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[Project Zomboid] Add-on for ZomboWin mod : More Animations & Sounds


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Posted
8 hours ago, redgiratina said:
Hello, the reactive sounds mod, do I have to remove the original from Steam so that the special sounds can be heard? Will it not affect the submods with more sounds?

 

For the 'Reactive Sound mod' you don't even need to subscribe to the original mod on Steam.
So if you want to remove it from steam you can, and if you want to keep it for other games you can but in this case only activate one version during your games.

 

The Reactive Lewd Sound mod and the Add-on mod for Zombowin are two completely different mods, they do not affect each other at all.

Posted (edited)

LOVE the reactive sounds add-on! That's exactly the spirit/manifestation of that idea I was imagining. Hopefully it's fun to work on.

 

I'm not sure how/when the game selects sound events to play, but some of these would be great with just a pinch of reverb or echo in the cities...then slightly more dampened maybe even muffled in rural areas. Not sure if the game naturally picks and pulls sound events based on location though (it should if it doesn't).

 

Your dog sounds have reawakened some excitement for more animal development in B42, both by IndieStone and subsequently here on LL. Can't wait!

 

Thanks for what you've accomplished so far. Keep it up.

 

Ooo also. I have discovered another possible resource for sound bytes. It does require a registered account, but you're unlikely to find a more natural lewd audio than what is available here (for various reasons): https://www.sexsoundlovers.cc/ssl-forum/index.php

 

Edited by SlicedBread
addendum
Posted

Hello everyone !
I just uploaded a new version of the mod
Reactive Sound Events - Lewd

 

In the previous version I had added 15 additional sounds to the original mod, the other sounds being unchanged.
Now all the sound files have been modified, for a total of 79 modified sounds including 64 new ones.
I corrected the 2 script files: an error prevented 5 files out of 15 from playing.

Posted

An update on the status of the Add-on mod for ZomboWin :

 

The next version will only be released when SolarEdge has ported its mod to the B42, I will make the Add-on compatible for B42 support.

Then we will have to wait for TIS to provide us with their software for the animations and at that time I will redo all the animations.

 

In the meantime, why haven't I fixed the sound synchronization problems ?


Short answer : it's a real headache, and the current solution I use takes me an enormous amount of time for a mediocre result.
I hope that the synchronization will be made simpler with the TIS software.
(For those who want to know more I put a detailed explanation at the bottom of this post).

 

That's it for now ! 🙂
oh yes ! I almost forgot : I'm working on a possible merger of the Ra's Body mod with the Lewd Model... but it will depend on the porting of the original mod to the B42.
We'll see...

 

 

 

Detailed explanation concerning the animation synchronization problems :
I'll try to be clear but it's complicated...

 

An animation is made up of a certain number of frames and the speed depends on the gap that exists between these frames in Blender.
There are several parameters in PZ to play an animation.


And here is already a first problem : "Duration"
This parameter does not correspond with the number of frames of the animation in Blender.
1000 frames in Blender will not necessarily ask for the number 1000 in PZ.

 

Second problem : m_SpeedScale
1000 frames in Blender does not have a speed of 1.0
In Blender there is no speed strictly speaking.
1000 frames in Blender roughly corresponds to a speed of 1.6 in PZ...
Why ? No idea.
Is it always 1.6 ? Not quite.

 

Third problem : m_Events
I thought (when I answered Yonchi about this) that these numbers correspond to a percentage in the animation : Wrong.
It more or less corresponds to the frames of the animation.
The problem is that it doesn't really correspond either, because it's linked to the 4th problem.

 

Fourth problem : The duration of the sound files
Sometimes a sound file will play entirely and therefore will be overlapped by the next one... and sometimes not...
Why ? No idea.
The sound files would have to be extremely short, but they already are in fact.

 

Finally : I have to change these parameters without knowing exactly what their effects will be and do a new test by restarting the game each time.
It's extremely long and tedious, and the result depends a lot on luck.

 

I did a test with an animation with exactly 1000 frames :
A speed of 1.6 is needed in m_SpeedScale
So I tried to calculate the durations of m_SpeedScale for a longer or shorter animation : nothing seems to match.

 

I'm wasting too much time on this, so for now I'll wait to see the TIS software hoping that a way to manage sounds is included.

  • 3 weeks later...
Posted

Could we get a version of this mod with the default ZomboWin sound effects? I find it very distracting and unlogical that every animation sounds different. To be honest, some of the effects sound also really bad.

Posted
20 hours ago, Wasmachensachen said:

Could we get a version of this mod with the default ZomboWin sound effects? I find it very distracting and unlogical that every animation sounds different. To be honest, some of the effects sound also really bad.

You just need to download the default ZomboWin, and then replace the ZomboWin you are using with the sound only,
the normal path is "C:\Users\user\Zomboid\mods\ZomboWin\media\sound".

Posted

Heya, small thing but would it be possible to add dates to the mod revisions/updates so if we're coming back to the mod we can see what was added and when, and thus if we need or want to download any mod updates?

Posted (edited)

Like on the main Zombowin page I am wondering if anyone has done this?

So I have been having major problems with Zombo Win Defeat. It does not work properly and keeps trying to force male models on defeat. And the defeat animations not playing correctly to not at all. All this when I am trying to use the furry apocalypse mod. Has anyone got that to work without the models changing? I also had this problem with the furry mods to. I see some altering on this mod in the future to get it to work with the furry apocalypse. Plus I want to get genitals on all the male characters which would be awesome to on different models during animations. So far Zombo win works well with the furry apocalypse. It's just defeat with the zombies is the problem. It keeps trying to force change the models to human.

Mods using like Anthro suberb survivors and other anthro mods. Plus the suberb survivors continued version. So far working great. But the defeat mod is not so far.

Has anyone got the male models etc to not force change and use only the primary character who is attacking yours to do the animation?

Edited by Bazzal
Posted
3 hours ago, Bazzal said:

Como en la página principal de Zombowin, me pregunto si alguien ha hecho esto?

Así que he tenido problemas importantes con la derrota de Zombo Win. No funciona correctamente y sigue tratando de forzar a los modelos masculinos a la derrota. Y las animaciones de derrota no juegan correctamente para nada. Todo esto cuando intento usar el mod de apocalipsis peludo. ¿Alguien tiene eso para trabajar sin que los modelos cambien? También tuve este problema con las modificaciones peludas. Veo algo de alteración en este mod en el futuro para que funcione con el apocalipsis peludo. Además, quiero obtener genitales en todos los personajes masculinos, lo que sería increíble en diferentes modelos durante las animaciones. Hasta ahora, Zombo Win funciona bien con el apocalipsis peludo. Es solo una derrota con los Zombies es el problema. Sigue tratando de forzar el cambio de los modelos a humanos.

Modificaciones que usan como sobrevivientes de Anthro Suberb y Otras modificaciones anthro. Además, la versión continua de los sobrevivientes de suberb. Hasta ahora funciona muy bien. Pero el mod de derrota no está tan lejos.

¿Alguien tiene los modelos masculinos, etc. no forzar el cambio y usar solo el personaje principal que está atacando el tuyo para hacer la animación??

I think you would have to force the skins from that mod as the main one, in the mod loader, but I can't guarantee it either,

 

Posted (edited)
On 2/2/2025 at 5:20 PM, tomwilliams9911 said:

Heya, small thing but would it be possible to add dates to the mod revisions/updates so if we're coming back to the mod we can see what was added and when, and thus if we need or want to download any mod updates?

There is already a version number... so I don't see the point in adding a date.

 

 

On 2/7/2025 at 3:40 PM, Jack mehoff said:

Hi, nice model, but would it be possible for you to add the face of ahz's stylized skin textures to the model? As i prefer the face of that mod but the body of yours

As I wrote in the description of my mod 'Lewd Models' :

If you prefer a different skin than the one I provided, you activate your favorite skin after (i.e. below) mine.

So it will be the skin loaded last that will be displayed.

Like this, you will have my 3D model and your azh skin.

 

On the other hand, if your request concerns a modification of my skin (nude and drawn private parts) with the face of azh (or another mod) :

No, I will not make a version of my mod with another skin present on steam : there would be too many to do, and everyone would want their own personalized version.

 

 

On 2/10/2025 at 9:12 PM, redgiratina said:
Is there no way to reactivate sounds, insert (military) (survivor) human, plus human female, as an extra sound effect?

 

I am sorry but I do not understand your question.

I suggest you write your message in your native language, making a simple and clear sentence.

I will use an automatic translator to try to understand your request.

 

 

22 hours ago, Bazzal said:

Like on the main Zombowin page I am wondering if anyone has done this?

So I have been having major problems with Zombo Win Defeat. It does not work properly and keeps trying to force male models on defeat. And the defeat animations not playing correctly to not at all. All this when I am trying to use the furry apocalypse mod. Has anyone got that to work without the models changing? I also had this problem with the furry mods to. I see some altering on this mod in the future to get it to work with the furry apocalypse. Plus I want to get genitals on all the male characters which would be awesome to on different models during animations. So far Zombo win works well with the furry apocalypse. It's just defeat with the zombies is the problem. It keeps trying to force change the models to human.

Mods using like Anthro suberb survivors and other anthro mods. Plus the suberb survivors continued version. So far working great. But the defeat mod is not so far.

Has anyone got the male models etc to not force change and use only the primary character who is attacking yours to do the animation?

Same as before.

I suggest you write your message in your native language, making a simple and clear sentence.

 

I do not use a Furry or Anthro mod, but it does not surprise me that the game tries to display a human model during defeats.

 

I will see if I can adapt my mod with Occult Zombies type zombies... although I imagine that I will have the same problem as you.

Edited by BlaBla012345
Posted
14 minutes ago, BlaBla012345 said:

There is already a version number... so I don't see the point in adding a date.

 

 

As I wrote in the description of my mod 'Lewd Models' :

If you prefer a different skin than the one I provided, you activate your favorite skin after (i.e. below) mine.

So it will be the skin loaded last that will be displayed.

Like this, you will have my 3D model and your azh skin.

 

On the other hand, if your request concerns a modification of my skin (nude and drawn private parts) with the face of azh (or another mod) :

No, I will not make a version of my mod with another skin present on steam : there would be too many to do, and everyone would want their own personalized version.

 

 

I am sorry but I do not understand your question.

I suggest you write your message in your native language, making a simple and clear sentence.

I will use an automatic translator to try to understand your request.

 

 

Same as before.

I suggest you write your message in your native language, making a simple and clear sentence.

 

I do not use a Furry or Anthro mod, but it does not surprise me that the game tries to display a human model during defeats.

 

I will see if I can adapt my mod with Occult Zombies type zombies... although I imagine that I will have the same problem as you.

lo pense bien... suena tonta la pregunta

pero aqui va, no hay forma de meter sonidos de hombre a mujer humanos, (como las tipicas novelas ligeras o videos XXX de orgias anime)

intento escribirlo sin que suene funable :C 

Posted (edited)
35 minutes ago, BlaBla012345 said:

There is already a version number... so I don't see the point in adding a date.

 

 

As I wrote in the description of my mod 'Lewd Models' :

If you prefer a different skin than the one I provided, you activate your favorite skin after (i.e. below) mine.

So it will be the skin loaded last that will be displayed.

Like this, you will have my 3D model and your azh skin.

 

On the other hand, if your request concerns a modification of my skin (nude and drawn private parts) with the face of azh (or another mod) :

No, I will not make a version of my mod with another skin present on steam : there would be too many to do, and everyone would want their own personalized version.

 

 

I am sorry but I do not understand your question.

I suggest you write your message in your native language, making a simple and clear sentence.

I will use an automatic translator to try to understand your request.

 

 

Same as before.

I suggest you write your message in your native language, making a simple and clear sentence.

 

I do not use a Furry or Anthro mod, but it does not surprise me that the game tries to display a human model during defeats.

 

I will see if I can adapt my mod with Occult Zombies type zombies... although I imagine that I will have the same problem as you.

I was looking in the lua files and it turns out the bandits mod is heavily integrated into Zombo win Defeat. So when a zombie does a defeat on the player if it is a zombie, it turns into a male model NPC from using the bandit NPC. I think if I was looking at it correctly that is what is happening? Or mainly it's just using the male models that are in the mod itself that are supplied in the folders. Funny cause Zombowin uses whatever model that the NPC is without force changing them. Which makes other NPC mods work well with it. I wonder if the same thing can be done with zombies. And just throw out the force changing models that Zombowin defeat does so anyone can use whatever current models a different mod supplies.

Thank you for responding so fast! :) 

Edited by Bazzal
Posted

una cosita mas blabla,  que habra pasado con solar?  

como vi que tu has metido una animacion de beso, estaria interesante que tu si es que lo lograras para la build 42, que las zombies femeninas den un beso a las personajes femeninas para stunearlas, asi almenos no solo te dañen la ropa o te bajen vida jaja

otra parte, descargate en "chrome web stores" la extension: google traductor. pero eso debes instalarla desde el buscador de google en si, no en las extensiones

Posted
2 minutes ago, Bazzal said:

"I suggest you write your message in your native language, making a simple and clear sentence."
Is that to me? Cause what I said was pretty clear.

I was looking in the lua files and it turns out the bandits mod is heavily integrated into Zombo win Defeat. So when a zombie does a defeat on the player if it is a zombie, it turns into a male model NPC from using the bandit NPC. I think if I was looking at it correctly that is what is happening? Or mainly it's just using the male models that are in the mod itself that are supplied in the folders. Funny cause Zombowin using whatever model that the NPC is without force changing them. Which makes other NPC mods work well with it.

Thank you for responding so fast! :) 

usa el traductor de google broda

fuerza el mod de las skins furrys,  

como ejemplo tengo el mod occuluts primero que zombowin en la lista de mods que te da "mod manager"

 

Posted
17 minutes ago, redgiratina said:

lo pense bien... suena tonta la pregunta

pero aqui va, no hay forma de meter sonidos de hombre a mujer humanos, (como las tipicas novelas ligeras o videos XXX de orgias anime)

intento escribirlo sin que suene funable :C 

You want to put male voices in place of female voices ?
Because you're homosexual and you prefer men ?


If that's it, then you just have to modify the sound files and replace them with what you prefer.

In any case, personally I wouldn't do it in my mod.


I want to redo the sound bank to standardize the voices and make them less different : that is to say, so that we hear only one tone of voice.
But a female voice will remain a female voice and the same for men.

 

 

If your request concerns sounds with several superimposed voices, like in orgies, that's something else.


The suggestion is interesting but I'm not sure that the result would be relevant, since there can currently only be 2 characters maximum during an animation.

 

The question will be studied when ZomboWin allows sexual relations between people of the same sex and animations with more than 2 characters.

Posted
Just now, BlaBla012345 said:

You want to put male voices in place of female voices ?
Because you're homosexual and you prefer men ?


If that's it, then you just have to modify the sound files and replace them with what you prefer.

In any case, personally I wouldn't do it in my mod.


I want to redo the sound bank to standardize the voices and make them less different : that is to say, so that we hear only one tone of voice.
But a female voice will remain a female voice and the same for men.

 

 

If your request concerns sounds with several superimposed voices, like in orgies, that's something else.


The suggestion is interesting but I'm not sure that the result would be relevant, since there can currently only be 2 characters maximum during an animation.

 

The question will be studied when ZomboWin allows sexual relations between people of the same sex and animations with more than 2 characters.

no no bro jaja

si no que meter sonidos de escenas entre hombre mujer no zombies,  (aunque... creo que e encontrado un juego donde zombies femeninos fuerzan a hombres humanos,....)

Posted
2 minutes ago, BlaBla012345 said:

You want to put male voices in place of female voices ?
Because you're homosexual and you prefer men ?


If that's it, then you just have to modify the sound files and replace them with what you prefer.

In any case, personally I wouldn't do it in my mod.


I want to redo the sound bank to standardize the voices and make them less different : that is to say, so that we hear only one tone of voice.
But a female voice will remain a female voice and the same for men.

 

 

If your request concerns sounds with several superimposed voices, like in orgies, that's something else.


The suggestion is interesting but I'm not sure that the result would be relevant, since there can currently only be 2 characters maximum during an animation.

 

The question will be studied when ZomboWin allows sexual relations between people of the same sex and animations with more than 2 characters.

por casualidad no tienes alguna forma de poder dar comisiones por tu gran esfuerzo en las animaciones?

Posted
5 minutes ago, BlaBla012345 said:

You want to put male voices in place of female voices ?
Because you're homosexual and you prefer men ?


If that's it, then you just have to modify the sound files and replace them with what you prefer.

In any case, personally I wouldn't do it in my mod.


I want to redo the sound bank to standardize the voices and make them less different : that is to say, so that we hear only one tone of voice.
But a female voice will remain a female voice and the same for men.

 

 

If your request concerns sounds with several superimposed voices, like in orgies, that's something else.


The suggestion is interesting but I'm not sure that the result would be relevant, since there can currently only be 2 characters maximum during an animation.

 

The question will be studied when ZomboWin allows sexual relations between people of the same sex and animations with more than 2 characters.

relacionado a las relaciones entre ambos sexos, 

un tipo logro hacer que personaje femenino mas zombie femenino tuvieran la accion en zombowin, 

y tus animaciones curiosamente, algunas de ellas estan perfectas para algunas escenas, 

Posted
21 minutes ago, Bazzal said:

I was looking in the lua files and it turns out the bandits mod is heavily integrated into Zombo win Defeat. So when a zombie does a defeat on the player if it is a zombie, it turns into a male model NPC from using the bandit NPC. I think if I was looking at it correctly that is what is happening? Or mainly it's just using the male models that are in the mod itself that are supplied in the folders. Funny cause Zombowin uses whatever model that the NPC is without force changing them. Which makes other NPC mods work well with it. I wonder if the same thing can be done with zombies. And just throw out the force changing models that Zombowin defeat does so anyone can use whatever current models a different mod supplies.

Thank you for responding so fast! :) 

The way ZomboWin handles zombies during defeats is... complicated.

 

We can already notice that depending on whether we activate or not the option 'Zombies are naked during defeats' we do not get the same result.

 

Sometimes the clothes change completely and sometimes even the skins of the zombies change during defeats... not to mention the blood stains.

 

I do not manage this aspect.
The best I can tell you is to post your remarks on the ZomboWin discussion thread.

 

On the other hand, I would really like to be able to make animations with the zombies of the "Occult" mod, so I will dig into this question here.

Posted
7 hours ago, redgiratina said:

una cosita mas blabla,  que habra pasado con solar?  

como vi que tu has metido una animacion de beso, estaria interesante que tu si es que lo lograras para la build 42, que las zombies femeninas den un beso a las personajes femeninas para stunearlas, asi almenos no solo te dañen la ropa o te bajen vida jaja

SolarEdge seems to be absent since December 24th.
He has stated in the meantime (by adding notes in the description of his mod on page 1) that he would make his mod compatible with B42 when it is stable.


Although I am in private contact with him, I have no other information on this subject.


I hope, like everyone else, that the stable B42 will be released within 6 months at the most, and not that we will have to wait 2 years as it was the case with B41...

 

Lesbian kissing animations to calm female zombies : I answer this at the very end of this post because it overlaps with your last remark.

 

7 hours ago, redgiratina said:

no no bro jaja

si no que meter sonidos de escenas entre hombre mujer no zombies,  (aunque... creo que e encontrado un juego donde zombies femeninos fuerzan a hombres humanos,....)

I see.
Indeed, I had noticed that there are missing sounds of male moans or growls in the animations...
I am clearly at fault on this : being a heterosexual man myself, I focused on female moans and neglected the male side.

 

I had tried to change this with the last animations in which I added male moans.
But since I can't find an effective way to insert the sounds precisely at the right time during the animations, I haven't yet implemented sounds for men.

 

In any case, I am currently not satisfied with the sound bank : too many disparities in female sounds, not enough male sounds.
I plan to fix this in the next versions.

 

So, to finally answer your request : You want male and female sounds but without zombie sounds.
This is currently the case.
There are no zombie growl sounds during sex, they are just human sounds.


But your comment makes me think that I should also make a zombie growl sound bank.
I should make two versions (as I started when this mod was born): a first with human sounds and a second with zombie sounds.
I would do it but it is twice as much work, so it will take time before everything is finished.

 

7 hours ago, redgiratina said:

por casualidad no tienes alguna forma de poder dar comisiones por tu gran esfuerzo en las animaciones?

Regarding 'Commissions'.
When B42 goes stable I will make this mod compatible.


Then I think I will create a paypal account or other kofi for those who want to support my work.


If people want something specific in particular, I would invite them to contact me privately.

 

I am addressing everyone here, know that this mod will remain free for all.
There will obviously be no paid version.

 

7 hours ago, redgiratina said:

relacionado a las relaciones entre ambos sexos, 

un tipo logro hacer que personaje femenino mas zombie femenino tuvieran la accion en zombowin, 

y tus animaciones curiosamente, algunas de ellas estan perfectas para algunas escenas, 

Indeed, a guy managed to modify ZomboWin so that lesbian acts are possible.
The thing is that I don't know if in the latest stable version of ZomboWin (1.26) we can still do that.
Someone should do a test 🤔


Lesbian kissing animations to calm down female zombies is an excellent idea and I would love for SolarEdge to implement this in his mod.
This suggestion should be posted in his discussion thread.

 

If someone manages to make homosexual acts work again in v1.26, we should see if there are any bugs or conflicts with heterosexual acts.


And above all we should see if we can add a specific Tag to determine when to play a lesbian animation, for example 'zblabla_disgusting_kiss'.
Because as you said, some animations would be perfect for lesbian acts.

Posted
20 hours ago, BlaBla012345 said:

As I wrote in the description of my mod 'Lewd Models' :

If you prefer a different skin than the one I provided, you activate your favorite skin after (i.e. below) mine.

So it will be the skin loaded last that will be displayed.

Like this, you will have my 3D model and your azh skin.

 

On the other hand, if your request concerns a modification of my skin (nude and drawn private parts) with the face of azh (or another mod) :

No, I will not make a version of my mod with another skin present on steam : there would be too many to do, and everyone would want their own personalized version.

 

Oh ok thanks, both of the mods work but it makes the areola and the nipples more whiter, bit of a bummer but not a deal breaker, and the more I play with the vanilla female face model the more I get used to it

Posted (edited)

Hi everyone.
I have a few small projects in mind outside of the Add-on, and for one of them I need help.

 

In my opinion, eroticism is largely driven by imagination, as I wanted to emphasize with the Lewd version of Reactive Sound.
A short written text can also stimulate the imagination.

 

So I would like to modify the mod 'Dreams' from the Steam Workshop by rewriting dreams in a version... for adults.

 

Dreams mod - Steam Workshop

 

This mod displays an image in the window dedicated to dreams.

I need the help of a Lua programmer to modify the function that displays this image.


Below are the technical details.

 

...\steamapps\workshop\content\108600\1945359259\mods\Dreams\media\lua\client
File
dreamwindow.lua

Lines 22 to 29

 

In the original mod it is always the same image that is displayed in each dream : 'dreams.png'

I would like to be able to display a specific image for each dream.

 

So :
dream#1=dreams.png
dream#2=dreams.png
dream#3=dreams.png
dream#4=dreams.png etc...


Become :
dream#1=dreams1.png
dream#2=dreams2.png
dream#3=dreams3.png
dream#4=dreams4.png etc...

 

I hope someone can help me.
Please pass the message to people who know how to program in lua.
Thanks everyone.

Edited by BlaBla012345
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