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req Wuthering waves


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Posted (edited)
On 3/2/2026 at 11:30 AM, 759690511 said:

1b682d0d-b68e-4641-9c1d-3068393a9797.png

bce9f1ac9c37aabaf30b3c1855ff1b1a.png

ebe344c3-fa68-4feb-bb65-4c912f4cd7af.png

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Could you share this Cartethyia/Fluerdelyse mod? Btw people are asking for your preset.

Edited by Caked Jeans
Posted (edited)

Hey, could someone get the reshade preset from this QQ link and share with the class Please? I have been trying for 3 days to get my account made and QQ never allows me to login even with a vpn or temp chinees number.

.954e21866754a970d9a051979a8c92ed3546599244433465.thumb.jpg.6e25cf8c52d20dfa53a225188ae33776.jpg

Edited by Caked Jeans
Posted
6 hours ago, Caked Jeans said:

Hey, could someone get the reshade preset from this QQ link and share with the class Please? I have been trying for 3 days to get my account made and QQ never allows me to login even with a vpn or temp chinees number.

.954e21866754a970d9a051979a8c92ed3546599244433465.thumb.jpg.6e25cf8c52d20dfa53a225188ae33776.jpg

It's indeed difficult to register a new account now. maybe you could consider buying one? It only costs a few Yuan

Posted
On 12/26/2025 at 1:44 PM, MaoMao5678 said:

Hi everyone, I need help with Camellya’s mod. After the latest patch, the back part of the head is missing. I’ve already tried using Fix Tools 2.8.1 and set the texture quality to max, but it still looks the same. Has anyone faced this issue or knows a fix? Thank you.

Screenshot 2025-12-26 133614.png

Did you fix that  now? 

Posted

Guess who just fixed portrait mods~

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

image.thumb.png.98a11715aad4a915bf8df131f65d30ca.png

 

That was slightly painful, like 4 days of basically working on it full time. I don't know anything about hlsl and honestly I've come out the other end feeling like I know even less, it's not perfect and it doesn't measure up to how it used to be, but the fucking fact that I was able to restore it all as stupid as I am is just... holy shit, I GET TO FEEL SATISFACTION FOR ONCE!

 

Much like the bike stuff, it still needs some work to be ready for actual deployment, but I've built this with "saving the old portrait mods" in mind so the actual front-end stuff is really simple and has customisation aspects so no one should have to re-make their portrait assets from scratch.

Me being me, I also setup support for animations 'cus that's what I do.

 

I'm not attaching a test file like I did for the Galbrena bike 'cus I still have a LOT of ini work specifically to do, plus unlike the bike mod, I might actually release this publicly on GB once it's ready. I still need to just run it for a while and see if anything breaks or if I can still improve it somewhat. Release will be SoonTM.

 

Oh and Kuro, it'd be really funny if you added the option for static portraits in 3.2, just sayin'. 

Posted
3 hours ago, IncogACC said:

Guess who just fixed portrait mods~

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

image.thumb.png.98a11715aad4a915bf8df131f65d30ca.png

 

That was slightly painful, like 4 days of basically working on it full time. I don't know anything about hlsl and honestly I've come out the other end feeling like I know even less, it's not perfect and it doesn't measure up to how it used to be, but the fucking fact that I was able to restore it all as stupid as I am is just... holy shit, I GET TO FEEL SATISFACTION FOR ONCE!

 

Much like the bike stuff, it still needs some work to be ready for actual deployment, but I've built this with "saving the old portrait mods" in mind so the actual front-end stuff is really simple and has customisation aspects so no one should have to re-make their portrait assets from scratch.

Me being me, I also setup support for animations 'cus that's what I do.

 

I'm not attaching a test file like I did for the Galbrena bike 'cus I still have a LOT of ini work specifically to do, plus unlike the bike mod, I might actually release this publicly on GB once it's ready. I still need to just run it for a while and see if anything breaks or if I can still improve it somewhat. Release will be SoonTM.

 

Oh and Kuro, it'd be really funny if you added the option for static portraits in 3.2, just sayin'. 

Oh, really happy to see this, I'll finally be able to use the portrait mod i was working on if this repairs the static ones.
Good job !

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