FastestDogInTheDistrict Posted November 24, 2013 Share Posted November 24, 2013 Is it possible to get a body mesh at a weighting other than 0 or 100? Say for example, if I have body meshes with both 0 and 100 weight extremes, is it somehow possible to extract a mesh from them at 50 for use in 3dsMax? Link to comment
b3lisario Posted November 24, 2013 Share Posted November 24, 2013 I've made a very inefficient script for 3ds max that maybe produces what you want. Â Load both _0 and _1 bodies as usual. Select both meshes. First select the _0 mesh and then add the _1 mesh to the selection. Â Run this script. The _1 mesh should shrink by 50% ( for i = 1 to selection[1].mesh.numverts do ( vert1 = getVert selection[1].mesh i vert2 = getVert selection[2].mesh i vert3 = (vert1 + ((vert2 - vert1) * 50 / 100)) meshop.setVert selection[2] i vert3 ) ) Link to comment
Zadil Posted November 24, 2013 Share Posted November 24, 2013 Or you could apply a Morph modifier and blend between the two body meshes, essentially using it as a weight slider within 3ds Max. At any point you can then convert your result to an editable poly. Link to comment
FastestDogInTheDistrict Posted November 24, 2013 Author Share Posted November 24, 2013 My thanks guys - I am glad to know that this can be done! Unfortunately I do not currently know how to make use of either of your answers - I've not previously used scripts or Morphers! What would be the best way to go about learning? Link to comment
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