Khiropter Posted November 22, 2013 Posted November 22, 2013 Well i followed nightasy tutorials but i have one small problem. Oblivion/daz or Fallout will have that T pose idle while skyrim is rigged to another idle pose. My issue is how can i move/align the legs/hands to the position where the skyrim body is?
gerra6 Posted November 22, 2013 Posted November 22, 2013 http://www.loverslab.com/topic/13140-pose-converter-076-992013/
unscwupulous Posted November 22, 2013 Posted November 22, 2013 I've ported obliv and fo3 stuff into Skyrim - just import a relevant skeleton when you import the mesh and move the bones as much as possible to fit the Skyrim T-pose and then collapse the skin modifier
Khiropter Posted November 22, 2013 Author Posted November 22, 2013 http://www.loverslab.com/topic/13140-pose-converter-076-992013/ aha thanks for the link but i forgot to point out 1 thing i use 3dsmax and not blender
D_ManXX2 Posted November 22, 2013 Posted November 22, 2013 you can still use blender just use it to convert then export that is either an object or 3smax file then import that in 3dmax so you fix it up.
unscwupulous Posted November 22, 2013 Posted November 22, 2013 The method I posted was for Max, it's very quick, just rotate the shoulders down and rotate the thighs, for skyrim a little forward rotation on the forearms too. Soft selection on mesh verts will get anything after that.
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