, and the opinion malus should only be active for witchcraft shunned/criminal religions. May be a mod conflict because I can't seem to replicate it.

and re: appearance options they're there because you can get cambion command seal toggled through it even as a secret succubus.

Posted (edited)
58 minutes ago, Kieva said:

The event to remain secret after the ritual should only fire if you are playing as a religion where witchcraft (and hence being a succubus) isn't shunned or criminal in the first place, and the opinion malus should only be active for witchcraft shunned/criminal religions. May be a mod conflict because I can't seem to replicate it.

and re: appearance options they're there because you can get cambion command seal toggled through it even as a secret succubus.

 

I have the "Ebon Rose" from Carnalitas Dei (I think) by default but none of my vasals do, so that's why they know I'm a succubus even tho they shouldn't ? Is it a bug or I'm just stupid and there's something I don't understand ?

 

Edit : the event to chose to remain hidden or not plays right after but not immediately, and the choice seems not to change anything that was changed after the transformation

 

Edit Edit : tried again with a normal religion and things seem to work normaly this time. It was kept a secret and the event to chose to remain hidden did not trigger. I also noticed that I had the proper demon name for my culture (yakshi), unlike when I had the Ebon Rose religion

Edited by erwanf123
Posted
10 hours ago, erwanf123 said:

 

I have the "Ebon Rose" from Carnalitas Dei (I think) by default but none of my vasals do, so that's why they know I'm a succubus even tho they shouldn't ? Is it a bug or I'm just stupid and there's something I don't understand ?

 

Edit : the event to chose to remain hidden or not plays right after but not immediately, and the choice seems not to change anything that was changed after the transformation

 

Edit Edit : tried again with a normal religion and things seem to work normaly this time. It was kept a secret and the event to chose to remain hidden did not trigger. I also noticed that I had the proper demon name for my culture (yakshi), unlike when I had the Ebon Rose religion

I have managed to replicate the problem. It seems that at some point I have commented out the event block relevant to the choice to be a secret succubus in a witchcraft-accepted faith, so the option didn't do anything.

I'll get that fixed in a moment and patch in together some other changes for an update.

Posted

I have put out Patch 0.8.2, which should fix the problem with remaining secret in a witchcraft-accepted religion.

 

I have also added game rules to regulate how often succubus adventurers should be launched once a major revealed succubus appeared, in the same vein as the Northern Lords adventurer gamerules, and also nerfed their army sizes a bit.

 

Should be save-game compatible from what I have tested, but back up your save just in case.

Posted

0.8.2 breaks adventurer schemes for me. After paying with my Advantages, nothing happens and the scheme keeps running endlessly. Same issue on a new save. Rolling back to 0.8.1 fixed it for me.

This is what the error log prints when I try to pay with advantages when executing a scheme:
 

[12:43:25][E][jomini_script_system.cpp:284]: Script system error!
  Error: trigger_event effect [ trigger_event missing event/on_action ]
  Script location: file: events/scheme_events/scheme_critical_moments_events.txt line: 197 (scheme_critical_moments_0001_execute_scheme_default_flow_effect)
    file: events/scheme_events/scheme_critical_moments_events.txt line: 719 (scheme_critical_moments.0002:option)

 

Posted
2 hours ago, CalamaBanana said:

0.8.2 breaks adventurer schemes for me. After paying with my Advantages, nothing happens and the scheme keeps running endlessly. Same issue on a new save. Rolling back to 0.8.1 fixed it for me.

This is what the error log prints when I try to pay with advantages when executing a scheme:
 

[12:43:25][E][jomini_script_system.cpp:284]: Script system error!
  Error: trigger_event effect [ trigger_event missing event/on_action ]
  Script location: file: events/scheme_events/scheme_critical_moments_events.txt line: 197 (scheme_critical_moments_0001_execute_scheme_default_flow_effect)
    file: events/scheme_events/scheme_critical_moments_events.txt line: 719 (scheme_critical_moments.0002:option)

 


Heya, There hasnt been any change to schemes between 0.8.1 and 0.8.2 so CDOL shouldnt be the issue, in addition this is pointing towards a vanilla file that to the best of my knowledge isnt directly touched by CDOL 

I'd reccommend checking your game installation and verifying files, it might also be worth doing a complete re-download of CDOL installing it from that re-download as something *might* have gone wrong during download / extraction

Posted
3 hours ago, CalamaBanana said:

0.8.2 breaks adventurer schemes for me. After paying with my Advantages, nothing happens and the scheme keeps running endlessly. Same issue on a new save. Rolling back to 0.8.1 fixed it for me.

This is what the error log prints when I try to pay with advantages when executing a scheme:
 

[12:43:25][E][jomini_script_system.cpp:284]: Script system error!
  Error: trigger_event effect [ trigger_event missing event/on_action ]
  Script location: file: events/scheme_events/scheme_critical_moments_events.txt line: 197 (scheme_critical_moments_0001_execute_scheme_default_flow_effect)
    file: events/scheme_events/scheme_critical_moments_events.txt line: 719 (scheme_critical_moments.0002:option)

 

0.8.2 only modifies existing files, none of which have anything to do with schemes, and the only scheme extant in the mod as of yet is a basic scheme.

The error log is pointing to a vanilla file and a vanilla event that was untouched by CDOL. You may want to check game installation and verify game files, like @byehi mentioned above.

Posted

I love to use this mod with Witchcraft, I had a suggestion to allow the use of succubus power to convert into Power Saturation from Witchcraft, if it was possible.

Posted
21 hours ago, KalAndrew said:

I love to use this mod with Witchcraft, I had a suggestion to allow the use of succubus power to convert into Power Saturation from Witchcraft, if it was possible.

Unfortunately not something I can accomodate as I personally do not play with Witchcraft.

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