quickdash Posted February 24 Posted February 24 Can anyone make a thicc version of this https://huihui168.org/?list_11/8331.html
Imintoasses Posted February 24 Posted February 24 22 hours ago, IncogACC said: If you didn't notice any issues then that's fine lmao. I'd still recommend getting the latest update of the mod so you don't get jumpscared by random bugs in the future, but ultimately it's up to you. There was a hash change but everything else in terms of "fixes" were fixes for my own code/mistakes rather than fixing actually broken hashes or whatever: Red outlines - Character dependant Flashbang issue - I never actually released a version with this bug, it's just that the fix I was using was a bad one that could have caused issues down the line, the only person who dealt with this was me during development Lynae bike stuff - Every version I released had a functioning workaround for this, with varying degrees of consistency so if you didn't know what to look for, it wouldn't have been hard to miss it the bug in the middle of combat. Merged skeleton - It's only in the new version that there are a bunch of bikes around and since the bike doesn't have big obvious animations, the effect of merged skeleton is nowhere near as noticeable as. Basically all the issues I listed were either issues I patched out with each version (albeit poorly) or issues that were barely noticeable, the latest and hopefully final update has ironed out all of those issues to a point I'm satisfied with, no more cope solutions. Also it means it's in a state where I can start establishing an actual workflow for bike mods and maybe even release stuff to GB. Cheers man, now I can add spacetrek onto the main body, looks so cool with the raimei liveries. Also I tried to run bad apple bike in the middle of the academy, and my game turned into a power point lmao
AtomicGrievous Posted February 24 Posted February 24 6 hours ago, Barron-Monster said: Fixed the NUMPAD 6 Leg Lace NUMPAD 7 Legs Inside mod.7z 2.22 kB · 1 download fixed on post
Barron-Monster Posted February 24 Posted February 24 1 hour ago, AtomicGrievous said: fixed on post Do you think you can make the sword mod for Discord weapon too ? cause most of f2p use this weapon and didnt get her sig, thanks in advance
buoiproo999 Posted February 24 Posted February 24 (edited) Could someone help me fix the face and hair? Thanks in advance! https://drive.google.com/file/d/1ik7zzIOugA0FacTKgKMDCY-ed0TMLtPL/view?usp=sharing Edited February 24 by buoiproo999 fix upload
Valkomerenn Posted February 25 Posted February 25 Aemeath Mingchen NSFW Toggles Key up Key down Key left Key right AemeathMod.zip 11
NaZo211 Posted February 25 Posted February 25 1 hour ago, Qertz0 said: Is there a hero out there? LynaeMod Mingchen.zip 12
Qertz0 Posted February 25 Posted February 25 2 hours ago, NaZo211 said: LynaeMod Mingchen.zip 24.7 MB · 1 download Thank you so much!!
Jayiin2k Posted February 25 Posted February 25 (edited) Can anyone help me understand why this new F. Rover isn't working. I have installed it like all the others in IMM and nada. https://gamebanana.com/mods/655119 Edited February 25 by Jayiin2k
LunaNoStar Posted February 25 Posted February 25 On 2/23/2026 at 9:17 PM, IncogACC said: Idk if you have signatures turned on so I'll just provide the link directly, try going through my modified mods drive and navigate to it manually. Everything in this file structure should be accessible to anyone with a link. If that still doesn't work, well the site seems to be running at a decent speed right now so I might actually be able to attach the mods here. Issue solved. Using Incognito mode worked. Nonetheless, response appreciated, alongside the work/aid you've been providing for a while now.
roflmnop Posted February 25 Posted February 25 (edited) 1 hour ago, Jayiin2k said: Can anyone help me understand why this new F. Rover isn't working. I have installed it like all the others in IMM and nada. https://gamebanana.com/mods/655119 That mod is for the skin, and doesn't work for the standard rover skin. I haven't made it far enough in the story to unlock the skin myself but it's a different outfit for the character which means it treated different than the default outfit. If you already know that and it is not working I can't help yet. Besides that, the aemeath mingchen variety seems to have broken textures for me, I've looked into the ini and can't see the reason. If anyone has any ideas I would appreciate the help. EDIT: other aemeath mods are working for me, hence I'm confused. Edited February 25 by roflmnop
lolman77 Posted February 25 Posted February 25 On 2/23/2026 at 9:16 PM, IncogACC said: I need to vent. What is it with me and taking on stupid niche projects that next to no one cares about, then putting myself through dev hell just to optimise it to the max, again for basically no one. Why do I do this to myself? This is like the 5th time I've "fixed" the bike mods, the last "fix" was absolutely terrible and didn't take a bunch of stuff into account. I wanna list the issues just to show how shit of a modder I've been: Reveal hidden contents No shader filtering - This means that the modified shader I'm using to drive the animations is acting on everything it can, including shaders it's definitely not supposed to be touching. This lead to some fun visual bugs like the fucking flashbang while jumping and character specific broken outlines. Also less fun visual bugs like the whole "specific liveries just break when using the mod." Incorrect texture loading - Loading a texture is as simple as "this = ResourceTexture" or "ps-tX = ResourceTexture" if you wanna be more correct about it. How can one screw that up? Well where you load the texture matters as well and I made the mistake of loading the Textures directly via the component which tried to apply the custom animated texture over ALL bike liveries instead of just the black one. Doing it this way, unaware of my own stupidity, lead me to setting up an entire exception system to handle Lynae's bike related combat animations in order to avoid overlapping when the fact that liveries were overlapping was entirely due to my own stupid mistake. This also contributed to the "specific liveries just break when using the mod" issue... Poorly written draw calls - The bike livery is drawn across 3 components, components 0-2. I however, made the stupid mistake of condensing those 3 draw calls into 1 draw call, then ran that one draw call via a custom shader which was called to from Component 0. This caused an issue where multiple instances of the bike would appear and have desynced motion if I allowed the original draw calls to run. You can see how there are 2 copies of the side plate overlapping and the texture appears broken as a result. My solution was to just delete the original draw calls and have the livery drawn via my custom shader which gets rid of the overlap... except all instances of the bike share the same model regardless of what livery you use, so by deleting the draw calls and having the custom shader draw the livery instead, it left every other bike in the world a little naked... Using Merged skeleton - To be clear, Merged skeleton is good, it has good reason to exist, but situationally it's also pretty problematic like when you have 2 of the same thing existing in the world. Merged skeletons apply the motion data of any given object to all instances of that object, which is why Phrolova's ult breaks on many mods and why mods in coop or multiple instances of Rover in cutscenes tend to break horribly. The same problems applied here, and the new area has bikes sitting around, so all of them had their wheels spinning as I drove around and all of their handle bars would move as I turned despite them simply sitting in place. It's distracting to say the least. All of this to say that due in part to my own laziness (Copy pasting code from my UI animation stuff without properly adapting it to a 3d model) and in part due to my own stupidity (Trying to rewrite the shader without any HLSL knowledge when the answer was just filtering, something I'm already experienced with), I ended up releasing shit mods that were broken and poorly tested while claiming they were fixed multiple times, it's frankly embarrassing to have blundered this many times in a row. But thankfully I managed to pull my head out of my ass for long enough to ACTUALLY fix the issues: Reveal hidden contents Shader filtering - Using a simple filter index, the animation code is only ran on the bike itself, fixing the outline and flashbang issues, as well as other minor lighting/normal issues on unrelated liveries. Loading the texture to ONLY the black livery - No more overlapping textures, the mod now only affects the black livery and nothing else so all of the Lynae exception code could safely be discarded, cutscenes with multiple bikes will now work just fine and the default/Lynae bikes won't be accidentally modded, it should only affect your bike. Individual CustomShaders for each component - By separating the CustomShader call from the Animation command list and giving each component their own individual CustomShader call with their own accurate draw calls to work with, all 3 parts of the bike livery are now drawn properly with no overlap AND the original draw calls directly under the components still exist allowing for all other bikes to have their liveries drawn. This separation also means that I can individually mod liveries of different colours letting me mix and match if I wanted to, which I might for Towa Itabike mk2. Using per-component instead of merged skeleton - Self explanatory, this is the final piece that truly separates the player bike from the NPC bikes when combined with the fix above. Now the two act as completely separate entities despite still being linked via the chassis. TLDR: Bikes fixed fr fr Plus as a bonus, I can start mixing and matching liveries for fun. With a little bit of ini coding and hash detection, I could make multiple different animations that can be swapped via the in-game livery swapping mechanic so you can place them on whichever side you want, have both be the same or different, a nice little bit of extra customisation potential. Hopefully I didn't miss anything this time... Don't worry, I'm using it haha
Jayiin2k Posted February 25 Posted February 25 1 hour ago, roflmnop said: That mod is for the skin, and doesn't work for the standard rover skin. I haven't made it far enough in the story to unlock the skin myself but it's a different outfit for the character which means it treated different than the default outfit. If you already know that and it is not working I can't help yet. Besides that, the aemeath mingchen variety seems to have broken textures for me, I've looked into the ini and can't see the reason. If anyone has any ideas I would appreciate the help. EDIT: other aemeath mods are working for me, hence I'm confused. Ohhhh, I do not have this skin okay!
swervedriver Posted February 25 Posted February 25 (edited) 3 hours ago, Jayiin2k said: Can anyone help me understand why this new F. Rover isn't working. I have installed it like all the others in IMM and nada. https://gamebanana.com/mods/655119 Waiting for a thiccer version of something like that... Edited February 25 by swervedriver
IncogACC Posted February 25 Posted February 25 14 hours ago, buoiproo999 said: Could someone help me fix the face and hair? Thanks in advance! https://drive.google.com/file/d/1ik7zzIOugA0FacTKgKMDCY-ed0TMLtPL/view?usp=sharing Backface culling fix
IncogACC Posted February 25 Posted February 25 I was ready to post this but maintenance happened... Awkward. Anyway. As anyone who's seen me around for a while would know, I'm the type to get hyper fixated on what most would consider minor details, so this mod was a little triggering. Korean/Chinese modders specifically have taken to putting Aemeath's textures in a separate file, but with no variables or namespaces declared so it just sends back a bunch of invalid if else statement errors every F10 which pisses me off 'cus the answer is literally to just copy n paste the contents of that separate ini into the main ini, that's it. The textures in the secondary file were there to overwrite the texture calls in the main ini 'cus the modder didn't bother to handle their resources properly in the modding process and essentially modded the default textures over their mod, and added in their custom textures sloppily as an afterthought meaning that the mod had like 30mb of completely redundant textures. It's just minor things like that which make my eyebrow twitch a little, like "your standards are so low that you can't do the bare minimum?" and I have to remind myself that most modders have absolutely no ini literacy, don't play with errors on and thus don't understand any of what they're doing outside of blender. I wish there was more reason for modders to actually give a shit about doing things properly, but thanks to Spectrum being the GOAT, WuWa modding has never been more forgiving than it is now. It's a good thing for sure, but it does alleviate the responsibility modders have and thus the amount of effort some modders are willing to put in goes down. Anyway, minor stupidities that I have to fix aside. Toggles: 8 Up - Armband / Hair accessory Down - Shoes Left - Top Alt Left - Frills Ctrl Left - Jacket Right - Bottom Alt Right - Skirt Ctrl Right - Waist I didn't mean for this to become an unrelated rant, but y'know sometimes you just gotta get the feelings out. Summertime Ameath Cracked.rar 15
krul_0404 Posted February 25 Posted February 25 Who has the motorcycle mod for Slap? Askiing for a hero. 4
quickdash Posted February 25 Posted February 25 On 2/24/2026 at 1:53 PM, quickdash said: Can anyone make a thicc version of this https://huihui168.org/?list_11/8331.html Any help would be appreciated
Aaddyy Posted February 25 Posted February 25 aemeath-holiday.zip Anyone got the full toggle version of this mod from Invalid? Need a hero T_T https://gamebanana.com/mods/655879
pixie_lay Posted February 25 Posted February 25 Hello. If anyone has Shiroho's "Radiant Aemeath - Legendary Version" mod, please do share to me. Thanks in advance. https://www.patreon.com/posts/151011908?collection=2008077 6
Barron-Monster Posted February 25 Posted February 25 7 hours ago, IncogACC said: I was ready to post this but maintenance happened... Awkward. Anyway. As anyone who's seen me around for a while would know, I'm the type to get hyper fixated on what most would consider minor details, so this mod was a little triggering. Korean/Chinese modders specifically have taken to putting Aemeath's textures in a separate file, but with no variables or namespaces declared so it just sends back a bunch of invalid if else statement errors every F10 which pisses me off 'cus the answer is literally to just copy n paste the contents of that separate ini into the main ini, that's it. The textures in the secondary file were there to overwrite the texture calls in the main ini 'cus the modder didn't bother to handle their resources properly in the modding process and essentially modded the default textures over their mod, and added in their custom textures sloppily as an afterthought meaning that the mod had like 30mb of completely redundant textures. It's just minor things like that which make my eyebrow twitch a little, like "your standards are so low that you can't do the bare minimum?" and I have to remind myself that most modders have absolutely no ini literacy, don't play with errors on and thus don't understand any of what they're doing outside of blender. I wish there was more reason for modders to actually give a shit about doing things properly, but thanks to Spectrum being the GOAT, WuWa modding has never been more forgiving than it is now. It's a good thing for sure, but it does alleviate the responsibility modders have and thus the amount of effort some modders are willing to put in goes down. Anyway, minor stupidities that I have to fix aside. Toggles: 8 Up - Armband / Hair accessory Down - Shoes Left - Top Alt Left - Frills Ctrl Left - Jacket Right - Bottom Alt Right - Skirt Ctrl Right - Waist I didn't mean for this to become an unrelated rant, but y'know sometimes you just gotta get the feelings out. Summertime Ameath Cracked.rar 40.29 MB · 1 download thx but there is somes issues : Tthe armband toggle have a cycle from 0 to 3 but only do a on/off... When she turn her boobs pass through the bra
yinlins-slave Posted February 25 Posted February 25 This might be to much to ask but is there a archive of Lewdlad Wuthering Waves mods? https://lewdlad.fanbox.cc/tags/WutheringWaves
Krysha Posted February 25 Posted February 25 9 hours ago, krul_0404 said: Who has the motorcycle mod for Slap? Askiing for a hero. is the mod uncensored or with this mosaic ....????? 1
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