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Posted

Gargoyle Statues Erect

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Edits the Gargoyle statue added by the Dawnguard DLC and gives it an erect canine penis with knot and balls.

 

Simple mesh replacer, it will use any texture you may have installed (as can be seen in the pictures).

 

Can be added or removed any time.


  • Submitter
  • Submitted
    07/16/2024
  • Category
  • Requires
    Dawnguard DLC
  • Regular Edition Compatible
    No

 

Posted

Bugfix to v1.1 - the previous version could have resulted in a CTD for some users when coming across an "ambush" gargoyle statue. Now the mod contains a small esp (esl-flagged) which solves it. You can update from 1.0 to 1.1 any time, just download and use the new version.

  • 3 months later...
Posted

Hey, this was causing a consistent crash for me whenever the mesh was being loaded (using v1.1), removing the mod fixed the issue. I have copied in part of my crash logger. Not sure if it will help but just so you are aware of the issue.

 

Name: "Penis"
        RTTIName: "BSTriShape"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: ""
        File: "DLC01\Dungeons\Castle\Clutter\CasGargoyleStatue01.nif"
        Checking Owner: -----
            File: "Smashed Patch 1.esp"
            Modified by: Skyrim.esm -> animal_mansion.esp -> Damsels Breeding Slaves.esp -> Deviously Cursed Loot.esp -> Smashed Patch 1.esp
            Flags: 0x00000009 kDestructible | kInitialized
            FormID: 0x00000DB1
            FormType: Faction (11)
        Checking User Data: -----
            Object Reference:
            File: "Dawnguard.esm"
            Flags: 0x00000009 kDestructible | kInitialized
            FormID: 0x02013B85
            FormType: Static (34)
            ParentCell: ---
                File: "Smashed Patch 2.esp"
                Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp
                Flags: 0x0004000B
                Name: "Rayek's End"
                EditorID: "AARayeksEnd"
                FormID: 0x93000D62
                FormType: Cell (60)
        Checking TESObjectREFR: {}
            Object Reference:
            File: "Dawnguard.esm"
            Flags: 0x00000009 kDestructible | kInitialized
            FormID: 0x02013B85
            FormType: Static (34)
            ParentCell: ---
                File: "Smashed Patch 2.esp"
                Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp
                Flags: 0x0004000B
                Name: "Rayek's End"
                EditorID: "AARayeksEnd"
                FormID: 0x93000D62
                FormType: Cell (60)
        Checking Parent: 1
            Name: "CasGargoyleStatue01"
            RTTIName: "BSFadeNode"
            ExtraData[0] Name: "BSX"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Full Name: ""
            File: "DLC01\Dungeons\Castle\Clutter\CasGargoyleStatue01.nif"
            Checking Owner: -----
                File: "Smashed Patch 1.esp"
                Modified by: Skyrim.esm -> animal_mansion.esp -> Damsels Breeding Slaves.esp -> Deviously Cursed Loot.esp -> Smashed Patch 1.esp
                Flags: 0x00000009 kDestructible | kInitialized
                FormID: 0x00000DB1
                FormType: Faction (11)
            Checking User Data: -----
                Object Reference:
                File: "Dawnguard.esm"
                Flags: 0x00000009 kDestructible | kInitialized
                FormID: 0x02013B85
                FormType: Static (34)
                ParentCell: ---
                    File: "Smashed Patch 2.esp"
                    Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp
                    Flags: 0x0004000B
                    Name: "Rayek's End"
                    EditorID: "AARayeksEnd"
                    FormID: 0x93000D62
                    FormType: Cell (60)
            Checking TESObjectREFR: {}
                Object Reference:
                File: "Dawnguard.esm"
                Flags: 0x00000009 kDestructible | kInitialized
                FormID: 0x02013B85
                FormType: Static (34)
                ParentCell: ---
                    File: "Smashed Patch 2.esp"
                    Modified by: Rayeks_End_SSE_1.0.esp -> SPD-RiverfallToRayeksEndTunnel.esp -> Smashed Patch 2.esp
                    Flags: 0x0004000B
                    Name: "Rayek's End"
                    EditorID: "AARayeksEnd"
                    FormID: 0x93000D62
                    FormType: Cell (60)
            Checking Parent: 229
                RTTIName: "BSMultiBoundRoom"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Checking Parent: 3
                    RTTIName: "NiNode"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 7
                        RTTIName: "BSMultiBoundNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 3
                            Name: "ObjectLODRoot"
                            RTTIName: "NiNode"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                            Checking Parent: 3
                                Name: "shadow scene node"
                                RTTIName: "ShadowSceneNode"
                                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                                Checking Parent: 1
                                    Name: "WorldRoot Node"
                                    RTTIName: "SceneGraph"
                                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "Penis"
    [RSP+68  ] 0x2A679C076B8      (void*)
    [RSP+70  ] 0x0                (size_t) [0]
    [RSP+78  ] 0x2A679C1FA00      (BSLightingShader*)

Posted (edited)

I also had crashes near Gargoyle statue, but small edit in .nif file seems fixed this issue. Only change I made was to remove "Environment_Mapping" from Shader Flags 1 for Penis TriShape.

 

Gargoyle fixed mesh.7z

Edited by zlota

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