Wolfe6900 Posted May 30 Author Posted May 30 (edited) On 5/27/2026 at 1:26 AM, MetZwerg said: short question, for someone coming back after the "gamekiller" update... will this jewel be updated to the actual version of the game ? or maybe it is already ? It still requires NAF, but the author of NAF seems to have stepped away. If there's ever an incentive to update it, i.e., more mod authors start creating stuff for SAF/new version, I may come back. Until then, I'm over at Fallout4 working new mods for a platform with a little more buy in and less game breaking updates. I'd rather be working on Starfield with the smoother CK and updated Gameplay framework, but the Community is pretty much dead/non-existent. Edited May 30 by Wolfe6900
Grumbrum Posted May 31 Posted May 31 On 5/30/2026 at 8:51 AM, Wolfe6900 said: It still requires NAF, but the author of NAF seems to have stepped away. If there's ever an incentive to update it, i.e., more mod authors start creating stuff for SAF/new version, I may come back. Until then, I'm over at Fallout4 working new mods for a platform with a little more buy in and less game breaking updates. I'd rather be working on Starfield with the smoother CK and updated Gameplay framework, but the Community is pretty much dead/non-existent. I don't think that the Community is dead. I guess everyone is still checking back what happens here. Because, there isn't much going on, no one gives feedback and it seems to be dead. One problem is that the MWV body replacer is not enough considered here because KZ Aggregation of Scraps is not supported by MWV. However, it is objectively the best female body replacer so far. SFF has still this really ugly neck seam issue which is an absolute no-go. And all other "replacers" are just painted underware, sooooo meh! Remove the KZ Whatever dependency and you will see more downloads. Generally, at the moment, less dependency is better. Only dependency: SAF (which is now pretty safely the standard) and let slaves just be nude (or like in Nova Backrooms , let KZ... be optional). Further necessary locations and animations should be done by you and the latter compatible to SAF. The possibilities of Starfield are orders of magnitude richer than the tiny and bleak patch of land in Fallout can ever be. 2
Wolfe6900 Posted June 1 Author Posted June 1 On 5/31/2026 at 10:40 AM, Grumbrum said: I don't think that the Community is dead. I guess everyone is still checking back what happens here. Because, there isn't much going on, no one gives feedback and it seems to be dead. One problem is that the MWV body replacer is not enough considered here because KZ Aggregation of Scraps is not supported by MWV. However, it is objectively the best female body replacer so far. SFF has still this really ugly neck seam issue which is an absolute no-go. And all other "replacers" are just painted underware, sooooo meh! Remove the KZ Whatever dependency and you will see more downloads. Generally, at the moment, less dependency is better. Only dependency: SAF (which is now pretty safely the standard) and let slaves just be nude (or like in Nova Backrooms , let KZ... be optional). Further necessary locations and animations should be done by you and the latter compatible to SAF. The possibilities of Starfield are orders of magnitude richer than the tiny and bleak patch of land in Fallout can ever be. A lot of people were unsatisfied with SF & tanked the reviews after launch. Additionally, with the NexusMods policy updates, a lot of modders stepped away from the site. The uploaded files have all the scripts as-is though, I never made ba2 archives or anything (I don't think Bethesda even had a working version while making), so anyone can go through and modify it how they'd like. As for me, I don't even have the game installed anymore since an SSD crash a while back. I'll probably jump back into modding it eventually, but it'll probably be something entirely new rather than providing updates. 1
Grumbrum Posted June 1 Posted June 1 1 hour ago, Wolfe6900 said: A lot of people were unsatisfied with SF & tanked the reviews after launch. Additionally, with the NexusMods policy updates, a lot of modders stepped away from the site. The uploaded files have all the scripts as-is though, I never made ba2 archives or anything (I don't think Bethesda even had a working version while making), so anyone can go through and modify it how they'd like. As for me, I don't even have the game installed anymore since an SSD crash a while back. I'll probably jump back into modding it eventually, but it'll probably be something entirely new rather than providing updates. I really hope you return and that the confidence in SF will rise again. If modders had the same enthusiasm for SF as for Skyrim this game would be the best ever. Bethesda is sooooo stupid because they don't see that the real reason for the success of Skyrim was / is the modding community, especially for the kinky mods ;-). (Of course, not many players would openly admit it.) However, after more than 14 years, for me Skyrim is so worn out, I can't stand it anymore and Fallout 4, too. 2
dragon13 Posted June 3 Posted June 3 Any chance this could get an update to work with the new kz files as other mods use them fine so one has to pick Which gets the working outfits and which gets screwed
JamiKills Posted June 6 Posted June 6 Could you help provide clarity on the currently supported starfield version. The description says 1.14.7.0. The changelog says it has been updated to support the latest version of starfield. Thanks
Wolfe6900 Posted June 7 Author Posted June 7 14 hours ago, JamiKills said: Could you help provide clarity on the currently supported starfield version. The description says 1.14.7.0. The changelog says it has been updated to support the latest version of starfield. Thanks The newest uploaded files were provided by Jaam which should work for the newest version. I don't have the game installed anymore, so I'm unable to verify.
jaam Posted June 7 Posted June 7 I forgot to tell you I renamed the KZ master with xEdit so you no longer need to rename/copy the ESM to used the latest KZ version "as is". To install first replace the original Auction House, with Auction as changed (that removes a few extra files). Then apply Auction as patch to make it compatible with SAF and the newest engines. 1
dertcz Posted June 7 Posted June 7 @jaam Game version 1.16.242. AuctionHouse_V14.3 as changed Other mods play animations fine (using saf). But AH has an offset for all animations and they are in the floor. Is this just a problem for me or does anyone else have this problem? If I have a companion with me, the quest on Neon does not continue when interacting with the crate (right at the beginning). It's fine without a companion. In AuctionHouse_V14.3 as patch is AuctionHouse.esp and AuctionHouse.esm. Which one do I need to have turned on? If I look at them with xEdit, they look the same. But quests only work if I have ESP turned on.
jaam Posted June 8 Posted June 8 (edited) The original was with ans ESP. I added the ESM and the scripts should work with either but only if you start a new game. If you update, use the ESP. For the crate, make sure you access it from the side. Walk along the sea until you reach the center of the crate then get closer. As for the animation, I don't remember the issue, but I played it a few weeks ago now (and never with the latest version of MCF/SAF). Edited June 8 by jaam
Wolfe6900 Posted June 8 Author Posted June 8 On 6/7/2026 at 4:57 PM, jaam said: I forgot to tell you I renamed the KZ master with xEdit so you no longer need to rename/copy the ESM to used the latest KZ version "as is". To install first replace the original Auction House, with Auction as changed (that removes a few extra files). Then apply Auction as patch to make it compatible with SAF and the newest engines. Not all heroes wear capes. Thanks!
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