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Posted
On 12/26/2025 at 1:44 PM, MaoMao5678 said:

Hi everyone, I need help with Camellya’s mod. After the latest patch, the back part of the head is missing. I’ve already tried using Fix Tools 2.8.1 and set the texture quality to max, but it still looks the same. Has anyone faced this issue or knows a fix? Thank you.

Screenshot 2025-12-26 133614.png

Did you fix that  now? 

Posted

Guess who just fixed portrait mods~

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

image.thumb.png.98a11715aad4a915bf8df131f65d30ca.png

 

That was slightly painful, like 4 days of basically working on it full time. I don't know anything about hlsl and honestly I've come out the other end feeling like I know even less, it's not perfect and it doesn't measure up to how it used to be, but the fucking fact that I was able to restore it all as stupid as I am is just... holy shit, I GET TO FEEL SATISFACTION FOR ONCE!

 

Much like the bike stuff, it still needs some work to be ready for actual deployment, but I've built this with "saving the old portrait mods" in mind so the actual front-end stuff is really simple and has customisation aspects so no one should have to re-make their portrait assets from scratch.

Me being me, I also setup support for animations 'cus that's what I do.

 

I'm not attaching a test file like I did for the Galbrena bike 'cus I still have a LOT of ini work specifically to do, plus unlike the bike mod, I might actually release this publicly on GB once it's ready. I still need to just run it for a while and see if anything breaks or if I can still improve it somewhat. Release will be SoonTM.

 

Oh and Kuro, it'd be really funny if you added the option for static portraits in 3.2, just sayin'. 

Posted
3 hours ago, IncogACC said:

Guess who just fixed portrait mods~

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

image.thumb.png.98a11715aad4a915bf8df131f65d30ca.png

 

That was slightly painful, like 4 days of basically working on it full time. I don't know anything about hlsl and honestly I've come out the other end feeling like I know even less, it's not perfect and it doesn't measure up to how it used to be, but the fucking fact that I was able to restore it all as stupid as I am is just... holy shit, I GET TO FEEL SATISFACTION FOR ONCE!

 

Much like the bike stuff, it still needs some work to be ready for actual deployment, but I've built this with "saving the old portrait mods" in mind so the actual front-end stuff is really simple and has customisation aspects so no one should have to re-make their portrait assets from scratch.

Me being me, I also setup support for animations 'cus that's what I do.

 

I'm not attaching a test file like I did for the Galbrena bike 'cus I still have a LOT of ini work specifically to do, plus unlike the bike mod, I might actually release this publicly on GB once it's ready. I still need to just run it for a while and see if anything breaks or if I can still improve it somewhat. Release will be SoonTM.

 

Oh and Kuro, it'd be really funny if you added the option for static portraits in 3.2, just sayin'. 

Oh, really happy to see this, I'll finally be able to use the portrait mod i was working on if this repairs the static ones.
Good job !

Posted
27 minutes ago, Lenain said:

Oh, really happy to see this, I'll finally be able to use the portrait mod i was working on if this repairs the static ones.
Good job !

4 hours ago, IncogACC said:

Guess who just fixed portrait mods~

 

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

image.thumb.png.98a11715aad4a915bf8df131f65d30ca.png

 

That was slightly painful, like 4 days of basically working on it full time. I don't know anything about hlsl and honestly I've come out the other end feeling like I know even less, it's not perfect and it doesn't measure up to how it used to be, but the fucking fact that I was able to restore it all as stupid as I am is just... holy shit, I GET TO FEEL SATISFACTION FOR ONCE!

 

Much like the bike stuff, it still needs some work to be ready for actual deployment, but I've built this with "saving the old portrait mods" in mind so the actual front-end stuff is really simple and has customisation aspects so no one should have to re-make their portrait assets from scratch.

Me being me, I also setup support for animations 'cus that's what I do.

 

I'm not attaching a test file like I did for the Galbrena bike 'cus I still have a LOT of ini work specifically to do, plus unlike the bike mod, I might actually release this publicly on GB once it's ready. I still need to just run it for a while and see if anything breaks or if I can still improve it somewhat. Release will be SoonTM.

 

Oh and Kuro, it'd be really funny if you added the option for static portraits in 3.2, just sayin'. 

 

Post up on GB

You can use this to make your own portrait mods. Instructions for how are on the GB post. Enjoy~

Posted

Hi everyone, I need help with Changli’s mod. After the latest patch, her body turns black, as shown in the picture. I’ve already tried using the latest Fix Tools, but the issue is still there. Has anyone else run into this problem or know how to fix it? Thank you.

changlimod.jpg

Posted (edited)
38 minutes ago, descapist said:

Beside Safezone, Chani, Arcalive, Gamebanana, is there any other website for sharing mods ?

huihui I think is a mod site but I don't have the link and nexus mods.

Edited by Caked Jeans
Posted (edited)
15 hours ago, IncogACC said:

 

Post up on GB

You can use this to make your own portrait mods. Instructions for how are on the GB post. Enjoy~

 

Thanks for sharing this. I manage to replace the portraits by mine without trouble, but I'm facing a problem with some of them ingame.
Some look fine while some others look darkened. I have no idea what is causing this. All images I used have the same file format, have been made the same way, are the same x/y size.

I've edited the .ini files of each character to remove the image scaling since they all share the same size. I thought maybe this came from the fact that some portrait had multiple textures to override but it doesn t seem tied to this (some which have a single on work fine while some don't, same for those using multiple ones).

This is not tied to the slot the character is in, neither it is to active / inactive team.

 

I'll join some screenshots if it can help you understand.
Do you have any idea of what could be the cause of this, and if so how to solve it ?

 

All fine

Spoiler

allfine.jpg.fc0299ae3f8d53190f04576c8723999f.jpg

 

All darkened

Spoiler

alldark.jpg.4a53e48f148fb055142d6436171ccdd6.jpg

 

1 fine and 2 darkened

Spoiler

 

1fine2dark.jpg.4ee27b9bf9567d4b782f7e48d3ba5c93.jpg

 

1fine2dark(2).jpg.92e0948c76406281ae7851cd9ba29134.jpg

 

Edited by Lenain
Posted
8 hours ago, nonamewind said:

 

WutheringWavesScreenshot2026_03.08-20_31_21_63.thumb.png.b7a7e0b9c78f78844c29d728d24d24ba.png

 

Can I remove the makeup or text on the face in this mod? I can find a toggle key to disable it

I has the default face textures in there somewhere, but I kinda liked that make up so I edited it and removed the writing.  Just replace the files from either the "default" folder or if you want the make up then replace the files from the "makeup no face writing" folder.

 

lupa makeup.rar

Posted
On 7/10/2025 at 10:28 PM, W4ndering Soul said:

Just Other WuWa Preset

A WuWa Reshade

 

Hi

Since I've been sharing these days, I've tried to replicate a setup similar to a previously posted reshade. I can't say it's exactly the same, but I think I got pretty close.

My knowledge of programming and reshade effects is very limited, so I was mostly just testing and figuring out how it worked along the way. Having said that, I apologize in advance if the result is not very good or optimal.

 

First of all, you have to install all necessary for the preset works.

  1. Reshade Addon (by Caverabbit)
  2. Update Reshade Addon
  3. Add all the necessary Shaders, Textures and Effects
  4. Extra settings (optional)

 

1. Reshade Addon (by Caverabbit):

 

Follow the next link https://gamebanana.com/tools/18081 and download the file, i recommend the next tutorial by woju to how to install it. In case you already have it, skip this step.

 

 

Update Reshade Addon:

 

Once installed and verified that it opens correctly, continue updating it. 

For this we go to the official reshade page (https://reshade.me) and download the reshade with full addon support

 

Capturadepantalla(12554).thumb.png.f289e5ea1cb07a55692c5d54b9d40bcd.png

 

then open the downloaded reshade.exe with 7zip (you can download it here https://www.7-zip.org) and copy all the files into your game folder where reshade was installed (C:\Program Files (x86)\Epic Games\WutheringWavesj3oFh\Wuthering Waves Game\Client\Binaries\Win64)

For example this is my game folder, the important thing is that it is inside the Win64 folder where the .exe Client-Win64-Shipping is located.

If it is the correct location it will ask you to replace some files (the old reshade files), click on yes.

 

Capturadepantalla(12555).thumb.png.fa15ad733860ddd88f995bd8e7b5fd99.png

Capturadepantalla(12557).thumb.png.03a625f6ae40657399246a914c0ff495.png

 

Add all the necessary Shaders, Textures and Effects:

 

Download the "Reshade Shaders and Textures" rar and unzip the contents into the "reshade-shaders" folder.  

 

Reshade Shaders and Textures.rar 12.09 MB · 1122 downloads

 

There are two locations for this folder, one is inside the Win64 folder of your game and the other is wherever you decided to install the reshade in step 1. Usually adding them to the folder inside Win64 is enough, but you may need to add it into the one where you installed it to.

It will ask you to replace some files (the old shaders files), click on yes.

Capturadepantalla(12558).thumb.png.c676a3abb07f224f64972fbb20b80ca6.png

 

I collected the effects and shaders from several sites. I will leave references for their respective credits.

 

Extra settings (optional):

 

I use a modified Engine.ini to improve certain graphical technical aspects. It can be downloaded from the following page.

https://github.com/AlteriaX/WuWa-Configs

I use configuration 1, download the most suitable one for you based on the table on the same page (depends on your GPU).

 

then just replace the ini file located at

"..Wuthering Waves\Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor"

I recommend making a backup of the original Engine.ini file.

 

My in game settings with which i test all the presets are:

 

  Reveal hidden contents

Capturadepantalla(12547).thumb.png.672d4732140f71ed4521c7aa14285189.pngCapturadepantalla(12548).thumb.png.6c9d500846667d3ff517c9e777ebc074.pngCapturadepantalla(12549).thumb.png.71b96e73e04be9867f7e746e4112c445.pngCapturadepantalla(12550).thumb.png.68f9f7ce8b7f46f90fa853a5e384eec9.pngCapturadepantalla(12551).thumb.png.c00f5e345c8c708a5d0dc708ca69a671.png

 

 

Presets

 

Now all that remains is to add the presets, to do this just download them and add them to the Win64 folder of the game, then select them in the Reshade window once the game is opened. 

I tried to separate them into 3 graphic configurations depending on the performance you get but trying to keep a similar look.

 

 

Low Preset:

Just Other WuWa Preset Low 1.0.rar 6.39 kB · 299 downloads

 

  Reveal hidden contents

Capturadepantalla(12546).thumb.png.ebf11b9f9bab3f10d4d9874d62db246c.pngCapturadepantalla(12536).thumb.png.586fca135197f79569c0201ef7d69b5b.pngCapturadepantalla(12537).thumb.png.f34199630a72467fdc62f71fcce995f8.pngCapturadepantalla(12535).thumb.png.8c6c87f7a76e5c19ca59d0800bc52fa3.png

 

Medium Preset:

Just Other WuWa Preset Medium 1.0.rar 5.97 kB · 372 downloads

 

  Reveal hidden contents

Capturadepantalla(12545).thumb.png.fe395e912fa3bb82a25e6d1c387cfb71.pngCapturadepantalla(12542).thumb.png.b8d10d4f9a061087d2f9ba55e1f8648f.pngCapturadepantalla(12538).thumb.png.8dc36c2fb03758b8b6ab5e11067b4311.pngCapturadepantalla(12541).thumb.png.6fc6b6650897b8af4115cd2307e6b182.png

 

High Preset:

Just Other WuWa Preset High 1.0.rar 6.13 kB · 467 downloads

 

  Reveal hidden contents

Capturadepantalla(12544).thumb.png.4f793fcfda03b9acb70c5d10352b5433.pngCapturadepantalla(12543).thumb.png.89999cac2f6032ea4dc812308a282224.pngCapturadepantalla(12539).thumb.png.d5a3f6bd9ab74de03519a680a8aec2f0.pngCapturadepantalla(12540).thumb.png.fde017d73eabff0cf1fe286c86b49478.png

 

MA  (Most Accurate) Preset:

I feel that this preset was the one that came closest to the preset posted previously and with which I started all this, however I feel that it tends to have more problems with the lights and shadows, I leave it in case anyone is interested.

Just Other WuWa Preset MA.rar 6.46 kB · 506 downloads

 

  Reveal hidden contents

Capturadepantalla(12552).thumb.png.8d2887c80c862145cd3be707c746cf40.pngCapturadepantalla(12553).thumb.png.7e71cfbd83432be94922b467aa916836.png

 

Knowing issues:

 

  • The hud tends to become transparent and overlap the game on loading screens and so on, this is a problem with the completeRT shader, you can disable it or follow the link below (https://gamebanana.com/mods/578604)  where there is a possible solution.
  • Some shaders may load upside down, if this happens to you do the following: Below in you reshade window there is a blue button (global configuration) if you click it a tab will be displayed with the RESHADE_DEPTH_INPUT_UPSIDE_DOWN configuration, change the value 1 to 0

Capturadepantalla(12275).thumb.jpg.c5211ce3942cb3cc4717f2eb41726318.jpg

 

  • You may get an error when starting the reshade that it failed to compile a couple of shaders, this is because the author of those shaders has to update them, this does not affect anything, you can search for those shaders and delete them from the folder if the message bothers you every time you open the game.
  • If you feel there is too much light you can disable bloom in the game settings, this should give a cleaner look
  • It will greatly affect the overall performance of the game, as I said in my last post, in case you feel a considerable drop in FPS (I recommend using Lossless Scaling on Steam or some other type of FPS rescaling/generation to mitigate this)

 

 

 

That's all. If you're familiar with Unreal Engine, you can try making some adjustments to the engine.ini file.

If you make changes to the presets or in-game settings and achieve a better result, please share it on this forum so the preset can continue to grow. I'll also share the other presets I created while testing different configurations.

 

Just Other WuWa testing presets.rar 71.29 kB · 109 downloads

This is all very suggestive, but together we can achieve something that is pleasing to the majority.

I would also like to share a guide that I didn't make, but that can help you understand the CompleteRT shader a little better.

COMPLETE RT advanced guide (Part 1).rar 3.06 MB · 178 downloads

 

Again, I apologize if you're not convinced by any aspect; my knowledge of all this is minimal. Please share any improvements you make with the rest of the community.

Credits to those who created/programmed the necessary resources

 

Thanks for read, excuse my English.

 

images.jpg.ea1a19fb37df5f1461c4f4b7187eb8d3.jpg

 

Hi, i used this all went well but, now i facing some issues launching in idk why, i used XXMI launcher the mod work if i not using Reshade files,

what should i do? any idea? image.jpeg.8f2b497ab4b54121d116b1d891c16f2e.jpeg

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