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[Project Zomboid] Add-on for ZomboWin mod : More Animations & Sounds


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Posted (edited)
7 hours ago, blabla012345 said:

@Venusm4

 

I just finished reorganizing the sound files.


I obviously use all of your sounds and I would also like to keep these:

mediafire link = untouched_sounds.zip

 

I provide you with the .zip file containing the directories (with the names of the directories that I use in the scripts) as well as the sound files that are inside these directories (these are the file names that I use in the scripts).

 

There are of course the Yonchi sounds, which is normal since it is our reference : Breath_F_Yonchi and Silent_Yonchi


And there are these 4 directories containing 31 sound files : Shlick / Cum / Sex_Slap and Sex_Rough

 

I give you this information for information purposes only, it does not necessarily mean that you have to modify these files: they can probably be used as is.
However, I would like to point out that I am the one who made the changes to all the files in the Shlick directory, and I probably didn't do a good job because I took a breathing sound from the net and quickly cut it up to mix it with the original shlicks. 😰

 

So maybe these will need to be reviewed.

 

Here it is : these are the last files to review if you still have a little time. 🙂

 

And once again, if it happens we can leave them as they are because they are good enough, in this case there will be nothing special to do.

 

Thanks for everything, see you later ! 🫡

Your work is so fast, it's incredible! I was just reviewing some SFX files and I'm working on the "untouched_sounds" sound file now. Please wait for a moment.☺️

Edit: I have completed the modification.
Breath_F: Fade in/out, volume balance, clear reverb, EQ adjustment, added breathing to all endings, becomes more natural.

Shlick: Adjusted the breathing sound to be louder, while keeping the wet sound as balanced as possible. Also, the pitch of the breathing sound was increased to match the original voice line.

Moan: Fade out, volume balance.

Silent: The volume is rebalanced and excess interval is removed.




I haven't made any modifications to the SFX pack yet, but wanted to give it to you first to see if can help you.

 

untouched_sounds_VenusmFix.rar SFX.rar

Edited by Venusm4
Posted
8 hours ago, Yonchi said:

EDIT: I saw that people added custom animations, i maked this but with a diferent mesh so maybe have clip issues, its planned to add them if solar wants in future updates to the Inocent/Shy trait while walking nude in the outside 🤗

Very good animation.
Contact SolarEdge directly or post it in his thread so he can see this, because I doubt he will come and read your post here.

 

7 hours ago, Yonchi said:

Btw blabla, im playing a run and i got caught by 6 zombies, but in the process of being fucked till death i encounter that this animation as "anal" i suppose have a rough sound or something, and its so fast that the screams of pain mix with eachother sometimes, if u know what animation is for the XML and modify the timing to have some miliseconds more of wait can be so good 🥰

Also i remember that i did a rough sound to being fucked like that, but i dont really remember 😭
image.png.41fe1639dc8394c901cbccef830a1ac8.png

EDIT: this one for example is the same, but is a lot slower (the sound is good for me)

image.png.f6c0369d56b5b9e067977b8f7bb9382b.png

This is precisely why I am reviewing all the animations already present in this Add-on : to fix this kind of problem.
I know what animation it is ; it should be fixed when Revision01 is released.

Thanks for your feedback. 😘

 

5 hours ago, Venusm4 said:

Your work is so fast, it's incredible! I was just reviewing some SFX files and I'm working on the "untouched_sounds" sound file now. Please wait for a moment.☺️

Edit: I have completed the modification.
Breath_F: Fade in/out, volume balance, clear reverb, EQ adjustment, added breathing to all endings, becomes more natural.

Shlick: Adjusted the breathing sound to be louder, while keeping the wet sound as balanced as possible. Also, the pitch of the breathing sound was increased to match the original voice line.

Moan: Fade out, volume balance.

Silent: The volume is rebalanced and excess interval is removed.




I haven't made any modifications to the SFX pack yet, but wanted to give it to you first to see if can help you.

 

untouched_sounds_VenusmFix.rar 6.71 MB · 0 downloads SFX.rar 7.3 MB · 0 downloads

If I work fast, then you work faster than lightning... 💥
I barely had time to post my request that it was already processed: it's crazy!
A big thank you! 🤩


I'm adding your modified files, and I think I'll add all your modification information in a detailed report when I publish Revision01: so everyone knows what was done.

 

I'll listen to your SFX pack this weekend; thanks. 🫡

Posted
4 minutes ago, blabla012345 said:

Very good animation.
Contact SolarEdge directly or post it in his thread so he can see this, because I doubt he will come and read your post here.

Yes i will, and on the animation sound testing i will try to keep getting fucked one run and make a screenshot of every animation that has that type of sound things, cause i remember hearing my moans in a fast one that goes like crazy fast overlaping a bit 😭, in the sounds i send to u or the ones Venus did maybe there is some to that type of speed fuck 🥰

Posted
18 minutes ago, Yonchi said:

Yes i will, and on the animation sound testing i will try to keep getting fucked one run and make a screenshot of every animation that has that type of sound things, cause i remember hearing my moans in a fast one that goes like crazy fast overlaping a bit 😭, in the sounds i send to u or the ones Venus did maybe there is some to that type of speed fuck 🥰

Honestly, that's extremely kind of you, but don't bother doing tests and screenshots. 🙂


I'm going to review ALL the animations, redo all the scripts and lua files, correctly reposition the events in the xml files, review the execution speeds of the animations in the xml files and finally adjust the duration of each animation according to the duration of the animation of the images of the ZWBeingFemale mod.

 

Don't worry, I know unfortunately that all the sounds currently overlap. 😢


I'm taking care of that this weekend and I'll release Revision01 as soon as possible. 🤠

Posted
14 hours ago, blabla012345 said:

Honestly, that's extremely kind of you, but don't bother doing tests and screenshots. 🙂


I'm going to review ALL the animations, redo all the scripts and lua files, correctly reposition the events in the xml files, review the execution speeds of the animations in the xml files and finally adjust the duration of each animation according to the duration of the animation of the images of the ZWBeingFemale mod.

 

Don't worry, I know unfortunately that all the sounds currently overlap. 😢


I'm taking care of that this weekend and I'll release Revision01 as soon as possible. 🤠

U are working so hard for this addon fr, if you need something dont forget to tell me sweet i will help in all i can 🥰

Posted

Hello everyone !


💥 I just uploaded Revision01 of the Add-on. 🤩

 

The link is on page 1.

 

I look forward to your feedback, and have fun ! 🫡

Posted
37 minutes ago, blabla012345 said:

Hello everyone !


💥 I just uploaded Revision01 of the Add-on. 🤩

 

The link is on page 1.

 

I look forward to your feedback, and have fun ! 🫡

Yayyy, i gotta try it 🥰 but i noticed that u have a lot of sound files with a lot of names, u will have a selected pitch of audio in a menu option? or they are all for the same thing but a big extended library? 🤔
image.png.1da534b38f1ee19450ab800bcf234834.png

 

Also, i made an animation that i did not had the time to send it to u, i send u the blend files cause i dont know how to export it when the two of them are on the same animation 😭

yonchi_standlegfuck_couple.rar

Posted
23 minutes ago, Yonchi said:

Yayyy, i gotta try it 🥰 but i noticed that u have a lot of sound files with a lot of names, u will have a selected pitch of audio in a menu option? or they are all for the same thing but a big extended library? 🤔

Venusm4 made the necessary changes so that the new sounds are as close as possible to the timbre of your voice.


So no, there is no option to change the pitch.
On the other hand, the number of sounds having considerably increased, I had to make an organization in this form.


They are not the same sounds.
The animations randomly call upon the sounds contained in this or that directory, that's why everything is separated.

 

I hope that answers your question.

 

30 minutes ago, Yonchi said:

Also, i made an animation that i did not had the time to send it to u, i send u the blend files cause i dont know how to export it when the two of them are on the same animation 😭

Thanks for the animation, I will look at it soon.

 

I will soon publish a corrective patch to this new revision01 with the modification of the animation 'escape_rape' as well as the redesign of 3 other lousy animations, and I will try to add your new animation at that time.

Posted
1 minute ago, blabla012345 said:

Venusm4 made the necessary changes so that the new sounds are as close as possible to the timbre of your voice.


So no, there is no option to change the pitch.
On the other hand, the number of sounds having considerably increased, I had to make an organization in this form.


They are not the same sounds.
The animations randomly call upon the sounds contained in this or that directory, that's why everything is separated.

 

I hope that answers your question.

 

Thanks for the animation, I will look at it soon.

 

I will soon publish a corrective patch to this new revision01 with the modification of the animation 'escape_rape' as well as the redesign of 3 other lousy animations, and I will try to add your new animation at that time.

Yess that answere my question ty for the worrk 😚💖and take ur time for the anmimation ☺️

Posted
49 minutes ago, Yonchi said:

 Yayyy, i gotta try it 🥰 but i noticed that u have a lot of sound files with a lot of names, u will have a selected pitch of audio in a menu option? or they are all for the same thing but a big extended library? 🤔

I'm the one adding new sounds, and I'm about to start testing the new version. If any sounds don't match your expectations in terms of pitch or if there are any issues, please let me know, and I'll adjust them as best as I can.
 

Unfortunately, there are limited samples similar to your voice. If possible, it would be wonderful if you could record some samples for the new animation. However, thanks to the excellent work of blabla, there are many animations, so the workload might be significant. It's entirely up to you, and there's no pressure.☺️
 

If you choose to record new samples, I recommend watching the defeat animation while recording to achieve the best match and effect. Don't worry about gaps or sound balance; I'll handle that. I truly appreciate your help! Thank you very much!🫡

Posted (edited)
4 hours ago, blabla012345 said:

Hello everyone !


💥 I just uploaded Revision01 of the Add-on. 🤩

 

The link is on page 1.

 

I look forward to your feedback, and have fun ! 🫡

I just tested it, and there are still too many reverbs that cannot be eliminated. I decided to replace all the Part A sounds with new sounds later. Thanks for making new code and scripts.
I'm experiencing a lot of dissatisfaction with my sound work. Please give me a day or two, I'll try my best to make it better later.

Edited by Venusm4
Posted
33 minutes ago, Venusm4 said:

I just tested it, and there are still too many reverbs that cannot be eliminated. I decided to replace all the Part A sounds with new sounds later. Thanks for making new code and scripts.
I'm experiencing a lot of dissatisfaction with my sound work. Please give me a day or two, I'll try my best to make it better later.

Thanks for your feedback. 🙂
There are some disparities, that's true, but hey...
Take all the time you need, there's no rush.

 

By the way, Yonchi gave me some additional sounds; I didn't have time to cut them up but I'll do it as soon as possible (and there are sounds that gave me ideas for really cool masturbation animations).

So I'll put them in the next patches of Revision01 as they come out : you'll listen to them in the game as I release them and give me your opinion, and if you want to modify them, etc.

 

Then I need to take some time to listen to your second SFX pack properly and I'll give you my feedback on that. 🙏

 

Finally, I will need for the future some specific sounds for human men and zombie men (I left some samples in the Revision01 that I just released) and some very specific SFX sounds like 'a slap on the buttocks' 😳 that is missing for one of the animations.


In short : for the moment do not worry about that and enjoy the version of this Add-on; we will talk again soon, bye ! 🫡

Posted
3 hours ago, Venusm4 said:

I'm the one adding new sounds, and I'm about to start testing the new version. If any sounds don't match your expectations in terms of pitch or if there are any issues, please let me know, and I'll adjust them as best as I can.
 

Unfortunately, there are limited samples similar to your voice. If possible, it would be wonderful if you could record some samples for the new animation. However, thanks to the excellent work of blabla, there are many animations, so the workload might be significant. It's entirely up to you, and there's no pressure.☺️
 

If you choose to record new samples, I recommend watching the defeat animation while recording to achieve the best match and effect. Don't worry about gaps or sound balance; I'll handle that. I truly appreciate your help! Thank you very much!🫡

I maybe do more sounds, i gave a bit more to blabla a while ago 😋
 

3 minutes ago, blabla012345 said:

Thanks for your feedback. 🙂
There are some disparities, that's true, but hey...
Take all the time you need, there's no rush.

 

By the way, Yonchi gave me some additional sounds; I didn't have time to cut them up but I'll do it as soon as possible (and there are sounds that gave me ideas for really cool masturbation animations).

So I'll put them in the next patches of Revision01 as they come out : you'll listen to them in the game as I release them and give me your opinion, and if you want to modify them, etc.

 

Then I need to take some time to listen to your second SFX pack properly and I'll give you my feedback on that. 🙏

 

Finally, I will need for the future some specific sounds for human men and zombie men (I left some samples in the Revision01 that I just released) and some very specific SFX sounds like 'a slap on the buttocks' 😳 that is missing for one of the animations.


In short : for the moment do not worry about that and enjoy the version of this Add-on; we will talk again soon, bye ! 🫡

If you need any more soundfiles of my voice i can try to make a few more so dont worry about it 🥰

  • BlaBla012345 changed the title to [Project Zomboid] Add-on for ZomboWin mod : More Animations & Sounds
Posted

Okay...


Well I made a small mistake with Revision01 😨

 

I forgot to include the masturbation animations that SolarEdge had added to the latest version of ZomboWin.

 

So:
_If you did NOT do step 2 = delete all specified directories, you should have no problems.

 

_If you DID do step 2 = delete all specified directories, then you are missing the new masturbation animations.


=> Just re-download the new version that was uploaded and overwrite all the files when the decompression asks you to.

 

Since there have only been one or two downloads since before, not many people should be concerned.

Now everything should be 100% 💯 operational.

 

Sorry for the inconvenience. 🙏


Enjoy the game ! 🫠

Posted (edited)

Small update :

During the last 5 days I tried to find a loophole to display several characters from a single one and thus launch animations with x zombies (or even another totally different skin).

 

I managed to display 2 bodies at the same time : the game allows it, but what the game does not allow on the other hand is to use 2 different armatures for the 2 different bodies.

 

I simply managed to make body #2 move which replicates the same movements as body #1.
And that's it...

 

No matter the method used, even if I manage to rig body #2 correctly with the right weight, the game refuses to use the augmented armature : certainly due to hard coding in the core files of the game itself.

 

Edit: Link removed as irrelevant.
As twentyturtle rightly pointed out, the problem comes from the fact that Bones are managed by an asset.
And this asset is very difficult to modify, not to mention the fact that it would cause a whole bunch of other problems with the player's animations.
B42 will be released soon and with a new management of the animation system.

I leave here in bulk the zip file with all the tests carried out, in case someone is more gifted than me.

ZomboWin_Multi_Model.zip on Mediafire

 

Edit : Problem solved
Note : we also have an additional problem, it is that the fbx containing the male and female models of the base game are created by a software other than Blender and that consequently the bones are not the right orientation (X instead of Y). But even by recreating the armature from scratch it does not work.

 

And finally : I tried to launch several animations at the same time but there again it does not work.

It would be necessary to dig in this direction but it requires knowledge in lua that I do not have.

 

Bye.

Edited by BlaBla012345
Posted
8 minutes ago, BlaBla012345 said:

Small update :

During the last 5 days I tried to find a loophole to display several characters from a single one and thus launch animations with x zombies (or even another totally different skin).

 

I managed to display 2 bodies at the same time : the game allows it, but what the game does not allow on the other hand is to use 2 different armatures for the 2 different bodies.

 

I simply managed to make body #2 move which replicates the same movements as body #1.
And that's it...

 

No matter the method used, even if I manage to rig body #2 correctly with the right weight, the game refuses to use the augmented armature : certainly due to hard coding in the core files of the game itself.

 

I leave here in bulk the zip file with all the tests carried out, in case someone is more gifted than me.

ZomboWin_Multi_Model.zip on Mediafire


Note : we also have an additional problem, it is that the fbx containing the male and female models of the base game are created by a software other than Blender and that consequently the bones are not the right orientation (X instead of Y). But even by recreating the armature from scratch it does not work.

 

And finally : I tried to launch several animations at the same time but there again it does not work.

It would be necessary to dig in this direction but it requires knowledge in lua that I do not have.

 

Bye.

Wait, do you mean that u are trying to do gangbang animations with more than 1 zombie or something? i dont get it fully, or you mean that u are trying to make the couple animations work? 🤔

Posted (edited)
1 hour ago, Yonchi said:

Wait, do you mean that u are trying to do gangbang animations with more than 1 zombie or something? i dont get it fully, or you mean that u are trying to make the couple animations work? 🤔

Yeah that's right : gang bang, make a licker or any model appear.
It could have worked but I have no way of doing it.

Too bad... 🫥

 

Edit :

Oh and otherwise I saw that the animations for the breasts and cheeks do not work.
Not enough polygons on the base model of the game :

I will test this mod instead :

MODELS AND TEXTURES By NockaOut

 

Model of the original game 894 faces
Model of the mod 2148 faces !!

Edited by BlaBla012345
Posted
28 minutes ago, BlaBla012345 said:

Yeah that's right : gang bang, make a licker or any model appear.
It could have worked but I have no way of doing it.

Too bad... 🫥

 

Edit :

Oh and otherwise I saw that the animations for the breasts and cheeks do not work.
Not enough polygons on the base model of the game :

I will test this mod instead :

MODELS AND TEXTURES By NockaOut

 

Model of the original game 894 faces
Model of the mod 2148 faces !!

Oh yeesss, when u try with that model mesh tell me so i can add the IK to the new mesh and stuff 😋, and i also can modify the own mesh to add a better and thiccer hips, or a biggeer chest 😜

Posted (edited)

Edited the 'Animation Creation' section of page #1.


Added version 3 - Final for the Male and Female characters, as well as version 3 - Final for the couple.

 

In short :

Now the Female character will be able to see her throat, breasts, abdomen and buttocks animated.
And the Male character now has 2 Bones for the correct animation of his cock.

 

PS : no excitement yet, I need to test on new models (see my previous post), because the vanilla game model does not have enough polygons for us to be able to see the animation = aka nothing moves.

 

Edit :
Hum.. it seems that this has no effect.
So it is not just a simple question of polygons but also (and especially) a question of Bones in the model.

 

I have to modify the existing Bones in the model

Fortunately we should have just the right number of Bones available if we take into account those of the Dress and the 2 toes...

EDIT :

Impossible to achieve in B41 - We will have to wait for B42 and its new animation management system to modify the Bones

Edited by BlaBla012345
Posted (edited)

Finally : Last milestone set for future animations.

 

Since we can't yet animate the characters by modifying their original model (their armature more precisely), I modified the Animation Creation section to warn that versions 3 of the Templates are not useful for the moment.

 

But it's not because we can't animate their asses that we don't have the right to see them right away!

 

So I put in the 'Download' section of page #1 (Description of this Add-on) a new link.

 

These are the models of

'MODELS AND TEXTURES By NockaOut' - Steam Link

 

to which I associated the textures of

 

'Fx Slav's Textures' - Steam Link

 

then I remodeled all that and put back in place the original armature of the characters created by Indie Stone.

 

So :

in the game, you can now (if you downloaded my mod) add these new models (at the top of the list of your mods) and leave it as is if the textures suit you.

 

Or

you can install your favorite textures below my mod so that your textures overwrite and replace those of my mod.

 

Have Fun !

Edited by BlaBla012345
Posted (edited)

Hey @BlaBla012345, just tried downloading your mod, but the link does not appear to be working. It claims that either the file is "removed or that permission is not granted to be shared to the site". As a side note, the other link for the models still appears to be in working condition. It may have to do with the new version you appear to be updating the mod to?

 

EDIT: Resolved issue. Somehow able to download now. Many thanks for the swift reply.

Edited by Synthelione
Resolved issue, saves space and avoids spamming the forum.
Posted
9 hours ago, silvergrill said:

Does the models work with modded clothes or does it need the PZ thiccener, or is it incompatible?

 

Ouch!
Good point.


I just checked and I hadn't noticed 2 problems.
One easy to solve : the dress doesn't follow the curve of the buttocks correctly.
This will be corrected.


The second problem is a headache : breasts and UVs.
I will have to reduce the size of the chest circumference just as I had reduced the size of the character for her buttocks without it being visible.

 

In short, to answer your question : there is indeed a problem: the breasts overflow the clothes, but there is no incompatibility problem (and I have plenty of clothing mods).

 

So I will correct the 2 points above and then it will be all good.

 

7 hours ago, Synthelione said:

Hey @BlaBla012345, just tried downloading your mod, but the link does not appear to be working. It claims that either the file is "removed or that permission is not granted to be shared to the site". As a side note, the other link for the models still appears to be in working condition. It may have to do with the new version you appear to be updating the mod to?

 

Curious : I don't see any download problem and there have already been people who downloaded it.

 

Anyway I will have to solve 2 small problems and I will then put the new corrected version online, so that should solve your dl problem.

Posted

Okay, so

 

New version of the lewd models.

 

Log :

  1. Fixed a link error between the dress and the buttocks.
  2. Reduced the chest without touching the size of the breasts so that the breasts no longer 'overflow' from the clothes.
  3. Complete revamp of the breast UVs, there should no longer be a problem with distorted clothes.

New link posted.

 

I tried with a few different clothes taken separately in each of about ten mods available on Steam = no visible incompatibilities.

Obviously I have not reviewed all of the hundreds of clothes available : let me know of any anomalies (if possible with a screen shot) if you find any.

 

Have fun !

Posted

Added, on the description page of this Add-on, a link to the mod :
More zoom levels and 360vision
on Steam Workshop

 

For all those who would like to see more closely what is happening with their character. 🤗

 

Can't wait to add details with the bounces of breasts, buttocks etc... 😝

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