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Oniki Kay’s Kinky World - Jvsmith Edition build 500


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Posted

Thanks for this, the only issue I’ve seen is that you can’t take pictures with the camera, it goes throu the motions, but there is no picture in the camera’s inventory. I know you’re aware of that bug from before.

Posted (edited)

@Jvsmith That's interesting that you can't reproduce it. I do have Overwatch and ErrorTrap, I'll see if taking those out makes a difference. I do have ONIKI_NPCS.package and yes @Yotix they are present in the Saved Sims section of CAS. I'll check the Overwatch setting as well. Though I will note that I was using Overwatch and Errortrap with the same settings with Denton's version 426 and this issue didn't happen, so if it is some kind of conflict there it's between specifically 430/431 and Overwatch/Errortrap.

I'll report back after some testing. And thank you both for your insight! 🥰

Update: Overwatch has Clean up Homeless off by default and the only setting I change is turning off stuck sim auto-reset, so I don't think that specific setting is to blame.

I removed Overwatch and ErrorTrap and the problem persisted.

So pretty much the summary is:

-New games with KW 430 or 431 enabled don't spawn KW NPCs (and, therefore, all KW NPC related services are busted).
-Loaded saves that didn't have KW 426 enabled previously, when 430 or 431 are enabled don't spawn KW NPCs.
-Loaded saves that did have KW 426 enabled previously, when loaded with 430 or 431 work as intended as the NPCs already exist.

I also did double check and regardless of version installed, KW NPCs show up in CAS's Saved Sims bin.

So I'm not really sure what the issue is. But the only thing that seems to make a difference is the version of KW being used. I suppose there is technically a work around in creating a save with 426, allowing NPCs to spawn, then switching to 431 lol, but that would be a bit of a hassle.

I'm going to try to do a more prolonged test. Just going to play a new game normally for an in-game week and see if maybe the NPCs are just taking awhile to be created for some reason, but if that doesn't produce any results then I'm stumped. :( Edit: Well I was being overly hopeful, but unsurprisingly the NPCs were never created. I did get a new script error this time, but I don't really know if its saying anything we don't already know:
 

Spoiler


<?xml version="1.0" encoding="utf-8"?>
<ScriptError Version="6" Type="MiniScriptError">
  <ExceptionData>Oniki.KinkyMod v0.7.0 (431)

System.OverflowException: Number overflow.
#0: 0x00091 sub.ovf.un.i8 in Oniki.Gameplay.Skills.Oniki.Gameplay.Skills.KinkySkill:AddTraitModifier (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.ActorSystems.TraitNames) ([A7089AA0] [-673525168] )
#1: 0x00029 call       in Oniki.Gameplay.Skills.Oniki.Gameplay.Skills.KinkySkill:AddTraitsModifiers (Sims3.Gameplay.CAS.SimDescription) ([A7089AA0] )
#2: 0x00177 call       in Oniki.Gameplay.Oniki.Gameplay.SimData:Create (Sims3.Gameplay.CAS.SimDescription,Oniki.Gameplay.Skills.WooHooSkill) ([A7089AA0] [57E290F0] )
#3: 0x000c8 call       in Oniki.Gameplay.Oniki.Gameplay.SimData:GetInternal (Sims3.Gameplay.CAS.SimDescription) ([A7089AA0] )
#4: 0x0002c call       in Oniki.Gameplay.Oniki.Gameplay.SimData:Get (Sims3.Gameplay.CAS.SimDescription,bool) ([A7089AA0] [1] )
#5: 0x00144 call       in Oniki.Roles.Oniki.Roles.NPC:Create (Oniki.Roles.NPC/Infos) ([96F73B70] )
#6: 0x000c8 pop        in Oniki.Roles.Oniki.Roles.NPC:CreateNPCs (object[]) ([00000000] )
#7: 0x00000            in Oniki.Services.FunctionTask+KWFunction:Invoke (object[]) (7A193028 [00000000] )
#8: 0x0001e leave.s    in Oniki.Services.Oniki.Services.FunctionTask:Simulate () ()
</ExceptionData>
</ScriptError>

 

 

Edited by Chrissy90
Posted (edited)

You're right, NPCs do not seem to get created on a new map. Started a new game and got the exact same error log you posted, and did not see any flasher or peeper despite setting high probabilities.

(Yesterday I didn't see the error because I loaded an old, heavily modified map where the NPCs already existed.)

 

Edited by Yotix
Posted
1 hour ago, Yotix said:

You're right, NPCs do not seem to get created on a new map. Started a new game and got the exact same error log you posted, and did not see any flasher or peeper despite setting high probabilities.

(Yesterday I didn't see the error because I loaded an old, heavily modified map where the NPCs already existed.)

 


Hmm, I haven't created any new saves either, I have a bunch of old ones with different situations to test. Ok, give me some time.

Posted
On 6/15/2024 at 7:37 AM, Jvsmith said:

Oniki Kay’s Kinky World build 431 - LoversLab Edition (Updated 18-june-2024)


This is a continuation of Denton's work on the KinkyWorld mod, which he paused, hopefully temporarily.

This version adds a whole bunch of creampie layers and creampie buffs, which are now correctly applied and removed at the right time to the right Sim.
Added a display of a condom when it is used and implemented a mood buff for it.
Fixed kinky clothes for NPCs and a kinky mummy body.
Completely reworked women's underwear.
Kinky dances have been slightly adjusted, pole dancing now involves stripping, much like in Passion.
Removed the ReadSomething method from the mod, it is redundant and interfered with autonomous reading of regular books.
Fixed some bugs with variable overflows that generated a bunch of exceptions, not all of them, but at least some.
Please don't expect much from me, I'm not a professional programmer.
Added additional strings for translation into various languages that Denton has not yet added. Russian translation is almost fully implemented. To implement correct translation into other languages, including English, native speakers of the corresponding languages are required.

 

Contents:
Oniki_KinkyMod.428.zip - mod files, put them over the old files in the folder where KinkyWorld is located.
Oniki_KinkyMod_SourceCode.428.zip - Source code, not required for downloading, needed by programmers and those interested.
Oniki_Addons.zip - Additional files with underwear, effects, objects that I edited and improved. And also Cmar's pubic hair, it's hard to find it on the Internet now. Not required for downloading.

 

Original work by Denton:

 


 

Need help, I often get a notification to upgrade to version 409 when I go back to the save file, but I have installed the latest version, currently 431, but when I play the save file again, I can only play at version 409, I How should I fix it? Sorry for my poor English

Posted
1 hour ago, mmcg18 said:

Need help, I often get a notification to upgrade to version 409 when I go back to the save file, but I have installed the latest version, currently 431, but when I play the save file again, I can only play at version 409, I How should I fix it? Sorry for my poor English

Version 431 only contains a small number of files that you install on-top of version 409. The idea is that most of the mod actually comes from Oniki's 409 build, and 431 just changes a couple of things, and it does not include any of the files that do not need to be updated.

 

You need to first install only version 409. And then after installing 409, you add the version 431 files to the location where you have 409 installed. This will replace some of the files from 409 with new versions of the files, and it will add some additional files as well.

Posted
On 7/19/2024 at 12:29 PM, Laslolaslo said:

Thanks for this, the only issue I’ve seen is that you can’t take pictures with the camera, it goes throu the motions, but there is no picture in the camera’s inventory. I know you’re aware of that bug from before.

@Jvsmith I can confirm that this also happens in build 430. When I try out your version of build 426, the cameras and photos work correctly.

Posted (edited)

Will you be able to fix autonomy? Because my sim doesn't listen to me even with the game autonomy off. It's an old problem with KW not yet resolved.

Another question, it is possible to implement ask dialogue to undress top/bottom? I'm playing as a female sim, and it makes me mad when some random male sim just asks, and then my sims undresses without any hesitation. I would like to have a choice same like for having sex - Do you agree? Yes/No.

 

:)

Edited by Kirimatusam
Posted

For some reason I can't get the animamations to play. It will act like it is going to start, then they yawn and contiune about their day. It says when starting that animations can't be found. Help!

Posted
4 hours ago, mer954 said:

For some reason I can't get the animamations to play. It will act like it is going to start, then they yawn and contiune about their day. It says when starting that animations can't be found. Help!

Basic question. Have you added manually animations through KW settings in-game?

Posted

Is it possible to make one particular sim get horny faster?

Is it possible to make one particular sim not use underwear?

What the submissive and dominant traits do?

Why can't be submissive and masochist at same time?

 

 

Posted (edited)
57 minutes ago, cavaleirojustica said:

Is it possible to make one particular sim get horny faster?

Is it possible to make one particular sim not use underwear?

What the submissive and dominant traits do?

Why can't be submissive and masochist at same time?

 

 

The first two I don't know. 
The dominant gives your sim the "order to" command where you force someone to undress, show something or go straight to woohoo. Usually you would have to build up that dominance over a sim by asking them to give panties/ show  tits / pussy / dick which after some time gives you more and more "order to" commands instead of "ask to" . Dominant will skip that and you can order every sim to just fuck. A submissive sim will not call the police when seeing someone being raped and is also more likely to accept an "ask to" interaction from "normal" sims.
The submissive behavior is included in the masochist trait. (You can give someone the masochist trait by raping them 10 times without interruption (aka no police, / people fighting you, the woohoo sequence with all pose changes has to finish). Similar to a submissive sim, a masochist will also not react to others being raped and will be very likely to accept kinky stuff. On top of that a masochist gets a mood and relation plus when being beaten or raped.

Edited by toragor
Posted (edited)
18 hours ago, cavaleirojustica said:

Is it possible to make one particular sim get horny faster?

Is it possible to make one particular sim not use underwear?

What the submissive and dominant traits do?

Why can't be submissive and masochist at same time?

 

 

1. I think there's a debug command: Enable KW debug cheats, click the sim, set sim horny. 

1. You can also make KW drinks then click the drinks and ask people to come have one. That encourages groping and kinky questions and requests.

1. I think you can also flash that sim, tell them a dirty joke, or be near them for a while wearing a skimpy outfit. Sims that watch a sim strip get horny, so do sims that watch kinky television channels if their sexual orientation matches the channel.

1. My old standard slution: You can have a genie take them over then pop a Viagra (a KW pill from the general shop).

 

2. By default NPCs don't even have underwear AFAIK. If it's your sim, they will want to wear panties at low exhibition skill, and will refuse to wear panties from skill 5 up. Not sure whether sims autonomously want bras.

 

3. Dominant and Sub seems to increase the likelihood of "rough" or BDSM animations being used.

Also Dominant "Loves sex" sims may command another sim to sleep with them; dominant voyeurs will request that a sim show them things, then even that they undress, right here right now. Dominant and mean spirited seem to increase the likelihood of groping.

The fastest start to seeing this would be to have a dom and a sub in your household, have the sub drink a beer (drunk means easier exhibition), make sure they're good friends or better. Then try having the dom order the sub to show them something. 

It'll take at least several days before sims not in your household will start ordering your sim around. Getting them drunk seems to help. 

Not sure if there is some kind of threshold, like you need to have shown someone your boobs before KW will let you send them a kinky selfie. 

(In a recent game in Bridgeport I'd set Jeffrey Cook to be a dominant voyeur. Some ingame weeks later I met the Cooks in the art gallery, where Jeffrey immediately commanded his wife to undress, and they then kept walking around like that - even though I've set Exhibition to be only allowed for the current household to avoid having to fix ugly NPCs. ...)

 

Tech note: If you unlock KW debug interactions then click a sim and go Kinky World -> Show Information, you'll get a two-page number dump that has a "dominance" value somewhere in it.

 

4. In KW I guess Dom means they don't often follow orders and are likely to command others (IIRC non dominant sims don't get the menu entry), while submissive sims can't order others around (no menu item) and are very responsive to being commanded and groped.

(If you really really want to play a switch, maybe take a look at the mod files and see if you can get a Switch trait together by copy pasting from the other traits?)

 

 

 

 

Edited by Yotix
Posted (edited)
35 minutes ago, Yotix said:

2. By default NPCs don't even have underwear AFAIK. If it's your sim, they will want to wear panties at low exhibition skill, and will refuse to wear panties from skill 5 up. Not sure whether sims autonomously want bras.

I'm not sure if this is how it's supposed to work, but it's been my experience that sims don't bother with underwear unless you've made it part of their outfit beforehand. I can't recall them ever autonomously putting on underwear that they weren't already wearing. It also has to be registered in the KW settings in order to be recognized.

Edited by Omicr0n
Posted (edited)
22 minutes ago, Omicr0n said:

I'm not sure if this is how it's supposed to work, but it's been my experience that sims don't bother with underwear unless you've made it part of their outfit beforehand. I can't recall them ever autonomously putting on underwear that they weren't already wearing. It also has to be registered in the KW settings in order to be recognized.

I think I've seen new sims (created without underwear) walk to the wardrobe and get a pair of panties to wear, almost as soon as I activated KW. Also if they have one outfit with undies and one without, they may autonomously "wear this pair" after switching to an outfit without panties. That may have been a couple of builds ago though. I suspect they stop this behavior as soon as they learn the Exhibitionism skill.

Edited by Yotix
Posted (edited)
38 minutes ago, Yotix said:

I think I've seen new sims (created without underwear) walk to the wardrobe and get a pair of panties to wear, almost as soon as I activated KW. Also if they have one outfit with undies and one without, they may autonomously "wear this pair" after switching to an outfit without panties. That may have been a couple of builds ago though. I suspect they stop this behavior as soon as they learn the Exhibitionism skill.

I see them go to the dresser sometimes, but I don't think they're actually putting anything on. It's possible that's how it was intended to work, but it might be broken in some fashion. I've checked before after witnessing sims go to the dresser, and they still weren't wearing any afterwards. Maybe it only works correctly sometimes. I've also seen sims do the animation like they're removing their panties even though they weren't wearing any to begin with.

Edited by Omicr0n
Posted (edited)

Hi, just wondering if there's a way for sims to not gain friendship after having sex? Like it could be a random hookup but they'd gain friendship like crazy and become best friends by the end lol. Also I cant get Barmaid to work it keeps telling me to place a chair??? 

 

Any help appreciated thank you

Edited by popck0
Posted
27 minutes ago, popck0 said:

Hi, just wondering if there's a way for sims to not gain friendship after having sex? Like it could be a random hookup but they'd gain friendship like crazy and become best friends by the end lol.

Denton actually added a setting for this back in 426 to disable relationship gain from sex. Open up the Kinky World settings and check the Loverslab sub-menu.

Posted

Hi, I have such a problem, Sims reset animations without starting. There is a manual confirmation and animation selection, Sims go to the scene and then shout Fuuu to each other and cancel the action, while they are very excited. Solo actions are also reset. Other mods work fine and do not meet the Sims ' resistance.

Sorry for the Google translate.

Posted
16 hours ago, radivufipdoanartcom said:

Hi, I have such a problem, Sims reset animations without starting. There is a manual confirmation and animation selection, Sims go to the scene and then shout Fuuu to each other and cancel the action, while they are very excited. Solo actions are also reset. Other mods work fine and do not meet the Sims ' resistance.

Sorry for the Google translate.

 

You downloaded KW animations, and registered them in KW settings, right? (I think I've seen this error a few builds ago, and I think it worked after I saved, cleared cache, and reloaded.)

 

There are some problems even when everything is installed right: If I remember right the Sybian Saddle sex item and one of the handcuffs items I downloaded only work if placed on the ground level, and will lead to pathing errors in a basement. 

 

Also I think sex sometimes won't work within the first minute or so after activating KW. 

Good luck fixing this problem! :)

Posted
8 hours ago, Yotix said:

 

You downloaded KW animations, and registered them in KW settings, right? (I think I've seen this error a few builds ago, and I think it worked after I saved, cleared cache, and reloaded.)

 

There are some problems even when everything is installed right: If I remember right the Sybian Saddle sex item and one of the handcuffs items I downloaded only work if placed on the ground level, and will lead to pathing errors in a basement. 

 

Also I think sex sometimes won't work within the first minute or so after activating KW. 

Good luck fixing this problem! :)

Before version 426, there were no problems from June 8, I don't remember exactly the version number(there is no file left), everything worked well in autonomy mode and the message log for the city showed KW activity.
And Assser_Handcuffs, ONIKI_TrainingDummy, BondageFrame_v1.0_funnyface_routingfix disabled, caused a conflict with the updated items. Before this shutdown, everything worked in KW.
There is also the NRaas_StoryProgression mod (and other NRaas mods), it can affect the operation of KW?
I'll try reinstalling version 409+431 and clearing the cache. I'll unsubscribe based on the results.

Posted
On 6/26/2024 at 6:37 PM, JoshQ said:

 

Maybe this happens because the catsuit erroneously has the 'naked' category? I received one complain somewhat similar to this a looong time ago, since then I removed it for all the stuff I made for MedBod 1.9 but everything before still has it.

So i went and removed the naked category from that outfit a few weeks ago and since then it seems that undress problem has gone. thanks for the suggestion

Posted
12 hours ago, cavaleirojustica said:

Is there some aphrodisiac or another way to make a sim really horny?

Yeah, Viagra type pill. Get it at a high price at the grocer's or quite cheap at the alchemist's.

 

Or play a witch, they get a "make this sim unable to say no to the next kinky suggestion" spell.

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