Husky1o1 Posted July 16, 2024 Posted July 16, 2024 Gargoyle Statues Erect View File Edits the Gargoyle statue added by the Dawnguard DLC and gives it an erect canine penis with knot and balls. Simple mesh replacer, it will use any texture you may have installed (as can be seen in the pictures). Can be added or removed any time. Submitter Husky1o1 Submitted 07/16/2024 Category Adult Mods Requires Dawnguard DLC Regular Edition Compatible No 1
Husky1o1 Posted July 17, 2024 Author Posted July 17, 2024 Bugfix to v1.1 - the previous version could have resulted in a CTD for some users when coming across an "ambush" gargoyle statue. Now the mod contains a small esp (esl-flagged) which solves it. You can update from 1.0 to 1.1 any time, just download and use the new version. 1
MattTheRagdoll Posted October 21, 2024 Posted October 21, 2024 Hey, this was causing a consistent crash for me whenever the mesh was being loaded (using v1.1), removing the mod fixed the issue. I have copied in part of my crash logger. Not sure if it will help but just so you are aware of the issue. Name: "Penis" RTTIName: "BSTriShape" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "" File: "DLC01\Dungeons\Castle\Clutter\CasGargoyleStatue01.nif" Checking Owner: ----- File: "Smashed Patch 1.esp" Modified by: Skyrim.esm -> animal_mansion.esp -> Damsels Breeding Slaves.esp -> Deviously Cursed Loot.esp -> Smashed Patch 1.esp Flags: 0x00000009 kDestructible | kInitialized FormID: 0x00000DB1 FormType: Faction (11) Checking User Data: ----- Object Reference: File: "Dawnguard.esm" Flags: 0x00000009 kDestructible | kInitialized FormID: 0x02013B85 FormType: Static (34) ParentCell: --- File: "Smashed Patch 2.esp" Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp Flags: 0x0004000B Name: "Rayek's End" EditorID: "AARayeksEnd" FormID: 0x93000D62 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Dawnguard.esm" Flags: 0x00000009 kDestructible | kInitialized FormID: 0x02013B85 FormType: Static (34) ParentCell: --- File: "Smashed Patch 2.esp" Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp Flags: 0x0004000B Name: "Rayek's End" EditorID: "AARayeksEnd" FormID: 0x93000D62 FormType: Cell (60) Checking Parent: 1 Name: "CasGargoyleStatue01" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "" File: "DLC01\Dungeons\Castle\Clutter\CasGargoyleStatue01.nif" Checking Owner: ----- File: "Smashed Patch 1.esp" Modified by: Skyrim.esm -> animal_mansion.esp -> Damsels Breeding Slaves.esp -> Deviously Cursed Loot.esp -> Smashed Patch 1.esp Flags: 0x00000009 kDestructible | kInitialized FormID: 0x00000DB1 FormType: Faction (11) Checking User Data: ----- Object Reference: File: "Dawnguard.esm" Flags: 0x00000009 kDestructible | kInitialized FormID: 0x02013B85 FormType: Static (34) ParentCell: --- File: "Smashed Patch 2.esp" Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp Flags: 0x0004000B Name: "Rayek's End" EditorID: "AARayeksEnd" FormID: 0x93000D62 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Dawnguard.esm" Flags: 0x00000009 kDestructible | kInitialized FormID: 0x02013B85 FormType: Static (34) ParentCell: --- File: "Smashed Patch 2.esp" Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp Flags: 0x0004000B Name: "Rayek's End" EditorID: "AARayeksEnd" FormID: 0x93000D62 FormType: Cell (60) Checking Parent: 229 RTTIName: "BSMultiBoundRoom" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 7 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Penis" [RSP+68 ] 0x2A679C076B8 (void*) [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0x2A679C1FA00 (BSLightingShader*)
zlota Posted October 24, 2024 Posted October 24, 2024 (edited) I also had crashes near Gargoyle statue, but small edit in .nif file seems fixed this issue. Only change I made was to remove "Environment_Mapping" from Shader Flags 1 for Penis TriShape. Gargoyle fixed mesh.7z Edited October 29, 2024 by zlota 3
quietbitch Posted Thursday at 04:00 AM Posted Thursday at 04:00 AM causes game to crash a bloodlet throne
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now