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Posted

I went ahead and added a few more toggles to this bunny mod.

 

Toggles:

 

Up - Bunny ears

Down - Shoes

Left - Bunny suit

Right - Belt

 

Alt Up - Necklace

Alt Left - Arm bands

Alt Right - Knife*

 

Ctrl Up - Earrings

Ctrl Left - Collar

Ctrl Right - Tail

 

* If you toggle off the belt, the knife will also come off otherwise it'd just be floating there.

 

image.thumb.png.296f8bc1da73ba30476a04bfbde954ad.pngimage.thumb.png.cd7faf9664a06c99570c6f1acc69e785.pngimage.thumb.png.fdea30447999052743deff56e166db74.pngimage.thumb.png.fc659cb7c1189983b7fb2314543fdd2b.png

 

 

19 minutes ago, S4sha99 said:

image.png.c4ac798bf95aaf7d301caa22999c5ad7.pngso the DREAMLESS mod is doing this any idea why?

I don't even know where that is, so it's kinda impossible for me to test if I can't replicate the error on my end.

As for why, I imagine it's just one of the texture hashes replacing something that's used in overworld, or a conflict with another mod.

AugustaBunnysuit.rar

Posted (edited)
Posted (edited)
2 hours ago, IncogACC said:

All 3 folders. Lorelei is split into multiple parts so all 3 are needed. If you're missing any of the folders then that would explain why the nips aren't working. Also to note, this doesn't work on the phantom version of the echo, only the blue one.

You replied to 2 different posts about 3 different mods. 

1st: Changli Battle pass UI has been updated, you can download it from this post.

2nd: Portrait mod. Are you using Changli's skin? I don't have the skin so I couldn't hunt the hash for it myself. It's possible I have the wrong hash but I have no way of knowing without the skin. If you're using Changli's skin, let me know.

3rd: Changli character UI. I've updated the character UI mods to include the skin hashes, they should work with character skins now. You can download them here.

What resolution are you playing on? I can only hunt hashes for 1080p and 1440p.

You said "after update new hash file" so I assume you're on one of those resolutions but I've just tested it again for the billionth time on my machine and it works just fine at both resolutions. Make sure you actually extracted the hash.ini from the rar file and put it in your mods folder.

image.thumb.png.4772575a3afe9ea050a8e0be61844e54.pngimage.thumb.png.e2501c7afc0983c10059da428aa7f3e3.png

I can't post a screenshot due to the nature of the mod, but I can confidently say it works. It looks better on the original Inferno rider, but it should still work on the phantom and nightmare versions as well.

Are you on low detail settings? The hashes might be different if that's the case. 

Looks like it got a hash change during some micro patch because Kuro hates me. Updated and working, attached at the bottom of the post.

 

Did the 2 mods as well, though for the Cuddle Wuddle, there was some kind of damage state hash that I couldn't get even after turning on wounded effect and fighting a bunch of them in overworld, they just never had that texture so hopefully if you have wounded effect turned off then it shouldn't be a problem.

image.thumb.png.62c234985a7630ea2dce06e8dfb16e80.png

I can try to fix those environment texture mods if you want. 

Changli Battlepass UI.rar 184.65 MB · 13 downloads TV.rar 55.48 MB · 37 downloads Vitreum Dancer Topless(Bigger) 2.6.rar 12.22 MB · 20 downloads Creekflow Cuddle Wuddle 2.6.rar 24.48 MB · 23 downloads

image.png.e8233f4afcb766dae230cc488b9dc33e.png

work not use the XXMI 

Edited by Sangoku25
Posted
On 8/30/2025 at 1:01 AM, roflmnop said:

If you have the dreamless exposed mod, in the ini file toward the bottom find the section "[ResourceTexture27]" and see below.

 

 

Go into the "ult" folder and in the ini towards the bottom find the section "[TextureOverrideTexture14]" and either delete it or add a semicolon in front of each line as shown below.

 

[ResourceTexture14]
filename = Textures/Components-3 t=a98c980a.dds

 

;[TextureOverrideTexture14]
;hash = a98c980a
;match_priority = 0
;this = ResourceTexture14

 

Hopefully that works for you.  I don't know what it is about that texture but luckily removing it doesn't affect either mod.

TY!

Posted
1 hour ago, Karnasonofsun said:

@IncogACC bro would it be possible for you to unlock the toggles of this Augusta mod by Levi? Thanks

https://gamebanana.com/mods/617201

 

68b3d15357318.jpg

Levi uses a different mesh for the free version so the nipples literally don't exist, there are just holes where they'd be, so while I can remove the clothing, I can't add those back in via ini tweaks alone.

 

1 hour ago, Sangoku25 said:

image.png.e8233f4afcb766dae230cc488b9dc33e.png

work not use the XXMI 

Idk what to tell you. If you've extracted the mod into your mods folder properly then there's no reason that it shouldn't work.

The only reason it wouldn't work is if you're on low graphics settings and it has different Texture hashes as a result.

Posted
On 6/12/2025 at 1:24 PM, BroncoDaFoo said:

i still cannot understand the hype for fully naked mods tbh xd 

Me neither. Fully nude people on the screen fks up my immersion. I want every waifu to look hot but NOT nude. Nude toggles are good but they need to stay clothed.

Posted
On 8/29/2025 at 11:21 PM, IncogACC said:

UI mods are all fixed

I might have overreacted a little, once I got into the flow of it the character UI mods took me an average of 6 minutes to fix.

All of them are on my google drive, this is every UI mod I've worked on that's not a purely personal project or the Loading screen mod which is on GB and is also fixed.

 

image.png.7d43a57693a70671c35da1a901deb078.png

 

Portrait mods are all fixed and updated.

They just needed a hash change and I have a script to do that quickly. 

The more meaningful update is that I changed the way the border on the portrait slots is removed. Instead of using 6 VBs and just hoping that they all work (not 100% consistent) I've swapped to directly altering the Texture (100% consistent). I removed the "border delete" section from all of the inis and made a new file called "REQUIRED FILES" which has the ShaderOverride, the math libraries and a new standalone border remover, so if the hashes change in the future you'll just need to download that file instead of all of the portraits again.

 

Installation is slightly different as a result, not everything is contained in the portrait files anymore, you need to download the portrait you want + the "REQUIRED FILES" file. If you've already downloaded the "REQUIRED FILES" file before, you don't need to download it again.

 

All on my Google drive

 

image.png.072252344a447d0d082ce56a29cd8497.png

 

Moonholder released the 2.6 texture hash fix during all of this, so good timing I can get down to fixing all my character mods and play the game again. 

Could you please tell me how to use your mod? I put it in the manager but it doesn't work.

Posted (edited)
On 8/31/2025 at 5:21 PM, Hwan12 said:

image.png.ba9d2c3b820f7ff1ece30ba1162fb7ac.png

anybody have problems with this mod Animated + Static Randomised Loading Screen mod Mod for Wuthering Waves | WuWa Mods , after update new hash file it broken

I see what you mean now.... mine has also just decided to fail on me...

Not a day goes by where I don't regret making my own public mod I swear. I don't know WHY this is happening, it's not a hash issue, it's not a shader issue as far as I know, it shouldn't be a logic issue because the logic hasn't changed at all, it's just decided to not work and I don't know WHY...

 

IT'S FUCKING RABBITFX ARE YOU KIDDING ME?!

For some reason the latest RabbitFX bricks my mod... I gotta DM Caverabbit to try and get this resolved... If only he was still on AGMG I might be able to do this quickly but I have no idea how long this might take. For the time being, you'll need to downgrade your Rabbit FX to the previous version if you want to use both mods. 

 

Edit: I know exactly why the mod breaks now and how to "fix" it, but it's up to Rabbit if he wants to respect my mod or not. For the time being I've reached out and asked him about it, hopefully he'll walk back the filter index usage and the Loading Screen mod can work again.

 

3 hours ago, star-dragon said:

Could you please tell me how to use your mod? I put it in the manager but it doesn't work.

I didn't design them to be used in a mod manager, I don't know what most mod managers do or if they'd break my mods or not, but just put them in the mods folder without them interacting with the mod manager at all if that's something the mod manager allows.

Edited by IncogACC
Posted (edited)
7 hours ago, S4sha99 said:

image.png.c4ac798bf95aaf7d301caa22999c5ad7.pngso the DREAMLESS mod is doing this any idea why?

If you haven't already used the search function and found the solution, which you should be able to pretty easily.  Thats happening because of the texture related to the hash a98c980a.  Open the ini file and find the section toward the bottom of the ini and then delete or place a semicolon in front of the lines to disable it like shown below.

 

[ResourceTexture27]
filename = Textures/Components-6 t=a98c980a.dds

 

;[TextureOverrideTexture27]
;hash = a98c980a
;match_priority = 1
;this = ResourceTexture27

Edited by roflmnop
Posted

6823596453ab3.jpg
anyone finally found a fix for Hazeker's Zani - Bottom Heavy mod for when her mouth glitches during the ult animation and sometimes when talking with her through dialogues?
its been like a few months, no fix yet that i know of
could be a model issue for all i know ;/

Posted (edited)
1 hour ago, durfee said:

6823596453ab3.jpg
anyone finally found a fix for Hazeker's Zani - Bottom Heavy mod for when her mouth glitches during the ult animation and sometimes when talking with her through dialogues?
its been like a few months, no fix yet that i know of
could be a model issue for all i know ;/

ULT FIXED!!! I've just checked!
I increased transparency of her tights and added some more pube. The original textures are in the textures folder with - OG endings. You can rename them and write over the modified ones if you prefer them.
zani mod.png

Zani Hazeker Bottom Heavy NSFW v1.1.1 T !!!!.zip

 

Edited by swervedriver

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