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[mod] Succubus system


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Posted

Succubus system


Succubus System provides a system of traits, buildings, armies, interact, and events based on demons.

There are four main demon forms. Lesser Succubus and Succubus are low-level demon forms for females, Lesser Demon are low-level demon forms for males. Demon is a high-level demon form, which can only evolve from Succubus and Lesser Demon when they fill their trait track and meet certain conditions.

Screenshot2024-10-02at23_08_46.thumb.png.fb2284e1f37bc52421678665da61cebc.png

There are two ways to become a demon:
- Directly interact with characters who possess the demon trait. Conditions must be met, such as sharing the same religion or culture, being related to the demon, having a good relationship with the demon, or holding a high-ranking title like king or emperor.

- Be female, possess the demon trait or secret, or acquire it through events.

 

How to increase experience points for trait tracks: Demons all have a special interaction: absorption. Lesser demons (male demons) can absorb any character; however, the absorbed person will have their lifespan and health reduced. Female characters must be absorbed through those with "cum" modifications—obtained through prostitution.

 

Demons are not immortal and can die of old age at any time. However, their lifespan can be increased by increasing their trait track points. Only the final form-Demon, makes demons truly immortal.

 

 

slavetats.zip

 

image.png


 

Posted (edited)

"The succubus can also consume experience points from tracks to use magic."

 

But you gain -200% lifestyle points.  So you get none from any source.  I don't follow.  How are you to use magic?

 

Anyway, made my own .mod file to run the thing.

 

The events seem mostly submissive.  "Whore, whore, whore."  There should very much be dominating events.

Edited by Bloodly
Posted
On 6/24/2024 at 4:03 PM, nikolei said:
How do I install the mod?
 

 

I also want to know how to install this Mod. Is it like the BoobUI-Mod? Or drag and drop like the other mods in the mod-folder?

Posted

The mod file is missing. You can attempted to create a mod file yourself. Simply copy and paste a mod file into this mod. Reconfigured the file for the launcher to recognize it.

Posted

Hello, author! This is the latest version of the Chinese localisation, Deviants_mask is also the first module I've localised before, because Deviants_mask is a big project, so we're also re-touching the text of the mask before localising this module. Thanks to Gun and Flower, Novnaskita, lululalalilim (纯纯), csodaszarvas343 (MADAO) for their help, and good luck to the author!

 

 

这是最新版本的中文本地化,Deviants_mask也是我之前第一个汉化的模组,因为Deviants_mask工程量很大,因此在汉化此模组之前我们同时也在重新润色mask的文本。感谢Gun and Flower,Novnaskita,lululalalilim (纯纯),csodaszarvas343(MADAO)对我的帮助,如果国人玩家对这两个模组有什么翻译上的反馈也可以来ParaTranz反馈:https://paratranz.cn/projects/8410

 

simp_chinese.zip

  • 2 weeks later...
Posted

I don't know if its just me, but it seems this mod isn't compatible with CBO, or it has to run with CBO vanilla. Everytime I try to launch with both CBO and this mod my game crashes, but with both CBO and CBO vanilla everything works just fine. 

Posted

There is no .mod file. The MOD file refreshed during reloading does have a path and can be read, but it does not exist when entering the game. Even if there is only this MOD, I tried using the common path. As a result, the error occurred when entering the game.

Posted
On 6/28/2024 at 9:48 PM, sagimine1 said:

The mod file is missing. You can attempted to create a mod file yourself. Simply copy and paste a mod file into this mod. Reconfigured the file for the launcher to recognize it.

Can you please explain in more detail how to install the mod
 

 

Posted (edited)
On 7/18/2024 at 8:33 PM, nikolei said:
Can you please explain in more detail how to install the mod
 

 

I will try my best to explain the process.

 

1. Go the Crusader Kings III mod folder:

image.png.dc62f2951a0cc6830260a862a048cdc4.png

 

2. Locate the Succubus mod folder:

image.png.60e6571c4d68fcc4162cae050b240348.png

 

3. Double click on the folder and find the descriptor file:
image.png.85309c3f68c1ca944cedc8c1cecac539.png

image.png.09e0bbb8bac6bb3bcf8253d778a864a3.png

 

4. Open that file with notepad++ (if you have it):

image.png.490398e0240bae3ed7748f0a93e02fb1.png

 

5. Copy the entire content as is.

 

6. Go back to the Crusader Kings III mod folder:

image.png.afaed101bf7a8b20ffb01a7e78617b1a.png

 

7. Click the right mouse button and create a text file (Not hovering any of the folders nor the mod files):

image.png.7b7db9a6458980bb24e6a9ca695be57e.png

 

8.IMPORTANT!!! Rename the file the same way the mod was named in the name section of the mod descriptor file.

 

9. Paste the all of the copied contents of the mod descriptor file into the renamed text file:
image.png.58730695ef4c8ee55466ea59e641ca2d.png

image.png.f4460a98b233a7f1740ef1a47685a4bd.png

image.png.c5e03ee721a69d0a0a7de5b16130d691.png

 

10. You operating system may not give you permission to edit the file type.

 

11. In order to get permission to edit, do the following:

A:

image.png.fa19d9e67f47c96186274d271cadd2c8.png

 

B:

image.png.9da0f698a8aa5b06c4a766bdeeff8b90.png

 

C:

image.png.1110d47c07b6b280f4c73cdcb93fe4d1.png

 

D:

image.png.00cb4eeb0482a935fc2d0fd9a219271e.png

 

E:

image.png.b4f23c998206c397c40fa1c4a1192634.png

 

F:

image.png.9d89829a1d144754c4a3e325d61a5694.png

 

12. Do a one left click on the text file or right click and select rename as an option.

 

13. The name of the file is highlighted and the file type will show but no highlighted.

 

14. Renamed the ".txt" into ".mod"

 

15. The operating system will prompt for confirmation of the change and select yes.

 

16. Repeat step 11to re-hide the file type (DO NOT LET THE FILE TYPE REMAIN EXPOSE, HIGH POSSIBILITY OF A SECURITY INCIDENT)

 

17. Open the mod file and an extra path map in order for the CKIII launcher or mod manager to detect the mod itself:
image.png.8f629119995b8d8ac98a8d3dc8f5ad08.png

 

18. The black area is the name of your respective operation system.

 

19. Run the launcher or mod manager to check if the mod is being detected or not.

image.png

image.png

Edited by sagimine1
Posted

And is the localization file not named correctly?

Its named " core_l_english_displaymurderer ", Should it be " core_displaymurderer_l_english "?

Posted
On 7/22/2024 at 2:09 AM, sagimine1 said:

I will try my best to explain the process.

 

1. Go the Crusader Kings III mod folder:

image.png.dc62f2951a0cc6830260a862a048cdc4.png

 

2. Locate the Succubus mod folder:

image.png.60e6571c4d68fcc4162cae050b240348.png

 

3. Double click on the folder and find the descriptor file:
image.png.85309c3f68c1ca944cedc8c1cecac539.png

image.png.09e0bbb8bac6bb3bcf8253d778a864a3.png

 

4. Open that file with notepad++ (if you have it):

image.png.490398e0240bae3ed7748f0a93e02fb1.png

 

5. Copy the entire content as is.

 

6. Go back to the Crusader Kings III mod folder:

image.png.afaed101bf7a8b20ffb01a7e78617b1a.png

 

7. Click the right mouse button and create a text file (Not hovering any of the folders nor the mod files):

image.png.7b7db9a6458980bb24e6a9ca695be57e.png

 

8.IMPORTANT!!! Rename the file the same way the mod was named in the name section of the mod descriptor file.

 

9. Paste the all of the copied contents of the mod descriptor file into the renamed text file:
image.png.58730695ef4c8ee55466ea59e641ca2d.png

image.png.f4460a98b233a7f1740ef1a47685a4bd.png

image.png.c5e03ee721a69d0a0a7de5b16130d691.png

 

10. You operating system may not give you permission to edit the file type.

 

11. In order to get permission to edit, do the following:

A:

image.png.fa19d9e67f47c96186274d271cadd2c8.png

 

B:

image.png.9da0f698a8aa5b06c4a766bdeeff8b90.png

 

😄

image.png.1110d47c07b6b280f4c73cdcb93fe4d1.png

 

😧

image.png.00cb4eeb0482a935fc2d0fd9a219271e.png

 

E:

image.png.b4f23c998206c397c40fa1c4a1192634.png

 

F:

image.png.9d89829a1d144754c4a3e325d61a5694.png

 

12. Do a one left click on the text file or right click and select rename as an option.

 

13. The name of the file is highlighted and the file type will show but no highlighted.

 

14. Renamed the ".txt" into ".mod"

 

15. The operating system will prompt for confirmation of the change and select yes.

 

16. Repeat step 11to re-hide the file type (DO NOT LET THE FILE TYPE REMAIN EXPOSE, HIGH POSSIBILITY OF A SECURITY INCIDENT)

 

17. Open the mod file and an extra path map in order for the CKIII launcher or mod manager to detect the mod itself:
image.png.8f629119995b8d8ac98a8d3dc8f5ad08.png

 

18. The black area is the name of your respective operation system.

 

19. Run the launcher or mod manager to check if the mod is being detected or not.

image.png

image.png

Sorry to bother, but what does point 17 mean exactly? Could you maybe post a screen of the entire finished mod file in the Notepad as well? I have no clue where to put the path map in the mod file and good old trial and error does not seem to work. Thanks for all your help!

Posted
On 6/24/2024 at 11:05 PM, Bloodly said:

"The succubus can also consume experience points from tracks to use magic."

 

But you gain -200% lifestyle points.  So you get none from any source.  I don't follow.  How are you to use magic?

 

Anyway, made my own .mod file to run the thing.

 

The events seem mostly submissive.  "Whore, whore, whore."  There should very much be dominating events.

My idea is that the succubus trait would have powerful bonuses when upgraded, but at the same time they would be able to sacrifice experience points in the trait track to perform cheat-like interactions with other characters. Making a character immortal would cause them to learn too many perk points, making it pointless to get the powerful succubus trait upgrades and making the character too OP. The character would still gain experience points through events, but would no longer be able to learn too many perk points throughout their lifetime.

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