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Possible to extract a body mesh at 50% weight?


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Posted

I've made a very inefficient script for 3ds max that maybe produces what you want.

 

Load both _0 and _1 bodies as usual. Select both meshes. First select the _0 mesh and then add the _1 mesh to the selection.

 

Run this script. The _1 mesh should shrink by 50%

(
	for i = 1 to selection[1].mesh.numverts do
	(
		vert1 = getVert selection[1].mesh i
		vert2 = getVert selection[2].mesh i
		vert3 = (vert1 + ((vert2 - vert1) * 50 / 100))
		meshop.setVert selection[2] i vert3
	)
)
Posted

Or you could apply a Morph modifier and blend between the two body meshes, essentially using it as a weight slider within 3ds Max. At any point you can then convert your result to an editable poly.

Posted

My thanks guys - I am glad to know that this can be done! Unfortunately I do not currently know how to make use of either of your answers - I've not previously used scripts or Morphers! What would be the best way to go about learning? :)

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