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Posted
6 hours ago, Spartan-I0I said:

I fixed some mods for Yangyang since I felt she was very forgotten, I simply made some modifications to the INI according to this post:

https://gamebanana.com/threads/226290

and comments from these other posts:

https://gamebanana.com/questions/78679

https://gamebanana.com/mods/544768

credits to the people who made these findings

I also fixed the injured state, but I couldn't test it so I don't guarantee anything

Excuse my English

 

Capturadepantalla(11039).thumb.jpg.ee3c1a48adcf5c55870b9eba4c33ef20.jpg

 

1 Yangyang - Orange Sea of Clouds 2.0.rar 12.15 MB · 45 downloads 2 Yangyang huanren (Book of Yog) toggle NUMPAD and [ ] 2.0.rar 34.79 MB · 97 downloads 3 Yangyang - Bikini Narmaya (Granblue Fantasy) toggle NUMPAD 2.0.rar 18.58 MB · 24 downloads 4 Yangyang - Xing Hui Midsummer Starry Night (Calabiyau) 2.0.rar 15.79 MB · 23 downloads 5 Yangyang Asuna (SAO) 2.0.rar 26.43 MB · 23 downloads 6 YangYang Emo Hair toggle with . and , 2.0.rar 5.5 MB · 11 downloads 7 Yangyang Feixiao (HSR) 2.0.rar 25.54 MB · 23 downloads 8 Yangyang Acheron 2.0.rar 41.93 MB · 32 downloads 9 Yangyang Gyaru 2.0.rar 35.44 MB · 25 downloads 10 Yangyang VILL-V (HI3) 2.0.rar 22.88 MB · 5 downloads 11 Yangyang Lucia Plume [PGR] Toggle NUMPAD 2.0.rar 16.65 MB · 24 downloads 12 Yangyang Nude with Stocking (Sherry) 2.0.rar 20.89 MB · 58 downloads 13 Yangyang Nude (Sherry) 2.0.rar 27.27 MB · 60 downloads 14 Yangyang Sexy Bikini toggle NUMPAD 2.0.rar 18.99 MB · 57 downloads 15 Yangyang Skadi Cosplay 2.0.rar 51.39 MB · 55 downloads 16 Yangyang Thiccness 2.0.rar 18.82 MB · 24 downloads 17 YangYang Thicc+Boots+makeup Toggle NUMPAD 2.0.rar 18.07 MB · 12 downloads

I'm really glad that people are helping fixing mods and finding the hash list i made useful :), I'll be continuing to do this as new wuwa updates release and if there are more new texture issues, etc

Posted
7 hours ago, Sangoku25 said:

If someone could explain it to me properly, I would do it myself XD.

You have to enter something additional^^ And then I'm out^^ But that gives me hope that someone will finally update the cloud^^

I'm going to make an updated video step by step guide, There is one already on the gb post comments but it was confusing for some

Posted
7 hours ago, Sangoku25 said:

If someone could explain it to me properly, I would do it myself XD.

You have to enter something additional^^ And then I'm out^^ But that gives me hope that someone will finally update the cloud^^

easy dude
first you search for the hash in the brackets in the mod ini
after that you copy paste the TextureOverrideTexture block and write to the 2nd one behidn  an I <-- i below example from carlotta

 

[TextureOverrideTexture0]
hash = fbda8c64 
match_priority = 0
this = ResourceTexture0

[TextureOverrideTexture0I]
hash = 90e7de37
match_priority = 0
this = ResourceTexture0

 

after that you copy paste the hash before the brackets to the hash from the texture I

 

do that with every hash 
 

Posted
1 minute ago, vionte said:

I'm going to make an updated video step by step guide, There is one already on the gb post comments but it was confusing for some

I didn't mean that in a bad way^^ I used to experiment with Mugen and changed things there, if you know how to edit something it's really easy^^. I just need some help here, just make the text you have to put in completely wide, i.e. copy and paste it^^. I just don't know if you add additional things if the mod doesn't contain them that lead to bugs, e.g. hairdressing^^
 
 
 
Posted (edited)

No work ol not i dont understound

 

 

 

you mean this ?

Body part = skin

 

 

TextureOverrideTexture13]
hash = aff53965
match_priority = 0
this = ResourceTexture13

 

 [TextureOverrideTexture14]
hash = 2ddd54b4
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture15]
hash = abea3993
match_priority = 0
this = ResourceTexture0


 [TextureOverrideTexture16]
hash = 082598f8
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture17]
hash = 6deb3b31
match_priority = 0
this = ResourceTexture0

 

; Skinning: Shape Keys Override -------------------------

[TextureOverrideShapeKeyOffsets]
hash = ebb6aa6b
match_priority = 0
override_byte_stride = 24
override_vertex_count = $mesh_vertex_count

[TextureOverrideShapeKeyScale]

 

 

W Rover

other this ?

 

[ResourceTexture20]
filename = Textures/Components-5 t=a2207e11.dds

 

[TextureOverrideTexture20]
hash = a2207e11
match_priority = 0
this = ResourceTexture20

 

[TextureOverrideTexture0]
hash = 6bfc52b9
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0I]
hash = cccc4663
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0II]
hash = 1062e3a5
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0III]
hash = beb2b10e
match_priority = 0
this = ResourceTexture0

Edited by Sangoku25
Posted (edited)
25 minutes ago, Sangoku25 said:

No work ol not i dont understound

 

 

 

you mean this ?

Body part = skin

 

 

TextureOverrideTexture13]
hash = aff53965
match_priority = 0
this = ResourceTexture13

 

 [TextureOverrideTexture14]
hash = 2ddd54b4
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture15]
hash = abea3993
match_priority = 0
this = ResourceTexture0


 [TextureOverrideTexture16]
hash = 082598f8
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture17]
hash = 6deb3b31
match_priority = 0
this = ResourceTexture0

 

; Skinning: Shape Keys Override -------------------------

[TextureOverrideShapeKeyOffsets]
hash = ebb6aa6b
match_priority = 0
override_byte_stride = 24
override_vertex_count = $mesh_vertex_count

[TextureOverrideShapeKeyScale]

 

 

W Rover

other this ?

 

[ResourceTexture20]
filename = Textures/Components-5 t=a2207e11.dds

 

[TextureOverrideTexture20]
hash = a2207e11
match_priority = 0
this = ResourceTexture20

 

[TextureOverrideTexture0]
hash = 6bfc52b9
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0I]
hash = cccc4663
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0II]
hash = 1062e3a5
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0III]
hash = beb2b10e
match_priority = 0
this = ResourceTexture0

you dont need more IIII

1 is enough that the game understand it is another texture hash
and every hash in the list have another texture with a number

wait i will copy my cartlotta as example

Spoiler

; WWMI ALPHA-2 INI
; Made by KanouSakura
; 本mod由狩野樱制作 

; My sponsorship method:
; 我的赞助方式:
; https://www.patreon.com/KanouSakura
; https://afdian.com/a/baka5

; thanks for your support!
; 感谢您的支持!
; Mod State -------------------------

[Constants]
global $required_wwmi_version = 0.70
global $object_guid = 174510
global $mesh_vertex_count = 88382
global $shapekey_vertex_count = 46171
global $mod_id = -1000
global $state_id = 0
global $mod_enabled = 0
global $object_detected = 0
global $active = 0
global $creditinfo = 0

global persist $Coat = 0
global persist $Boots = 0
global persist $Skirt = 0
global persist $Backswing = 0

[KeyCoat]
condition = $active == 1
key = VK_UP
type = cycle
$Coat = 0,1

[KeyBoots]
condition = $active == 1
key = VK_DOWN
type = cycle
$Boots = 0,1

[KeySkirt]
condition = $active == 1
key = VK_RIGHT
type = cycle
$Skirt = 0,1

[KeyBackswing]
condition = $active == 1
key = VK_LEFT
type = cycle
$Backswing = 0,1

[Present]
if $object_detected
    if $mod_enabled
        post $object_detected = 0
        run = CommandListUpdateMergedSkeleton
    else
        if $mod_id == -1000
            run = CommandListRegisterMod
        endif
    endif
endif

[CommandListRegisterMod]
$\WWMIv1\required_wwmi_version = $required_wwmi_version
$\WWMIv1\object_guid = $object_guid
Resource\WWMIv1\ModName = ref ResourceModName
Resource\WWMIv1\ModAuthor = ref ResourceModAuthor
Resource\WWMIv1\ModDesc = ref ResourceModDesc
Resource\WWMIv1\ModLink = ref ResourceModLink
Resource\WWMIv1\ModLogo = ref ResourceModLogo
run = CommandList\WWMIv1\RegisterMod
$mod_id = $\WWMIv1\mod_id
if $mod_id >= 0
    $mod_enabled = 1
endif

[CommandListUpdateMergedSkeleton]
if $state_id
    $state_id = 0
else
    $state_id = 1
endif
ResourceMergedSkeleton = copy ResourceMergedSkeletonRW
ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW

; Resources: Mod Info -------------------------

[ResourceModName]
type = Buffer
data = "Carlotta Vampire"

[ResourceModAuthor]
type = Buffer
data = "KanouSakura"

[ResourceModDesc]
type = Buffer
data = "https://www.patreon.com/KanouSakura"

[ResourceModLink]
type = Buffer
data = "https://afdian.com/a/baka5"

[ResourceModLogo]
; filename = Textures/Logo.dds

; Shading: Draw Call Stacks Processing -------------------------

[TextureOverrideMarkBoneDataCB]
hash = f02baf77
match_priority = 0
filter_index = 3381.7777

[CommandListMergeSkeleton]
$\WWMIv1\custom_mesh_scale = 1.0
cs-cb8 = ref vs-cb4
cs-u6 = ResourceMergedSkeletonRW
run = CustomShader\WWMIv1\SkeletonMerger
cs-cb8 = ref vs-cb3
cs-u6 = ResourceExtraMergedSkeletonRW
run = CustomShader\WWMIv1\SkeletonMerger

[CommandListTriggerResourceOverrides]
CheckTextureOverride = ps-t0
CheckTextureOverride = ps-t1
CheckTextureOverride = ps-t2
CheckTextureOverride = ps-t3
CheckTextureOverride = ps-t4
CheckTextureOverride = ps-t5
CheckTextureOverride = ps-t6
CheckTextureOverride = ps-t7
CheckTextureOverride = vs-cb3
CheckTextureOverride = vs-cb4

[CommandListOverrideSharedResources]
ResourceBypassVB0 = ref vb0
ib = ResourceIndexBuffer
vb0 = ResourcePositionBuffer
vb1 = ResourceVectorBuffer
vb2 = ResourceTexcoordBuffer
vb3 = ResourceColorBuffer
vb4 = ResourceBlendBuffer
if vs-cb3 == 3381.7777
    vs-cb3 = ResourceExtraMergedSkeleton
endif
if vs-cb4 == 3381.7777
    vs-cb4 = ResourceMergedSkeleton
endif

[CommandListCleanupSharedResources]
vb0 = ref ResourceBypassVB0

[TextureOverrideComponent0]
hash = 4ba716ae
match_first_index = 0
match_index_count = 13758
$object_detected = 1
if $mod_enabled
    local $state_id_0
    if $state_id_0 != $state_id
        $state_id_0 = $state_id
        $\WWMIv1\vg_offset = 0
        $\WWMIv1\vg_count = 1
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 0
        drawindexed = 15378, 0, 0
        run = CommandListCleanupSharedResources
    endif
    $active = 1
endif

[TextureOverrideComponent1]
hash = 4ba716ae
match_first_index = 13758
match_index_count = 93330
if $mod_enabled
    local $state_id_1
    if $state_id_1 != $state_id
        $state_id_1 = $state_id
        $\WWMIv1\vg_offset = 1
        $\WWMIv1\vg_count = 115
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 1
        drawindexed = 155886, 15378, 0
        ; Draw Component 1.001 Bow蝴蝶结
        drawindexed = 10986, 191460, 0
        ; Draw Component 1.003 Accessories饰品
        drawindexed = 570, 213006, 0
        ; Draw Component 1.004 Hairpin发卡
        drawindexed = 3534, 213576, 0
        ; Draw Component 1.005 Hairpin发卡1
        drawindexed = 2145, 217110, 0
        ; Draw Component 1.002 Backswing后摆
        if $Backswing == 0
        drawindexed = 10560, 202446, 0
        endif
        ; Draw Component 1.000 Coat外套
        if $Coat == 0
        drawindexed = 20196, 171264, 0
        endif
        run = CommandListCleanupSharedResources
    endif
endif

[TextureOverrideComponent2]
hash = 4ba716ae
match_first_index = 107088
match_index_count = 65406
if $mod_enabled
    local $state_id_2
    if $state_id_2 != $state_id
        $state_id_2 = $state_id
        $\WWMIv1\vg_offset = 116
        $\WWMIv1\vg_count = 72
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 2
        drawindexed = 21633, 219255, 0
        ; Draw Component 2.000 Leg腿
        drawindexed = 48840, 240888, 0
        ; Draw Component 2.002 Shoes鞋子
        drawindexed = 20682, 372564, 0
        ; Draw Component 2.003 Bow蝴蝶结1
        drawindexed = 2400, 393246, 0
        ; Draw Component 2.004 Wings小翅膀
        drawindexed = 4116, 395646, 0
        ; Draw Component 2.001 Boots长靴
        if $Boots == 0
        drawindexed = 82836, 289728, 0
        endif
        ; Draw Component 2.005 Skirt裙摆
        if $Skirt == 0
           run = CustomShaderTransparency
        endif
        run = CommandListCleanupSharedResources
    endif
endif

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.75
blend_factor[1] = 0.75
blend_factor[2] = 0.75
blend_factor[3] = 1
drawindexed = 1533, 399762, 0

[TextureOverrideComponent3]
hash = 4ba716ae
match_first_index = 172494
match_index_count = 1932
if $mod_enabled
    local $state_id_3
    if $state_id_3 != $state_id
        $state_id_3 = $state_id
        $\WWMIv1\vg_offset = 188
        $\WWMIv1\vg_count = 1
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 3
        drawindexed = 1932, 401295, 0
        run = CommandListCleanupSharedResources
    endif
endif

[TextureOverrideComponent4]
hash = 4ba716ae
match_first_index = 174426
match_index_count = 84
if $mod_enabled
    local $state_id_4
    if $state_id_4 != $state_id
        $state_id_4 = $state_id
        $\WWMIv1\vg_offset = 189
        $\WWMIv1\vg_count = 4
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 4
        drawindexed = 84, 403227, 0
        run = CommandListCleanupSharedResources
    endif
endif

; Shading: Textures -------------------------

[ResourceTexture0]
filename = Textures/Components-0 t=90e7de37.dds

[TextureOverrideTexture0]
hash = fbda8c64 
match_priority = 0
this = ResourceTexture0

[TextureOverrideTexture0I]
hash = 90e7de37
match_priority = 0
this = ResourceTexture0

[ResourceTexture1]
filename = Textures/Components-0 t=9f6eaf2e.dds

[TextureOverrideTexture1]
hash = 9f6eaf2e
match_priority = 0
this = ResourceTexture1

[ResourceTexture2]
filename = Textures/Components-0 t=ab012b35.dds

[TextureOverrideTexture2]
hash = ab012b35
match_priority = 0
this = ResourceTexture2

[ResourceTexture3]
filename = Textures/Components-0 t=c83f222f.dds

[TextureOverrideTexture3]
hash = c83f222f
match_priority = 0
this = ResourceTexture3

[ResourceTexture4]
filename = Textures/Components-0-1-2 t=401e843b.dds

[TextureOverrideTexture4]
hash = 401e843b
match_priority = 0
this = ResourceTexture4

[ResourceTexture5]
filename = Textures/Components-0-1-2-4 t=5019e88f.dds

[TextureOverrideTexture5]
hash = 5019e88f
match_priority = 0
this = ResourceTexture5

[ResourceTexture6]
filename = Textures/Components-1 t=10d7620f.dds

[TextureOverrideTexture6]
hash = 10d7620f
match_priority = 0
this = ResourceTexture6

[ResourceTexture7]
filename = Textures/Components-1 t=333ad4cc.dds

[TextureOverrideTexture7]
hash = 333ad4cc
match_priority = 0
this = ResourceTexture7

[ResourceTexture8]
filename = Textures/Components-1 t=6deb3b31.dds

[TextureOverrideTexture8]
hash = 6deb3b31
match_priority = 0
this = ResourceTexture8

[TextureOverrideTexture8I]
hash = 082598f8 
match_priority = 0
this = ResourceTexture8

[ResourceTexture9]
filename = Textures/Components-2 t=1874bd89.dds

[TextureOverrideTexture9]
hash = 1874bd89
match_priority = 0
this = ResourceTexture9

[ResourceTexture10]
filename = Textures/Components-2 t=abea3993.dds

[TextureOverrideTexture10]
hash = abea3993
match_priority = 0
this = ResourceTexture10

[TextureOverrideTexture10I]
hash = 2ddd54b4 
match_priority = 0
this = ResourceTexture10

[ResourceTexture11]
filename = Textures/Components-2 t=aff53965.dds

[TextureOverrideTexture11]
hash = aff53965
match_priority = 0
this = ResourceTexture11

[ResourceTexture12]
filename = Textures/Components-3 t=129c321d.dds

[TextureOverrideTexture12]
hash = 129c321d
match_priority = 0
this = ResourceTexture12

[ResourceTexture13]
filename = Textures/Components-3 t=8383cbbf.dds

[TextureOverrideTexture13]
hash = 8383cbbf
match_priority = 0
this = ResourceTexture13

[ResourceTexture14]
filename = Textures/Components-4 t=c235c6a7.dds

[TextureOverrideTexture14]
hash = c235c6a7
match_priority = 0
this = ResourceTexture14

; Skinning: Shape Keys Override -------------------------

[TextureOverrideShapeKeyOffsets]
hash = ebb6aa6b
match_priority = 0
override_byte_stride = 24
override_vertex_count = $mesh_vertex_count

[TextureOverrideShapeKeyScale]
hash = 729441fe
match_priority = 0
override_byte_stride = 4
override_vertex_count = $mesh_vertex_count

[CommandListSetupShapeKeys]
$\WWMIv1\shapekey_checksum = 2408
cs-t33 = ResourceShapeKeyOffsetBuffer
cs-u5 = ResourceCustomShapeKeyValuesRW
cs-u6 = ResourceShapeKeyCBRW
run = CustomShader\WWMIv1\ShapeKeyOverrider

[CommandListLoadShapeKeys]
$\WWMIv1\shapekey_vertex_count = $shapekey_vertex_count
cs-t0 = ResourceShapeKeyVertexIdBuffer
cs-t1 = ResourceShapeKeyVertexOffsetBuffer
cs-u6 = ResourceShapeKeyCBRW
run = CustomShader\WWMIv1\ShapeKeyLoader

[TextureOverrideShapeKeyLoaderCallback]
hash = ebb6aa6b
match_priority = 0
if $mod_enabled
    if cs == 3381.3333 && ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListSetupShapeKeys
        run = CommandListLoadShapeKeys
    endif
endif

[CommandListMultiplyShapeKeys]
$\WWMIv1\custom_vertex_count = $mesh_vertex_count
run = CustomShader\WWMIv1\ShapeKeyMultiplier

[TextureOverrideShapeKeyMultiplierCallback]
hash = ebb6aa6b
match_priority = 0
if $mod_enabled
    if cs == 3381.4444 && ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListMultiplyShapeKeys
    endif
endif

; Resources: Shape Keys Override -------------------------

[ResourceShapeKeyCBRW]
type = RWBuffer
format = R32G32B32A32_UINT
array = 66

[ResourceCustomShapeKeyValuesRW]
type = RWBuffer
format = R32G32B32A32_FLOAT
array = 32

; Resources: Skeleton Override -------------------------

[ResourceMergedSkeleton]

[ResourceMergedSkeletonRW]
type = RWBuffer
format = R32G32B32A32_FLOAT
array = 768

[ResourceExtraMergedSkeleton]

[ResourceExtraMergedSkeletonRW]
type = RWBuffer
format = R32G32B32A32_FLOAT
array = 768

; Resources: Buffers -------------------------

[ResourceBypassVB0]

[ResourceIndexBuffer]
type = Buffer
format = DXGI_FORMAT_R32_UINT
stride = 12
filename = Meshes/Index.buf

[ResourcePositionBuffer]
type = Buffer
format = DXGI_FORMAT_R32G32B32_FLOAT
stride = 12
filename = Meshes/Position.buf

[ResourceBlendBuffer]
type = Buffer
format = DXGI_FORMAT_R8_UINT
stride = 8
filename = Meshes/Blend.buf

[ResourceVectorBuffer]
type = Buffer
format = DXGI_FORMAT_R8G8B8A8_SNORM
stride = 8
filename = Meshes/Vector.buf

[ResourceColorBuffer]
type = Buffer
format = DXGI_FORMAT_R8G8B8A8_UNORM
stride = 4
filename = Meshes/Color.buf

[ResourceTexCoordBuffer]
type = Buffer
format = DXGI_FORMAT_R16G16_FLOAT
stride = 16
filename = Meshes/TexCoord.buf

[ResourceShapeKeyOffsetBuffer]
type = Buffer
format = DXGI_FORMAT_R32G32B32A32_UINT
stride = 16
filename = Meshes/ShapeKeyOffset.buf

[ResourceShapeKeyVertexIdBuffer]
type = Buffer
format = DXGI_FORMAT_R32_UINT
stride = 4
filename = Meshes/ShapeKeyVertexId.buf

[ResourceShapeKeyVertexOffsetBuffer]
type = Buffer
format = DXGI_FORMAT_R16_FLOAT
stride = 2
filename = Meshes/ShapeKeyVertexOffset.buf

; Autogenerated -------------------------

; This mod.ini was automatically generated by WWMI Tools Blender addon v0.9.0 and requires WWMI v0.7.0+ to function
; WWMI GameBanana: https://gamebanana.com/tools/17252
; WWMI Tools GameBanana: https://gamebanana.com/tools/17289
; WWMI GitHub: https://github.com/SpectrumQT/WWMI
; WWMI Tools GitHub: https://github.com/SpectrumQT/WWMI_Tools
; AGMG Modding Community Discord: https://discord.com/invite/agmg

; SHA256 CHECKSUM: b8baadb5a324c1ab839f6cea0b21147bdbb12916100679e54f45b849179d4d31
 

 

Edited by Krysha
Posted
21 hours ago, IncogACC said:

These 3 UI mods were posted on this site. Me being me, I wanted to give them a quick look at for any potential animation stuff, but they don't load for me. Similarly, previously posted UI mods from here also don't work, like the Kisaki animated icon mod, or the gacha screen ones. These aren't as simple as hash changes between updates, I think it's either tied to hardware or graphics settings, maybe even resolution or something entirely different. Point being, if you have a minute to try these UI mods, just download them and reply to this telling me if they work or not and maybe the graphics settings you run if they do work for you.

 

UI-商城界面-nsfw

UI-先约电台界面-nsfw

UI-地图界面-nsfw

UI-先约电台界面v2.0-nsfw(?切换).rar 19.57 MB · 214 downloads UI-商城界面v2.0-nsfw(,。?切换).rar 27.37 MB · 254 downloads UI-地图界面v2.0-nsfw(?切换).rar 22.43 MB · 212 downloads

only the store bg dont work for me
the rest works fdine with toggle key

if someone know how to toggle the store bg pls anwser

Posted
9 minutes ago, Krysha said:

you dont need more IIII

1 is enough that the game understand it is another texture hash
and every hash in the list have another texture with a number

wait i will copy my cartlotta as example

  Hide contents

; WWMI ALPHA-2 INI
; Made by KanouSakura
; 本mod由狩野樱制作 

; My sponsorship method:
; 我的赞助方式:
; https://www.patreon.com/KanouSakura
; https://afdian.com/a/baka5

; thanks for your support!
; 感谢您的支持!
; Mod State -------------------------

[Constants]
global $required_wwmi_version = 0.70
global $object_guid = 174510
global $mesh_vertex_count = 88382
global $shapekey_vertex_count = 46171
global $mod_id = -1000
global $state_id = 0
global $mod_enabled = 0
global $object_detected = 0
global $active = 0
global $creditinfo = 0

global persist $Coat = 0
global persist $Boots = 0
global persist $Skirt = 0
global persist $Backswing = 0

[KeyCoat]
condition = $active == 1
key = VK_UP
type = cycle
$Coat = 0,1

[KeyBoots]
condition = $active == 1
key = VK_DOWN
type = cycle
$Boots = 0,1

[KeySkirt]
condition = $active == 1
key = VK_RIGHT
type = cycle
$Skirt = 0,1

[KeyBackswing]
condition = $active == 1
key = VK_LEFT
type = cycle
$Backswing = 0,1

[Present]
if $object_detected
    if $mod_enabled
        post $object_detected = 0
        run = CommandListUpdateMergedSkeleton
    else
        if $mod_id == -1000
            run = CommandListRegisterMod
        endif
    endif
endif

[CommandListRegisterMod]
$\WWMIv1\required_wwmi_version = $required_wwmi_version
$\WWMIv1\object_guid = $object_guid
Resource\WWMIv1\ModName = ref ResourceModName
Resource\WWMIv1\ModAuthor = ref ResourceModAuthor
Resource\WWMIv1\ModDesc = ref ResourceModDesc
Resource\WWMIv1\ModLink = ref ResourceModLink
Resource\WWMIv1\ModLogo = ref ResourceModLogo
run = CommandList\WWMIv1\RegisterMod
$mod_id = $\WWMIv1\mod_id
if $mod_id >= 0
    $mod_enabled = 1
endif

[CommandListUpdateMergedSkeleton]
if $state_id
    $state_id = 0
else
    $state_id = 1
endif
ResourceMergedSkeleton = copy ResourceMergedSkeletonRW
ResourceExtraMergedSkeleton = copy ResourceExtraMergedSkeletonRW

; Resources: Mod Info -------------------------

[ResourceModName]
type = Buffer
data = "Carlotta Vampire"

[ResourceModAuthor]
type = Buffer
data = "KanouSakura"

[ResourceModDesc]
type = Buffer
data = "https://www.patreon.com/KanouSakura"

[ResourceModLink]
type = Buffer
data = "https://afdian.com/a/baka5"

[ResourceModLogo]
; filename = Textures/Logo.dds

; Shading: Draw Call Stacks Processing -------------------------

[TextureOverrideMarkBoneDataCB]
hash = f02baf77
match_priority = 0
filter_index = 3381.7777

[CommandListMergeSkeleton]
$\WWMIv1\custom_mesh_scale = 1.0
cs-cb8 = ref vs-cb4
cs-u6 = ResourceMergedSkeletonRW
run = CustomShader\WWMIv1\SkeletonMerger
cs-cb8 = ref vs-cb3
cs-u6 = ResourceExtraMergedSkeletonRW
run = CustomShader\WWMIv1\SkeletonMerger

[CommandListTriggerResourceOverrides]
CheckTextureOverride = ps-t0
CheckTextureOverride = ps-t1
CheckTextureOverride = ps-t2
CheckTextureOverride = ps-t3
CheckTextureOverride = ps-t4
CheckTextureOverride = ps-t5
CheckTextureOverride = ps-t6
CheckTextureOverride = ps-t7
CheckTextureOverride = vs-cb3
CheckTextureOverride = vs-cb4

[CommandListOverrideSharedResources]
ResourceBypassVB0 = ref vb0
ib = ResourceIndexBuffer
vb0 = ResourcePositionBuffer
vb1 = ResourceVectorBuffer
vb2 = ResourceTexcoordBuffer
vb3 = ResourceColorBuffer
vb4 = ResourceBlendBuffer
if vs-cb3 == 3381.7777
    vs-cb3 = ResourceExtraMergedSkeleton
endif
if vs-cb4 == 3381.7777
    vs-cb4 = ResourceMergedSkeleton
endif

[CommandListCleanupSharedResources]
vb0 = ref ResourceBypassVB0

[TextureOverrideComponent0]
hash = 4ba716ae
match_first_index = 0
match_index_count = 13758
$object_detected = 1
if $mod_enabled
    local $state_id_0
    if $state_id_0 != $state_id
        $state_id_0 = $state_id
        $\WWMIv1\vg_offset = 0
        $\WWMIv1\vg_count = 1
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 0
        drawindexed = 15378, 0, 0
        run = CommandListCleanupSharedResources
    endif
    $active = 1
endif

[TextureOverrideComponent1]
hash = 4ba716ae
match_first_index = 13758
match_index_count = 93330
if $mod_enabled
    local $state_id_1
    if $state_id_1 != $state_id
        $state_id_1 = $state_id
        $\WWMIv1\vg_offset = 1
        $\WWMIv1\vg_count = 115
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 1
        drawindexed = 155886, 15378, 0
        ; Draw Component 1.001 Bow蝴蝶结
        drawindexed = 10986, 191460, 0
        ; Draw Component 1.003 Accessories饰品
        drawindexed = 570, 213006, 0
        ; Draw Component 1.004 Hairpin发卡
        drawindexed = 3534, 213576, 0
        ; Draw Component 1.005 Hairpin发卡1
        drawindexed = 2145, 217110, 0
        ; Draw Component 1.002 Backswing后摆
        if $Backswing == 0
        drawindexed = 10560, 202446, 0
        endif
        ; Draw Component 1.000 Coat外套
        if $Coat == 0
        drawindexed = 20196, 171264, 0
        endif
        run = CommandListCleanupSharedResources
    endif
endif

[TextureOverrideComponent2]
hash = 4ba716ae
match_first_index = 107088
match_index_count = 65406
if $mod_enabled
    local $state_id_2
    if $state_id_2 != $state_id
        $state_id_2 = $state_id
        $\WWMIv1\vg_offset = 116
        $\WWMIv1\vg_count = 72
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 2
        drawindexed = 21633, 219255, 0
        ; Draw Component 2.000 Leg腿
        drawindexed = 48840, 240888, 0
        ; Draw Component 2.002 Shoes鞋子
        drawindexed = 20682, 372564, 0
        ; Draw Component 2.003 Bow蝴蝶结1
        drawindexed = 2400, 393246, 0
        ; Draw Component 2.004 Wings小翅膀
        drawindexed = 4116, 395646, 0
        ; Draw Component 2.001 Boots长靴
        if $Boots == 0
        drawindexed = 82836, 289728, 0
        endif
        ; Draw Component 2.005 Skirt裙摆
        if $Skirt == 0
           run = CustomShaderTransparency
        endif
        run = CommandListCleanupSharedResources
    endif
endif

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.75
blend_factor[1] = 0.75
blend_factor[2] = 0.75
blend_factor[3] = 1
drawindexed = 1533, 399762, 0

[TextureOverrideComponent3]
hash = 4ba716ae
match_first_index = 172494
match_index_count = 1932
if $mod_enabled
    local $state_id_3
    if $state_id_3 != $state_id
        $state_id_3 = $state_id
        $\WWMIv1\vg_offset = 188
        $\WWMIv1\vg_count = 1
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 3
        drawindexed = 1932, 401295, 0
        run = CommandListCleanupSharedResources
    endif
endif

[TextureOverrideComponent4]
hash = 4ba716ae
match_first_index = 174426
match_index_count = 84
if $mod_enabled
    local $state_id_4
    if $state_id_4 != $state_id
        $state_id_4 = $state_id
        $\WWMIv1\vg_offset = 189
        $\WWMIv1\vg_count = 4
        run = CommandListMergeSkeleton
    endif
    if ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListTriggerResourceOverrides
        run = CommandListOverrideSharedResources
        ; Draw Component 4
        drawindexed = 84, 403227, 0
        run = CommandListCleanupSharedResources
    endif
endif

; Shading: Textures -------------------------

[ResourceTexture0]
filename = Textures/Components-0 t=90e7de37.dds

[TextureOverrideTexture0]
hash = fbda8c64 
match_priority = 0
this = ResourceTexture0

[TextureOverrideTexture0I]
hash = 90e7de37
match_priority = 0
this = ResourceTexture0

[ResourceTexture1]
filename = Textures/Components-0 t=9f6eaf2e.dds

[TextureOverrideTexture1]
hash = 9f6eaf2e
match_priority = 0
this = ResourceTexture1

[ResourceTexture2]
filename = Textures/Components-0 t=ab012b35.dds

[TextureOverrideTexture2]
hash = ab012b35
match_priority = 0
this = ResourceTexture2

[ResourceTexture3]
filename = Textures/Components-0 t=c83f222f.dds

[TextureOverrideTexture3]
hash = c83f222f
match_priority = 0
this = ResourceTexture3

[ResourceTexture4]
filename = Textures/Components-0-1-2 t=401e843b.dds

[TextureOverrideTexture4]
hash = 401e843b
match_priority = 0
this = ResourceTexture4

[ResourceTexture5]
filename = Textures/Components-0-1-2-4 t=5019e88f.dds

[TextureOverrideTexture5]
hash = 5019e88f
match_priority = 0
this = ResourceTexture5

[ResourceTexture6]
filename = Textures/Components-1 t=10d7620f.dds

[TextureOverrideTexture6]
hash = 10d7620f
match_priority = 0
this = ResourceTexture6

[ResourceTexture7]
filename = Textures/Components-1 t=333ad4cc.dds

[TextureOverrideTexture7]
hash = 333ad4cc
match_priority = 0
this = ResourceTexture7

[ResourceTexture8]
filename = Textures/Components-1 t=6deb3b31.dds

[TextureOverrideTexture8]
hash = 6deb3b31
match_priority = 0
this = ResourceTexture8

[TextureOverrideTexture8I]
hash = 082598f8 
match_priority = 0
this = ResourceTexture8

[ResourceTexture9]
filename = Textures/Components-2 t=1874bd89.dds

[TextureOverrideTexture9]
hash = 1874bd89
match_priority = 0
this = ResourceTexture9

[ResourceTexture10]
filename = Textures/Components-2 t=abea3993.dds

[TextureOverrideTexture10]
hash = abea3993
match_priority = 0
this = ResourceTexture10

[TextureOverrideTexture10I]
hash = 2ddd54b4 
match_priority = 0
this = ResourceTexture10

[ResourceTexture11]
filename = Textures/Components-2 t=aff53965.dds

[TextureOverrideTexture11]
hash = aff53965
match_priority = 0
this = ResourceTexture11

[ResourceTexture12]
filename = Textures/Components-3 t=129c321d.dds

[TextureOverrideTexture12]
hash = 129c321d
match_priority = 0
this = ResourceTexture12

[ResourceTexture13]
filename = Textures/Components-3 t=8383cbbf.dds

[TextureOverrideTexture13]
hash = 8383cbbf
match_priority = 0
this = ResourceTexture13

[ResourceTexture14]
filename = Textures/Components-4 t=c235c6a7.dds

[TextureOverrideTexture14]
hash = c235c6a7
match_priority = 0
this = ResourceTexture14

; Skinning: Shape Keys Override -------------------------

[TextureOverrideShapeKeyOffsets]
hash = ebb6aa6b
match_priority = 0
override_byte_stride = 24
override_vertex_count = $mesh_vertex_count

[TextureOverrideShapeKeyScale]
hash = 729441fe
match_priority = 0
override_byte_stride = 4
override_vertex_count = $mesh_vertex_count

[CommandListSetupShapeKeys]
$\WWMIv1\shapekey_checksum = 2408
cs-t33 = ResourceShapeKeyOffsetBuffer
cs-u5 = ResourceCustomShapeKeyValuesRW
cs-u6 = ResourceShapeKeyCBRW
run = CustomShader\WWMIv1\ShapeKeyOverrider

[CommandListLoadShapeKeys]
$\WWMIv1\shapekey_vertex_count = $shapekey_vertex_count
cs-t0 = ResourceShapeKeyVertexIdBuffer
cs-t1 = ResourceShapeKeyVertexOffsetBuffer
cs-u6 = ResourceShapeKeyCBRW
run = CustomShader\WWMIv1\ShapeKeyLoader

[TextureOverrideShapeKeyLoaderCallback]
hash = ebb6aa6b
match_priority = 0
if $mod_enabled
    if cs == 3381.3333 && ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListSetupShapeKeys
        run = CommandListLoadShapeKeys
    endif
endif

[CommandListMultiplyShapeKeys]
$\WWMIv1\custom_vertex_count = $mesh_vertex_count
run = CustomShader\WWMIv1\ShapeKeyMultiplier

[TextureOverrideShapeKeyMultiplierCallback]
hash = ebb6aa6b
match_priority = 0
if $mod_enabled
    if cs == 3381.4444 && ResourceMergedSkeleton !== null
        handling = skip
        run = CommandListMultiplyShapeKeys
    endif
endif

; Resources: Shape Keys Override -------------------------

[ResourceShapeKeyCBRW]
type = RWBuffer
format = R32G32B32A32_UINT
array = 66

[ResourceCustomShapeKeyValuesRW]
type = RWBuffer
format = R32G32B32A32_FLOAT
array = 32

; Resources: Skeleton Override -------------------------

[ResourceMergedSkeleton]

[ResourceMergedSkeletonRW]
type = RWBuffer
format = R32G32B32A32_FLOAT
array = 768

[ResourceExtraMergedSkeleton]

[ResourceExtraMergedSkeletonRW]
type = RWBuffer
format = R32G32B32A32_FLOAT
array = 768

; Resources: Buffers -------------------------

[ResourceBypassVB0]

[ResourceIndexBuffer]
type = Buffer
format = DXGI_FORMAT_R32_UINT
stride = 12
filename = Meshes/Index.buf

[ResourcePositionBuffer]
type = Buffer
format = DXGI_FORMAT_R32G32B32_FLOAT
stride = 12
filename = Meshes/Position.buf

[ResourceBlendBuffer]
type = Buffer
format = DXGI_FORMAT_R8_UINT
stride = 8
filename = Meshes/Blend.buf

[ResourceVectorBuffer]
type = Buffer
format = DXGI_FORMAT_R8G8B8A8_SNORM
stride = 8
filename = Meshes/Vector.buf

[ResourceColorBuffer]
type = Buffer
format = DXGI_FORMAT_R8G8B8A8_UNORM
stride = 4
filename = Meshes/Color.buf

[ResourceTexCoordBuffer]
type = Buffer
format = DXGI_FORMAT_R16G16_FLOAT
stride = 16
filename = Meshes/TexCoord.buf

[ResourceShapeKeyOffsetBuffer]
type = Buffer
format = DXGI_FORMAT_R32G32B32A32_UINT
stride = 16
filename = Meshes/ShapeKeyOffset.buf

[ResourceShapeKeyVertexIdBuffer]
type = Buffer
format = DXGI_FORMAT_R32_UINT
stride = 4
filename = Meshes/ShapeKeyVertexId.buf

[ResourceShapeKeyVertexOffsetBuffer]
type = Buffer
format = DXGI_FORMAT_R16_FLOAT
stride = 2
filename = Meshes/ShapeKeyVertexOffset.buf

; Autogenerated -------------------------

; This mod.ini was automatically generated by WWMI Tools Blender addon v0.9.0 and requires WWMI v0.7.0+ to function
; WWMI GameBanana: https://gamebanana.com/tools/17252
; WWMI Tools GameBanana: https://gamebanana.com/tools/17289
; WWMI GitHub: https://github.com/SpectrumQT/WWMI
; WWMI Tools GitHub: https://github.com/SpectrumQT/WWMI_Tools
; AGMG Modding Community Discord: https://discord.com/invite/agmg

; SHA256 CHECKSUM: b8baadb5a324c1ab839f6cea0b21147bdbb12916100679e54f45b849179d4d31
 

 

I don't understand but thanks anyway^^. I'll just wait until someone in the cloud updates them all to 2.0.

Posted

So, I'm guessing noone really has any of the newer tedom loli mods, probably because he quite frankly overcharges on his fanbox by a ridiculous degree, and nobody wants to bite the bullet and spend that much just for some mods.

Really quite sad but understandable. Some modders are just shamelessly greedy and it's best not to support that.

Posted (edited)

¡¡¡¡¡ WE NEED A HERO !!!!!

¿Lo último?cb=20240913100215

I have the mod KURUMI and ISHTAR FATE but it is still incompatible with
XMMI and only works on WWMI 7.6.

lFwqlE3V9xJYvi3tE9i5dd0VoSUaoYUMzcSsT86o

But BLESSED AUTHOR only has it in paid mode and it's very limited 
as the file is only available for CHINA and he refuses to share a donation page to get it.

¿Lo último?cb=20240512064903

 

Actually, you don't need version 7.6. 
The mod files are encrypted, so you need a special dll file from the original creator in your WWMI folder to decrypt them and make it work in this one, if you are lucky it might work with the WWMI 7.6 you shared, in some cases it works but I don't understand what the reason is

 

 


SO IF YOU CAN GET THE DECRYPTED VERSION OR YOU CAN DECRYPT IT DO IT AND SHARE IT WITH EVERYONE.

¿Último?cb=20240913104935

Ishtar Carlotta.zip CARLOTA KURUMI TOKISAKI.rar WWMI7.6-playMOD cargador.rar

Edited by phantomhive.95
Posted
2 hours ago, Sangoku25 said:

No work ol not i dont understound

 

 

 

you mean this ?

Body part = skin

 

 

TextureOverrideTexture13]
hash = aff53965
match_priority = 0
this = ResourceTexture13

 

 [TextureOverrideTexture14]
hash = 2ddd54b4
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture15]
hash = abea3993
match_priority = 0
this = ResourceTexture0


 [TextureOverrideTexture16]
hash = 082598f8
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture17]
hash = 6deb3b31
match_priority = 0
this = ResourceTexture0

 

; Skinning: Shape Keys Override -------------------------

[TextureOverrideShapeKeyOffsets]
hash = ebb6aa6b
match_priority = 0
override_byte_stride = 24
override_vertex_count = $mesh_vertex_count

[TextureOverrideShapeKeyScale]

 

 

W Rover

other this ?

 

[ResourceTexture20]
filename = Textures/Components-5 t=a2207e11.dds

 

[TextureOverrideTexture20]
hash = a2207e11
match_priority = 0
this = ResourceTexture20

 

[TextureOverrideTexture0]
hash = 6bfc52b9
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0I]
hash = cccc4663
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0II]
hash = 1062e3a5
match_priority = 0
this = ResourceTexture0

 

[TextureOverrideTexture0III]
hash = beb2b10e
match_priority = 0
this = ResourceTexture0

if your making hashes, make sure the new hash lines have the same name and use a diffrent 'this' title for each.
For example:

[ResourceTexture25]
filename = Textures/Components-5 t=a2207e11.dds

[TextureOverrideTexture25]
hash = a2207e11
match_priority = 0
this = ResourceTexture25

the first line is the file name, pretty simple to write up but hard to find if you dont know what dds is attached to what, the next set of lines must match like above.
The 'This=' section is meant to have its own name, most of the modded .ini files just use the same name as the texture resource, so that means the '[resourcetexture25]' will have a 'this = resourcetexture25', if you use the same name, the tool wont know what to do, or uses them all at the same time? thats why it bugs out.


am not a modder, only edit my own .ini, sometimes so i dont know what happens or why it happens, i just know that this is how to get it to work if your adding your own textures, such as the damaged texture fixes mention on the previous page..

Posted
42 minutes ago, Numbers66 said:

if your making hashes, make sure the new hash lines have the same name and use a diffrent 'this' title for each.
For example:

[ResourceTexture25]
filename = Textures/Components-5 t=a2207e11.dds

[TextureOverrideTexture25]
hash = a2207e11
match_priority = 0
this = ResourceTexture25

the first line is the file name, pretty simple to write up but hard to find if you dont know what dds is attached to what, the next set of lines must match like above.
The 'This=' section is meant to have its own name, most of the modded .ini files just use the same name as the texture resource, so that means the '[resourcetexture25]' will have a 'this = resourcetexture25', if you use the same name, the tool wont know what to do, or uses them all at the same time? thats why it bugs out.


am not a modder, only edit my own .ini, sometimes so i dont know what happens or why it happens, i just know that this is how to get it to work if your adding your own textures, such as the damaged texture fixes mention on the previous page..

If you have 2 titles of the same name, the game gets confused and only uses one of them even if they have different hashes as It counts the duplicate as non existent or as the exact same as the og, from my knowledge anyway. So you need to have different title names for wwmi to notice that they are seperate and to use both

Posted (edited)
16 minutes ago, vionte said:

If you have 2 titles of the same name, the game gets confused and only uses one of them even if they have different hashes as It counts the duplicate as non existent or as the exact same as the og, from my knowledge anyway. So you need to have different title names for wwmi to notice that they are seperate and to use both

you mean this ^^

Female rover

 

if it's true then I just think man how blind am I actually XD

 

filename = Textures/Components-5

must this higer other same ?

 

 

[ResourceTexture20]
filename = Textures/Components-5 t=a2207e11.dds

[TextureOverrideTexture20]
hash = a2207e11
match_priority = 0

this = ResourceTexture20

 

[ResourceTexture21]
filename = Textures/Components-6 t=6bfc52b9.dds

[TextureOverrideTexture21]
hash = cccc4663
match_priority = 0
this = ResourceTexture21

 

[ResourceTexture22]
filename = Textures/Components-6 t=9f464714.dds

[TextureOverrideTexture22]
hash = c446a221
match_priority = 0
this = ResourceTexture22

Edited by Sangoku25
Posted (edited)

hmpf work not i give up that work for me not

 

i have use the monsoon-RoverModToggle

 

i have same down what you say no effekt

Edited by Sangoku25
Posted
7 hours ago, GaleRider said:

For you and the other person who wanted it, I figured out how to fix it. Mostly. The face is a bit pale compared to the rest of her but it doesn't look too bad. That said, here you go. I just edited the whole thing to save everyone some trouble. Pick what you want and all that. Now someone who knows what half of these files means (for real this time lol) will have to do some tweaking to fix the colors if it bothers you too much because I only managed to do this pretty much on accident lol.

Screenshot 2025-01-23 093656.pngimage.thumb.png.1e18b3bcbe825ed17178816396dd5d57.png

Xezel Carlotta Ponytail Edition.rar 361.23 MB · 491 downloads

How did you fix her face ? with ini, dds file ?

Posted
5 hours ago, Krysha said:

only the store bg dont work for me
the rest works fdine with toggle key

if someone know how to toggle the store bg pls anwser

Also wasnt working for me so i frame dumped and found that the hash was wrong. Change the bg store hash to (7a7c096f). In case your pioneer podcast bg also isnt working change the bg hash to (af8aa2a3). Hope this helps

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