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Posted

ok the message for the trade now says this 

 

[Pokémon Essentials version 21.1]

Script error in event 23 (coords 32,28), map 71 (Vermilion City)
Exception: SyntaxError
Message: (eval):3: syntax error, unexpected (, expecting ')'
("Brent")
^
(eval):4: syntax error, unexpected ')', expecting end-of-input
***Line '("Brent")' shouldn't begin with '('. Try putting the '('
at the end of the previous line instead, or using 'extendtext.exe'.

***Full script:
pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"), _I
("Brent")
)
 

Posted
11 hours ago, whateverdontcare said:

I was very committed to using hex maniac and she's been a near constant disappointment. I got the shadow ball TM for her at like level 23 or something, and a psychic TM, then giga drain TM. Her movepool is okay once you get TMs from Celadon City but before that she has absolutely nothing and is just a drain on my team to keep around. Then I evolve her hoping for her to get better, and she's just pure special attack. No speed, defense, health, or anything but special attack. I've found nasty plot giga drain can keep her alive if she just survives a single hit, because then she just drains so much health with every hit it almost always fully heals. But surviving a single hit is kind of difficult. Especially with how incredibly common dark type coverage is. I keep getting excited to use her against fighting types, finally the ghost type immunities will be useful, then it's instant death to like, knock off, crunch, or thief.

She'd probably be really overpowered with just a bit more survivability because nasty plot with like over 100 special attack by level 30, just kills so many things in one hit. But actually hitting anything, quite difficult.

I've thought about it more and if I were to suggest changes it'd be to give her an attacking move before level 29. It really sucks to be trying to subside on night shade and psywave for ages. I mean I think she learns nasty plot before any moves that can use nasty plot to boost.

Then I don't know if stat buffs are necessary but if there are any they should probably be restricted to some defense increases. Too much speed would let you one shot everything instantly, but defenses make it so you need to survive a hit to attack and maybe you actually do survive a hit.

I think she's like, an okay pokemon once you get the TMs to actually use some powerful moves. Extremely powerful attacks but you will quite often just die before you even get to do anything. Like I destroyed Silph Co Giovanni's entire team with her but a few minutes before that she died instantly to like 3 different random rocket grunts before she even got to use an attack. So, an interesting pokemon.

Posted
5 hours ago, whateverdontcare said:

I've thought about it more and if I were to suggest changes it'd be to give her an attacking move before level 29. It really sucks to be trying to subside on night shade and psywave for ages. I mean I think she learns nasty plot before any moves that can use nasty plot to boost.

Then I don't know if stat buffs are necessary but if there are any they should probably be restricted to some defense increases. Too much speed would let you one shot everything instantly, but defenses make it so you need to survive a hit to attack and maybe you actually do survive a hit.

I think she's like, an okay pokemon once you get the TMs to actually use some powerful moves. Extremely powerful attacks but you will quite often just die before you even get to do anything. Like I destroyed Silph Co Giovanni's entire team with her but a few minutes before that she died instantly to like 3 different random rocket grunts before she even got to use an attack. So, an interesting pokemon.

I feel this is mostly right, an attacking move even by TM early would be nice, say Shockwave for instance. Small increases to her defensive stats, special defense in particular would go a long way as well, a special-bulk-oriented slow special attacker sounds more workable, and a more defensive profile will aloow Cursed Body to trigger more often. Speed can stay where it's at because she still needs answers and getting smoked by Crunches and Knock Offs sounds like a fair counter. This does mean she still gets countered by Fighting types with Dark coverage but that's alright, she can't be too overpowered either. And she can't have too much speed or she'll just end up as Gengar Lite instead of having her own identity, plus high speed doesn't work with her design I feel.
I'm still struggling to make her work but I found a Timid one so she can outspeed the Machop line more effectively and hopefully K.O. them before getting hit by Knock Off.

Posted (edited)

Anyone know where the move deleter is in this? I've been running all over the place wanting to get rid of a move but I can't find him.

In regular firered it's in Fuschia next to the Pokemon center, but here it's replaced by a card place.

Edited by jerryp0
Extra info
Posted
4 hours ago, jerryp0 said:

Anyone know where the move deleter is in this? I've been running all over the place wanting to get rid of a move but I can't find him.

In regular firered it's in Fuschia next to the Pokemon center, but here it's replaced by a card place.

There aren't any HMs so you shouldn't really need it. Which might mean there isn't one?

Posted (edited)
On 8/20/2024 at 3:56 AM, Shallowwww said:

ok the message for the trade now says this 

 

[Pokémon Essentials version 21.1]

Script error in event 23 (coords 32,28), map 71 (Vermilion City)
Exception: SyntaxError
Message: (eval):3: syntax error, unexpected (, expecting ')'
("Brent")
^
(eval):4: syntax error, unexpected ')', expecting end-of-input
***Line '("Brent")' shouldn't begin with '('. Try putting the '('
at the end of the previous line instead, or using 'extendtext.exe'.

***Full script:
pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"), _I
("Brent")
)
 

Thats weird, I just tested it and it works for me, and since nobody else reported it, I assume it works for other people too. Your script is even diferent to mine. Try deleting the game and redownload latest version again.

 

20 hours ago, jerryp0 said:

Anyone know where the move deleter is in this? I've been running all over the place wanting to get rid of a move but I can't find him.

In regular firered it's in Fuschia next to the Pokemon center, but here it's replaced by a card place.

There isn't one as there are no HM's.

 

On 8/20/2024 at 8:00 AM, whateverdontcare said:

I've thought about it more and if I were to suggest changes it'd be to give her an attacking move before level 29. It really sucks to be trying to subside on night shade and psywave for ages. I mean I think she learns nasty plot before any moves that can use nasty plot to boost.

Then I don't know if stat buffs are necessary but if there are any they should probably be restricted to some defense increases. Too much speed would let you one shot everything instantly, but defenses make it so you need to survive a hit to attack and maybe you actually do survive a hit.

I think she's like, an okay pokemon once you get the TMs to actually use some powerful moves. Extremely powerful attacks but you will quite often just die before you even get to do anything. Like I destroyed Silph Co Giovanni's entire team with her but a few minutes before that she died instantly to like 3 different random rocket grunts before she even got to use an attack. So, an interesting pokemon.

I might do it in the next update.

Edited by RyuUzuki
Posted
1 hour ago, RyuUzuki said:

Thats weird, I just tested it and it works for me, and since nobody else reported it, I assume it works for other people too. Your script is even diferent to mine. Try deleting the game and redownload latest version again.

 

There isn't one as there are no HM's.

 

I might do it in the next update.

Well unfortunately, you do still get the moves, so I taught surf to one of my girls but then got a move I would rather have, but when I tried to unlearn surf I got the message ''Hms cant be forgotten now.''

It's not the biggest problem or anything, but just so you know.

Posted
On 8/20/2024 at 10:46 AM, Shallowwww said:

the meowth trade doesnt work in vermillion it says 

Script 'Interpreter' line 177: EventScriptError occured. 
EventScriptError

I have this error as well, had re-downloaded the game but this error still pops up

Posted
On 8/21/2024 at 7:02 PM, annoyedlurker said:

Is time in the game synched up to my computer clock, or something else?

 

Also, how difficult was it to add girls to this game?

The time should be synced to your clock, yes. as for the other question it is kinda difficult, you need to create the front sprite, back sprite and menu icon. make base stats, move sets, what it can learn from TMs and tutors, pokedex entry, evolution methods, typing, assign pokedex number and put it either in the grass somewhere or create an event where you obtain it.

On 8/21/2024 at 7:06 PM, jerryp0 said:

Well unfortunately, you do still get the moves, so I taught surf to one of my girls but then got a move I would rather have, but when I tried to unlearn surf I got the message ''Hms cant be forgotten now.''

It's not the biggest problem or anything, but just so you know.

Ok, there still were both versions of HM and TM for those moves in the system, so it would treat the TM versions as HM versions. It's fixed now in the version 1.4

On 8/20/2024 at 2:05 PM, Tom Katsu said:

I feel this is mostly right, an attacking move even by TM early would be nice, say Shockwave for instance. Small increases to her defensive stats, special defense in particular would go a long way as well, a special-bulk-oriented slow special attacker sounds more workable, and a more defensive profile will aloow Cursed Body to trigger more often. Speed can stay where it's at because she still needs answers and getting smoked by Crunches and Knock Offs sounds like a fair counter. This does mean she still gets countered by Fighting types with Dark coverage but that's alright, she can't be too overpowered either. And she can't have too much speed or she'll just end up as Gengar Lite instead of having her own identity, plus high speed doesn't work with her design I feel.
I'm still struggling to make her work but I found a Timid one so she can outspeed the Machop line more effectively and hopefully K.O. them before getting hit by Knock Off.

ver. 1.4 boosted the def and sp.def a bit. If you already has Hex maniac in party and don't want to catch another one, you will need to go to pkmn center 1st floor in Lavender town put your Hex maniac to last slot in party and talk to the new NPC. she will recalculate your stats.

4 hours ago, CalculativeCadaver said:

Alright, i give up, I need help... Where can I find a Bulbasaur, for the person in Cerulean City? I've spent at least an hour checking the surrounding area

Route 24, quite rare.

17 hours ago, Nexstage said:

I have this error as well, had re-downloaded the game but this error still pops up

I know what is causing the error. the script part is

pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"), _I
("Brent")
)

 

but it should be

pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"),

_I("Brent")
)

what i don't get is why it does it to your game as the script is correct in my game. Might be some windows problem that its formating the text somehow, different system language or something? Or you playing on mobile, since rpg maker XP is really not made for that.

Posted
16 minutes ago, RyuUzuki said:

The time should be synced to your clock, yes. as for the other question it is kinda difficult, you need to create the front sprite, back sprite and menu icon. make base stats, move sets, what it can learn from TMs and tutors, pokedex entry, evolution methods, typing, assign pokedex number and put it either in the grass somewhere or create an event where you obtain it.

Ok, there still were both versions of HM and TM for those moves in the system, so it would treat the TM versions as HM versions. It's fixed now in the version 1.4

ver. 1.4 boosted the def and sp.def a bit. If you already has Hex maniac in party and don't want to catch another one, you will need to go to pkmn center 1st floor in Lavender town put your Hex maniac to last slot in party and talk to the new NPC. she will recalculate your stats.

Route 24, quite rare.

I know what is causing the error. the script part is

pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"), _I
("Brent")
)

 

but it should be

pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"),

_I("Brent")
)

what i don't get is why it does it to your game as the script is correct in my game. Might be some windows problem that its formating the text somehow, different system language or something? Or you playing on mobile, since rpg maker XP is really not made for that.

Thanks, I ended up just testing the idea myself. I just wasn't sure because some games have an accelerated game clock and Pokemon games used to make you manually set the clock, but this one didn't so I wasn't sure. As for my other question it's just that this game is an extremely specific concept I've been looking for for awhile, but I was never that into most of the Pokemon girls. No complaints about your work, it's excellent and you made them very hot, just got my fingers crossed for a similar 'capture girls in pokeballs' game with crossover or OC girls in the future.

 

As far as 'don't want to catch 2 Hex Maniacs' don't we already need to do that if we want to keep one after a trade? The Ralts one I think?

 

Nice to know about the Bulbasoar too.

Posted
22 minutes ago, annoyedlurker said:

Thanks, I ended up just testing the idea myself. I just wasn't sure because some games have an accelerated game clock and Pokemon games used to make you manually set the clock, but this one didn't so I wasn't sure. As for my other question it's just that this game is an extremely specific concept I've been looking for for awhile, but I was never that into most of the Pokemon girls. No complaints about your work, it's excellent and you made them very hot, just got my fingers crossed for a similar 'capture girls in pokeballs' game with crossover or OC girls in the future.

 

As far as 'don't want to catch 2 Hex Maniacs' don't we already need to do that if we want to keep one after a trade? The Ralts one I think?

 

Nice to know about the Bulbasoar too.

yes, you need 2, it was aimed at somebody who already trained one to high level and doesn't want to train a new one. because if you already have one, the stats are saved to your save. So even if i buff her base stats it won't change in your game unless you catch a new one with fresh stats. so the new npc recalculate and update the stats of the one you already have.

Posted
11 hours ago, CalculativeCadaver said:

Alright, i give up, I need help... Where can I find a Bulbasaur, for the person in Cerulean City? I've spent at least an hour checking the surrounding area

Route 24 and there is a encounters list in the PBS folder

Posted
9 hours ago, RyuUzuki said:

The time should be synced to your clock, yes. as for the other question it is kinda difficult, you need to create the front sprite, back sprite and menu icon. make base stats, move sets, what it can learn from TMs and tutors, pokedex entry, evolution methods, typing, assign pokedex number and put it either in the grass somewhere or create an event where you obtain it.

Ok, there still were both versions of HM and TM for those moves in the system, so it would treat the TM versions as HM versions. It's fixed now in the version 1.4

ver. 1.4 boosted the def and sp.def a bit. If you already has Hex maniac in party and don't want to catch another one, you will need to go to pkmn center 1st floor in Lavender town put your Hex maniac to last slot in party and talk to the new NPC. she will recalculate your stats.

Route 24, quite rare.

I know what is causing the error. the script part is

pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"), _I
("Brent")
)

 

but it should be

pbStartTrade(pbGet(1),
 :LUSAMINE, _I("Lusamine"),

_I("Brent")
)

what i don't get is why it does it to your game as the script is correct in my game. Might be some windows problem that its formating the text somehow, different system language or something? Or you playing on mobile, since rpg maker XP is really not made for that.

I downloaded 1.4 but there isn't any new NPC in the Lavender Town Pokemon Center.

Posted
4 hours ago, whateverdontcare said:

I downloaded 1.4 but there isn't any new NPC in the Lavender Town Pokemon Center.

yes there is. go upstairs and she is right by the stairs.

Posted (edited)
14 hours ago, RyuUzuki said:

what i don't get is why it does it to your game as the script is correct in my game. Might be some windows problem that its formating the text somehow, different system language or something? Or you playing on mobile, since rpg maker XP is really not made for that.

I played it on PC

 

Sidenote: Are the other starters available to catch? Had travelled to Saffaron by this time but only found Bulbasurs so far

Edited by Nexstage
Add on
Posted
2 hours ago, Nexstage said:

I played it on PC

 

Sidenote: Are the other starters available to catch? Had travelled to Saffaron by this time but only found Bulbasurs so far

yes, Charmander is in pokemon mansion and Squirtle is in the Seafoam islands

Posted
18 hours ago, RyuUzuki said:

ver. 1.4 boosted the def and sp.def a bit. If you already has Hex maniac in party and don't want to catch another one, you will need to go to pkmn center 1st floor in Lavender town put your Hex maniac to last slot in party and talk to the new NPC. she will recalculate your stats.

Thank you for this! Now she should be much more enjoyable to use :)

Posted
1 hour ago, RyuUzuki said:

yes, Charmander is in pokemon mansion and Squirtle is in the Seafoam islands

Alright, will try when I can, though your 1.4 version still have that error when trading the meowth at vermillion.

Posted
52 minutes ago, Nexstage said:

Alright, will try when I can, though your 1.4 version still have that error when trading the meowth at vermillion.

sorry to hear that, sadly I cannot fix it as the script working on my end. I tried to find why is it changing the positions of the letters in your pc, but didn't find nothing.

Posted

I also cant receive the reward for the card battles in Fuchsia card house, and after using an IV medal on a Pokémon, the IV stat that i trained is still at zero. Do i just have to use more, or is it bugged?

 

Also, sorry for double posting, instead of editing my last question, but apparently new members can't edit.

Posted (edited)
12 hours ago, CalculativeCadaver said:

I also cant receive the reward for the card battles in Fuchsia card house, and after using an IV medal on a Pokémon, the IV stat that i trained is still at zero. Do i just have to use more, or is it bugged?

 

Also, sorry for double posting, instead of editing my last question, but apparently new members can't edit.

hmm, I checked the Fuchsia Card arena and everything seems to be working, are you 100% sure you win against all 7 players?

as for IV medals, they work the same way Bottle caps works, meaning its fake IV. Basically Your true IV is still 0 but your stats increase as if your IV is max. you can check your stats before you use the medal and after.

Also Sorry, there is no breeding. All the unique girls are legendary anyway so they would be unbreedable.

Edited by RyuUzuki

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