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Posted
3 hours ago, DragonCritical said:

anyone know how to fix the problem where using the toggles on one mod would affect the corresponding key toggles on another mod? this seems to happen most with mods that utilize the numpad keys

Haven't experienced that problem myself yet but if you think it's the toggles you can manually change them to other keys for each character. I have multiples on numpad, arrow keys, numbers, some extra symbols.

A lot of them overlap but never have I had any problems with that.

Posted
5 hours ago, DragonCritical said:

anyone know how to fix the problem where using the toggles on one mod would affect the corresponding key toggles on another mod? this seems to happen most with mods that utilize the numpad keys

Make sure that both mods in question have the condition set up correctly. In this case, $object_detected is only active when the mod is on screen so the key doesn't work if you're using a different mod in a merge or Nura's mod manager. If the mod that's swapping off screen doesn't have a condition, then add the $object_detected condition like this.

image.png.7115386bfac75b317591966aea5a15b3.png

If they all have a proper condition like this, then it might be that the condition is being fulfilled even when the mod is off screen, I'd Ctrl + F and search for $object_detected or whatever the condition is and check what exactly is activating it, then figure out if it's being triggered even when off field.

image.png.d6addbf8fffc1117eccbe086f01d496c.png

Object detected is usually set under the first component TextureOverride, if you're using any sort of merge/mod manager, then it should put the Object detected line behind said condition. If it's not and it still looks like the pic above, then that's probably your issue, move the Object_detected line inside the if statement.

image.png.7e9e103063fff80034fb731e789fce0d.png

 

If all else fails, you can change the condition from condition = "$object_detected == 1" to "condition = $mod_enabled == 1" and hopefully that'll work. 

Posted
On 12/21/2024 at 9:27 PM, laooo888 said:

image.png.d8c1babb03a4fa76da468c0bb5457928.pngI have already donwloaded it, but it is still showing that error

Ive tried the mod. There is nothing in the mod.ini file that would cause such errors... do you have 2 mods active?

Posted
On 12/18/2024 at 2:10 PM, IncogACC said:

Any way to fix white skin on Lumi? I think the author released fixed version, so if you subbed for him could you share it?

Posted
On 6/9/2024 at 9:24 PM, Soya Nishimura said:

We have no loli mod nude naked for the moments ? 🤔

78332ae8-2b1b-4851-b0a6-d9a71e177b35.png

i just found this one. verina and encore still not working, most mods not working.

Posted
On 6/12/2024 at 3:09 PM, nudemodseeker said:

Does anyone have a nude encore mod? i've found one for verina but can't seem to find any for encore

can you share verina mod with me, i found it but it doesn't work. for encore i only found the mod but it's broken

Posted
6 hours ago, IncogACC said:

Make sure that both mods in question have the condition set up correctly. In this case, $object_detected is only active when the mod is on screen so the key doesn't work if you're using a different mod in a merge or Nura's mod manager. If the mod that's swapping off screen doesn't have a condition, then add the $object_detected condition like this.

image.png.7115386bfac75b317591966aea5a15b3.png

If they all have a proper condition like this, then it might be that the condition is being fulfilled even when the mod is off screen, I'd Ctrl + F and search for $object_detected or whatever the condition is and check what exactly is activating it, then figure out if it's being triggered even when off field.

image.png.d6addbf8fffc1117eccbe086f01d496c.png

Object detected is usually set under the first component TextureOverride, if you're using any sort of merge/mod manager, then it should put the Object detected line behind said condition. If it's not and it still looks like the pic above, then that's probably your issue, move the Object_detected line inside the if statement.

image.png.7e9e103063fff80034fb731e789fce0d.png

 

If all else fails, you can change the condition from condition = "$object_detected == 1" to "condition = $mod_enabled == 1" and hopefully that'll work. 

thanks so much! this problem has been bugging me for so long

Posted
On 27/6/2024 at 01.35, noris said:

Itu adalah perjalanan yang aneh, tetapi akhirnya, semuanya berjalan dengan baik. Tidak ada lampu kilat, gangguan, dan kedipan. Bahkan dengan shader, kaki Encore tidak sepenuhnya cocok dengan warna, tetapi itu yang terbaik yang dapat saya lakukan tanpa harus menulis ulang dari awal.

 

Saya menyertakan mod "removetransparency" di dalamnya karena mod saya tidak dapat berfungsi tanpanya.

 

gambar.png.859e3e43d920c87cc62faafd6b053414.png

 

Menikmati!

 

EncoreNude.zip 8,23 MB Bahasa Indonesia: 242 unduhan

b42251df-ee17-43f3-8a1c-a69fec57ffa5.png

I have tried it but this is what happened. Any suggestions to fix it?

Posted
20 hours ago, Serverscrying said:

Me gustó el mod de tejido carmesí de Danjin, así que agregué algunos interruptores.

 

alterna.thumb.png.0a7bdb0818a9c537890d5e8eed3b1f12.png

 

También agregué algunos conmutadores al mod Jinhsi del mismo autor, pero no tuve tiempo para crear una imagen como esa.

Si me vuelvo loco, podría agregar texturas QoS a esto también.

Danjin-crimsonweave-toggles.7z 58,83 MB · 343 descargas

Hello bro and thanks for the mod, but with this mod something always happens that marks the body textures differently and even if you use the executable to fix it it doesn't happen, do you know what can be done?

Danjin-CrimsonWeave.png

Posted (edited)
29 minutes ago, Lianzu said:

anyone can share the shorekeeper peach mod ? (PATREON VERSION)

4.thumb.png.1384b6df5e83ddae8bd35cb029a1a472.pngimage.png.9ee5e7f5d4436715f3e424c06a29ff47.png.62e76e68e2c61792b667001356c9ebdc.png

 

 

Old one with extra textures I've collected:

 

On 12/1/2024 at 9:09 PM, Serverscrying said:

Yep the only one I'm still missing is the peach nipples.

That one from the link is just texture files inside the qos tattoos folder so move those into the textures folder of the actual mod.

You can also mix and match the single texture files inside the other texture folders with the tattoos.

toggles are 5, 6, 7, 8, 9, 0

 

Shorekeeper Kanou toggles + extra textures.7z 476.5 MB · 760 downloads

 

Peach breast version:

 

On 12/11/2024 at 6:43 PM, Serverscrying said:

I have the goods and won't quote everyone here because there's been like 50 posts asking for this.

If you miss it your fault.

 

1.png.139ced6d4f3e40e404c89d9124080356.png3.png.7193a3e690c2c808cdd0f8a14b6ae417.png

Shorekeeper v1.2 peach.7z 64.71 MB · 1,064 downloads

 

I tried combining the peach breast one with all the old textures I've collected but it's kinda fucky and too much hassle for what it's worth...

 

Edit:

Please use the search feature in the future.... If you just type in peach you'll find the post that had the 7z archive...

Edited by Serverscrying
for god's sake
Posted
2 hours ago, DARKSS0 said:

Hello bro and thanks for the mod, but with this mod something always happens that marks the body textures differently and even if you use the executable to fix it it doesn't happen, do you know what can be done?

Danjin-CrimsonWeave.png

I'm gonna be real I have no idea what's happening with your textures. Does the original mod do that too or only mine? Do you have the newest XMII? Do you maybe have any other mods for Danjin? Do you maybe have Woju's weapon mods enabled, those tend to mess with other mods quite frequently?

There's a lot that could be happening since it doesn't really happen to me.

Posted
21 minutes ago, Serverscrying said:

I'm gonna be real I have no idea what's happening with your textures. Does the original mod do that too or only mine? Do you have the newest XMII? Do you maybe have any other mods for Danjin? Do you maybe have Woju's weapon mods enabled, those tend to mess with other mods quite frequently?

There's a lot that could be happening since it doesn't really happen to me.

just downloaded it and it works fine for me

Posted (edited)
18 hours ago, DragonCritical said:

anyone know how to fix the problem where using the toggles on one mod would affect the corresponding key toggles on another mod? this seems to happen most with mods that utilize the numpad keys

from my experience, I've had that happen multiple times, and you should follow what IncogACC said before me, extra knowledge too here, If 2 toggles use the same key but has for example alt added to one of them, you need to specify the one that doesn't use alt to not toggle if alt is held in, which you can do like this.

 

Example: 

[keyColor]
condition = $object_detected
key = no_alt / (specifies that this toggle should only use the key without alt to toggle)
type = cycle
$color = 1,2,3

[keyHairColor]
condition = $object_detected
key = alt / (forces thed toggle to only work if alt is held in alongside the specified key)
type = cycle
$hairc = 1,2

 

 

Edited by vionte
Posted
31 minutes ago, Musashi_Swimsuit said:

just downloaded it and it works fine for me

Which means it's a local problem for the other guy. Must be either of the points I mentioned, I'm wondering which one tho

Posted
7 hours ago, kurokoi1 said:

ini sudah tua dan berfungsi

Gelombang Wuthering 23_12_2024 18_06_56.png

Gelombang Wuthering 23_12_2024 18_06_08.png

can you share it with me, i'm tired of looking for one that really works

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