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Oniki Kay’s Kinky World - Jvsmith Edition build 500


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Posted

Hi! First of all thanks for taking over OKW and putting your time to fix and improve it even more and keeping it alive :)

 

And now I'd like to report a bug which has been in OKW for a long time, its just a single bug that I'm aware of:  When woohooing with a teen sim with a adult sim the relationship status of those two get stuck to romantic forever till the teen sim ages up, I'd like to keep these sims friends not automatically become romantic interest just by woohooing with them. Can you please fix this annoying bug also?

Posted (edited)
2 hours ago, TheLegendKing27 said:

Hi! First of all thanks for taking over OKW and putting your time to fix and improve it even more and keeping it alive :)

 

And now I'd like to report a bug which has been in OKW for a long time, its just a single bug that I'm aware of:  When woohooing with a teen sim with a adult sim the relationship status of those two get stuck to romantic forever till the teen sim ages up, I'd like to keep these sims friends not automatically become romantic interest just by woohooing with them. Can you please fix this annoying bug also?

Somebody linked a mod before that supposedly prevents them from becoming romantic interests:

https://www.loverslab.com/topic/215470-oniki-kay’s-kinky-world-build-426-loverslab-edition-updated-2024-05-14/page/23/#comment-4358216

 

Edit: Wrong comment linked

Edited by Omicr0n
Posted (edited)
5 hours ago, TheLegendKing27 said:

Hi! First of all thanks for taking over OKW and putting your time to fix and improve it even more and keeping it alive :)

 

And now I'd like to report a bug which has been in OKW for a long time, its just a single bug that I'm aware of:  When woohooing with a teen sim with a adult sim the relationship status of those two get stuck to romantic forever till the teen sim ages up, I'd like to keep these sims friends not automatically become romantic interest just by woohooing with them. Can you please fix this annoying bug also?

 

I think this only happens if you have Nraas WooHooer installed. I like several things that WooHooer adds enough that I keep both of them.

Edited by FreakyRufus
Posted

I have (I think) the latest installed version but handcuffs and scarecrow unpurchaseable. I click on them but can't place them. Anyone know why? I've checked cc/mod compatibility and no conflicts. Do they need a sim at a certain skill? Please help. Also, the negative affects of any interaction should be positive. It's "kinky mod" after all and "freaks" enjoy kinky right?

Posted

Tiny question: Is there any way to do "kinky -> woohoo ->move sim -> up" for all installed animations?

 

 

I tried to play a tiny elsa-jean-like character by setting two different height sliders to minimum. ofc all animations now had her way too low, but "move sim up" 3x seems to fix most of them. So I did the move-up-three-times thing for a few animations, then realized I have like 1100 anims installed. I deleted the offset export and save files and the character, and started a new game. (Now some anims still seem to have 3xup as a preset so I'll manually fix them, but that should only be a dozen or so anims ...)

Posted
On 7/29/2024 at 5:16 AM, S3Xlover said:

I have (I think) the latest installed version but handcuffs and scarecrow unpurchaseable. I click on them but can't place them. 

 

No idea what might be happening there, I just placed both in a game. 

Did you start a new game or load a world where you'd played KW before? If I remember right the latest build may have some problem initiating a new map. Not sure if these can be related but if you load an older game and it works, that would give the developers here a hint what's going wrong.  

 

Posted
On 7/27/2024 at 9:19 PM, Omicr0n said:

Somebody linked a mod before that supposedly prevents them from becoming romantic interests:

https://www.loverslab.com/topic/215470-oniki-kay’s-kinky-world-build-426-loverslab-edition-updated-2024-05-14/page/23/#comment-4358216

 

Edit: Wrong comment linked

Hey thanks, it was not that tough to find but there are lot files there and this one (bluegenjutsu_T-E_AutoRomanceUpToProposeMarriage-AskIfSingleAskSignFriendly_AutoVampires_Combo-Kisses-Makeout-Woohoo-NoRomanticInterest) completely fixes the problem of teen turning into romantic interest. Just putting it here so someone in the future can find or hopefully this fix gets implemented through KW.

Posted
4 hours ago, TheLegendKing27 said:

Hey thanks, it was not that tough to find but there are lot files there and this one (bluegenjutsu_T-E_AutoRomanceUpToProposeMarriage-AskIfSingleAskSignFriendly_AutoVampires_Combo-Kisses-Makeout-Woohoo-NoRomanticInterest) completely fixes the problem of teen turning into romantic interest. Just putting it here so someone in the future can find or hopefully this fix gets implemented through KW.

That site tells me the attachment isn't available; I've been using this:

https://modthesims.info/d/498162/no-romantic-interest-on-kiss-1-67-compatible.html

Posted (edited)
On 7/25/2024 at 8:46 PM, radivufipdoanartcom said:

Before version 426, there were no problems from June 8, I don't remember exactly the version number(there is no file left), everything worked well in autonomy mode and the message log for the city showed KW activity.
And Assser_Handcuffs, ONIKI_TrainingDummy, BondageFrame_v1.0_funnyface_routingfix disabled, caused a conflict with the updated items. Before this shutdown, everything worked in KW.
There is also the NRaas_StoryProgression mod (and other NRaas mods), it can affect the operation of KW?
I'll try reinstalling version 409+431 and clearing the cache. I'll unsubscribe based on the results.

Results of reinstalling KW 409+431.
There are no results, but the error is different, previously there was an error with clothes and an unknown process, and now there is an error with kraken and some other (I will attach a scripterror and startexport( you asked about the installed animation packages))

 

Spoiler

KWStartup_Export_6345853F

<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.7.0 (431) KinkyMod.OnPreLoad PatchEnums: 7 object(s) found.  * Oniki.Gameplay.Commodities  * Oniki.Gameplay.Socializing  * Oniki.Gameplay.TraitChips  * Oniki.Gameplay.Traits  * Oniki.Careers.Acting  * Oniki.Careers.Modeling  * Oniki.Careers.Whoring GuidMap.Create AlchemyPotion.Load: KinkyPotions ### AlchemyPotion.Load: 6 recipes added. Loading Custom Controls... Commodities.LoadTunings: KinkyMotives KWBuff.Load: KinkyBuffs Drinks.Load: KinkyDrinks Loading TraitChips... Added TraitChip: 2943304806 KinkySkill.Load: KinkySkills ### DEBUG ### Loading Books: KinkyBooks Plants.Load: KinkyPlants Ingredients.Load: KinkyIngredients MedicineData.Load: KinkyMedicines Pets EP is installed. PreLoad: 121 object(s) found. ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GrowlAt ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasTryForBaby ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Fight ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Beg ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GoofAround ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Lick ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAtStray ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Socialize ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAt ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:PeeOn ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasWooHoo WorldName: DOT11 StrayPetTunings.PreLoad: Add allowed world type : Undefined StrayPetTunings.PreLoad: Add allowed world type : Vacation StrayPetTunings.PreLoad: Add allowed world type : University StrayPetTunings.PreLoad: Add allowed world type : Future KWRole.CreateData: 2001367972 KWRole.CreateData: 1287321889 KWRole.CreateData: 996087246 KWRole.CreateData: 2013638293 KWRole.CreateData: 634397039 KWRole.CreateData: 1938081013 Photography.Load: Loading Kinky Subjects... Photography.Load: Loading Kinky Collections... PreLoad: DONE KinkyMod.OnWorldLoadFinishedHandler: DOT11 KinkyMod.PostLoadFixup ### WARNING ### Outfit Manager is busy, DEBUG_Unlock() executed: Lick Candy ### WARNING ### Outfit Manager is busy, DEBUG_Unlock() executed: Horny Sim ### WARNING ### Invalid SimDescription: Alonzo Jons-Mik ### DEBUG ### KWPhotograph.PostLoad: 0 photo(s) destroyed KinkyMod.PostLoadFixup: DONE Adding missing trait: DaycareProblemChildHiddenTrait ### DEBUG ### Added 0 books. Main.Start: Savegame Build: 431 - Current Build: 431 Main.Start: World Guid: -928622706 Settings.Apply WooHooStage.Load: Resource : kw_k69_animations : 133 stage(s) Loaded WooHooStage.Load: Resource : kinkymoltenanimations : 32 stage(s) Loaded WooHooStage.Load: Resource : kinkystages : 44 stage(s) Loaded ### WARNING ### WooHooStage.Parse: Key: KW_Amra72_Animations.a_(Am)Floor_Kiss_01o Unknown xml tag: Duration WooHooStage.Load: Resource : kw_amra72_animations : 158 stage(s) Loaded WooHooStage.Load: Resource : kw_takumiisakura_animations : 3 stage(s) Loaded WooHooStage.Load: Resource : kinkylucasroughanimations : 92 stage(s) Loaded WooHooStage.Load: Resource : kinkymotherlodesimsanimations : 5 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24_pets : 41 stage(s) Loaded WooHooStage.Parse: Type not found: HornyScarecrow WooHooStage.Parse: Type not found: HornyScarecrow WooHooStage.Parse: Type not found: SexDollNatasha WooHooStage.Validate: Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_01 Category: Teasing Objects list is empty. Please contact Lucas to correct this problem. ### DEBUG ### Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_01 WooHooStage.Parse: Type not found: SexDollNatasha WooHooStage.Validate: Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_02 Category: Teasing Objects list is empty. Please contact Lucas to correct this problem. ### DEBUG ### Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_02 WooHooStage.Load: Resource : kinkylucasanimations : 125 stage(s) Loaded WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded WooHooStage.Load: Resource : kw_galgat_animations : 13 stage(s) Loaded WooHooStage.Load: Resource : kw_l666_animations : 171 stage(s) Loaded WooHooStage.Load: Resource : kw_ollcity_anims : 336 stage(s) Loaded WooHooStage.Load: Resource : kinkyworldmasteranimations : 88 stage(s) Loaded WooHooStage.Load: Resource : kw_l666_rapebdsm_animations : 33 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24_lesbians : 30 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24_classics : 24 stage(s) Loaded WooHooStage.Load: Resource : kinkylucasmultianimations : 44 stage(s) Loaded ### DEBUG ### CASSProperties.Import: 2 CASP properties imported. OutfitEntry.Import: 0 Outfits imported. BodySelector.Load: BodyDefault NPC.Load Loading: KinkyTopics KWServices.Create AutonomyManager.Start SimData.OnPostEnterWorld: 82 SimData found... SimData.OnPostEnterWorld: Starting tasks SimData.OnPostEnterWorld: 82 tasks started. Cleaning Services: Sims3.Gameplay.Services.PizzaDelivery SimRelation.OnWorldLoadFinished: 705 relations found. KinkyMod.OnWorldLoadFinishedHandler: DONE Roles.CreateNPCs KWRole.FixRoles ServiceManager.Start StrayAnimals.Start Rapist.Start Flasher.Start Callgirl.Start Peeping.Start Main.Start: All modules started. </LogData>
</Log>
 

ScriptError

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (431) Sims3.SimIFace.SacsAbortException: Request was interrupted. (actor = 'x', state = 'Swim')
#0: 0x005c2 throw      in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (4EC84230 [1] [3A23FA38] [394C5B28] [64] [60] [00000000] [00000000] [00000000] )
#1: 0x0001c call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string) (4EC84230 [1] [3A23FA38] [394C5B28] )
#2: 0x00074 callvirt   in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:DoRouteSegment (Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3) (3A6F6E40 [vt:5FFCD0B4] [vt:5FFCD0C4] [vt:5FFCD0D4] [vt:5FFCD0E4] )
#3: 0x0008f call       in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:DoRoute (Sims3.SimIFace.Route) (3A6F6E40 [47793E00] )
#4: 0x00074 callvirt   in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:Simulate () ()
#5: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>
 

ScriptError

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (431) Actor: Lick Candy Sims3.SimIFace.SacsErrorException: 
#0: 0x00014 throw      in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:CheckForException () ()
#1: 0x00047 call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:SetActor (string,Sims3.SimIFace.ObjectGuid,Sims3.SimIFace.BridgeOrigin) (6F898AA0 [3A23FA38] [vt:5FF91B24] [48D8A700] )
#2: 0x0007d call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:SetActor (string,Sims3.SimIFace.IHasScriptProxy) (6F898AA0 [3A23FA38] [47553C00] )
#3: 0x00021 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooInstanceNonSync:SetSMCActors () ()
#4: 0x00049 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooInstance:Loop () ()
#5: 0x0018b callvirt   in Oniki.Interactions.Oniki.Interactions.WooHooLoop:Run () ()
#6: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#8: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#9: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#10: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>

 

Edited by radivufipdoanartcom
Posted (edited)
On 7/31/2024 at 7:39 PM, Omicr0n said:

Doesn't that one only cover kissing though? The problem is with teens becoming romantic interests after sex.

I've played teens (who slept around) with this occasionally, and the only way to get a heart relationship with another sim was some social interaction, "confess attraction" I think.

 

EDIT: You're right, I don't use Nraas Woohooer, no idea if that would work or not.

Edited by Yotix
Posted
20 minutes ago, Yotix said:

I've played teens (who slept around) with this occasionally, and the only way to get a heart relationship with another sim was some social interaction, "confess attraction" I think.

Supposedly the problem is due to a conflict between KW and NRaas Woohooer, so if you don't have the latter then that's probably why you've never encountered the problem. I don't understand how it works, but for whatever reason the tuning mod that was linked prevents it.

Posted

@Jvsmith Something to look at if you get time is when a sim ages up I get an error saying something went wrong but kinkyworld would try and fix  it up on checking the sim ( mainly teens) they have a trait missing where they have aged up to young adult.

Posted

Updates in version 432:

1. Fixed a bug with NPC creation on new maps.

2. Fixed a bug with taking photos with the camera.

3. Fixed many minor issues with localization strings.

4. Fixed a bug with handcuffs and a scarecrow.

5. Added translation into Traditional Chinese by @HKnowles

Posted
On 7/30/2024 at 5:20 AM, Yotix said:

 

No idea what might be happening there, I just placed both in a game. 

Did you start a new game or load a world where you'd played KW before? If I remember right the latest build may have some problem initiating a new map. Not sure if these can be related but if you load an older game and it works, that would give the developers here a hint what's going wrong.  

 

A whole fresh install and not messed with previous saves as I figured possible incompatibilities. I will find an old save and try it though. I have a lot of nraas but have followed suggestions so far in eliminating known conflicts.

Posted
On 7/30/2024 at 5:20 AM, Yotix said:

 

No idea what might be happening there, I just placed both in a game. 

Did you start a new game or load a world where you'd played KW before? If I remember right the latest build may have some problem initiating a new map. Not sure if these can be related but if you load an older game and it works, that would give the developers here a hint what's going wrong.  

 

Btw, I just saw you have 432? I have 431 🤔

Posted

I applied 432 and 1st game crash when going to buy dildo etc for my sim female. Not good but at least only lost my newly created sim. Hadn't saved yet lol Reinstalled previous working setup.

Posted
6 hours ago, Jvsmith said:

Updates in version 432:

1. Fixed a bug with NPC creation on new maps.

2. Fixed a bug with taking photos with the camera.

3. Fixed many minor issues with localization strings.

4. Fixed a bug with handcuffs and a scarecrow.

5. Added translation into Traditional Chinese by @HKnowles

Thanks! Can you tell me, I recently downloaded the accessories file from Denton, from here^

https://www.loverslab.com/topic/106159-kw-invisible-horses-floating-horse-dongs/#comment-4413601

the horses are fixed there, did you somehow integrate it?

Posted
2 hours ago, S3Xlover said:

I applied 432 and 1st game crash when going to buy dildo etc for my sim female. Not good but at least only lost my newly created sim. Hadn't saved yet lol Reinstalled previous working setup.


First of all, KW is one of the heaviest mods for the game, and it is not surprising that the game sometimes crashes. Save often. When creating a new game, first configure other add-ons, especially if you use NRAAS, save. Then enable KW, wait for it to load, configure, save. Then restart the game, let it work for a while, do not rush to change the map or buy anything, KW needs time to initialize all interactions and create and load NPCs. After that, the game starts working fine. You just need to carefully choose the add-ons you use and understand how they interact with each other. I have dozens of saves in a variety of places and situations, my game is heavily modded, and it has never crashed or slowed down much. Secondly, in your case, buying a dildo has nothing to do with the crash. It's just a coincidence.

Posted
29 minutes ago, Jvsmith said:

Yes, in addons.

Thank you. I noticed that the file appeared, so I asked. Updated with yours.

And now my zoologist-photographer can photograph his animals, great)

Posted
On 7/24/2024 at 2:36 PM, Yotix said:

I think I've seen new sims (created without underwear) walk to the wardrobe and get a pair of panties to wear, almost as soon as I activated KW. Also if they have one outfit with undies and one without, they may autonomously "wear this pair" after switching to an outfit without panties. That may have been a couple of builds ago though. I suspect they stop this behavior as soon as they learn the Exhibitionism skill.

I've been paying more attention recently and I've also noticed sims wearing underwear that weren't originally, but it's not consistent. Some seem to autonomously put it on, and others don't. Obviously Exhibition skill factors into the decision, but all of the inactive sims in my town have an Exhibition skill of 0, so if that were the only factor then I'd expect all of them to have put on underwear by now. I would guess whether sims have their full autonomy/AI active when they're close to a dresser plays a role, as most sims are just sort of hibernating and doing nothing when they're in their homes, but even of the 3 unselectable female sims that I live with only one of them has autonomously decided to put on a bra. It's possible traits also have some sort of influence on the decision.

Posted

I found a bug when trying to spawn NPCs and a school on the University and Vacation maps, where NPCs should not spawn.
This bug didn't deserve a separate build, so the version remains 432. Just redownload the files.

Posted
21 hours ago, Jvsmith said:


First of all, KW is one of the heaviest mods for the game, and it is not surprising that the game sometimes crashes. Save often. When creating a new game, first configure other add-ons, especially if you use NRAAS, save. Then enable KW, wait for it to load, configure, save. Then restart the game, let it work for a while, do not rush to change the map or buy anything, KW needs time to initialize all interactions and create and load NPCs. After that, the game starts working fine. You just need to carefully choose the add-ons you use and understand how they interact with each other. I have dozens of saves in a variety of places and situations, my game is heavily modded, and it has never crashed or slowed down much. Secondly, in your case, buying a dildo has nothing to do with the crash. It's just a coincidence.

I get that and have followed the stepped approach and I run almost every nraas mod with kw without issue until the 432 update except for 2 items not purchasing. I read and follow the advice posted with each update and mod created for the game. At issue is trying to navigate backwards through postings to see if any advice has been missed. I'm perfectly aware it's a work in progress a way better since I 1st used it especially after getting familiar with configuration settings. I'd love if I could find a zip of a well setup folder I could retrieve and use. 

Posted
6 minutes ago, S3Xlover said:

I get that and have followed the stepped approach and I run almost every nraas mod with kw without issue until the 432 update except for 2 items not purchasing. I read and follow the advice posted with each update and mod created for the game. At issue is trying to navigate backwards through postings to see if any advice has been missed. I'm perfectly aware it's a work in progress a way better since I 1st used it especially after getting familiar with configuration settings. I'd love if I could find a zip of a well setup folder I could retrieve and use. 

Also, I could attach a dir listing of what I have installed for advice. 😬

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