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req Wuthering waves


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Posted
9 hours ago, wuugu said:

Unfortunately I only have the original version.Can I get the new toggle version mod please?

would also like to have the toggle version thx in advance

Posted (edited)
3 hours ago, fCal said:

I've changed on YangYang God and YangYang Nude and it's Ok.

Change only on Shading: Draw Call Stacks Processing ------------------------ part of mod.ini don't change hash number on Shading: Textures ------------------------- part, for me the two mod work, except for the tattoo on God mod's.

 

Can you just attach the revised mod.ini file here?

 

Edited by greedo75
Posted (edited)
1 hour ago, uuuuuhhhhhmmmmm said:

image.png.95eb2eeaa1e01a9ab4c665ddea69ea1f.png

... help?

bruh what's with this woman?? her mods keep breaking

i was wondering if kuro started subtly cracking down on mods, but it'd be weird if it was just Carlotta. it doesn't happen to Zani and (i assume) Phoebe

image.png.e7cf5c21f09ef74fae1b1e627d443d63.png

Edited by uuuuuhhhhhmmmmm
Posted
1 hour ago, uuuuuhhhhhmmmmm said:

bruh what's with this woman?? her mods keep breaking

i was wondering if kuro started subtly cracking down on mods, but it'd be weird if it was just Carlotta. it doesn't happen to Zani and (i assume) Phoebe

 

Think its due to some of the characters having a NPC version what's slightly diffrent to the player version, plus the injured status, so all at the same time might completely screw with the mod... atleast for now anyways

Posted
16 minutes ago, Numbers66 said:

Think its due to some of the characters having a NPC version what's slightly diffrent to the player version, plus the injured status, so all at the same time might completely screw with the mod... atleast for now anyways

seems like there's conflicts when i add both a player mod and an npc mod. i guess i just gotta live without having a sexy Carlotta npc (why would they separate the models??) >:[

Posted
2 minutes ago, uuuuuhhhhhmmmmm said:

seems like there's conflicts when i add both a player mod and an npc mod. i guess i just gotta live without having a sexy Carlotta npc (why would they separate the models??) >:[

no idea, might be trying to stop the modders progress as their too fast for the devs lol

Posted
3 hours ago, uuuuuhhhhhmmmmm said:

bruh what's with this woman?? her mods keep breaking

i was wondering if kuro started subtly cracking down on mods, but it'd be weird if it was just Carlotta. it doesn't happen to Zani and (i assume) Phoebe

image.png.e7cf5c21f09ef74fae1b1e627d443d63.png

i don't think thats the case, first, if you are using mod manager, probably they didn't update it yet to work with 2.0 characters, so, if you tried to use two mod together to change it, it can break because the mod manager won't recognize as Carlota mod, so its better for you disable one you aren't using, second, Carlotta its a little bit different from other characters, for example, her entire hair change when her fort is full, so its like she have 2 different hairs, what is probably messing with her mods. Third, it's look like they added torn clothing system, so some mods are probably having problems with it since they would to create textures for when you take damage and you clothes become torned

Posted
6 minutes ago, Absint0 said:

i don't think thats the case, first, if you are using mod manager, probably they didn't update it yet to work with 2.0 characters, so, if you tried to use two mod together to change it, it can break because the mod manager won't recognize as Carlota mod, so its better for you disable one you aren't using, second, Carlotta its a little bit different from other characters, for example, her entire hair change when her fort is full, so its like she have 2 different hairs, what is probably messing with her mods. Third, it's look like they added torn clothing system, so some mods are probably having problems with it since they would to create textures for when you take damage and you clothes become torned

yeah they added a "injured" status and visual effect, so thats a extra layer to the mods, quick fix is to just use a Beacon to heal, question is, does NPC's also have this status effect and thats why it messes up? XD

Posted (edited)
27 minutes ago, Numbers66 said:

yeah they added a "injured" status and visual effect, so thats a extra layer to the mods, quick fix is to just use a Beacon to heal, question is, does NPC's also have this status effect and thats why it messes up? XD

yeah, mod authors will have to manually update the mods to either add the damaged model ontop on their mods or just make the damaged models use the normal mod models, dunno how easy that is or if spectrum needs to update wwmi tools to add that functionality if it doesn't exist yet

Edited by vionte
Posted
11 minutes ago, vionte said:

yeah, mod authors will have to manually update the mods to either add the damaged model ontop on their mods or just make the damaged models use the normal mod models, dunno how easy that is or if spectrum needs to update wwmi tools to add that functionality if it doesn't exist yet

according to what Sherry did, it just uses one texture mesh so if moders can find this could make one big .ini with all the required files and hashes for all characters that are known, though would that work?

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