jib_buttkiss Posted September 28, 2025 Author Posted September 28, 2025 On 6/12/2025 at 12:09 PM, AphroditesEye said: There's a few inconsistencies I've run into - some dialogues give you bimbofication before *and* after sex, for some reason. Oh really? I'll look into that. On 6/13/2025 at 6:30 PM, N.Gamma said: Thanks for your great work. I've been looking for a mod like this for a while to get more out of Cum Addiction Begging. Would it be possible for you to create an esl-flagged esp for the mod? My mod list is pretty long and every slot is precious. Glad you're enjoying it! Unfortunately I still work in LE, so I can't so the ESL-ing myself. But from what I've read it looks pretty easy to do yourself? On 9/25/2025 at 10:54 AM, someperson1423 said: Came to report the dialog/scene start bug. After messing with this mod for a bit, so far the scene does not start through any begging dialog that results in a free suck or paid w/ clothing. I did get one successful paid (gold) suck where the scene started. Just getting to a point in this playthrough where there will be lots of chances to keep testing and I'll try to be better about recording what works and what doesn't. Hopefully I can get some pretty good troubleshooting data for you for whenever you take a break from your great work on BoS. Also, random question but how does the dreaming/image generation work? It seems to make the cloud of images on the point of the camera and works pretty well in 3rd person but in 1st they generate low so I see them when looking down but not straight. This is almost certainly a me problem since I'm using improved camera for 1st person and a custom race with some scaling and heels and all sorts of stuff that fuck with vertical offsets. Not looking for a fix or anything, mostly just curious and trying to see if I can figure it out on my end. I think BoS is in a stable state at the moment, so I should really come back and fix this issue now. I'll take a look. I think the dreaming images you're talking about are actually from Audhol's Cum Dreaming mod, not this one?
someperson1423 Posted October 7, 2025 Posted October 7, 2025 (edited) On 9/28/2025 at 11:47 AM, jib_buttkiss said: I think BoS is in a stable state at the moment, so I should really come back and fix this issue now. I'll take a look. I think the dreaming images you're talking about are actually from Audhol's Cum Dreaming mod, not this one? Whoops, you're correct! To be honest I made this build list a few months back and am just getting around to playing it. Forgot about that one and assumed it was part of this one. Anyway, after some hours logged I recorded all the ravenous dialog outcomes that I got. I disabled the Free and Refusal outcome options so they are not included. Gold: 4 Successes. Everything works as intended, gold is taken and scene starts. Clothes: 2 Failures. Clothes are taken but scene does not start. Restarting dialog results in "did you forget?" response. Misc Item: 5 (partial) Successes. Scene successfully starts but the item identified for payment is never removed from inventory. A single Daedra Heart got me 3 free sucks before I sold it and then the next two were a Grand Soul Gem. Unknown: 6 failures that I'm not really sure how to categorize. After the 2nd dialog was chosen the NPC responded "Whoa" and then dialog ended. When restarting dialog they responded with "did you forget we just did that?" response implying a scene had happened. Edited October 7, 2025 by someperson1423
thorax339 Posted January 18 Posted January 18 Tried looking through the scripts but couldn't find anything on it though i didn't check every dialogue script. Would it be possible to have an option to specifically check sexlab gender when deciding if the target can be begged or not? as it is now if you do have some (not every female) futa npcs you have to have the futa mode enabled that removes the checks but then you have weird interactions when a female npc is not a futa. Generally every male will already be male in sexlab and in order to work properly you would have one of the genderbend mods to set any female characters to male if they have a schlong / other mods penis attatched. This way it shouldn't matter what the charactesr game gender is and you could beg / request all valid "dickhaver"s (this was the only check i saw in the script) The only guestion would be immersion reasons as to how your character would know if a female npc has a dick or not but perhaps if they get desperate enough they could smell it.
DremoraDreams Posted March 5 Posted March 5 On 9/22/2024 at 9:10 AM, jib_buttkiss said: Starving level begs only use gold- you can limit the gold taken by either turning down the max price or hunger-based gold scalar settings. It's only at Ravenous that NPCs start demanding other things, and the weights become relevant. This mod uses pretty simple Sexlab.Quickstart functions, to play animations with "Blowjob" tags. If Sexlab to OStim works at all, it should be able to handle it. Regardless of that, I don't deal with OSim at all but it would be a very simple conversion for someone who does- the mod routes all its sex scenes through two scripts, so it's literally just two lines of code to change. ...that's assuming Survival or CumSwallowNeeds have OStim compatibility. A while back, in the CSN thread, someone made an OStim patch for CSN (untested). Will this work plug-and-play for OStim if that patch is installed, or does this mod still need some tinkering?
jib_buttkiss Posted March 5 Author Posted March 5 On 10/7/2025 at 6:43 PM, someperson1423 said: Whoops, you're correct! To be honest I made this build list a few months back and am just getting around to playing it. Forgot about that one and assumed it was part of this one. Anyway, after some hours logged I recorded all the ravenous dialog outcomes that I got. I disabled the Free and Refusal outcome options so they are not included. Gold: 4 Successes. Everything works as intended, gold is taken and scene starts. Clothes: 2 Failures. Clothes are taken but scene does not start. Restarting dialog results in "did you forget?" response. Misc Item: 5 (partial) Successes. Scene successfully starts but the item identified for payment is never removed from inventory. A single Daedra Heart got me 3 free sucks before I sold it and then the next two were a Grand Soul Gem. Unknown: 6 failures that I'm not really sure how to categorize. After the 2nd dialog was chosen the NPC responded "Whoa" and then dialog ended. When restarting dialog they responded with "did you forget we just did that?" response implying a scene had happened. Thanks for the detailed reporting! It's really helpful for isolating what's going wrong and how. On 1/19/2026 at 3:51 AM, thorax339 said: Tried looking through the scripts but couldn't find anything on it though i didn't check every dialogue script. Would it be possible to have an option to specifically check sexlab gender when deciding if the target can be begged or not? as it is now if you do have some (not every female) futa npcs you have to have the futa mode enabled that removes the checks but then you have weird interactions when a female npc is not a futa. Generally every male will already be male in sexlab and in order to work properly you would have one of the genderbend mods to set any female characters to male if they have a schlong / other mods penis attatched. This way it shouldn't matter what the charactesr game gender is and you could beg / request all valid "dickhaver"s (this was the only check i saw in the script) The only guestion would be immersion reasons as to how your character would know if a female npc has a dick or not but perhaps if they get desperate enough they could smell it. The difficulty there is that as far as I'm aware, Sexlab gender can't be detected through dialogue condition functions. So it would need more complicated scripting to control the conversation flow (which is to be honest, really irritating to implement). 1 hour ago, DremoraDreams said: A while back, in the CSN thread, someone made an OStim patch for CSN (untested). Will this work plug-and-play for OStim if that patch is installed, or does this mod still need some tinkering? No, it wouldn't. This mod looks at SL Arousal conditions for NPC responses, and uses a Sexlab scripts to start the blowjob scenes.
Nemoo7 Posted May 1 Posted May 1 I really love this mod. It works perfectly with the exception of a small issue I can't solve. I can't get it to detect custom followers, even if they have vanilla AI packages. It can detect mod added npcs no problem as long as they aren't a follower. So I made a new character on a test mod profile and I am on Legendary. Load Order. Spoiler 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.16] 06 SexLab.esm [Version 1.62] 07 SexLabAroused.esm [Version 2.8] 08 Schlongs of Skyrim - Core.esm [Version 2.05.021] 09 ClimatesOfTamriel.esm [Version 5.0] 0A CreatureFramework.esm 0B MoreNastyCritters.esp 0C SkyUI.esp 0D The Seven Wonders of Leyenda.esp 0E SexLab UtilityPlus.esp [Version 2023] 0F Schlongs of Skyrim.esp [Version 3.00.004] 10 MNC_ABC_Patch.esp 11 SOSRaceMenu.esp 12 XPMSE.esp 13 TS_Seraphina.esp [Version 2000] 14 ERF - Ceraph.esp 15 CumSwallowNeedsAddon.esp 16 Love Sickness.esp 17 Cumshot.esp [Version 2.3] 18 CumshotSL.esp 19 sr_FillHerUp.esp 1A SexLab Inflation Framework.esp [Version 1.1.9b] 1B SOS - VectorPlexus Regular Addon.esp 1C SLAnimLoader.esp 1D SexLabTools.esp 1E SexLabMatchMaker.esp [Version 7] 1F FISS.esp 20 SkyTweak.esp 21 ClimatesOfTamriel-Dragonborn-Patch.esp [Version 3.1] 22 UUNP Vanilla Outfits.esp 23 UIExtensions.esp 24 AddItemMenuLE.esp 25 RaceMenu.esp 26 RaceMenuPlugin.esp 27 RaceMenuMorphsUUNP.esp 28 FNIS.esp 29 CumSwallowNeeds_BeggingAddon.esp 2A Alternate Start - Live Another Life.esp [Version 3.1.7] 2B Alternate Start -- New Beginnings.esp This isn't a fresh install so there are a number of SKSE plugins too but, I don't see why that would matter as sone of them touch dialogue. I went through this forum and saw it worked for someone on SE with a custom follower. I also tried reloading as I saw that was suggested for making the dialogue options appear but nothing. Works perfect otherwise so I'm at a loss.
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