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req Wuthering waves


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Posted (edited)
40 minutes ago, fCal said:

You just need to change hash number on [TextureOverrideComponent01234567] by this number 8ac49d65. For the tattoo I don't know why nothing appear.

 

Yangyang.png

 

The seven "hash number changes" (in the mod.ini) do not work. I get a brown version of Yangyang - with a white face. I posted this earlier. There must be another step. Do you happen to know it?

 

Edited by greedo75
Posted
2 hours ago, greedo75 said:

 

Yangyang.png

 

The seven "hash number changes" (in the mod.ini) do not work. I get a brown version of Yangyang - with a white face. I posted this earlier. There must be another step. Do you happen to know it?

 

I might have an idea, as I've checked the ini. The current known yangyang hash is for the TextureOverrideComponent's, which handle the model, but there are also hashes for every single ResourceTexture's, which are the ones that actually applies the textures to the body, yeah the current hash works for the body model, but the textures don't as they are still trying to go onto the old hash which messes things up.

This is my thought after having gotten really familiar with modding, but I might be wrong

Posted

Can someone confirm, cant check as cant play right now but apparently there's a "Injured" status that might mess up some of the mods, can someone confirm this? there is no further information about this, just remembered someone mentioning it somewhere last night so it might only happen if your in the red??

Posted
6 hours ago, IncogACC said:

 

 

e1f6e567 > 483d11c2

 

 

image.png.3cdac26e10f11f7044e8065d705cf852.png

 

 

Oh, thank you very much for your guidance. I understand now

 

Posted (edited)
4 hours ago, Numbers66 said:

Can someone confirm, cant check as cant play right now but apparently there's a "Injured" status that might mess up some of the mods, can someone confirm this? there is no further information about this, just remembered someone mentioning it somewhere last night so it might only happen if your in the red??

Yes mods textures mess up in combat because of the new feature "Injured visual effects" all mods have to be reworked.

Should be nice if someone could make a mod to disable it like for hide gourd, i wonder why Kuro didnt put a option to turn it on/off cause somes people like me doesnt like this visual effect.

Edited by hachiju

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