Venusm4 Posted August 17, 2024 Posted August 17, 2024 (edited) On 8/17/2024 at 2:22 PM, blabla012345 said: 根據您想要完成的任務,(到目前為止)最簡單、最快的方法是: (記得在刪除目錄或檔案之前對其進行備份) 進入這個目錄 刪除已經存在的文件 /!\如果刪除所有文件,則必須放回相同的數字: 16 例如,如果您只想測試 4 個文件,則只需刪除前 4 個 .wav 文件 簡而言之,此目錄中必須始終有16個檔案/!\ 將您想聽的文件放在那裡 將您的文件重新命名為 fe01.wav fe02.wav 等... 無需接觸腳本 你進入這個目錄 您刪除除za_chokedoggy.lua 和zDefeat_DefeatedMissionary.lua 之外的所有文件 然後你去找一個殭屍,善意地問他是否同意測試新的呻吟聲:他通常會同意🥰 最後,完成測試後,將刪除的檔案放回原位。 Thank you so much for your detailed reply! Yes I renamed the file this way, just wondering if I was being too slow doing it this way, but it seems the easiest way is to do it. PS: I'm finish with rape, gagging and blowjob sounds, and I will re-upload the version of de-reverb Part A, and then I will prepare new SFX for you to see if it can come in handy. I will upload this today Edited August 18, 2024 by Venusm4
BlaBla012345 Posted August 19, 2024 Author Posted August 19, 2024 (edited) Added a tutorial for creating animations for anyone who would like to participate in increasing the number of animations in the game ! Link and informations at the bottom of the description of this Add-on, on the first page. Edited August 19, 2024 by blabla012345
BlaBla012345 Posted August 20, 2024 Author Posted August 20, 2024 Added a tutorial to Keep your character's feet on the ground during an animation and thus be able to move his pelvis without problem. Tutorial section at the very end of the description of this Add-on / first page
legion army Posted August 20, 2024 Posted August 20, 2024 Great work What do you think about some attack/fight/grab & bite animations before sex? something like this Spoiler https://www.youtube.com/watch?v=2LeHylc6fDc&t=115s Spoiler https://www.youtube.com/watch?v=ED6a7Ez0jRQ&t=482s It could be interesting Also there is a mod that adds Lickers to the game https://steamcommunity.com/workshop/filedetails/?id=3012992497 https://steamcommunity.com/sharedfiles/filedetails/?id=3063080992&searchtext=licker and it work correctly with ZomboWin Spoiler is it possible to make a special animation for this creature? Of course, if it's possible, otherwise it will be interesting if that animation also applicable to other zombies as well something like this Spoiler https://rule34video.com/video/3048366/claire-vs-licker-hinca-p/ Thanks again for your excellent work.
Venusm4 Posted August 21, 2024 Posted August 21, 2024 (edited) Regarding Part A re-improve Due to the excessive reverb in the sample and perhaps my lack of technical skills, I think it is a semi-failure, but I still try my best to fix it. I have tested it but I don’t know if it is worthy to stay of work, but lessons learned this time, I will distinguish a better sound quality sample later. Regarding Part B completed This time I focus more on the oral and gag samples. In the past, whether it was rough, fast oral or slow oral, the sound was still the same, so I wanted to separate it according to the consensus, rape and rough versions type. After my personal test, I am personally quite satisfied with Part B and I think the best one is Oral2_Force About the rape moan sample, there are relatively few good sound samples, so I can only find a few, and it will take some time to find them later. PS: I’m excited to the animations you’re preparing to collaborate with SolarEdge. The struggling animation is one of my most looking forward to. Edit: Found a duplicate file and re-uploaded it Type1_Venusm_1.1.rar Type2_Venusm.rar Edited August 22, 2024 by Venusm4 1
BlaBla012345 Posted August 21, 2024 Author Posted August 21, 2024 17 hours ago, legion army said: Great work What do you think about some attack/fight/grab & bite animations before sex? something like this Reveal hidden contents https://www.youtube.com/watch?v=2LeHylc6fDc&t=115s Reveal hidden contents https://www.youtube.com/watch?v=ED6a7Ez0jRQ&t=482s It could be interesting Also there is a mod that adds Lickers to the game https://steamcommunity.com/workshop/filedetails/?id=3012992497 https://steamcommunity.com/sharedfiles/filedetails/?id=3063080992&searchtext=licker and it work correctly with ZomboWin Reveal hidden contents is it possible to make a special animation for this creature? Of course, if it's possible, otherwise it will be interesting if that animation also applicable to other zombies as well something like this Reveal hidden contents https://rule34video.com/video/3048366/claire-vs-licker-hinca-p/ Thanks again for your excellent work. Thanks for the compliment. As for the pre-defeat animations, it was precisely in discussion with SolarEdge who asked me for it. So there will be animations like that in the near future. The girl will struggle while her assailant tries to grab her. On the other hand, there will probably be no bites: it is not envisaged by SolarEdge or by myself for the simple reason that these transition animations will be very short. So not really time to bite or to simulate a piece of clothing being removed for example. That said, it is not excluded that the animations themselves do not contain bites. It is even quite conceivable as long as the animation does not last an eternity. Imagine a very long animation... it would allow other distant zombies to accumulate around the character: not sure that it is a good idea... We will have to dig into that, I am not closing the question. Regarding Lickers or any other zombie skin : Making animations specific to a zombie skin is perfectly feasible but I strongly recommend doing it only as part of an add-on dedicated specifically to this type of skin (So that removes all other animations and only installs animations specific to the skin provided by the add-on). Why? Because an animation intended for a specific skin and behavior will have a weird and completely out of place result for traditional zombies. Example: So to simply answer the question: Making a special animation for this creature is feasible but will not be done as part of this add-on. However... There is a solution: It would be necessary, when the zombie catches the character, to add a 'skin card' to the zombie's inventory as the Cosplay商店 mod does on steam. But it requires special coding to launch a specific animation. Talk to SolarEdge on his thread to see what he thinks. He was just asking about the future of his mod last week.
BlaBla012345 Posted August 21, 2024 Author Posted August 21, 2024 (edited) On 8/20/2024 at 6:44 PM, legion army said: Of course, if it's possible, otherwise it will be interesting if that animation also applicable to other zombies as well If we talk about the Licker's tongue, it looks like a kind of tentacle. I've been working on this for a while now but I still haven't had time to do tests of deformation and modification of bodies during animations. I'm first finishing the pack for random masturbations, as well as the transition animations. Then I might have the opportunity to test that, although my priority will be to thoroughly review the sound system to release Revision01 of my Add-on. I haven't forgotten you @Venusm4, I'll listen to this tomorrow and get back to you as soon as possible. There is a chance, small, but there is a chance that my idea will work... I'll say more once I have time to test it: sorry but between the animations and my IRL life I don't have time to move this project forward. As soon as possible... Edited August 21, 2024 by blabla012345 1
ChloeZik Posted August 22, 2024 Posted August 22, 2024 On 8/10/2024 at 8:31 AM, blabla012345 said: Add-on for ZomboWin mod : Animations & Sounds Resources You will find in this thread many animations as well as sounds for the ZomboWin mod. Goal of this mod pack : To gather all existing animations, fix them if necessary, make them compatible with the ZomboWin mod tag system and add new animations, all in one place. To provide a content solution for mod creators so that they only have to design their code without having to worry about the content and its management. To assemble a solid sound bank and provide the lua files necessary for their proper functioning. Requirement : In itself this pack only works with ZomboWin mod by @SolarEdge which itself only works with the game Project Zomboid. How to Install : Step 1: Make a backup of your directories Step 2: (Optional) It is better to delete the old directories to have a clean installation Delete the following directories: ...\Zomboid\mods\ZomboWin\media\anims_X ...\Zomboid\mods\ZomboWin\media\AnimSets ...\Zomboid\mods\ZomboWin\media\lua\client\ZomboWin\AnimationEvents ...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs ...\Zomboid\mods\ZomboWin\media\scripts ...\Zomboid\mods\ZomboWin\media\sound /!\ For this last 'sound' directory: it is important to note that I took care to resample all the sounds that are put there. The new versions of these sounds may be a bit too loud in headphones. If for you the sounds are too loud please tell me in a comment and I will upload a version of the 'sound' directory with a lower volume. Step 3: Extract the contents of the .zip file provided in the 'Download' section into the ...\Zomboid\mods\ZomboWin directory... should be C:\Users\Your_Name\ Download : Animations & Sounds Resources - Rev00.zip 17.15 MB · 11 downloads Revision 00 : Reveal hidden contents Resampled all sounds Fix lua and xml files pointing to wrong animation names (meaning more animations visible!) Added 9 new animations with their sensual counterpart for some or their zombie version for others: Do some tests! Respect of the author of the ZomboWin mod by tagging each animation including a zombie in the right category (if the zombie arrives in front of the player or behind him) Use of all the sounds provided in the mod pack: Which means that when your female character is penetrated in the wrong hole she will make you hear her displeasure by screaming! Remove 3 duplicates GroundFuck.lua ====> Duplicate with Defeat_DoggyDomination.lua Bob_Ground_Fuck_F.x Bob_Ground_Fuck_M.x GroundFuckF.xml GroundFuckM.xml KneeBJ.lua ===> Duplicate with Defeat_KneeBJ.lua Bob_Knee_BJ_F.X Bob_Knee_BJ_M.X KneeBJF.xml KneeBJM.xml GroundDoggy.lua ===> Duplicate with Defeat_Doggy.lua Bob_Ground_Doggy_F.x Bob_Ground_Doggy_M.x GroundDoggyF.xml GroundDoggyM.xml Edit : @Yonchi sent me an information about a small problem; thanks to her. In the masturbation menu you can see this: This was a test for the animation sequence. This file: 'nominal_F_Fingering.lua' located in this directory: ...\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs is the cause. So 2 solutions: _either you add this code in the translation file: ContextMenu_Nominal_Standing_Fingering = "your translation", or you simply delete the file 'nominal_F_Fingering.lua' Credits : Animation : DDetrix LeonidasWho Nominal @twentytwoturtles Sound : Unknown author of the original mod ZomboLewd @Yonchi Important note : To all creators who would like to help with the creation of animations : Reveal hidden contents I post here the link of a tutorial for the creation of animations and their export to Project Zomboid. (created by Tchernobill and initially discovered by @Yonchi, thanks to her for this discovery) Tutorial : How To Create an Animation And as happiness never comes alone, I provide you with my own version of the file ANIM_TEMPLATE.blend ANIM_TEMPLATE_Female_Body.blend ANIM_TEMPLATE_Female_Body.zip 213.55 kB · 2 downloads I exchanged the Body of Dummy01 for a much more realistic female body (copied from the files of Nominal), which allows a much easier visualization when creating your animation. ANIM_TEMPLATE_Male_Body.blend ANIM_TEMPLATE_Male_Body.zip 185.9 kB · 2 downloads I exchanged the Body of Dummy01 for a much more realistic male body (copied from the files of Nominal), which allows a much easier visualization when creating your animation. To your animations ! 🤩 And don't hesitate to upload your .fbx or .blend files here, I would be happy to add your animations to our Add-on to further enhance the ZomboWin mod ! PS : of course you will be credited, that goes without saying. Important note : When naming your animation, to avoid having the same name twice in the game, it would be better for each animator to name their animations with the following standard: mynickname_my_animation_name Detailed explanation : If there is the same animation name twice in the game, the game will not know which animation to choose and will crash; so if everyone puts their nickname at the beginning, then everyone can make a similar animation with the same animation name, or in any case not worry about if someone has already used this particular animation name. Tutorials Reveal hidden contents English version : Tutorial "Keep your feet on the ground!" Here is the procedure to follow so that your character always keeps his feet in the same place on the ground. This allows you to move your pelvis without having to go through the horrible phase of having to constantly reposition your feet and legs by backlash (which is impossible in real life and takes a considerable amount of time for a crappy result) Object Mode Add / Empty / Plain Axes Rename Empty Nail Right Foot In the object properties Scale X Y Z = 5.0 Select Dummy01 Pose Mode Select Bip01_R_Foot Shift + S and Cursor to Selected Object Mode Select Empty Shift + S and Selection to Cursor Select Dummy01 Pose Mode (Bip01_R_Foot still selected) At the bottom right go to the blue tab Bone Constraints Add Bone Constraint Third column 'Tracking' / Inverse Kinematics For the Target field: use the pipette and select the Empty Nail Right Foot (The character is leaning because the selected bone is at the ankle and not on the ground) Object Mode Select Empty Nail Right Foot In the 'Object Properties' tab : Transform Z section = 0 Shift + S / Cursor to World Origin French version : Tutoriel "Gardez les pieds au sol !" Voici la marche à suivre pour que votre personnage garde ses pieds toujours au même endroit au sol. Ceci permet de déplacer son bassin sans avoir à passer par l'horrible phase de devoir repositionner sans arrêt ses pieds et ses jambes par contrecoup (ce qui est impossible en vrai et prends un temps considérable pour un résultat merdique) Object Mode Add / Empty / Plain Axes Renommer Empty Clou Pied Droit Dans les propriété de l'objet Scale X Y Z = 5.0 Sélection du Dummy01 Pose Mode Sélection Bip01_R_Foot Shift + S et Cursor to Selected Object Mode Sélection de l'Empty Shift + S et Selection to Cursor Sélection du Dummy01 Pose Mode (Bip01_R_Foot toujours sélectionné) En bas à droite aller dans l'onglet bleu Bone Contraints Add Bone Contraint Troisième colonne 'Tracking' / Inverse Kinematics Pour le champ Target : utiliser la pipette et sélectionner l'Empty Clou Pied Droit (Le personnage est penché car le bone sélectionné se trouve au niveau de la cheville et pas au sol) Object Mode Sélectionner Empty Clou Pied Droit Dans l'onglet 'Propriété de l'objet' : section Transform Z = 0 Shift + S / Cursor to World Origin What a cool mod, could you send the file with low audio? It's too loud for me, thanks in advance
Venusm4 Posted August 22, 2024 Posted August 22, 2024 (edited) 1 hour ago, ChloeZik said: What a cool mod, could you send the file with low audio? It's too loud for me, thanks in advance The new sound is still in production. For now, you can use this version that I just made with a lower volume version. If you still feel that part of the sound is too loud or too quiet and you don’t have good tools, you can use https://online-video-cutter.com/volume to modify it until suits your liking. smaller volume ver.rar Edited August 22, 2024 by Venusm4 1
ChloeZik Posted August 22, 2024 Posted August 22, 2024 1 hour ago, Venusm4 said: The new sound is still in production. For now, you can use this version that I just made with a lower volume version. If you still feel that part of the sound is too loud or too quiet and you don’t have good tools, you can use https://online-video-cutter.com/volume to modify it until suits your liking. smaller volume ver.rar 4.11 MB · 1 download perfect, thank you very much
Venusm4 Posted August 22, 2024 Posted August 22, 2024 (edited) 7 hours ago, blabla012345 said: I haven't forgotten you @Venusm4, I'll listen to this tomorrow and get back to you as soon as possible. There is a chance, small, but there is a chance that my idea will work... I'll say more once I have time to test it: sorry but between the animations and my IRL life I don't have time to move this project forward. As soon as possible... No worries, take your time. I know you're busy, so there's no need to apologize.☺️Thank you for your hard work and contributions. If it takes too much time, you don’t have to listen to Part A. You can just pick out what you are interested in listening to in Part B. I think the Oral Force and Enjoy series of Part B can be used. Edited August 22, 2024 by Venusm4
ClaraLovs Posted August 22, 2024 Posted August 22, 2024 Hi blabla, i was bored and i did not liked the normal rig, i prefer a IK rig to animate so i made the woman rig with the new mesh of the woman to IK for arms and legs, so now u can move the elbow, knees, heels, and hands with a lot more freedom and comodity 🥰 I leave u here the file of the new IK rig blend in case anyone is like me and likes IK more than normal rigs, i hope u like iit 😘 ANIM_TEMPLATE_Female_Body_IK.rar 1
BlaBla012345 Posted August 22, 2024 Author Posted August 22, 2024 2 hours ago, Yonchi said: Hi blabla, i was bored and i did not liked the normal rig, i prefer a IK rig to animate so i made the woman rig with the new mesh of the woman to IK for arms and legs, so now u can move the elbow, knees, heels, and hands with a lot more freedom and comodity 🥰 I leave u here the file of the new IK rig blend in case anyone is like me and likes IK more than normal rigs, i hope u like iit 😘 ANIM_TEMPLATE_Female_Body_IK.rar 194.65 kB · 1 download 😍 Oh my gosh... ! that's great !! 🤩 I'm only going to use that now, I feel good about it ! Can I take advantage of your kindness and ask if you could do the same thing for the Male Body ? That would be really exceptional ! This is clearly an improvement for the implementation of movements and it makes the use much more convenient and fluid. Thanks @Yonchi !! PS : I hope you agree, I put your link in the dedicated section in the presentation of this Add-on.
ClaraLovs Posted August 22, 2024 Posted August 22, 2024 23 minutes ago, blabla012345 said: 😍 Oh my gosh... ! that's great !! 🤩 I'm only going to use that now, I feel good about it ! Can I take advantage of your kindness and ask if you could do the same thing for the Male Body ? That would be really exceptional ! This is clearly an improvement for the implementation of movements and it makes the use much more convenient and fluid. Thanks @Yonchi !! PS : I hope you agree, I put your link in the dedicated section in the presentation of this Add-on. Yes no probleem, i will do the one for the male rn with no problem 🥰 1
legion army Posted August 22, 2024 Posted August 22, 2024 13 hours ago, blabla012345 said: If we talk about the Licker's tongue, it looks like a kind of tentacle. I've been working on this for a while now but I still haven't had time to do tests of deformation and modification of bodies during animations. Right, of course I didn't mean the tentacle-like design because, as you said, this is very difficult and takes a lot of time So, if it's not possible to create an animation for a specific skin, what do you think about more non-consensual/forced/sex violence animations for all zombies? For example Spoiler Such animations are interesting even for ordinary zombies, for example your "cunnilingus" & "escape rape" animations were great with zDefeat.
ClaraLovs Posted August 22, 2024 Posted August 22, 2024 @blabla012345there u go, the same thing for the male 🥰 Also, if u drive to the Layout tab and on the Eye with a click(top middle more or less) u disable the looking for armature, u can make the animation and then on layout see without the bones the animation, to fix better the clipping issues or things like that 😘 ANIM_TEMPLATE_Male_Body_IK.rar 1
BlaBla012345 Posted August 22, 2024 Author Posted August 22, 2024 (edited) 10 hours ago, legion army said: So, if it's not possible to create an animation for a specific skin, what do you think about more non-consensual/forced/sex violence animations for all zombies? For example Reveal hidden contents Such animations are interesting even for ordinary zombies, for example your "cunnilingus" & "escape rape" animations were great with zDefeat. It's planned. Clearly I would like to add all possible content for all possible perversions 😛 For example : Even if I don't particularly like (for personal tastes) the a_brutal animation (the 'hanging' of the player character) I still put it back in this Add-on. The author of the ZomboWin mod didn't keep it either. So you can expect, in the future of this Add-on, animations like you suggested to me : non-consensual, forced, sexual violence.. even why not (if there is a demand for) : bite during sexual intercourse and other brutality of this kind.. (and if I can do it, and it's not sure at all) tentacle, bestiality, post-defeat animation with the character expelling sperm or even eggs.. In short : I don't judge anything and I put my own desires aside to do what I wrote in the description of this Add-on. That is to say, gather all the animations available for ZomboWin. We'll see later if we split it into several Add-ons depending on whether people are shocked and don't want to see this or that animation. And regarding the 'cunnilingus' animation, I deliberately restricted this animation to NPCs only. Because I thought that zombies are rather brutal and not inclined to be nice to the character; the character is (in my opinion) each time subjected to a non-consensual sexual act towards the zombies. But this subject remains open to debate. Especially since there is a new activity when creating a new character : sex slave. But I don't know how we could activate certain animations for certain activities (it would be complicated to code and I'm not sure that SolarEdge would want it : you'll have to ask him directly). Edited August 22, 2024 by blabla012345 2
legion army Posted August 23, 2024 Posted August 23, 2024 (edited) 11 hours ago, blabla012345 said: And regarding the 'cunnilingus' animation, I deliberately restricted this animation to NPCs only. Because I thought that zombies are rather brutal and not inclined to be nice to the character; the character is (in my opinion) each time subjected to a non-consensual sexual act towards the zombies. . I also agree with you on this I just want monsters to be monsters and do monstrous things you know, like dark lovecraftian survival horror games. The reason I added 'cunnilingus' to zDefeat was because it resembled to some kind of sexual assault or at least it can seem that way 😄 11 hours ago, blabla012345 said: But I don't know how we could activate certain animations for certain activities (it would be complicated to code and I'm not sure that SolarEdge would want it : you'll have to ask him directly). One more thing about lickers (If you want to work on it in the future) This skin has a special animation named 'dragdown' that can kill the player with one hit! of course you can enable/disable it at Sandbox Options, which I always disable that because it makes the game horribly difficult. Maybe there is a way to replace 'dragdown' with some kind of sexual attack animation! I had raised these issues in SolarEdge's topic some time ago But since he didn't reply, it seems he is not interested in such issues. Edited August 23, 2024 by legion army
BlaBla012345 Posted August 23, 2024 Author Posted August 23, 2024 (edited) On 8/22/2024 at 7:05 AM, Venusm4 said: No worries, take your time. I know you're busy, so there's no need to apologize.☺️Thank you for your hard work and contributions. If it takes too much time, you don’t have to listen to Part A. You can just pick out what you are interested in listening to in Part B. I think the Oral Force and Enjoy series of Part B can be used. Thank you for all your patience and your absolutely amazing work. Now that I have finally finished the 3D objects and animations for the other mods, I will finally be able to tackle our sounds. I had time to review all the new sounds and I must say, even if it means repeating myself, that I am impressed. I am in the process of separating all of this into different directories and creating the associated scripts. Well, I will tell everyone straight : when Revision 01 comes out, you will really have to delete the old sound directory because the changes are going to be MASSIVE ! We are going to replace almost all of the sounds and the way they will be played during the animations to match (as much as possible) perfectly the movements of the protagonists. I am going back to do the tests and the preparations : stay tuned, friends ! Edited August 23, 2024 by blabla012345 1
ClaraLovs Posted August 23, 2024 Posted August 23, 2024 @blabla012345Here u go a better and fixed version of the IK models, i hope this is right now 😭, Kisseees 🥰😘 IK TEMPLATES.zip 1
BlaBla012345 Posted August 23, 2024 Author Posted August 23, 2024 35 minutes ago, Yonchi said: @blabla012345Here u go a better and fixed version of the IK models, i hope this is right now 😭, Kisseees 🥰😘 IK TEMPLATES.zip 465.12 kB · 1 download Hats off ! You did much better than me for the colors AND for the custom shapes of the IK. I humbly bow Yonchi and I will upload your new version in the part dedicated to the development of animations of the description of this Add-on. A thousand thanks ! 🫡 1
Venusm4 Posted August 23, 2024 Posted August 23, 2024 1 hour ago, blabla012345 said: Thank you for all your patience and your absolutely amazing work. Now that I have finally finished the 3D objects and animations for the other mods, I will finally be able to tackle our sounds. I had time to review all the new sounds and I must say, even if it means repeating myself, that I am impressed. I am in the process of separating all of this into different directories and creating the associated scripts. Well, I will tell everyone straight : when Revision 01 comes out, you will really have to delete the old sound directory because the changes are going to be MASSIVE ! We are going to replace almost all of the sounds and the way they will be played during the animations to match (as much as possible) perfectly the movements of the protagonists. I am going back to do the tests and the preparations : stay tuned, friends ! I'm very excited to seeing what animations will come. The previous sound playback method was a bit limited to the number of seconds, resulting in the problem of overlapping sounds, I'm looking forward to the release of the new version! Once new animations are released, I might search for sound samples that match them better. Ideally, each animation would have a variety of randomly assigned sound samples. If there are any changes, needs, or dissatisfaction related to sounds, please let me know. If I see it, I will deal with it as soon as possible. 🤩
ClaraLovs Posted August 23, 2024 Posted August 23, 2024 (edited) 1 hour ago, blabla012345 said: Hats off ! You did much better than me for the colors AND for the custom shapes of the IK. I humbly bow Yonchi and I will upload your new version in the part dedicated to the development of animations of the description of this Add-on. A thousand thanks ! 🫡 Thank youuu 🥰💋💋 EDIT: I saw that people added custom animations, i maked this but with a diferent mesh so maybe have clip issues, its planned to add them if solar wants in future updates to the Inocent/Shy trait while walking nude in the outside 🤗 shy_anims.rar Edited August 23, 2024 by Yonchi
BlaBla012345 Posted August 23, 2024 Author Posted August 23, 2024 (edited) @Venusm4 I just finished reorganizing the sound files. I obviously use all of your sounds and I would also like to keep these : Edit : link removed as obsolete mediafire link = untouched_sounds.zip I provide you with the .zip file containing the directories (with the names of the directories that I use in the scripts) as well as the sound files that are inside these directories (these are the file names that I use in the scripts). There are of course the Yonchi sounds, which is normal since it is our reference : Breath_F_Yonchi and Silent_Yonchi And there are these 4 directories containing 31 sound files : Shlick / Cum / Sex_Slap and Sex_Rough I give you this information for information purposes only, it does not necessarily mean that you have to modify these files: they can probably be used as is. However, I would like to point out that I am the one who made the changes to all the files in the Shlick directory, and I probably didn't do a good job because I took a breathing sound from the net and quickly cut it up to mix it with the original shlicks. 😰 So maybe these will need to be reviewed. Here it is : these are the last files to review if you still have a little time. 🙂 And once again, if it happens we can leave them as they are because they are good enough, in this case there will be nothing special to do. Thanks for everything, see you later ! 🫡 Edited August 25, 2024 by blabla012345 1
ClaraLovs Posted August 23, 2024 Posted August 23, 2024 (edited) 24 minutes ago, blabla012345 said: @Venusm4 I just finished reorganizing the sound files. I obviously use all of your sounds and I would also like to keep these: mediafire link = untouched_sounds.zip I provide you with the .zip file containing the directories (with the names of the directories that I use in the scripts) as well as the sound files that are inside these directories (these are the file names that I use in the scripts). There are of course the Yonchi sounds, which is normal since it is our reference : Breath_F_Yonchi and Silent_Yonchi And there are these 4 directories containing 31 sound files : Shlick / Cum / Sex_Slap and Sex_Rough I give you this information for information purposes only, it does not necessarily mean that you have to modify these files: they can probably be used as is. However, I would like to point out that I am the one who made the changes to all the files in the Shlick directory, and I probably didn't do a good job because I took a breathing sound from the net and quickly cut it up to mix it with the original shlicks. 😰 So maybe these will need to be reviewed. Here it is : these are the last files to review if you still have a little time. 🙂 And once again, if it happens we can leave them as they are because they are good enough, in this case there will be nothing special to do. Thanks for everything, see you later ! 🫡 Btw blabla, im playing a run and i got caught by 6 zombies, but in the process of being fucked till death i encounter that this animation as "anal" i suppose have a rough sound or something, and its so fast that the screams of pain mix with eachother sometimes, if u know what animation is for the XML and modify the timing to have some miliseconds more of wait can be so good 🥰 Also i remember that i did a rough sound to being fucked like that, but i dont really remember 😭 EDIT: this one for example is the same, but is a lot slower (the sound is good for me) Edited August 23, 2024 by Yonchi
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