Krysha Posted January 23, 2025 Posted January 23, 2025 (edited) 25 minutes ago, Sangoku25 said: No work ol not i dont understound you mean this ? Body part = skin TextureOverrideTexture13] hash = aff53965 match_priority = 0 this = ResourceTexture13 [TextureOverrideTexture14] hash = 2ddd54b4 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture15] hash = abea3993 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture16] hash = 082598f8 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture17] hash = 6deb3b31 match_priority = 0 this = ResourceTexture0 ; Skinning: Shape Keys Override ------------------------- [TextureOverrideShapeKeyOffsets] hash = ebb6aa6b match_priority = 0 override_byte_stride = 24 override_vertex_count = $mesh_vertex_count [TextureOverrideShapeKeyScale] W Rover other this ? [ResourceTexture20] filename = Textures/Components-5 t=a2207e11.dds [TextureOverrideTexture20] hash = a2207e11 match_priority = 0 this = ResourceTexture20 [TextureOverrideTexture0] hash = 6bfc52b9 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0I] hash = cccc4663 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0II] hash = 1062e3a5 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0III] hash = beb2b10e match_priority = 0 this = ResourceTexture0 you dont need more IIII 1 is enough that the game understand it is another texture hash and every hash in the list have another texture with a number wait i will copy my cartlotta as example Spoiler ; WWMI ALPHA-2 INI ; Made by KanouSakura ; 本mod由狩野樱制作 ; My sponsorship method: ; 我的赞助方式: ; https://www.patreon.com/KanouSakura ; https://afdian.com/a/baka5 ; thanks for your support! ; 感谢您的支持! ; Mod State ------------------------- [Constants] global $required_wwmi_version = 0.70 global $object_guid = 174510 global $mesh_vertex_count = 88382 global $shapekey_vertex_count = 46171 global $mod_id = -1000 global $state_id = 0 global $mod_enabled = 0 global $object_detected = 0 global $active = 0 global $creditinfo = 0 global persist $Coat = 0 global persist $Boots = 0 global persist $Skirt = 0 global persist $Backswing = 0 [KeyCoat] condition = $active == 1 key = VK_UP type = cycle $Coat = 0,1 [KeyBoots] condition = $active == 1 key = VK_DOWN type = cycle $Boots = 0,1 [KeySkirt] condition = $active == 1 key = VK_RIGHT type = cycle $Skirt = 0,1 [KeyBackswing] condition = $active == 1 key = VK_LEFT type = cycle $Backswing = 0,1 [Present] if $object_detected if $mod_enabled post $object_detected = 0 run = CommandListUpdateMergedSkeleton else if $mod_id == -1000 run = CommandListRegisterMod endif endif endif [CommandListRegisterMod] $\WWMIv1\required_wwmi_version = $required_wwmi_version $\WWMIv1\object_guid = $object_guid Resource\WWMIv1\ModName = ref ResourceModName Resource\WWMIv1\ModAuthor = ref ResourceModAuthor Resource\WWMIv1\ModDesc = ref ResourceModDesc Resource\WWMIv1\ModLink = ref ResourceModLink Resource\WWMIv1\ModLogo = ref ResourceModLogo run = CommandList\WWMIv1\RegisterMod $mod_id = $\WWMIv1\mod_id if $mod_id >= 0 $mod_enabled = 1 endif [CommandListUpdateMergedSkeleton] if $state_id $state_id = 0 else $state_id = 1 endif ResourceMergedSkeleton = copy ResourceMergedSkeletonRW ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW ; Resources: Mod Info ------------------------- [ResourceModName] type = Buffer data = "Carlotta Vampire" [ResourceModAuthor] type = Buffer data = "KanouSakura" [ResourceModDesc] type = Buffer data = "https://www.patreon.com/KanouSakura" [ResourceModLink] type = Buffer data = "https://afdian.com/a/baka5" [ResourceModLogo] ; filename = Textures/Logo.dds ; Shading: Draw Call Stacks Processing ------------------------- [TextureOverrideMarkBoneDataCB] hash = f02baf77 match_priority = 0 filter_index = 3381.7777 [CommandListMergeSkeleton] $\WWMIv1\custom_mesh_scale = 1.0 cs-cb8 = ref vs-cb4 cs-u6 = ResourceMergedSkeletonRW run = CustomShader\WWMIv1\SkeletonMerger cs-cb8 = ref vs-cb3 cs-u6 = ResourceExtraMergedSkeletonRW run = CustomShader\WWMIv1\SkeletonMerger [CommandListTriggerResourceOverrides] CheckTextureOverride = ps-t0 CheckTextureOverride = ps-t1 CheckTextureOverride = ps-t2 CheckTextureOverride = ps-t3 CheckTextureOverride = ps-t4 CheckTextureOverride = ps-t5 CheckTextureOverride = ps-t6 CheckTextureOverride = ps-t7 CheckTextureOverride = vs-cb3 CheckTextureOverride = vs-cb4 [CommandListOverrideSharedResources] ResourceBypassVB0 = ref vb0 ib = ResourceIndexBuffer vb0 = ResourcePositionBuffer vb1 = ResourceVectorBuffer vb2 = ResourceTexcoordBuffer vb3 = ResourceColorBuffer vb4 = ResourceBlendBuffer if vs-cb3 == 3381.7777 vs-cb3 = ResourceExtraMergedSkeleton endif if vs-cb4 == 3381.7777 vs-cb4 = ResourceMergedSkeleton endif [CommandListCleanupSharedResources] vb0 = ref ResourceBypassVB0 [TextureOverrideComponent0] hash = 4ba716ae match_first_index = 0 match_index_count = 13758 $object_detected = 1 if $mod_enabled local $state_id_0 if $state_id_0 != $state_id $state_id_0 = $state_id $\WWMIv1\vg_offset = 0 $\WWMIv1\vg_count = 1 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 0 drawindexed = 15378, 0, 0 run = CommandListCleanupSharedResources endif $active = 1 endif [TextureOverrideComponent1] hash = 4ba716ae match_first_index = 13758 match_index_count = 93330 if $mod_enabled local $state_id_1 if $state_id_1 != $state_id $state_id_1 = $state_id $\WWMIv1\vg_offset = 1 $\WWMIv1\vg_count = 115 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 1 drawindexed = 155886, 15378, 0 ; Draw Component 1.001 Bow蝴蝶结 drawindexed = 10986, 191460, 0 ; Draw Component 1.003 Accessories饰品 drawindexed = 570, 213006, 0 ; Draw Component 1.004 Hairpin发卡 drawindexed = 3534, 213576, 0 ; Draw Component 1.005 Hairpin发卡1 drawindexed = 2145, 217110, 0 ; Draw Component 1.002 Backswing后摆 if $Backswing == 0 drawindexed = 10560, 202446, 0 endif ; Draw Component 1.000 Coat外套 if $Coat == 0 drawindexed = 20196, 171264, 0 endif run = CommandListCleanupSharedResources endif endif [TextureOverrideComponent2] hash = 4ba716ae match_first_index = 107088 match_index_count = 65406 if $mod_enabled local $state_id_2 if $state_id_2 != $state_id $state_id_2 = $state_id $\WWMIv1\vg_offset = 116 $\WWMIv1\vg_count = 72 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 2 drawindexed = 21633, 219255, 0 ; Draw Component 2.000 Leg腿 drawindexed = 48840, 240888, 0 ; Draw Component 2.002 Shoes鞋子 drawindexed = 20682, 372564, 0 ; Draw Component 2.003 Bow蝴蝶结1 drawindexed = 2400, 393246, 0 ; Draw Component 2.004 Wings小翅膀 drawindexed = 4116, 395646, 0 ; Draw Component 2.001 Boots长靴 if $Boots == 0 drawindexed = 82836, 289728, 0 endif ; Draw Component 2.005 Skirt裙摆 if $Skirt == 0 run = CustomShaderTransparency endif run = CommandListCleanupSharedResources endif endif [CustomShaderTransparency] blend = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.75 blend_factor[1] = 0.75 blend_factor[2] = 0.75 blend_factor[3] = 1 drawindexed = 1533, 399762, 0 [TextureOverrideComponent3] hash = 4ba716ae match_first_index = 172494 match_index_count = 1932 if $mod_enabled local $state_id_3 if $state_id_3 != $state_id $state_id_3 = $state_id $\WWMIv1\vg_offset = 188 $\WWMIv1\vg_count = 1 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 3 drawindexed = 1932, 401295, 0 run = CommandListCleanupSharedResources endif endif [TextureOverrideComponent4] hash = 4ba716ae match_first_index = 174426 match_index_count = 84 if $mod_enabled local $state_id_4 if $state_id_4 != $state_id $state_id_4 = $state_id $\WWMIv1\vg_offset = 189 $\WWMIv1\vg_count = 4 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 4 drawindexed = 84, 403227, 0 run = CommandListCleanupSharedResources endif endif ; Shading: Textures ------------------------- [ResourceTexture0] filename = Textures/Components-0 t=90e7de37.dds [TextureOverrideTexture0] hash = fbda8c64 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0I] hash = 90e7de37 match_priority = 0 this = ResourceTexture0 [ResourceTexture1] filename = Textures/Components-0 t=9f6eaf2e.dds [TextureOverrideTexture1] hash = 9f6eaf2e match_priority = 0 this = ResourceTexture1 [ResourceTexture2] filename = Textures/Components-0 t=ab012b35.dds [TextureOverrideTexture2] hash = ab012b35 match_priority = 0 this = ResourceTexture2 [ResourceTexture3] filename = Textures/Components-0 t=c83f222f.dds [TextureOverrideTexture3] hash = c83f222f match_priority = 0 this = ResourceTexture3 [ResourceTexture4] filename = Textures/Components-0-1-2 t=401e843b.dds [TextureOverrideTexture4] hash = 401e843b match_priority = 0 this = ResourceTexture4 [ResourceTexture5] filename = Textures/Components-0-1-2-4 t=5019e88f.dds [TextureOverrideTexture5] hash = 5019e88f match_priority = 0 this = ResourceTexture5 [ResourceTexture6] filename = Textures/Components-1 t=10d7620f.dds [TextureOverrideTexture6] hash = 10d7620f match_priority = 0 this = ResourceTexture6 [ResourceTexture7] filename = Textures/Components-1 t=333ad4cc.dds [TextureOverrideTexture7] hash = 333ad4cc match_priority = 0 this = ResourceTexture7 [ResourceTexture8] filename = Textures/Components-1 t=6deb3b31.dds [TextureOverrideTexture8] hash = 6deb3b31 match_priority = 0 this = ResourceTexture8 [TextureOverrideTexture8I] hash = 082598f8 match_priority = 0 this = ResourceTexture8 [ResourceTexture9] filename = Textures/Components-2 t=1874bd89.dds [TextureOverrideTexture9] hash = 1874bd89 match_priority = 0 this = ResourceTexture9 [ResourceTexture10] filename = Textures/Components-2 t=abea3993.dds [TextureOverrideTexture10] hash = abea3993 match_priority = 0 this = ResourceTexture10 [TextureOverrideTexture10I] hash = 2ddd54b4 match_priority = 0 this = ResourceTexture10 [ResourceTexture11] filename = Textures/Components-2 t=aff53965.dds [TextureOverrideTexture11] hash = aff53965 match_priority = 0 this = ResourceTexture11 [ResourceTexture12] filename = Textures/Components-3 t=129c321d.dds [TextureOverrideTexture12] hash = 129c321d match_priority = 0 this = ResourceTexture12 [ResourceTexture13] filename = Textures/Components-3 t=8383cbbf.dds [TextureOverrideTexture13] hash = 8383cbbf match_priority = 0 this = ResourceTexture13 [ResourceTexture14] filename = Textures/Components-4 t=c235c6a7.dds [TextureOverrideTexture14] hash = c235c6a7 match_priority = 0 this = ResourceTexture14 ; Skinning: Shape Keys Override ------------------------- [TextureOverrideShapeKeyOffsets] hash = ebb6aa6b match_priority = 0 override_byte_stride = 24 override_vertex_count = $mesh_vertex_count [TextureOverrideShapeKeyScale] hash = 729441fe match_priority = 0 override_byte_stride = 4 override_vertex_count = $mesh_vertex_count [CommandListSetupShapeKeys] $\WWMIv1\shapekey_checksum = 2408 cs-t33 = ResourceShapeKeyOffsetBuffer cs-u5 = ResourceCustomShapeKeyValuesRW cs-u6 = ResourceShapeKeyCBRW run = CustomShader\WWMIv1\ShapeKeyOverrider [CommandListLoadShapeKeys] $\WWMIv1\shapekey_vertex_count = $shapekey_vertex_count cs-t0 = ResourceShapeKeyVertexIdBuffer cs-t1 = ResourceShapeKeyVertexOffsetBuffer cs-u6 = ResourceShapeKeyCBRW run = CustomShader\WWMIv1\ShapeKeyLoader [TextureOverrideShapeKeyLoaderCallback] hash = ebb6aa6b match_priority = 0 if $mod_enabled if cs == 3381.3333 && ResourceMergedSkeleton !== null handling = skip run = CommandListSetupShapeKeys run = CommandListLoadShapeKeys endif endif [CommandListMultiplyShapeKeys] $\WWMIv1\custom_vertex_count = $mesh_vertex_count run = CustomShader\WWMIv1\ShapeKeyMultiplier [TextureOverrideShapeKeyMultiplierCallback] hash = ebb6aa6b match_priority = 0 if $mod_enabled if cs == 3381.4444 && ResourceMergedSkeleton !== null handling = skip run = CommandListMultiplyShapeKeys endif endif ; Resources: Shape Keys Override ------------------------- [ResourceShapeKeyCBRW] type = RWBuffer format = R32G32B32A32_UINT array = 66 [ResourceCustomShapeKeyValuesRW] type = RWBuffer format = R32G32B32A32_FLOAT array = 32 ; Resources: Skeleton Override ------------------------- [ResourceMergedSkeleton] [ResourceMergedSkeletonRW] type = RWBuffer format = R32G32B32A32_FLOAT array = 768 [ResourceExtraMergedSkeleton] [ResourceExtraMergedSkeletonRW] type = RWBuffer format = R32G32B32A32_FLOAT array = 768 ; Resources: Buffers ------------------------- [ResourceBypassVB0] [ResourceIndexBuffer] type = Buffer format = DXGI_FORMAT_R32_UINT stride = 12 filename = Meshes/Index.buf [ResourcePositionBuffer] type = Buffer format = DXGI_FORMAT_R32G32B32_FLOAT stride = 12 filename = Meshes/Position.buf [ResourceBlendBuffer] type = Buffer format = DXGI_FORMAT_R8_UINT stride = 8 filename = Meshes/Blend.buf [ResourceVectorBuffer] type = Buffer format = DXGI_FORMAT_R8G8B8A8_SNORM stride = 8 filename = Meshes/Vector.buf [ResourceColorBuffer] type = Buffer format = DXGI_FORMAT_R8G8B8A8_UNORM stride = 4 filename = Meshes/Color.buf [ResourceTexCoordBuffer] type = Buffer format = DXGI_FORMAT_R16G16_FLOAT stride = 16 filename = Meshes/TexCoord.buf [ResourceShapeKeyOffsetBuffer] type = Buffer format = DXGI_FORMAT_R32G32B32A32_UINT stride = 16 filename = Meshes/ShapeKeyOffset.buf [ResourceShapeKeyVertexIdBuffer] type = Buffer format = DXGI_FORMAT_R32_UINT stride = 4 filename = Meshes/ShapeKeyVertexId.buf [ResourceShapeKeyVertexOffsetBuffer] type = Buffer format = DXGI_FORMAT_R16_FLOAT stride = 2 filename = Meshes/ShapeKeyVertexOffset.buf ; Autogenerated ------------------------- ; This mod.ini was automatically generated by WWMI Tools Blender addon v0.9.0 and requires WWMI v0.7.0+ to function ; WWMI GameBanana: https://gamebanana.com/tools/17252 ; WWMI Tools GameBanana: https://gamebanana.com/tools/17289 ; WWMI GitHub: https://github.com/SpectrumQT/WWMI ; WWMI Tools GitHub: https://github.com/SpectrumQT/WWMI_Tools ; AGMG Modding Community Discord: https://discord.com/invite/agmg ; SHA256 CHECKSUM: b8baadb5a324c1ab839f6cea0b21147bdbb12916100679e54f45b849179d4d31 Edited January 23, 2025 by Krysha 1
Krysha Posted January 23, 2025 Posted January 23, 2025 21 hours ago, IncogACC said: These 3 UI mods were posted on this site. Me being me, I wanted to give them a quick look at for any potential animation stuff, but they don't load for me. Similarly, previously posted UI mods from here also don't work, like the Kisaki animated icon mod, or the gacha screen ones. These aren't as simple as hash changes between updates, I think it's either tied to hardware or graphics settings, maybe even resolution or something entirely different. Point being, if you have a minute to try these UI mods, just download them and reply to this telling me if they work or not and maybe the graphics settings you run if they do work for you. UI-先约电台界面v2.0-nsfw(?切换).rar 19.57 MB · 214 downloads UI-商城界面v2.0-nsfw(,。?切换).rar 27.37 MB · 254 downloads UI-地图界面v2.0-nsfw(?切换).rar 22.43 MB · 212 downloads only the store bg dont work for me the rest works fdine with toggle key if someone know how to toggle the store bg pls anwser
lolistalker39 Posted January 23, 2025 Posted January 23, 2025 On 1/15/2025 at 1:07 AM, ScottAyato said: Enjoy and have fun! Sanhua - Black Pantyhose 2.0 Update.zip 49.3 MB · 1,710 downloads fckin Legend, I was looking for this 1
Sangoku25 Posted January 23, 2025 Posted January 23, 2025 9 minutes ago, Krysha said: you dont need more IIII 1 is enough that the game understand it is another texture hash and every hash in the list have another texture with a number wait i will copy my cartlotta as example Hide contents ; WWMI ALPHA-2 INI ; Made by KanouSakura ; 本mod由狩野樱制作 ; My sponsorship method: ; 我的赞助方式: ; https://www.patreon.com/KanouSakura ; https://afdian.com/a/baka5 ; thanks for your support! ; 感谢您的支持! ; Mod State ------------------------- [Constants] global $required_wwmi_version = 0.70 global $object_guid = 174510 global $mesh_vertex_count = 88382 global $shapekey_vertex_count = 46171 global $mod_id = -1000 global $state_id = 0 global $mod_enabled = 0 global $object_detected = 0 global $active = 0 global $creditinfo = 0 global persist $Coat = 0 global persist $Boots = 0 global persist $Skirt = 0 global persist $Backswing = 0 [KeyCoat] condition = $active == 1 key = VK_UP type = cycle $Coat = 0,1 [KeyBoots] condition = $active == 1 key = VK_DOWN type = cycle $Boots = 0,1 [KeySkirt] condition = $active == 1 key = VK_RIGHT type = cycle $Skirt = 0,1 [KeyBackswing] condition = $active == 1 key = VK_LEFT type = cycle $Backswing = 0,1 [Present] if $object_detected if $mod_enabled post $object_detected = 0 run = CommandListUpdateMergedSkeleton else if $mod_id == -1000 run = CommandListRegisterMod endif endif endif [CommandListRegisterMod] $\WWMIv1\required_wwmi_version = $required_wwmi_version $\WWMIv1\object_guid = $object_guid Resource\WWMIv1\ModName = ref ResourceModName Resource\WWMIv1\ModAuthor = ref ResourceModAuthor Resource\WWMIv1\ModDesc = ref ResourceModDesc Resource\WWMIv1\ModLink = ref ResourceModLink Resource\WWMIv1\ModLogo = ref ResourceModLogo run = CommandList\WWMIv1\RegisterMod $mod_id = $\WWMIv1\mod_id if $mod_id >= 0 $mod_enabled = 1 endif [CommandListUpdateMergedSkeleton] if $state_id $state_id = 0 else $state_id = 1 endif ResourceMergedSkeleton = copy ResourceMergedSkeletonRW ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW ; Resources: Mod Info ------------------------- [ResourceModName] type = Buffer data = "Carlotta Vampire" [ResourceModAuthor] type = Buffer data = "KanouSakura" [ResourceModDesc] type = Buffer data = "https://www.patreon.com/KanouSakura" [ResourceModLink] type = Buffer data = "https://afdian.com/a/baka5" [ResourceModLogo] ; filename = Textures/Logo.dds ; Shading: Draw Call Stacks Processing ------------------------- [TextureOverrideMarkBoneDataCB] hash = f02baf77 match_priority = 0 filter_index = 3381.7777 [CommandListMergeSkeleton] $\WWMIv1\custom_mesh_scale = 1.0 cs-cb8 = ref vs-cb4 cs-u6 = ResourceMergedSkeletonRW run = CustomShader\WWMIv1\SkeletonMerger cs-cb8 = ref vs-cb3 cs-u6 = ResourceExtraMergedSkeletonRW run = CustomShader\WWMIv1\SkeletonMerger [CommandListTriggerResourceOverrides] CheckTextureOverride = ps-t0 CheckTextureOverride = ps-t1 CheckTextureOverride = ps-t2 CheckTextureOverride = ps-t3 CheckTextureOverride = ps-t4 CheckTextureOverride = ps-t5 CheckTextureOverride = ps-t6 CheckTextureOverride = ps-t7 CheckTextureOverride = vs-cb3 CheckTextureOverride = vs-cb4 [CommandListOverrideSharedResources] ResourceBypassVB0 = ref vb0 ib = ResourceIndexBuffer vb0 = ResourcePositionBuffer vb1 = ResourceVectorBuffer vb2 = ResourceTexcoordBuffer vb3 = ResourceColorBuffer vb4 = ResourceBlendBuffer if vs-cb3 == 3381.7777 vs-cb3 = ResourceExtraMergedSkeleton endif if vs-cb4 == 3381.7777 vs-cb4 = ResourceMergedSkeleton endif [CommandListCleanupSharedResources] vb0 = ref ResourceBypassVB0 [TextureOverrideComponent0] hash = 4ba716ae match_first_index = 0 match_index_count = 13758 $object_detected = 1 if $mod_enabled local $state_id_0 if $state_id_0 != $state_id $state_id_0 = $state_id $\WWMIv1\vg_offset = 0 $\WWMIv1\vg_count = 1 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 0 drawindexed = 15378, 0, 0 run = CommandListCleanupSharedResources endif $active = 1 endif [TextureOverrideComponent1] hash = 4ba716ae match_first_index = 13758 match_index_count = 93330 if $mod_enabled local $state_id_1 if $state_id_1 != $state_id $state_id_1 = $state_id $\WWMIv1\vg_offset = 1 $\WWMIv1\vg_count = 115 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 1 drawindexed = 155886, 15378, 0 ; Draw Component 1.001 Bow蝴蝶结 drawindexed = 10986, 191460, 0 ; Draw Component 1.003 Accessories饰品 drawindexed = 570, 213006, 0 ; Draw Component 1.004 Hairpin发卡 drawindexed = 3534, 213576, 0 ; Draw Component 1.005 Hairpin发卡1 drawindexed = 2145, 217110, 0 ; Draw Component 1.002 Backswing后摆 if $Backswing == 0 drawindexed = 10560, 202446, 0 endif ; Draw Component 1.000 Coat外套 if $Coat == 0 drawindexed = 20196, 171264, 0 endif run = CommandListCleanupSharedResources endif endif [TextureOverrideComponent2] hash = 4ba716ae match_first_index = 107088 match_index_count = 65406 if $mod_enabled local $state_id_2 if $state_id_2 != $state_id $state_id_2 = $state_id $\WWMIv1\vg_offset = 116 $\WWMIv1\vg_count = 72 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 2 drawindexed = 21633, 219255, 0 ; Draw Component 2.000 Leg腿 drawindexed = 48840, 240888, 0 ; Draw Component 2.002 Shoes鞋子 drawindexed = 20682, 372564, 0 ; Draw Component 2.003 Bow蝴蝶结1 drawindexed = 2400, 393246, 0 ; Draw Component 2.004 Wings小翅膀 drawindexed = 4116, 395646, 0 ; Draw Component 2.001 Boots长靴 if $Boots == 0 drawindexed = 82836, 289728, 0 endif ; Draw Component 2.005 Skirt裙摆 if $Skirt == 0 run = CustomShaderTransparency endif run = CommandListCleanupSharedResources endif endif [CustomShaderTransparency] blend = ADD BLEND_FACTOR INV_BLEND_FACTOR blend_factor[0] = 0.75 blend_factor[1] = 0.75 blend_factor[2] = 0.75 blend_factor[3] = 1 drawindexed = 1533, 399762, 0 [TextureOverrideComponent3] hash = 4ba716ae match_first_index = 172494 match_index_count = 1932 if $mod_enabled local $state_id_3 if $state_id_3 != $state_id $state_id_3 = $state_id $\WWMIv1\vg_offset = 188 $\WWMIv1\vg_count = 1 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 3 drawindexed = 1932, 401295, 0 run = CommandListCleanupSharedResources endif endif [TextureOverrideComponent4] hash = 4ba716ae match_first_index = 174426 match_index_count = 84 if $mod_enabled local $state_id_4 if $state_id_4 != $state_id $state_id_4 = $state_id $\WWMIv1\vg_offset = 189 $\WWMIv1\vg_count = 4 run = CommandListMergeSkeleton endif if ResourceMergedSkeleton !== null handling = skip run = CommandListTriggerResourceOverrides run = CommandListOverrideSharedResources ; Draw Component 4 drawindexed = 84, 403227, 0 run = CommandListCleanupSharedResources endif endif ; Shading: Textures ------------------------- [ResourceTexture0] filename = Textures/Components-0 t=90e7de37.dds [TextureOverrideTexture0] hash = fbda8c64 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0I] hash = 90e7de37 match_priority = 0 this = ResourceTexture0 [ResourceTexture1] filename = Textures/Components-0 t=9f6eaf2e.dds [TextureOverrideTexture1] hash = 9f6eaf2e match_priority = 0 this = ResourceTexture1 [ResourceTexture2] filename = Textures/Components-0 t=ab012b35.dds [TextureOverrideTexture2] hash = ab012b35 match_priority = 0 this = ResourceTexture2 [ResourceTexture3] filename = Textures/Components-0 t=c83f222f.dds [TextureOverrideTexture3] hash = c83f222f match_priority = 0 this = ResourceTexture3 [ResourceTexture4] filename = Textures/Components-0-1-2 t=401e843b.dds [TextureOverrideTexture4] hash = 401e843b match_priority = 0 this = ResourceTexture4 [ResourceTexture5] filename = Textures/Components-0-1-2-4 t=5019e88f.dds [TextureOverrideTexture5] hash = 5019e88f match_priority = 0 this = ResourceTexture5 [ResourceTexture6] filename = Textures/Components-1 t=10d7620f.dds [TextureOverrideTexture6] hash = 10d7620f match_priority = 0 this = ResourceTexture6 [ResourceTexture7] filename = Textures/Components-1 t=333ad4cc.dds [TextureOverrideTexture7] hash = 333ad4cc match_priority = 0 this = ResourceTexture7 [ResourceTexture8] filename = Textures/Components-1 t=6deb3b31.dds [TextureOverrideTexture8] hash = 6deb3b31 match_priority = 0 this = ResourceTexture8 [TextureOverrideTexture8I] hash = 082598f8 match_priority = 0 this = ResourceTexture8 [ResourceTexture9] filename = Textures/Components-2 t=1874bd89.dds [TextureOverrideTexture9] hash = 1874bd89 match_priority = 0 this = ResourceTexture9 [ResourceTexture10] filename = Textures/Components-2 t=abea3993.dds [TextureOverrideTexture10] hash = abea3993 match_priority = 0 this = ResourceTexture10 [TextureOverrideTexture10I] hash = 2ddd54b4 match_priority = 0 this = ResourceTexture10 [ResourceTexture11] filename = Textures/Components-2 t=aff53965.dds [TextureOverrideTexture11] hash = aff53965 match_priority = 0 this = ResourceTexture11 [ResourceTexture12] filename = Textures/Components-3 t=129c321d.dds [TextureOverrideTexture12] hash = 129c321d match_priority = 0 this = ResourceTexture12 [ResourceTexture13] filename = Textures/Components-3 t=8383cbbf.dds [TextureOverrideTexture13] hash = 8383cbbf match_priority = 0 this = ResourceTexture13 [ResourceTexture14] filename = Textures/Components-4 t=c235c6a7.dds [TextureOverrideTexture14] hash = c235c6a7 match_priority = 0 this = ResourceTexture14 ; Skinning: Shape Keys Override ------------------------- [TextureOverrideShapeKeyOffsets] hash = ebb6aa6b match_priority = 0 override_byte_stride = 24 override_vertex_count = $mesh_vertex_count [TextureOverrideShapeKeyScale] hash = 729441fe match_priority = 0 override_byte_stride = 4 override_vertex_count = $mesh_vertex_count [CommandListSetupShapeKeys] $\WWMIv1\shapekey_checksum = 2408 cs-t33 = ResourceShapeKeyOffsetBuffer cs-u5 = ResourceCustomShapeKeyValuesRW cs-u6 = ResourceShapeKeyCBRW run = CustomShader\WWMIv1\ShapeKeyOverrider [CommandListLoadShapeKeys] $\WWMIv1\shapekey_vertex_count = $shapekey_vertex_count cs-t0 = ResourceShapeKeyVertexIdBuffer cs-t1 = ResourceShapeKeyVertexOffsetBuffer cs-u6 = ResourceShapeKeyCBRW run = CustomShader\WWMIv1\ShapeKeyLoader [TextureOverrideShapeKeyLoaderCallback] hash = ebb6aa6b match_priority = 0 if $mod_enabled if cs == 3381.3333 && ResourceMergedSkeleton !== null handling = skip run = CommandListSetupShapeKeys run = CommandListLoadShapeKeys endif endif [CommandListMultiplyShapeKeys] $\WWMIv1\custom_vertex_count = $mesh_vertex_count run = CustomShader\WWMIv1\ShapeKeyMultiplier [TextureOverrideShapeKeyMultiplierCallback] hash = ebb6aa6b match_priority = 0 if $mod_enabled if cs == 3381.4444 && ResourceMergedSkeleton !== null handling = skip run = CommandListMultiplyShapeKeys endif endif ; Resources: Shape Keys Override ------------------------- [ResourceShapeKeyCBRW] type = RWBuffer format = R32G32B32A32_UINT array = 66 [ResourceCustomShapeKeyValuesRW] type = RWBuffer format = R32G32B32A32_FLOAT array = 32 ; Resources: Skeleton Override ------------------------- [ResourceMergedSkeleton] [ResourceMergedSkeletonRW] type = RWBuffer format = R32G32B32A32_FLOAT array = 768 [ResourceExtraMergedSkeleton] [ResourceExtraMergedSkeletonRW] type = RWBuffer format = R32G32B32A32_FLOAT array = 768 ; Resources: Buffers ------------------------- [ResourceBypassVB0] [ResourceIndexBuffer] type = Buffer format = DXGI_FORMAT_R32_UINT stride = 12 filename = Meshes/Index.buf [ResourcePositionBuffer] type = Buffer format = DXGI_FORMAT_R32G32B32_FLOAT stride = 12 filename = Meshes/Position.buf [ResourceBlendBuffer] type = Buffer format = DXGI_FORMAT_R8_UINT stride = 8 filename = Meshes/Blend.buf [ResourceVectorBuffer] type = Buffer format = DXGI_FORMAT_R8G8B8A8_SNORM stride = 8 filename = Meshes/Vector.buf [ResourceColorBuffer] type = Buffer format = DXGI_FORMAT_R8G8B8A8_UNORM stride = 4 filename = Meshes/Color.buf [ResourceTexCoordBuffer] type = Buffer format = DXGI_FORMAT_R16G16_FLOAT stride = 16 filename = Meshes/TexCoord.buf [ResourceShapeKeyOffsetBuffer] type = Buffer format = DXGI_FORMAT_R32G32B32A32_UINT stride = 16 filename = Meshes/ShapeKeyOffset.buf [ResourceShapeKeyVertexIdBuffer] type = Buffer format = DXGI_FORMAT_R32_UINT stride = 4 filename = Meshes/ShapeKeyVertexId.buf [ResourceShapeKeyVertexOffsetBuffer] type = Buffer format = DXGI_FORMAT_R16_FLOAT stride = 2 filename = Meshes/ShapeKeyVertexOffset.buf ; Autogenerated ------------------------- ; This mod.ini was automatically generated by WWMI Tools Blender addon v0.9.0 and requires WWMI v0.7.0+ to function ; WWMI GameBanana: https://gamebanana.com/tools/17252 ; WWMI Tools GameBanana: https://gamebanana.com/tools/17289 ; WWMI GitHub: https://github.com/SpectrumQT/WWMI ; WWMI Tools GitHub: https://github.com/SpectrumQT/WWMI_Tools ; AGMG Modding Community Discord: https://discord.com/invite/agmg ; SHA256 CHECKSUM: b8baadb5a324c1ab839f6cea0b21147bdbb12916100679e54f45b849179d4d31 I don't understand but thanks anyway^^. I'll just wait until someone in the cloud updates them all to 2.0.
Thiccbootylover Posted January 23, 2025 Posted January 23, 2025 Guys just got ages of harvest for jinhsi. Can I get some mods for the weapon.
uuuuuhhhhhmmmmm Posted January 23, 2025 Posted January 23, 2025 8 hours ago, Gerudo said: Any mod for: ? there's this one below On 1/7/2025 at 6:37 AM, uuuuuhhhhhmmmmm said: https://arca.live/b/thingzyoa/125713711?p=1 a simple one, but first Roccia mod Roccia.zip 22.65 MB · 262 downloads 2
Poqup Posted January 23, 2025 Posted January 23, 2025 So, I'm guessing noone really has any of the newer tedom loli mods, probably because he quite frankly overcharges on his fanbox by a ridiculous degree, and nobody wants to bite the bullet and spend that much just for some mods. Really quite sad but understandable. Some modders are just shamelessly greedy and it's best not to support that. 1
phantomhive.95 Posted January 23, 2025 Posted January 23, 2025 (edited) ¡¡¡¡¡ WE NEED A HERO !!!!! I have the mod KURUMI and ISHTAR FATE but it is still incompatible with XMMI and only works on WWMI 7.6. But BLESSED AUTHOR only has it in paid mode and it's very limited as the file is only available for CHINA and he refuses to share a donation page to get it. Actually, you don't need version 7.6. The mod files are encrypted, so you need a special dll file from the original creator in your WWMI folder to decrypt them and make it work in this one, if you are lucky it might work with the WWMI 7.6 you shared, in some cases it works but I don't understand what the reason is SO IF YOU CAN GET THE DECRYPTED VERSION OR YOU CAN DECRYPT IT DO IT AND SHARE IT WITH EVERYONE. Ishtar Carlotta.zip CARLOTA KURUMI TOKISAKI.rar WWMI7.6-playMOD cargador.rar Edited January 23, 2025 by phantomhive.95 17
vionte Posted January 23, 2025 Posted January 23, 2025 A update fix tool has been posted on GB, Hopefully this will help lots not wanting to fix the mods manually. https://gamebanana.com/mods/570711
Numbers66 Posted January 23, 2025 Posted January 23, 2025 2 hours ago, Sangoku25 said: No work ol not i dont understound you mean this ? Body part = skin TextureOverrideTexture13] hash = aff53965 match_priority = 0 this = ResourceTexture13 [TextureOverrideTexture14] hash = 2ddd54b4 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture15] hash = abea3993 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture16] hash = 082598f8 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture17] hash = 6deb3b31 match_priority = 0 this = ResourceTexture0 ; Skinning: Shape Keys Override ------------------------- [TextureOverrideShapeKeyOffsets] hash = ebb6aa6b match_priority = 0 override_byte_stride = 24 override_vertex_count = $mesh_vertex_count [TextureOverrideShapeKeyScale] W Rover other this ? [ResourceTexture20] filename = Textures/Components-5 t=a2207e11.dds [TextureOverrideTexture20] hash = a2207e11 match_priority = 0 this = ResourceTexture20 [TextureOverrideTexture0] hash = 6bfc52b9 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0I] hash = cccc4663 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0II] hash = 1062e3a5 match_priority = 0 this = ResourceTexture0 [TextureOverrideTexture0III] hash = beb2b10e match_priority = 0 this = ResourceTexture0 if your making hashes, make sure the new hash lines have the same name and use a diffrent 'this' title for each. For example: [ResourceTexture25] filename = Textures/Components-5 t=a2207e11.dds [TextureOverrideTexture25] hash = a2207e11 match_priority = 0 this = ResourceTexture25 the first line is the file name, pretty simple to write up but hard to find if you dont know what dds is attached to what, the next set of lines must match like above. The 'This=' section is meant to have its own name, most of the modded .ini files just use the same name as the texture resource, so that means the '[resourcetexture25]' will have a 'this = resourcetexture25', if you use the same name, the tool wont know what to do, or uses them all at the same time? thats why it bugs out. am not a modder, only edit my own .ini, sometimes so i dont know what happens or why it happens, i just know that this is how to get it to work if your adding your own textures, such as the damaged texture fixes mention on the previous page..
gm_zoul Posted January 23, 2025 Posted January 23, 2025 Sorry if this has already been asked, but - does anyone know how to merge these two mods? https://gamebanana.com/mods/545423 - skin color, hair, eyes, everything pretty much from this mod but with nude/transparent/toggles like this mod: https://gamebanana.com/mods/549844 - or ark's, they're both really nice. Sorry again, I've never made a mod so I don't know how difficult what I'm asking for is. Thanks.
vionte Posted January 23, 2025 Posted January 23, 2025 42 minutes ago, Numbers66 said: if your making hashes, make sure the new hash lines have the same name and use a diffrent 'this' title for each. For example: [ResourceTexture25] filename = Textures/Components-5 t=a2207e11.dds [TextureOverrideTexture25] hash = a2207e11 match_priority = 0 this = ResourceTexture25 the first line is the file name, pretty simple to write up but hard to find if you dont know what dds is attached to what, the next set of lines must match like above. The 'This=' section is meant to have its own name, most of the modded .ini files just use the same name as the texture resource, so that means the '[resourcetexture25]' will have a 'this = resourcetexture25', if you use the same name, the tool wont know what to do, or uses them all at the same time? thats why it bugs out. am not a modder, only edit my own .ini, sometimes so i dont know what happens or why it happens, i just know that this is how to get it to work if your adding your own textures, such as the damaged texture fixes mention on the previous page.. If you have 2 titles of the same name, the game gets confused and only uses one of them even if they have different hashes as It counts the duplicate as non existent or as the exact same as the og, from my knowledge anyway. So you need to have different title names for wwmi to notice that they are seperate and to use both 1
Sangoku25 Posted January 23, 2025 Posted January 23, 2025 (edited) 16 minutes ago, vionte said: If you have 2 titles of the same name, the game gets confused and only uses one of them even if they have different hashes as It counts the duplicate as non existent or as the exact same as the og, from my knowledge anyway. So you need to have different title names for wwmi to notice that they are seperate and to use both you mean this ^^ Female rover if it's true then I just think man how blind am I actually XD filename = Textures/Components-5 must this higer other same ? [ResourceTexture20] filename = Textures/Components-5 t=a2207e11.dds [TextureOverrideTexture20] hash = a2207e11 match_priority = 0 this = ResourceTexture20 [ResourceTexture21] filename = Textures/Components-6 t=6bfc52b9.dds [TextureOverrideTexture21] hash = cccc4663 match_priority = 0 this = ResourceTexture21 [ResourceTexture22] filename = Textures/Components-6 t=9f464714.dds [TextureOverrideTexture22] hash = c446a221 match_priority = 0 this = ResourceTexture22 Edited January 23, 2025 by Sangoku25
Sangoku25 Posted January 23, 2025 Posted January 23, 2025 (edited) hmpf work not i give up that work for me not i have use the monsoon-RoverModToggle i have same down what you say no effekt Edited January 23, 2025 by Sangoku25
caomei233 Posted January 23, 2025 Posted January 23, 2025 16 hours ago, Spartan-I0I said: 第 209 页 Thank you!
hachiju Posted January 23, 2025 Posted January 23, 2025 7 hours ago, GaleRider said: For you and the other person who wanted it, I figured out how to fix it. Mostly. The face is a bit pale compared to the rest of her but it doesn't look too bad. That said, here you go. I just edited the whole thing to save everyone some trouble. Pick what you want and all that. Now someone who knows what half of these files means (for real this time lol) will have to do some tweaking to fix the colors if it bothers you too much because I only managed to do this pretty much on accident lol. Xezel Carlotta Ponytail Edition.rar 361.23 MB · 491 downloads How did you fix her face ? with ini, dds file ? 1
Numbers66 Posted January 23, 2025 Posted January 23, 2025 Injured status now has a patcher, you dont need to edit your .ini's anymore, however its recommended you use non-edited .ini's so your edits and the patcher doesn't conflict or get ignored by the tool. https://gamebanana.com/mods/570711
Nom-Nom Posted January 23, 2025 Posted January 23, 2025 5 hours ago, Krysha said: only the store bg dont work for me the rest works fdine with toggle key if someone know how to toggle the store bg pls anwser Also wasnt working for me so i frame dumped and found that the hash was wrong. Change the bg store hash to (7a7c096f). In case your pioneer podcast bg also isnt working change the bg hash to (af8aa2a3). Hope this helps
oaktree10 Posted January 23, 2025 Posted January 23, 2025 12 hours ago, Gerudo said: Any mod for: ? I found one, but you have to pay for it unfortunately.
GamerN0 Posted January 23, 2025 Posted January 23, 2025 12 hours ago, acbqld said: someone have this plz +1
Numbers66 Posted January 23, 2025 Posted January 23, 2025 38 minutes ago, oaktree10 said: I found one, but you have to pay for it unfortunately. like to share from who and where? lol 1
oaktree10 Posted January 23, 2025 Posted January 23, 2025 18 minutes ago, Numbers66 said: like to share from who and where? lol Oh right, sorry about that. https://tedom.fanbox.cc/
GaleRider Posted January 24, 2025 Posted January 24, 2025 1 hour ago, hachiju said: How did you fix her face ? with ini, dds file ? dds. I was messing around with a makeup mod and realized that the dds file that I assume is for the face, was in the old hair folders that got replaced. In everything except the 05 Leotard variant. So I just took that file and moved it over to body and tada. That said, I think I did run into yet another issue. Sometimes, when Forte is full, her hair becomes black. So uh, yeah.
hachiju Posted January 24, 2025 Posted January 24, 2025 12 minutes ago, GaleRider said: dds. I was messing around with a makeup mod and realized that the dds file that I assume is for the face, was in the old hair folders that got replaced. In everything except the 05 Leotard variant. So I just took that file and moved it over to body and tada. That said, I think I did run into yet another issue. Sometimes, when Forte is full, her hair becomes black. So uh, yeah. ya i noticed the missing dds file after check it myself + the black hair or vanish lol, guess the modder have to fix it himself.
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