Husky1o1 Posted July 16, 2024 Posted July 16, 2024 Gargoyle Statues Erect View File Edits the Gargoyle statue added by the Dawnguard DLC and gives it an erect canine penis with knot and balls. Â Simple mesh replacer, it will use any texture you may have installed (as can be seen in the pictures). Â Can be added or removed any time. Submitter Husky1o1 Submitted 07/16/2024 Category Adult Mods Requires Dawnguard DLC Regular Edition Compatible No 1
Husky1o1 Posted July 17, 2024 Author Posted July 17, 2024 Bugfix to v1.1 - the previous version could have resulted in a CTD for some users when coming across an "ambush" gargoyle statue. Now the mod contains a small esp (esl-flagged) which solves it. You can update from 1.0 to 1.1 any time, just download and use the new version. 1
MattTheRagdoll Posted October 21, 2024 Posted October 21, 2024 Hey, this was causing a consistent crash for me whenever the mesh was being loaded (using v1.1), removing the mod fixed the issue. I have copied in part of my crash logger. Not sure if it will help but just so you are aware of the issue.  Name: "Penis"        RTTIName: "BSTriShape"        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController        Full Name: ""        File: "DLC01\Dungeons\Castle\Clutter\CasGargoyleStatue01.nif"        Checking Owner: -----            File: "Smashed Patch 1.esp"            Modified by: Skyrim.esm -> animal_mansion.esp -> Damsels Breeding Slaves.esp -> Deviously Cursed Loot.esp -> Smashed Patch 1.esp            Flags: 0x00000009 kDestructible | kInitialized            FormID: 0x00000DB1            FormType: Faction (11)        Checking User Data: -----            Object Reference:            File: "Dawnguard.esm"            Flags: 0x00000009 kDestructible | kInitialized            FormID: 0x02013B85            FormType: Static (34)            ParentCell: ---                File: "Smashed Patch 2.esp"                Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp                Flags: 0x0004000B                Name: "Rayek's End"                EditorID: "AARayeksEnd"                FormID: 0x93000D62                FormType: Cell (60)        Checking TESObjectREFR: {}            Object Reference:            File: "Dawnguard.esm"            Flags: 0x00000009 kDestructible | kInitialized            FormID: 0x02013B85            FormType: Static (34)            ParentCell: ---                File: "Smashed Patch 2.esp"                Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp                Flags: 0x0004000B                Name: "Rayek's End"                EditorID: "AARayeksEnd"                FormID: 0x93000D62                FormType: Cell (60)        Checking Parent: 1            Name: "CasGargoyleStatue01"            RTTIName: "BSFadeNode"            ExtraData[0] Name: "BSX"            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController            Full Name: ""            File: "DLC01\Dungeons\Castle\Clutter\CasGargoyleStatue01.nif"            Checking Owner: -----                File: "Smashed Patch 1.esp"                Modified by: Skyrim.esm -> animal_mansion.esp -> Damsels Breeding Slaves.esp -> Deviously Cursed Loot.esp -> Smashed Patch 1.esp                Flags: 0x00000009 kDestructible | kInitialized                FormID: 0x00000DB1                FormType: Faction (11)            Checking User Data: -----                Object Reference:                File: "Dawnguard.esm"                Flags: 0x00000009 kDestructible | kInitialized                FormID: 0x02013B85                FormType: Static (34)                ParentCell: ---                    File: "Smashed Patch 2.esp"                    Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp                    Flags: 0x0004000B                    Name: "Rayek's End"                    EditorID: "AARayeksEnd"                    FormID: 0x93000D62                    FormType: Cell (60)            Checking TESObjectREFR: {}                Object Reference:                File: "Dawnguard.esm"                Flags: 0x00000009 kDestructible | kInitialized                FormID: 0x02013B85                FormType: Static (34)                ParentCell: ---                    File: "Smashed Patch 2.esp"                    Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp                    Flags: 0x0004000B                    Name: "Rayek's End"                    EditorID: "AARayeksEnd"                    FormID: 0x93000D62                    FormType: Cell (60)            Checking Parent: 229                RTTIName: "BSMultiBoundRoom"                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController                Checking Parent: 3                    RTTIName: "NiNode"                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController                    Checking Parent: 7                        RTTIName: "BSMultiBoundNode"                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController                        Checking Parent: 3                            Name: "ObjectLODRoot"                            RTTIName: "NiNode"                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController                            Checking Parent: 3                                Name: "shadow scene node"                                RTTIName: "ShadowSceneNode"                                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController                                Checking Parent: 1                                    Name: "WorldRoot Node"                                    RTTIName: "SceneGraph"                                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController        Name: "Penis"    [RSP+68 ] 0x2A679C076B8     (void*)    [RSP+70 ] 0x0               (size_t) [0]    [RSP+78 ] 0x2A679C1FA00     (BSLightingShader*)
zlota Posted October 24, 2024 Posted October 24, 2024 (edited) I also had crashes near Gargoyle statue, but small edit in .nif file seems fixed this issue. Only change I made was to remove "Environment_Mapping" from Shader Flags 1 for Penis TriShape. Â Gargoyle fixed mesh.7z Edited October 29, 2024 by zlota 3
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