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Oniki Kay’s Kinky World - Jvsmith Edition build 500


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Posted (edited)

You'll need the Onikikay Kinky World mod first, then download the update and copy the files over Onikikay's files.

 

I guess the reason is some kind of legalese and/or not taking the credit from the original author.


More details in the first post here 

 

Edited by Yotix
Posted
On 8/2/2024 at 5:27 AM, S3Xlover said:

So since this an update is 409 the base version to be installed 1st still and overwritten or is there a later one?

Yes, 409 is the most recent full build from the original creator. You need that version.

 

You should have build 409 plus files from only one "update", such as build 432. On new version of the "update" versions, remove the previous update files and then add the new update files, so that you have build 409 plus the new update files.

Posted
On 8/1/2024 at 12:38 AM, Jvsmith said:

Updates in version 432:

1. Fixed a bug with NPC creation on new maps.

2. Fixed a bug with taking photos with the camera.

3. Fixed many minor issues with localization strings.

4. Fixed a bug with handcuffs and a scarecrow.

5. Added translation into Traditional Chinese by @HKnowles

I just installed build 432, and I have noticed a new action under the Kinky menu that I have never seen before: "AskToShavePubicHair:InteractionName". If I choose this, the active sim goes and gets in the hot tub, and the target never interacts with them at all.

Posted

Thank you for continuing to work on this mod! I never thought this would happen.

 

There is one thing that has always bothered me and that could easily be fixed (hopefully): When using exhibition actions like „remove top“ the sim always switches to the default nude outfit instead of the nude outfit that I selected in CAS. This makes it incompatible with mods like MedBod. I don't know if this is still an issue, as I haven't played Sims 3 in a long time. But I would really appreciate it if this could be fixed.

Posted (edited)
2 hours ago, FreakyRufus said:

I just installed build 432, and I have noticed a new action under the Kinky menu that I have never seen before: "AskToShavePubicHair:InteractionName". If I choose this, the active sim goes and gets in the hot tub, and the target never interacts with them at all.

I've started seeing this interaction as well, but it displays as "Ask to Shave Pubic Hairs" in my game, so it seems like it didn't get properly translated for you. I have Automatic Pubic Hairs disabled in my KW settings, and none of the sims in my game have pubic hair, so it appears that there's no check for that. If I try the interaction it just gets dropped from the queue instantly without anything happening, probably because the sim doesn't have any pubic hair.

Edited by Omicr0n
Posted
6 hours ago, FreakyRufus said:

I just installed build 432, and I have noticed a new action under the Kinky menu that I have never seen before: "AskToShavePubicHair:InteractionName". If I choose this, the active sim goes and gets in the hot tub, and the target never interacts with them at all.

 

4 hours ago, Omicr0n said:

I've started seeing this interaction as well, but it displays as "Ask to Shave Pubic Hairs" in my game, so it seems like it didn't get properly translated for you. I have Automatic Pubic Hairs disabled in my KW settings, and none of the sims in my game have pubic hair, so it appears that there's no check for that. If I try the interaction it just gets dropped from the queue instantly without anything happening, probably because the sim doesn't have any pubic hair.


Oops, this is an unfinished piece of code. Someone here asked for such a feature. I started working on it and found a bug with NPC, so I posted a fix with an unfinished interaction. Don't use this interaction for now, please.

Posted
10 hours ago, FreakyRufus said:

I just installed build 432, and I have noticed a new action under the Kinky menu that I have never seen before: "AskToShavePubicHair:InteractionName". If I choose this, the active sim goes and gets in the hot tub, and the target never interacts with them at all.

I've seen the "shave pubes" but never tried it lol. I'm still trying to get KW and NRAAS to play nice. ☺

Posted
13 hours ago, fallenx3 said:

Thank you for continuing to work on this mod! I never thought this would happen.

 

There is one thing that has always bothered me and that could easily be fixed (hopefully): When using exhibition actions like „remove top“ the sim always switches to the default nude outfit instead of the nude outfit that I selected in CAS. This makes it incompatible with mods like MedBod. I don't know if this is still an issue, as I haven't played Sims 3 in a long time. But I would really appreciate it if this could be fixed.

You can use the Body Selector feature to use whatever nude body you'd like. I've tried to use the KinkyWorld settings in-game to do this, but in my experience the only way that worked was editing the BodyDefault.xml in the ONIKI_KinkyMod package file. Denton had a version that was ModBod 1.9 compatible in this way, but you can make Jv's compatible in the same way with Sims 3 Package Editor found here: https://simlogical.com/ContentUploadsRemote/uploads/189/ and Notepad by doing the following:

1. Open ONIKI_KinkyMod.package in S3PE
2. Find the BodyDefault XML, right click it and click "Notepad"
3. Add the following lines after Jv's body and before </BodySelector>:

<Body>
    <Creator>JoshQ</Creator>
    <Name>MedBod 1.9 (FullUndress)</Name>
    <FullUndress>True</FullUndress>
    <afBottomNude>0x220B995F441164F7</afBottomNude>
    <afTopNude>0x2013B0406F1D0FEB</afTopNude>
  </Body>
  <Body>
    <Creator>JoshQ</Creator>
    <Name>MedBod 1.9</Name>
    <FullUndress>False</FullUndress>
    <afBottomNude>0x220B995F441164F7</afBottomNude>
    <afTopNude>0x2013B0406F1D0FEB</afTopNude>
  </Body>


So the full thing will look like this (spoiler tagged for brevity):
 

Spoiler

<?xml version="1.0"?>
<BodySelector>
  <Body>
    <Creator>EA</Creator>
    <Name>Default</Name>
    <FullUndress>False</FullUndress>
    <tsBottomNude></tsBottomNude>
    <tfBottomNude></tfBottomNude>
    <tfTopNude></tfTopNude>
    <tmBottomNude></tmBottomNude>
    <tmTopNude></tmTopNude>
    <asBottomNude></asBottomNude>
    <afBottomNude></afBottomNude>
    <afTopNude></afTopNude>
    <amBottomNude></amBottomNude>
    <amTopNude></amTopNude>
    <esBottomNude></esBottomNude>
    <efBottomNude></efBottomNude>
    <efTopNude></efTopNude>
    <emBottomNude></emBottomNude>
    <emTopNude></emTopNude>
  </Body>
  <Body>
    <Creator>JVSmith</Creator>
    <Name>Athletic</Name>
    <FullUndress>False</FullUndress>
    <amBottomNude>0x791177023F4DE467</amBottomNude>
    <amTopNude>0xF35C05ECA54F70D5</amTopNude>
  </Body>
  <Body>
    <Creator>JoshQ</Creator>
    <Name>MedBod 1.9 (FullUndress)</Name>
    <FullUndress>True</FullUndress>
    <afBottomNude>0x220B995F441164F7</afBottomNude>
    <afTopNude>0x2013B0406F1D0FEB</afTopNude>
  </Body>
  <Body>
    <Creator>JoshQ</Creator>
    <Name>MedBod 1.9</Name>
    <FullUndress>False</FullUndress>
    <afBottomNude>0x220B995F441164F7</afBottomNude>
    <afTopNude>0x2013B0406F1D0FEB</afTopNude>
  </Body>

</BodySelector>


4. Click File>Save in Notepad, then close Notepad.
5. Back in S3PE, it will ask if you want to commit the changes, click Yes.
6. File>Save and overwrite ONIKI_KinkyMod.package

Then, once in game, under the KinkyWorld pie menu when clicking on a sim, there should be a Body Selector option. When you click this, it will open a dialogue box with all the options and you can select a specific body for that sim. As you can see in the XML, there is a "FullUndress" option. This is, unfortunately, necessary for a body like MedBod because it doesn't align with the EA body at all. This will mean that using MedBod will make you sim fully undress even when they are intended to only have their top or bottom off. There is included an option to use the non-FullUndress version, but it won't align with most other tops or bottoms, so I'd recommend using the FullUndress one anyway if you're planning on using MedBod.

If you have other nude bodies you want to use, you'll need to find the resource key for those and add entries for them in the same way. You can do this by opening the package file of whatever top or bottom you want to use in S3PE, finding the CASP entry, right clicking it, and selecting "Copy Resource Key", when you paste it somewhere it will have 3 strings, you just need the last one. So, for example, the MedBod 1.9 bottoms will give you this: 0x034AEECB-0x00000000-0x220B995F441164F7 when you copy the resource key, but you only need 0x220B995F441164F7. And, of course, you'll want to change the Creator and name when adding it to the XML so you know what they are in the settings in-game. If you have a top you want to use that is compatible with the EA bottom (or vice versa), you don't need a line in the XML for a bottom. Here's an example of what that looks like for a male top by itself:

<Body>
    <Creator>NectarCellar</Creator>
    <Name>V3MuscularTorso</Name>
    <FullUndress>False</FullUndress>
    <amTopNude>0x382799686C4CBEFF</amTopNude>
  </Body>

An entry like this will simply use your default for the parts not specified. In this case, the male bottom.

To my knowledge, this was intended to be done in an easier way, similar to adding new animation packages via the KinkyWorld settings in-game, but I could never get that to work. I'm not sure if it's just bugged or if I misunderstood how it works, but either way the above method does work so whatever. lol

And, to note, you'll need to redo this with each new version. If you right click BodyDefault in S3PE, you can export it by selecting Export>Export to File, and then you can just import that into any new versions and it will replace the BodyDefault with your custom one. To import in S3PE, you can either right click BodyDefault and select Import>Import From File or click Resource>Import From File at the top.

 
Hopefully this helps and isn't too long-winded. 😅 

Posted (edited)

My sim got the "bukkake" moodlet, and I think the overlays with that don't seem to support her skin tone correctly for her face, possibly only while she is still woohooing.

 

Without any Kinky moodlets:

xnviewmp_N78NKAzssJ.png.27c5547fd9c59c9fc7f541f34d0552cc.png

 

With "Facial" only:

xnviewmp_wDyV27SMlg.png.e2ae1c70fd179143dfd2f16448238115.png

 

With "Bukkake!":

xnviewmp_IONWKl2fRU.png.0ae6c0bd37b69e3eaac9e31145f566be.png

 

After the woohoo completed, the skin tone looks fine.

xnviewmp_YQNirsVMwp.png.6e6bb50928f5c214f14cb950a9dce564.png

 

While the woohoo is still going on, she already has the Bukkake moodlet, but doesn't show the full "coverage", and has the weird face skin tone.

xnviewmp_jTkAvCBOKO.png.94062f7a27de447f940a6d726fcf148d.png

Edited by FreakyRufus
Posted
On 7/31/2024 at 9:49 PM, radivufipdoanartcom said:

Results of reinstalling KW 409+431.
There are no results, but the error is different, previously there was an error with clothes and an unknown process, and now there is an error with kraken and some other (I will attach a scripterror and startexport( you asked about the installed animation packages))

 

  Reveal hidden contents

KWStartup_Export_6345853F

<?xml version="1.0" encoding="utf-8"?>
<Log Version="1" Type="Log">
  <LogData>Oniki.KinkyMod v0.7.0 (431) KinkyMod.OnPreLoad PatchEnums: 7 object(s) found.  * Oniki.Gameplay.Commodities  * Oniki.Gameplay.Socializing  * Oniki.Gameplay.TraitChips  * Oniki.Gameplay.Traits  * Oniki.Careers.Acting  * Oniki.Careers.Modeling  * Oniki.Careers.Whoring GuidMap.Create AlchemyPotion.Load: KinkyPotions ### AlchemyPotion.Load: 6 recipes added. Loading Custom Controls... Commodities.LoadTunings: KinkyMotives KWBuff.Load: KinkyBuffs Drinks.Load: KinkyDrinks Loading TraitChips... Added TraitChip: 2943304806 KinkySkill.Load: KinkySkills ### DEBUG ### Loading Books: KinkyBooks Plants.Load: KinkyPlants Ingredients.Load: KinkyIngredients MedicineData.Load: KinkyMedicines Pets EP is installed. PreLoad: 121 object(s) found. ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GrowlAt ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasTryForBaby ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Fight ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Beg ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:GoofAround ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasRiskyWooHoo ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Chase ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Lick ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAtStray ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Nuzzle ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Socialize ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:BarkAt ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:Sniff ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:PeeOn ### DEBUG ### Has ProceduralTest: Gameplay/Excel/Socializing/Action:NRaasWooHoo WorldName: DOT11 StrayPetTunings.PreLoad: Add allowed world type : Undefined StrayPetTunings.PreLoad: Add allowed world type : Vacation StrayPetTunings.PreLoad: Add allowed world type : University StrayPetTunings.PreLoad: Add allowed world type : Future KWRole.CreateData: 2001367972 KWRole.CreateData: 1287321889 KWRole.CreateData: 996087246 KWRole.CreateData: 2013638293 KWRole.CreateData: 634397039 KWRole.CreateData: 1938081013 Photography.Load: Loading Kinky Subjects... Photography.Load: Loading Kinky Collections... PreLoad: DONE KinkyMod.OnWorldLoadFinishedHandler: DOT11 KinkyMod.PostLoadFixup ### WARNING ### Outfit Manager is busy, DEBUG_Unlock() executed: Lick Candy ### WARNING ### Outfit Manager is busy, DEBUG_Unlock() executed: Horny Sim ### WARNING ### Invalid SimDescription: Alonzo Jons-Mik ### DEBUG ### KWPhotograph.PostLoad: 0 photo(s) destroyed KinkyMod.PostLoadFixup: DONE Adding missing trait: DaycareProblemChildHiddenTrait ### DEBUG ### Added 0 books. Main.Start: Savegame Build: 431 - Current Build: 431 Main.Start: World Guid: -928622706 Settings.Apply WooHooStage.Load: Resource : kw_k69_animations : 133 stage(s) Loaded WooHooStage.Load: Resource : kinkymoltenanimations : 32 stage(s) Loaded WooHooStage.Load: Resource : kinkystages : 44 stage(s) Loaded ### WARNING ### WooHooStage.Parse: Key: KW_Amra72_Animations.a_(Am)Floor_Kiss_01o Unknown xml tag: Duration WooHooStage.Load: Resource : kw_amra72_animations : 158 stage(s) Loaded WooHooStage.Load: Resource : kw_takumiisakura_animations : 3 stage(s) Loaded WooHooStage.Load: Resource : kinkylucasroughanimations : 92 stage(s) Loaded WooHooStage.Load: Resource : kinkymotherlodesimsanimations : 5 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24_pets : 41 stage(s) Loaded WooHooStage.Parse: Type not found: HornyScarecrow WooHooStage.Parse: Type not found: HornyScarecrow WooHooStage.Parse: Type not found: SexDollNatasha WooHooStage.Validate: Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_01 Category: Teasing Objects list is empty. Please contact Lucas to correct this problem. ### DEBUG ### Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_01 WooHooStage.Parse: Type not found: SexDollNatasha WooHooStage.Validate: Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_02 Category: Teasing Objects list is empty. Please contact Lucas to correct this problem. ### DEBUG ### Validation failed: KinkyLucasAnimations.a_lucas_dollnatasha_mission_02 WooHooStage.Load: Resource : kinkylucasanimations : 125 stage(s) Loaded WooHooStage.Load: Resource : kw_maryjane_animations : 55 stage(s) Loaded WooHooStage.Load: Resource : kw_galgat_animations : 13 stage(s) Loaded WooHooStage.Load: Resource : kw_l666_animations : 171 stage(s) Loaded WooHooStage.Load: Resource : kw_ollcity_anims : 336 stage(s) Loaded WooHooStage.Load: Resource : kinkyworldmasteranimations : 88 stage(s) Loaded WooHooStage.Load: Resource : kw_l666_rapebdsm_animations : 33 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24_lesbians : 30 stage(s) Loaded WooHooStage.Load: Resource : kw_mike24_classics : 24 stage(s) Loaded WooHooStage.Load: Resource : kinkylucasmultianimations : 44 stage(s) Loaded ### DEBUG ### CASSProperties.Import: 2 CASP properties imported. OutfitEntry.Import: 0 Outfits imported. BodySelector.Load: BodyDefault NPC.Load Loading: KinkyTopics KWServices.Create AutonomyManager.Start SimData.OnPostEnterWorld: 82 SimData found... SimData.OnPostEnterWorld: Starting tasks SimData.OnPostEnterWorld: 82 tasks started. Cleaning Services: Sims3.Gameplay.Services.PizzaDelivery SimRelation.OnWorldLoadFinished: 705 relations found. KinkyMod.OnWorldLoadFinishedHandler: DONE Roles.CreateNPCs KWRole.FixRoles ServiceManager.Start StrayAnimals.Start Rapist.Start Flasher.Start Callgirl.Start Peeping.Start Main.Start: All modules started. </LogData>
</Log>
 

ScriptError

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (431) Sims3.SimIFace.SacsAbortException: Request was interrupted. (actor = 'x', state = 'Swim')
#0: 0x005c2 throw      in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (4EC84230 [1] [3A23FA38] [394C5B28] [64] [60] [00000000] [00000000] [00000000] )
#1: 0x0001c call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string) (4EC84230 [1] [3A23FA38] [394C5B28] )
#2: 0x00074 callvirt   in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:DoRouteSegment (Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3) (3A6F6E40 [vt:5FFCD0B4] [vt:5FFCD0C4] [vt:5FFCD0D4] [vt:5FFCD0E4] )
#3: 0x0008f call       in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:DoRoute (Sims3.SimIFace.Route) (3A6F6E40 [47793E00] )
#4: 0x00074 callvirt   in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:Simulate () ()
#5: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>
 

ScriptError

<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (431) Actor: Lick Candy Sims3.SimIFace.SacsErrorException: 
#0: 0x00014 throw      in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:CheckForException () ()
#1: 0x00047 call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:SetActor (string,Sims3.SimIFace.ObjectGuid,Sims3.SimIFace.BridgeOrigin) (6F898AA0 [3A23FA38] [vt:5FF91B24] [48D8A700] )
#2: 0x0007d call       in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:SetActor (string,Sims3.SimIFace.IHasScriptProxy) (6F898AA0 [3A23FA38] [47553C00] )
#3: 0x00021 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooInstanceNonSync:SetSMCActors () ()
#4: 0x00049 callvirt   in Oniki.Gameplay.Oniki.Gameplay.WooHooInstance:Loop () ()
#5: 0x0018b callvirt   in Oniki.Interactions.Oniki.Interactions.WooHooLoop:Run () ()
#6: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#7: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#8: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#9: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#10: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</ExceptionData>
</ScriptError>

 

It worked! My Sims finally love each other physically and enjoy toys.
And it was the NRAAS woohoover mod and its character trait settings that were to blame. I hope this is the case.

Posted
On 8/4/2024 at 4:16 AM, Jvsmith said:

Someone here asked for such a feature. 

... now I feel bad that this idea caused problems :D

... it just seemed like a nice idea at the time, and possibly relatively easy to implement.

 

There have been many nice suggestions by lots of ppl in here, not being a dev I have suspicions but no real knowledge about which ones would actually be doable within a sane amount of time.

... though I even feel bad about adding these now, especially if they might break things :D 

 

 

- more fuss about anal (skill? make it so sims can prepare by wearing a buttplug? "be seen wearing buttplug" for Exhibition skill? Add a setting that allows you to play a Saudi / Texas Virgin (a girl that does anal but not vaginal)? 

 

- more being-requested-to-do-stuff for your sim? [That's where that last suggestion came from]

 

- Alchemists lv5 can make kinky mystery drinks from potions, but NPC sims never use or make these. Would it be possible & a good idea to have NPCs quaff mystery drinks placed by the player [not sure if possible due to item ownership]?  Could we get NPCs that generate and place potions that the player can find and use? These could maybe be beneficial most of the time (energy, mood, skill elixirs?), with the occasional sleep or gender bender prank thrown in.

[I imagine this like X-Change, you walk into a bar, "oh there's another mystery potion, how nice I need some energy. **quaff* OMG I have breasts now and these dudes are following me ..." 

 

 

Anyway thank you VERY much for updating KW, seeing your and Denton's work got me back into Sims 3.

 

 

 

 

Posted
41 minutes ago, Yotix said:

... now I feel bad that this idea caused problems :D

... it just seemed like a nice idea at the time, and possibly relatively easy to implement.

 

There have been many nice suggestions by lots of ppl in here, not being a dev I have suspicions but no real knowledge about which ones would actually be doable within a sane amount of time.

... though I even feel bad about adding these now, especially if they might break things :D 

 

 

- more fuss about anal (skill? make it so sims can prepare by wearing a buttplug? "be seen wearing buttplug" for Exhibition skill? Add a setting that allows you to play a Saudi / Texas Virgin (a girl that does anal but not vaginal)? 

 

- more being-requested-to-do-stuff for your sim? [That's where that last suggestion came from]

 

- Alchemists lv5 can make kinky mystery drinks from potions, but NPC sims never use or make these. Would it be possible & a good idea to have NPCs quaff mystery drinks placed by the player [not sure if possible due to item ownership]?  Could we get NPCs that generate and place potions that the player can find and use? These could maybe be beneficial most of the time (energy, mood, skill elixirs?), with the occasional sleep or gender bender prank thrown in.

[I imagine this like X-Change, you walk into a bar, "oh there's another mystery potion, how nice I need some energy. **quaff* OMG I have breasts now and these dudes are following me ..." 

 

 

Anyway thank you VERY much for updating KW, seeing your and Denton's work got me back into Sims 3.

 

 

 

 


Don't worry, it's not your fault. I already wrote: don't expect much from me, I'm not a real programmer. I read your suggestions and see what I can approach, what there are examples of in the KW code or in the code of other similar mods. Unfortunately, it is not always possible to understand exactly how this or that piece of code works, and why it works in one case and does not work in a completely similar other. After all, the mod cannot be launched in debug mode from the IDE. And by the way, KW has one of the most confusing and overcomplicated implementations. Sometimes you edit a completely insignificant piece and the whole mod falls apart and stops working in a completely different, non-obvious place. Why, for example, is adding skills implemented with an enumerator patch, and moodlets are injected partly by the patch, partly directly? My brain is just boiling sometimes.

Posted
3 hours ago, radivufipdoanartcom said:

It worked! My Sims finally love each other physically and enjoy toys.
And it was the NRAAS woohoover mod and its character trait settings that were to blame. I hope this is the case.

Woohooer works fine with KW, albeit with some minor compatibility issues. I use both of them together and I've never had the issues you described.

Posted
9 hours ago, FreakyRufus said:

My sim got the "bukkake" moodlet, and I think the overlays with that don't seem to support her skin tone correctly for her face, possibly only while she is still woohooing.

 

Without any Kinky moodlets:

xnviewmp_N78NKAzssJ.png.27c5547fd9c59c9fc7f541f34d0552cc.png

 

With "Facial" only:

xnviewmp_wDyV27SMlg.png.e2ae1c70fd179143dfd2f16448238115.png

 

With "Bukkake!":

xnviewmp_IONWKl2fRU.png.0ae6c0bd37b69e3eaac9e31145f566be.png

 

After the woohoo completed, the skin tone looks fine.

xnviewmp_YQNirsVMwp.png.6e6bb50928f5c214f14cb950a9dce564.png

 

While the woohoo is still going on, she already has the Bukkake moodlet, but doesn't show the full "coverage", and has the weird face skin tone.

xnviewmp_jTkAvCBOKO.png.94062f7a27de447f940a6d726fcf148d.png


Yes, I also noticed that the overlays on the face are sometimes applied strangely, but it is not clear what exactly causes such a strange distortion of skin color (and by the way, this was always the case even before my and Denton's changes). It is very difficult to repeat, it happens completely chaotically. Bukkake has nothing to do with it, it is applied only to the body, like all other parts of the creampie, it is actually clothing. And creampie on the face is makeup, a completely separate category of overlays. I will check the use of bukkake during sex (initially in KW all layers of creampie appeared only after sex and after changing clothes) and try to figure out the makeup.

Posted
On 6/15/2024 at 10:37 AM, Jvsmith said:

Oniki Kay’s Kinky World build 432 - LoversLab Edition (Updated 01-august-2024)


This is a continuation of Denton's work on the KinkyWorld mod, which he paused, hopefully temporarily.

This version adds a whole bunch of creampie layers and creampie buffs, which are now correctly applied and removed at the right time to the right Sim.
Added a display of a condom when it is used and implemented a mood buff for it.
Fixed kinky clothes for NPCs and a kinky mummy body.
Completely reworked women's underwear.
Kinky dances have been slightly adjusted, pole dancing now involves stripping, much like in Passion.
Removed the ReadSomething method from the mod, it is redundant and interfered with autonomous reading of regular books.
Fixed some bugs with variable overflows that generated a bunch of exceptions, not all of them, but at least some.
Please don't expect much from me, I'm not a professional programmer.
Added additional strings for translation into various languages that Denton has not yet added. Russian translation is almost fully implemented. To implement correct translation into other languages, including English, native speakers of the corresponding languages are required.

 

Contents:
Oniki_KinkyMod.432.zip - mod files, put them over the old files in the folder where KinkyWorld is located.
Oniki_KinkyMod_SourceCode.432.zip - Source code, not required for downloading, needed by programmers and those interested.
Oniki_Addons.zip - Additional files with underwear, effects, objects that I edited and improved. And also Cmar's pubic hair, it's hard to find it on the Internet now. Not required for downloading.

 

Original work by Denton:

I am getting an error 


 Hi, I'm getting a couple of errors. (Missing Woohoo Stages because of missing clip which have been disabled) Failed to create an everyday outfit for a sim in town which I had created. Hopefully you can help. Says more info in the logs but I can't make much sense hopefully someone here can help me please 

 

Posted

HOLA AYUDA URGENTE¡¡¡¡¡

 

 

Acabo de reinstalar el juego y no reconoce el kinkywolrd tenia la version  431, acabo de actualizarlo a la 432 pero ni en la carpeta packages ni en overrides me reconoce el mod, AUXILIO QUE HAGO ??????

Posted
On 8/5/2024 at 7:32 PM, Jvsmith said:


Yes, I also noticed that the overlays on the face are sometimes applied strangely, but it is not clear what exactly causes such a strange distortion of skin color (and by the way, this was always the case even before my and Denton's changes). It is very difficult to repeat, it happens completely chaotically. Bukkake has nothing to do with it, it is applied only to the body, like all other parts of the creampie, it is actually clothing. And creampie on the face is makeup, a completely separate category of overlays. I will check the use of bukkake during sex (initially in KW all layers of creampie appeared only after sex and after changing clothes) and try to figure out the makeup.

 A problem I am having every time I want to manually choose a stage after 30 seconds the sims stop doing it altogether. I think it's something on my end but I need help please

Posted
On 6/15/2024 at 10:37 AM, Jvsmith said:

Oniki Kay’s Kinky World build 432 - LoversLab Edition (Updated 01-august-2024)


This is a continuation of Denton's work on the KinkyWorld mod, which he paused, hopefully temporarily.

This version adds a whole bunch of creampie layers and creampie buffs, which are now correctly applied and removed at the right time to the right Sim.
Added a display of a condom when it is used and implemented a mood buff for it.
Fixed kinky clothes for NPCs and a kinky mummy body.
Completely reworked women's underwear.
Kinky dances have been slightly adjusted, pole dancing now involves stripping, much like in Passion.
Removed the ReadSomething method from the mod, it is redundant and interfered with autonomous reading of regular books.
Fixed some bugs with variable overflows that generated a bunch of exceptions, not all of them, but at least some.
Please don't expect much from me, I'm not a professional programmer.
Added additional strings for translation into various languages that Denton has not yet added. Russian translation is almost fully implemented. To implement correct translation into other languages, including English, native speakers of the corresponding languages are required.

 

Contents:
Oniki_KinkyMod.432.zip - mod files, put them over the old files in the folder where KinkyWorld is located.
Oniki_KinkyMod_SourceCode.432.zip - Source code, not required for downloading, needed by programmers and those interested.
Oniki_Addons.zip - Additional files with underwear, effects, objects that I edited and improved. And also Cmar's pubic hair, it's hard to find it on the Internet now. Not required for downloading.

 

Original work by Denton:

 

How do I fix invalid wahoo stages missing clip resources? It is only happening with this version of kinky world. Please help  

 

 

Posted

Hi, do we know about new animations for Kinkyworld ? If we compare TS3 to TS4 there's a slight difference between the amount of animations available, since The Sims 3 is older I've thought that there would be far more packs, are some of them elsewhere from LL ? It's still confuses me so I apologize if this question seems stupid or has been already asked.

Posted

I want to add the files I forgot to upload earlier, and the update for version 432.

By the way, I have some files of 409 version, Such as ONIKI_Anims, ONIKI_CondomDispenser, ONIKI_Dildo, ONIKI_TrainingDummy, ONIKI_Videos, WTWgloryholegate, funnyface's Stockade and Bondage Frame. Do I still need them now? Or you have integrated them into the 432 KW mod?

ChineseTraditional_Oniki_Addons.rar ChineseTraditional_Oniki_KinkyMod.432.rar

Posted
On 8/5/2024 at 4:32 AM, Jvsmith said:

initially in KW all layers of creampie appeared only after sex and after changing clothes

 

Oh, that might be part of it. My sims did oral only and stopped, and then I made them woohoo again, so she would have had the facial "makeup" from the previous activity, I guess. Since I had never seen the bukake moodlet before, I thought it was related to that. I was switching between all my sims a bit at the time, trying to keep the rest of the household from doing stupid stuff, and didn't notice her face until they had been going for a bit.

Posted
10 hours ago, HKnowles said:

I want to add the files I forgot to upload earlier, and the update for version 432.

By the way, I have some files of 409 version, Such as ONIKI_Anims, ONIKI_CondomDispenser, ONIKI_Dildo, ONIKI_TrainingDummy, ONIKI_Videos, WTWgloryholegate, funnyface's Stockade and Bondage Frame. Do I still need them now? Or you have integrated them into the 432 KW mod?

ChineseTraditional_Oniki_Addons.rar 1.62 kB · 1 download ChineseTraditional_Oniki_KinkyMod.432.rar 48.83 kB · 1 download

 

ONIKI_TrainingDummy, WTWgloryholegate, funnyface's Stockade and Bondage Frame, HandCuffs integrated in ONIKI_Objects.package

 

ONIKI_Anims, ONIKI_CondomDispenser, ONIKI_Dildo, ONIKI_Videos still needed in separate packages

Posted
13 hours ago, Jvsmith said:

 

ONIKI_TrainingDummy, WTWgloryholegate, funnyface's Stockade and Bondage Frame, HandCuffs integrated in ONIKI_Objects.package

 

ONIKI_Anims, ONIKI_CondomDispenser, ONIKI_Dildo, ONIKI_Videos still needed in separate packages

Thank you so much. Thank you for everything you've done for KW

Posted (edited)

I still have the same problem, my Sims can not have sex (when they try to agree ( under the elixir or through debug or just arousing both), undress and yell at each other fuuu and get dressed back) or masturbate (the Sim goes to the scene of the action undresses thinks about it and gets dressed again) and so on in a circle request for woohoo-positive response - any interaction from the animation packages-going to the scene - undressing - shouting fuuu and dressing back, and the result is only an increase in excitement.
I saw a similar comment to the original onikikay mod link below

But they can use toys this slightly reduces the desire of Sims.

I do not know what to do and what is wrong with the mod settings( I have installed mods: NRAAS + woohoover + errortrap. KW. Cmar. douglasveiga. GraphicalXTC).

Edited by radivufipdoanartcom

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