BlaBla012345 Posted April 27, 2025 Author Posted April 27, 2025 (edited) 10 hours ago, BlaBla012345 said: This means that I ask you to conduct tests with groups of zombies, with bandits, with two zombies, inside or outside buildings, etc. Report any bugs to me, preferably with logs or a precise description so I can reproduce the problem. A sound that won't stop. Invisibility that won't activate. Etc. Thank you. Possibly thinking about features. For example, I'd like to be able to remove cum in a way other than pressing the right CTRL key. Example : I'd like to add automatic removal when washing in a river or sink. Consider combining it with Lifestyle mode for showering and bathing. Things like that. Edited April 27, 2025 by BlaBla012345 1
Amazonico0 Posted April 28, 2025 Posted April 28, 2025 I'm testing right now with multiple zombies and the invisibility sometimes triggers sometimes don't and i think this happens when the animation ends at the exact time that the game is about to update the in-game time.
22142143 Posted April 28, 2025 Posted April 28, 2025 (edited) Hey I don't know what happened but i tried the new alpha version but suddenly i only have 1 bj animation and the rough and slow sex options just returns errors. Edited April 28, 2025 by 22142143
LeBoy1999 Posted April 29, 2025 Posted April 29, 2025 It seems like only two animations were played on my end. Couldn't see anything else?
BlaBla012345 Posted April 30, 2025 Author Posted April 30, 2025 (edited) Sorry for the late replies On 4/28/2025 at 5:45 AM, Amazonico0 said: I'm testing right now with multiple zombies and the invisibility sometimes triggers sometimes don't and i think this happens when the animation ends at the exact time that the game is about to update the in-game time. Thanks for your feedback. Indeed, sometimes the invisibility doesn't trigger. I'll have to add a few frames after the end of the animation. It's going to be complicated because it will have to be long enough to allow the invisibility to be systematically triggered, but not too long, otherwise our character and the zombies will end up standing around doing nothing. On 4/28/2025 at 1:55 PM, 22142143 said: Hey I don't know what happened but i tried the new alpha version but suddenly i only have 1 bj animation and the rough and slow sex options just returns errors. There are only two animations in this alpha. However, I didn't see the errors you mentioned. I probably need to look at the relationship with an NPC. I haven't looked at that in detail yet. 13 hours ago, LeBoy1999 said: It seems like only two animations were played on my end. Couldn't see anything else? There are only two animations in this alpha. Edited April 30, 2025 by BlaBla012345 2
BlaBla012345 Posted May 3, 2025 Author Posted May 3, 2025 To @Venusm4 : I just spotted a bug concerning the sound files named FemaleFellatioSlup&Moan In XML, the symbol & corresponds to a specific function and should not be assigned to a file name. You don't have to do anything special. The only thing I need to know is if you've modified these files : let me know. In that case, I'll know that I need to rename these files. If you haven't changed them, that's even better. Thanks. 1
Venusm4 Posted May 4, 2025 Posted May 4, 2025 3 hours ago, BlaBla012345 said: To @Venusm4 : I just spotted a bug concerning the sound files named FemaleFellatioSlup&Moan In XML, the symbol & corresponds to a specific function and should not be assigned to a file name. You don't have to do anything special. The only thing I need to know is if you've modified these files : let me know. In that case, I'll know that I need to rename these files. If you haven't changed them, that's even better. Thanks. I have received your notification, and I have not modified this audio file yet. Thank you notice. 2
BlaBla012345 Posted May 7, 2025 Author Posted May 7, 2025 Hello everyone 🫡 An announcement to let you know that the ALPHA phase is over. I just updated the 3 mods : 💥 Add-On Lewd Models Reactive Sound Events I took the opportunity to clean up the page and make it clearer. I also added links to various donation sites if you're interested. 💗 People who donate will discover what I'll be working on next. Have fun on Project Zomboid. See you later ! 😎 4
LeBoy1999 Posted May 7, 2025 Posted May 7, 2025 Awesome work, though I like to ask. It seems I can't 'commit' any actions to the tied zombies, is there an error in the code?
LeBoy1999 Posted May 7, 2025 Posted May 7, 2025 Ah, I think I saw some problems, some of these codes are blank. I wasn't sure how this happened, but it may explained why there's a couple of glitches and limited animations.
Venusm4 Posted May 8, 2025 Posted May 8, 2025 Sorry to have kept you waiting for the sound part, I've been busy lately, and it's expected to be completed within this month. 2
BlaBla012345 Posted May 8, 2025 Author Posted May 8, 2025 11 hours ago, LeBoy1999 said: Awesome work, though I like to ask. It seems I can't 'commit' any actions to the tied zombies, is there an error in the code? Thanks for your feedback. I admit this is a function I hadn't tested. If there's no red error, strictly speaking, then there's no error in the code... at least not on the surface. 10 hours ago, LeBoy1999 said: Ah, I think I saw some problems, some of these codes are blank. I wasn't sure how this happened, but it may explained why there's a couple of glitches and limited animations. You raise a good point here. During my tests, I had to set up these files to be able to verify the new animations. The glitches and the "error" with the tied zombies likely stem from there... in any case, it's an interesting avenue to follow. So, here's an explanation : I didn't set these files to 0 bytes just to artificially limit the number of animations, but rather because the new structure of the sound files isn't compatible with the old animations. The sound files are no longer in the same location, and worse : the sounds requested by the old animations link to codes that no longer exist. However, these sounds still exist with the basic ZomboWin mod. It seems to me that if we reactivate the ZomboWin mod's animations, we should be able to fix all the problems at once. I'll run some tests. In the meantime, you can do the following (I'll turn you into a beta tester 😝) : Delete all 0-byte files from this directory. With luck, ZomboWin's animations should be valid again and fix all the issues. PS : Please note that ZomboWin's animations are old ones that do not reflect the quality of my mod. 2
BlaBla012345 Posted May 8, 2025 Author Posted May 8, 2025 7 hours ago, omfgpeople said: No more Bandit mod? Your comment isn't clear. If you're asking why I removed the download section for the old version 1 of the Bandits mod from my page : It's because the mod's author reposted the old version on Steam; therefore, it's no longer necessary for me to host version 1 of his mod. If you're asking if my Add-On is no longer compatible with the Bandit mod : That's false. My Add-On is perfectly compatible with Bandit, just like ZomboWin. Nothing has changed in that regard. 1
BlaBla012345 Posted May 8, 2025 Author Posted May 8, 2025 1 hour ago, Venusm4 said: Sorry to have kept you waiting for the sound part, I've been busy lately, and it's expected to be completed within this month. Hi, friend. Don't worry and take all the time you need. The work you're doing is amazing, and it will come when you're ready and have time for yourself. It doesn't matter if it takes you 1 month, 2 months, or more; rest assured. On behalf of everyone here : Thank you for everything. 🥰 2
silvergrill Posted May 8, 2025 Posted May 8, 2025 Bukkake not showing up for me, any possible conflicts?
LeBoy1999 Posted May 8, 2025 Posted May 8, 2025 From the anim_x/ Kate. The various anims is blank, like the other 0 byte files. I'll delete it for now, see if it works.
BlaBla012345 Posted May 9, 2025 Author Posted May 9, 2025 21 hours ago, silvergrill said: Bukkake not showing up for me, any possible conflicts? You're not giving me enough information to make a diagnosis. All I can say is that, obviously, I haven't tested every mod available on earth, so it's possible there are conflicts. Look in your mods that modify clothing or makeup : that's the most likely. 21 hours ago, LeBoy1999 said: From the anim_x/ Kate. The various anims is blank, like the other 0 byte files. I'll delete it for now, see if it works. This file has existed since ZomboLewd was created. In my opinion : no chance it'll do anything good. It's up to you, of course. 1
silvergrill Posted May 9, 2025 Posted May 9, 2025 4 hours ago, BlaBla012345 said: You're not giving me enough information to make a diagnosis. All I can say is that, obviously, I haven't tested every mod available on earth, so it's possible there are conflicts. Look in your mods that modify clothing or makeup : that's the most likely. This file has existed since ZomboLewd was created. In my opinion : no chance it'll do anything good. It's up to you, of course. Yeah, you were right. Thanks, it was because of the transmog definitive edition mod. I suggest making a incompatibilities page, to make it more clear. 2
BlaBla012345 Posted May 11, 2025 Author Posted May 11, 2025 Hey folks! Quick update on what I’ve been working on this week — and honestly, it’s coming along pretty nicely! Just a heads-up: normally I’ll be posting this kind of news on my Tipeee / BuyMeACoffee pages (and later on Patreon), but for now I’m sharing it with everyone since the project’s still in its early sketch phase.💕 So yeah — I’ve been spending the week working on the ZomboWin and ZomboWin Defeat port for Build 42!💥 Here’s what I’ve got so far: 🔧 Build 42 Port Log Fixes so far: The Bandit mod is now optional (no more crashing at the main menu) Missing professions are showing up again in the character menu Items split into their own file in proper B42 format Recipes split + format cleaned up for B42 The whole clothing removal issue:😒 → Tried replacing removeItemOnCharacter() I've been banging my head trying to replace this line: local addToWorld = act:removeItemOnCharacter() But the problem is, removeItemOnCharacter() seems to be: Completely removed from ISInventoryTransferAction, Or changed so much it doesn't work anymore, Or replaced by something else… no idea what though 😅 Results: Kinda working — depends if the "betterAlive" trait is there or not: Without the trait: clothes drop on the ground (bad), don’t go to inventory, and even though they’re technically unequipped (you can see that in the character info panel), they still show up visually. The sex animation can still trigger though. With the trait: clothes fall to the ground (good), disappear from both inventory and visuals — so it all works as intended. If any coder folks out there wanna peek at the code:🤔 I tried another method that didn’t work, but I’ll share the file ZomboWinDefeatZombieHandler.lua separately. 🎞️ Sex Scene & Animations🍆 Haven’t looked into this part yet... Right now it’s the buggiest bit. If the player’s naked, the sex act starts — but the NPC that replaces the zombie stays invisible. Also, the animation doesn’t play — it just defaults to a basic one. (Might be a pretty easy fix, we’ll see.) That’s it for now, folks! If you’re into it, and once the port gets more solid, feel free to support the project!🙏 Catch you later! ZomboWinDefeatB42.zip ZomboWinB42.zip Alternative_Method_ZomboWinDefeatZombieHandler.zip 8
LeBoy1999 Posted May 11, 2025 Posted May 11, 2025 35 minutes ago, BlaBla012345 said: Hey folks! Quick update on what I’ve been working on this week — and honestly, it’s coming along pretty nicely! Just a heads-up: normally I’ll be posting this kind of news on my Tipeee / BuyMeACoffee pages (and later on Patreon), but for now I’m sharing it with everyone since the project’s still in its early sketch phase.💕 So yeah — I’ve been spending the week working on the ZomboWin and ZomboWin Defeat port for Build 42!💥 Here’s what I’ve got so far: 🔧 Build 42 Port Log Fixes so far: The Bandit mod is now optional (no more crashing at the main menu) Missing professions are showing up again in the character menu Items split into their own file in proper B42 format Recipes split + format cleaned up for B42 The whole clothing removal issue:😒 → Tried replacing removeItemOnCharacter() I've been banging my head trying to replace this line: local addToWorld = act:removeItemOnCharacter() But the problem is, removeItemOnCharacter() seems to be: Completely removed from ISInventoryTransferAction, Or changed so much it doesn't work anymore, Or replaced by something else… no idea what though 😅 Results: Kinda working — depends if the "betterAlive" trait is there or not: Without the trait: clothes drop on the ground (bad), don’t go to inventory, and even though they’re technically unequipped (you can see that in the character info panel), they still show up visually. The sex animation can still trigger though. With the trait: clothes fall to the ground (good), disappear from both inventory and visuals — so it all works as intended. If any coder folks out there wanna peek at the code:🤔 I tried another method that didn’t work, but I’ll share the file ZomboWinDefeatZombieHandler.lua separately. 🎞️ Sex Scene & Animations🍆 Haven’t looked into this part yet... Right now it’s the buggiest bit. If the player’s naked, the sex act starts — but the NPC that replaces the zombie stays invisible. Also, the animation doesn’t play — it just defaults to a basic one. (Might be a pretty easy fix, we’ll see.) That’s it for now, folks! If you’re into it, and once the port gets more solid, feel free to support the project!🙏 Catch you later! ZomboWinDefeatB42.zip 2.76 MB · 0 downloads ZomboWinB42.zip 12.83 MB · 0 downloads Alternative_Method_ZomboWinDefeatZombieHandler.zip 12.33 kB · 0 downloads Holy... you're cooking, mate. This is amazing.
SigmaSigmaSIgmaboy Posted May 12, 2025 Posted May 12, 2025 (edited) 19 hours ago, BlaBla012345 said: Hey folks! Quick update on what I’ve been working on this week — and honestly, it’s coming along pretty nicely! Just a heads-up: normally I’ll be posting this kind of news on my Tipeee / BuyMeACoffee pages (and later on Patreon), but for now I’m sharing it with everyone since the project’s still in its early sketch phase.💕 So yeah — I’ve been spending the week working on the ZomboWin and ZomboWin Defeat port for Build 42!💥 Here’s what I’ve got so far: 🔧 Build 42 Port Log Fixes so far: The Bandit mod is now optional (no more crashing at the main menu) Missing professions are showing up again in the character menu Items split into their own file in proper B42 format Recipes split + format cleaned up for B42 The whole clothing removal issue:😒 → Tried replacing removeItemOnCharacter() I've been banging my head trying to replace this line: local addToWorld = act:removeItemOnCharacter() But the problem is, removeItemOnCharacter() seems to be: Completely removed from ISInventoryTransferAction, Or changed so much it doesn't work anymore, Or replaced by something else… no idea what though 😅 Results: Kinda working — depends if the "betterAlive" trait is there or not: Without the trait: clothes drop on the ground (bad), don’t go to inventory, and even though they’re technically unequipped (you can see that in the character info panel), they still show up visually. The sex animation can still trigger though. With the trait: clothes fall to the ground (good), disappear from both inventory and visuals — so it all works as intended. If any coder folks out there wanna peek at the code:🤔 I tried another method that didn’t work, but I’ll share the file ZomboWinDefeatZombieHandler.lua separately. 🎞️ Sex Scene & Animations🍆 Haven’t looked into this part yet... Right now it’s the buggiest bit. If the player’s naked, the sex act starts — but the NPC that replaces the zombie stays invisible. Also, the animation doesn’t play — it just defaults to a basic one. (Might be a pretty easy fix, we’ll see.) That’s it for now, folks! If you’re into it, and once the port gets more solid, feel free to support the project!🙏 Catch you later! ZomboWinDefeatB42.zip 2.76 MB · 4 downloads ZomboWinB42.zip 12.83 MB · 10 downloads Alternative_Method_ZomboWinDefeatZombieHandler.zip 12.33 kB · 4 downloads Mabye you should make a discord that contains everything. It would make everything it make so much easier to navigate. It’s also pretty easy to make one. Edited May 12, 2025 by SigmaSigmaSIgmaboy
Timerz Posted May 12, 2025 Posted May 12, 2025 On 5/11/2025 at 10:31 AM, BlaBla012345 said: Hey folks! Quick update on what I’ve been working on this week — and honestly, it’s coming along pretty nicely! Just a heads-up: normally I’ll be posting this kind of news on my Tipeee / BuyMeACoffee pages (and later on Patreon), but for now I’m sharing it with everyone since the project’s still in its early sketch phase.💕 So yeah — I’ve been spending the week working on the ZomboWin and ZomboWin Defeat port for Build 42!💥 Here’s what I’ve got so far: Oh! You're porting the mod to B42, nice one! I think I might as well give you a boost by dropping my porting attempt in here; after all, it's better than just letting these rot away on my hard drive. The main difference between yours and mine is that you actually got ahead and ported the items, while mine still has that to accomplish. However, in my port, I made a rewrite of the ModOptions and ported it to the B42 system, along with RENAMING THE GODDAMN OPTION!! (Seriously! Why box4 is an option name!?) Things are way more readable by just glancing at them. On 5/11/2025 at 10:31 AM, BlaBla012345 said: The whole clothing removal issue:😒 → Tried replacing removeItemOnCharacter() I think I handled this fairly well. I made a more efficient approach only possible on B42 and PROBABLY fixed a bug with the clothing; they should take damage now if they weren't before. (You will actually laugh at how minuscule the fix was.) This port also works with B41, as I left that version intact, and I took the opportunity to bring some MINUSCULE fixes to the B41 version. Seriously, there isn't much to say. And if all this seems confusing, don't worry, past me took a favor and actually documented ALL the changes I made throughout the port; you will see the many comments I left at the start of each script I touched, detailing what I did exactly (Thanks, past me!). On 5/11/2025 at 10:31 AM, BlaBla012345 said: 🎞️ Sex Scene & Animations🍆 Haven’t looked into this part yet... Right now it’s the buggiest bit. If the player’s naked, the sex act starts — but the NPC that replaces the zombie stays invisible. Also, the animation doesn’t play — it just defaults to a basic one. (Might be a pretty easy fix, we’ll see.) NO! NOT THE GHOST BUG! IT BUUUURRNNNS!! Okay, jokes aside, this invisible bug is way deeper than you might think. Turns out the dummies or even players we create no longer spawn with any model in them; they aren't invisible, THEY JUST DON'T HAVE ANY BODIES TO BEGIN WITH! Right now I might have thought of a fix to it, which is just to create a model straight away and give it to them, but also there is a somewhat problem between the server and client; when in game, I found out you can now only spawn players on the server side, making things a bit awkward to program, unless this was just a misunderstanding on my part and works seamlessly on the client. The other problem is that for now the Zombies seem to be local, meaning that they will still be visible no matter what we do with them. (maybe making their textures transparent might solve this, but that's easier said than done). This one single ghost bug is solely responsible for halting my port. I've lost so many hours trying to tackle that, and I got no results; this might even be a signal for us to stop trying to create a dummy for sex and try to find another way to manage all this. Like trying a different approach from using TimedActions to animate our characters, as I'm starting to see the cons from using that system. And before I go out once more, I must say that I'M STILL OBSESSED WITH MODDING THIS GAME! I had way more fun than I expected just doing the little things I did, and I expect to do even more stuff here once I get some proper free time. Because I can't just mod this in only 2 hours a day, I MUST USE THE ENTIRE DAY INSTEAD! And one of the first things I do is to actually code that Bukkake into a proper feature! Making things as modular as possible and letting your character clean their bodies normally without breaking any immersion. I just don't know how I should upload it here, like do I just go and make it a singular mod that others can use as they please, or do I pick your add-on and build on top of it? Probably the first option, but I'm still uncertain. Oh well, it seems like my massive ramble has come to an end. See you when I finally start to get insane here (or just respond to some questions). ZomboWinDefeatB42TimedPort.zip ZomboWinB42TimedPort.zip 5
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