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[mod] Succubus system


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Posted

I am not even able to start the game with this mod, it crushes during loading screen. It would really help to know load order placement for this mod and mods which can have a conflict with this. 

Posted
2 hours ago, Isildur1235 said:

I am not even able to start the game with this mod, it crushes during loading screen. It would really help to know load order placement for this mod and mods which can have a conflict with this. 

Same thing here... the mod looks interesting but it just doesn't work. 
Looking forward for it to get fixed tho, I reaaly liked the idea behind it. 

Posted

Same here! These are the errors from log files:

 

[22:04:41][jomini_script_system.cpp:278]: Script system error!
  Error: trigger_event effect [ Event [deviants_blackmail.1110] not found ]
  Script location: file: events/deviants_blackmail_events.txt line: 462

[22:04:41][jomini_script_system.cpp:278]: Script system error!
  Error: create_character effect [ Invalid/missing location or employer ]
  Script location: file: common/character_interactions/deviants_corruption_interaction.txt line: 118

[22:04:41][jomini_effect.cpp:137]: PostValidate of effect 'create_character' returned false at file: common/character_interactions/deviants_corruption_interaction.txt line: 118
[22:04:41][jomini_script_system.cpp:278]: Script system error!
  Error: create_character effect [ Invalid/missing location or employer ]
  Script location: file: common/character_interactions/deviants_corruption_interaction.txt line: 130

[22:04:41][jomini_effect.cpp:137]: PostValidate of effect 'create_character' returned false at file: common/character_interactions/deviants_corruption_interaction.txt line: 130
[22:04:41][jomini_script_system.cpp:278]: Script system error!
  Error: has_trait trigger [ Cannot find deviants_strange_dildo in trait database ]
  Script location: file: events/deviants_courtier_events.txt line: 1133

[22:04:41][jomini_script_system.cpp:278]: Script system error!
  Error: has_trait trigger [ Cannot find deviants_horse_fucker in trait database ]
  Script location: file: events/deviants_courtier_events.txt line: 1140

[22:04:41][jomini_script_system.cpp:278]: Script system error!
  Error: has_character_modifier trigger [ Modifier '' doesn't match expected type 'character' due to 'defaultAnimationTime' ]
  Script location: file: common/character_interactions/deviants_interaction.txt line: 95

Posted

yo i just tried it out w my current play through and the characters just adopted a zombie like appearence and became super pale even before decisions and what not.im using agot and cbo and deviants mask currently 

Posted
On 8/2/2024 at 11:18 PM, ASDASDASD_Smasher said:

The new naked skin looks really good. I would very much appreciate if it was available as a standalone or for other mod makers to use.

I will try to create a mod to change appearance, currently due to the amount of appearance content is too little, creating 1 mod is not enough

Posted
7 minutes ago, polopalay said:

我会尝试做一个改变外观的模组,目前由于外观内容太少,做一个模组是不够的

What sort does it need? Or prefix

Posted (edited)

If anyone else is having issues getting past the loading screen with this mod, the mod files are using a mixed set of Line Endings and Encodings, swapping all .txt files in the mod to CRLF from LF, and from UTF-8 to UTF-8 with BOM, Fixed this for me(On windows ofc). The localization files are all using CRLF with UTF-8 w/ BOM so that confused me a bit lmao. 

Also the mod has macOS filesystem information (the .DS_Store files) within its directories, I blew this away too at some point. (To the mod author, you should be able to view these with 'ls -a' or similar in terminal, probably don't wanna just leave those in there, I don't use mac but I've sure its file explorer has something like a "Show Hidden Files" option somewhere as well)

Also also, this mod has several decals which point to gfx\models\portraits\decals\cum, which is a non-existent folder, but the files it wants are in the gfx\models\portraits\decals\cum_dec folder, so probably copy paste and rename that if you just wanna lazy fix it. (Worth noting that is could be intentional, the mod also references .dds files that don't exist at all, probably since the directory isn't getting scrubbed for 'releases' and is more or less a copy paste from a dev environment)

Also also also, I get about one solid game state of this mod before having to verify game files in steam to run it again, could just be a me thing cause my load order is... interesting, but fair warning

Edited by DESYN
Posted

The Mod does not work with Carnalitas and its submods. It does not work with Extended Outliner. It does work with some othe QoL mods though. It does work with CBO. It seems to work with Razers Cheat Menu. So you can have a sandbox play. But it really is a pity, that a lewd mod on here is not compatible with Carnalitas.

Posted
3 minutes ago, Schleggo123 said:

The Mod does not work with Carnalitas and its submods. It does not work with Extended Outliner. It does work with some othe QoL mods though. It does work with CBO. It seems to work with Razers Cheat Menu. So you can have a sandbox play. But it really is a pity, that a lewd mod on here is not compatible with Carnalitas.


PUT IT SECOND AFTER CBO IN YOUR LOAD ORDER

Posted

Mod is like a 50/50 on running the game at all, so I'm just gonna wait for a fix, tried many load orders, and eventually just tried to load the mod by itself, funny enough it still crashed,

Posted
On 8/10/2024 at 8:59 AM, DESYN said:

If anyone else is having issues getting past the loading screen with this mod, the mod files are using a mixed set of Line Endings and Encodings, swapping all .txt files in the mod to CRLF from LF, and from UTF-8 to UTF-8 with BOM, Fixed this for me(On windows ofc). The localization files are all using CRLF with UTF-8 w/ BOM so that confused me a bit lmao. 

Also the mod has macOS filesystem information (the .DS_Store files) within its directories, I blew this away too at some point. (To the mod author, you should be able to view these with 'ls -a' or similar in terminal, probably don't wanna just leave those in there, I don't use mac but I've sure its file explorer has something like a "Show Hidden Files" option somewhere as well)

Also also, this mod has several decals which point to gfx\models\portraits\decals\cum, which is a non-existent folder, but the files it wants are in the gfx\models\portraits\decals\cum_dec folder, so probably copy paste and rename that if you just wanna lazy fix it. (Worth noting that is could be intentional, the mod also references .dds files that don't exist at all, probably since the directory isn't getting scrubbed for 'releases' and is more or less a copy paste from a dev environment)

Also also also, I get about one solid game state of this mod before having to verify game files in steam to run it again, could just be a me thing cause my load order is... interesting, but fair warning

 

Just edited all txt files, no solution here :(

Posted
On 8/1/2024 at 9:15 AM, MrTauriE said:

Sorry to bother, but what does point 17 mean exactly? Could you maybe post a screen of the entire finished mod file in the Notepad as well? I have no clue where to put the path map in the mod file and good old trial and error does not seem to work. Thanks for all your help!

The mod was too new for me, so I removed but I can use another mod as example. This is from the AGOT CBO patch mod:
 

version="2.5"
tags={
    "Total Conversion"
}
name="AGOT CBO Patch"
supported_version="1.12.*"
path="[Letter Drive (Be it A, E, F, G, etc)]:/Users/[Computer Name]/Documents/Paradox Interactive/Crusader Kings III/mod/AGOT CBO Patch"

  • 1 month later...
Posted (edited)

It looks great! But There is just not enough information... I see it has Deviants Mask features, many anyways, but does it work with it? Does it have all the features and its events? If not wouldn't this work a lot better as a submod for it? I don't see any listed dependencies so I assume it isn't...

Edited by juggernaunt47
Posted
On 8/12/2024 at 4:14 PM, TullioHell said:

 

Just edited all txt files, no solution here :(

Hi this works for me. I'm cloned "english" localization folder to "simp_chinese" as placeholder (then find and replace, both the filename and .yml data, to replace "l_english" into "l_simp_chinese") without any problem. 

The latest mod version already made .yml build in UTF-8 BOM. It should worked on English.

Posted
On 9/26/2024 at 7:25 AM, 发疯的法师 said:

plz 请求更新 新版似乎大改了文本导致全部失效

我正在进行现版本的汉化工作,争取在长假期间完成。目前还有很多内容未处理,但会正常显示占位用的英文。

有很多内容应该是来自 Deviant Mask 模组,我尽量复用那批汉化的字段。

 

simp_chinese.zip

Posted

Thanks for the update, great work!

 

I have become a succubus through the decision as a wanderer

how do i get the orgy contract

Posted
15 hours ago, Snitch said:

Thanks for the update, great work!

 

I have become a succubus through the decision as a wanderer

how do i get the orgy contract

orgy contract is stewardship contract, it will be easy to get when near characters with lewd trait like lustful, deviant

Posted
On 10/1/2024 at 9:54 PM, johnsmith1006 said:

Can the succubus impregnate a female? same-sex pregnancy?

that's a good idea, and it's already a standard system in sappho's daughter. copying all the functions of that mod is not a good idea. i would do it if i had any other ideas than sappho's daughter

Posted
On 9/30/2024 at 8:10 PM, alex_raby said:

我正在进行现版本的汉化工作,争取在长假期间完成。目前还有很多内容未处理,但会正常显示占位用的英文。

有很多内容应该是来自 Deviant Mask 模组,我尽量复用那批汉化的字段。

 

simp_chinese.zip 95.56 kB · 2 downloads

非常感谢您,我已将您的翻译包含在最新更新的简体中文部分中

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