SAGYE Posted December 12, 2024 Posted December 12, 2024 (edited) 6 minutes ago, Numbers66 said: 작동하게 만들었나요? 공유해주실 수 있나요? ㅋㅋ This is a mod I made, so it works fine on my PC. Just in case, I installed another mod from Banana, and it's amazing that the mod with one lightmap works fine too. Edited December 12, 2024 by sagae
Numbers66 Posted December 12, 2024 Posted December 12, 2024 3 minutes ago, sagae said: This is a mod I made, so it works fine on my PC. Just in case, I installed another mod from Banana, and it's amazing that the mod with one lightmap works fine too. I tried the one on Banana and sherry's one, both have the skin texture issue, is there a way to deactivate one of the lightmaps?
SAGYE Posted December 12, 2024 Posted December 12, 2024 4 minutes ago, Numbers66 said: Banana와 Sherry의 것을 시도해 보았는데 둘 다 피부 질감 문제가 있습니다. 라이트맵 중 하나를 비활성화할 방법이 있나요? The lightmap files used in production are' Components-3 t=d030ce3e (in-game)' and 'Components-3 t=0d6f5019 (character window)'. There may be a way to delete those phrases from the ini file.
Numbers66 Posted December 12, 2024 Posted December 12, 2024 (edited) 28 minutes ago, sagae said: The lightmap files used in production are' Components-3 t=d030ce3e (in-game)' and 'Components-3 t=0d6f5019 (character window)'. There may be a way to delete those phrases from the ini file. strange my ini doesn't even have a in-game one, it only has a character window one, but even still, it doesn't work even on the character screen? are you able to share that file with a the line of code to add it? the other file is the opposite, doesn't have the character window one but does have the in-game one, they both use 'Components-3-7' though? Edit: have the one from banana and sherry's one. Edited December 12, 2024 by Numbers66
Numbers66 Posted December 12, 2024 Posted December 12, 2024 (edited) 6 minutes ago, SAGYE said: https://arca.live/b/thingzyoa/123607405?p=1 Is this the file you downloaded here? I just downloaded it and checked again, and the ini file text and dds file are there normally. no, from https://gamebanana.com/mods/561754 and the other from sherry: https://www.patreon.com/c/sherry12318 (find the file a few pages back but i got mine from here) Sherry does say it has a bug, might be the skin or it could be the fact she has no tail and the other has people saying they have the same issue in the comments, also where people are getting the 'use character screen to fix texture' thing from. Edited December 12, 2024 by Numbers66
SAGYE Posted December 12, 2024 Posted December 12, 2024 (edited) 4 minutes ago, Numbers66 said: 아니요, https://gamebanana.com/mods/561754 에서 가져왔고 다른 하나는 sherry에서 가져왔습니다: https://www.patreon.com/c/sherry12318 셰리는 버그가 있다고 말했는데, 피부 때문일 수도 있고 꼬리가 없기 때문일 수도 있고, 다른 사람들은 댓글에서 같은 문제가 있다고 말하고 있고, 사람들이 '캐릭터 화면을 사용해 텍스처를 수정한다'는 것도 그 때문일 수 있습니다. Is the image mode linked above correct? I was talking about the mode with white spots on the skin like the image below. I don't support sherry so I can't see the thumbnail. What mode is it? Edited December 12, 2024 by SAGYE
Numbers66 Posted December 12, 2024 Posted December 12, 2024 (edited) 5 minutes ago, SAGYE said: Is the image mode linked above correct? I was talking about the mode with white spots on the skin like the image below. I don't support sherry so I can't see the thumbnail. What mode is it? as said, all Lumi's mods does this, no matter what, the skins turns white, like the image you shared, thats why its hard to find a fix as it seems to be for every mod with skin that is effected, no other character does this. she herself is cursed to some people lol Edit, one minute, i'll show both mods. Edited December 12, 2024 by Numbers66
hakiraphem Posted December 12, 2024 Posted December 12, 2024 9 hours ago, vionte said: might be due to the amount of polygons the model has, Kanou goes into very heavy quality on their mods but this camellya one blows up the polygon amount by far, the torse alone is like 150k (300k in v1.1) and the same goes for the waist and legs combined.. so yeah. only my speculation though. not sure if Kanou knows edit: nvm, the polygon amount in the legs in v1.0 is over 480k and v1.1 has over 1.2m polygons from what i can see in the mod.ini's, so thats the likely subject.... if it is the model quality causing lags That makes so much sense, I like their mods but man, if its gonna tank my FPS then id rather not.
Numbers66 Posted December 12, 2024 Posted December 12, 2024 (edited) 21 minutes ago, SAGYE said: Is the image mode linked above correct? I was talking about the mode with white spots on the skin like the image below. I don't support sherry so I can't see the thumbnail. What mode is it? Left from sherry and right is the [ZH] gamebanana mod, both have the same skin issue, no matter what, even if the mod is installed on its own, without other mods, like your mod, the skin goes too white. Previews for both show that the skin is the same colour as the face. Edited December 12, 2024 by Numbers66
SAGYE Posted December 12, 2024 Posted December 12, 2024 (edited) 7 minutes ago, Numbers66 said: 왼쪽은 셰리이고 오른쪽은 [ZH] 게임바나나 모드입니다. 둘 다 같은 스킨이 있습니다. 다른 모드 없이 모드만 설치하는 것이 너무 하찮게 지내야 합니다. I was surprised that the mod I downloaded from Banana was the right version and came out normally, but looking at it this way, it seems like there's another problem. If this happens even with just one mod installed without a mod manager, it'll be a headache. There are other versions of Lumi in Depths of Illusive Realm, I don't know if it matters Edited December 12, 2024 by SAGYE
Numbers66 Posted December 12, 2024 Posted December 12, 2024 2 minutes ago, SAGYE said: I was surprised that the mod I downloaded from Banana was the right version and came out normally, but looking at it this way, it looks like there's another problem. If it's like that even if you just put in one mod without a mod manager, it's going to be a headache. am using WWMI using the XXMI launcher, if that helps? shes the only one that breaks, so its strange, and am not the only one its happening too.
SAGYE Posted December 12, 2024 Posted December 12, 2024 3 minutes ago, Numbers66 said: XXMI 런처를 사용하여 WWMI를 사용하고 있는데, 도움이 될까요? 그녀가 유일하게 고장나는 것 같아서 이상하고, 저만 그런 일이 일어나는 게 아닙니다. I am also using WWMI through XXMI launcher and only using one mod per character. The mod I received from Banana is normal and the mod I made is normal, so it is difficult to identify the cause before solving the problem.
Serverscrying Posted December 12, 2024 Posted December 12, 2024 2 hours ago, NigelThornberry69 said: https://arca.live/b/thingzyoa/122448129?category=Wwmi야&p=1 Anyone have this mod? The link is timed out for me Verina Fat Lewli.7z 5
Numbers66 Posted December 12, 2024 Posted December 12, 2024 (edited) 12 minutes ago, SAGYE said: I am also using WWMI through XXMI launcher and only using one mod per character. The mod I received from Banana is normal and the mod I made is normal, so it is difficult to identify the cause before solving the problem. yeah, you said you have a AMD, so its not that, whats your settings at? Like any Launcher settings or something? Edited December 12, 2024 by Numbers66
SAGYE Posted December 12, 2024 Posted December 12, 2024 13 minutes ago, Numbers66 said: 네, AMD를 가지고 있다고 하셨는데, 그게 아니고 설정은 어떻게 되어 있나요? 런처 설정 같은 거 있나요? First of all, it seems that the problem is that the lightmap is not loaded properly in the game. The lightmap used in-game is the d030ce3e.dds file. Ignore the number in front and the DDS file with the corresponding hash value must be written in the ini file. The text below is normally included in the above mod ini file received from Banana. If the text below is there and the symptom occurs even though the mod file has not been changed and there are no other mods, it is honestly difficult. [ResourceTexture16] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture16] hash = d030ce3e match_priority = 0 this = ResourceTexture16
Numbers66 Posted December 12, 2024 Posted December 12, 2024 4 minutes ago, SAGYE said: First of all, it seems that the problem is that the lightmap is not loaded properly in the game. The lightmap used in-game is the d030ce3e.dds file. Ignore the number in front and the DDS file with the corresponding hash value must be written in the ini file. The text below is normally included in the above mod ini file received from Banana. If the text below is there and the symptom occurs even though the mod file has not been changed and there are no other mods, it is honestly difficult. [ResourceTexture16] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture16] hash = d030ce3e match_priority = 0 this = ResourceTexture16 can you confirm what both in-game and character screen filenames and hashes are? could double check them on my end.
SAGYE Posted December 12, 2024 Posted December 12, 2024 9 minutes ago, Numbers66 said: can you confirm what both in-game and character screen filenames and hashes are? could double check them on my end. Looking closely at the banana mod file, there are three lightmap specifications in total. The hashes are all different, but they are connected to one DDS file. 1) in-game [ResourceTexture16] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture16] hash = d030ce3e match_priority = 0 this = ResourceTexture16 2)charactor window [ResourceTexture27] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture27] hash = 0d6f5019 match_priority = 0 this = ResourceTexture27 3)Lumi in Depths of Illusive Realm(probably) [ResourceTexture29] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture29] hash = e42a06b1 match_priority = 0 this = ResourceTexture29
Numbers66 Posted December 12, 2024 Posted December 12, 2024 (edited) 13 minutes ago, SAGYE said: Looking closely at the banana mod file, there are three lightmap specifications in total. The hashes are all different, but they are connected to one DDS file. 1) in-game [ResourceTexture16] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture16] hash = d030ce3e match_priority = 0 this = ResourceTexture16 2)charactor window [ResourceTexture27] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture27] hash = 0d6f5019 match_priority = 0 this = ResourceTexture27 3)Lumi in Depths of Illusive Realm(probably) [ResourceTexture29] filename = Textures/Components-3-7 t=d030ce3e.dds [TextureOverrideTexture29] hash = e42a06b1 match_priority = 0 this = ResourceTexture29 the only one my currently active .ini file has is: [ResourceTexture12] filename = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture12] hash = 0d6f5019 match_priority = 0 this = ResourceTexture12 so meaning it the 'character window' lightmap right? Is it possible to just add these myself, like, my .ini only goes upto 'TextureOverrideTexture21' so can i just add the other two as 'TextureOverrideTexture22' and '23', would that work? Edited December 12, 2024 by Numbers66
SAGYE Posted December 13, 2024 Posted December 13, 2024 (edited) 29 minutes ago, Numbers66 said: 현재 활성화된 .ini 파일에 있는 유일한 것은 다음과 같습니다. [ResourceTexture12] 파일 이름 = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture12] 해시 = 0d6f5019 일치 우선 순위 = 0 이것 = ResourceTexture12 그럼 '캐릭터 창' 라이트맵을 뜻하는 건가요? 이것들을 직접 추가하는 게 가능할까요? 예를 들어 제 .ini 파일은 'TextureOverrideTexture21'까지만 들어갈 수 있고 다른 두 개를 'TextureOverrideTexture22'와 '23'으로 추가할 수 있을까요? 그렇게 하면 될까요? Modification If you simply add the following text to the bottom of the ini file, it will be completed without copying files. [ResourceTexture22] filename = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture22] hash = d030ce3e match_priority = 0 this = ResourceTexture22 [ResourceTexture23] filename = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture23] hash = e42a06b1 match_priority = 0 this = ResourceTexture23 Edited December 13, 2024 by SAGYE
Numbers66 Posted December 13, 2024 Posted December 13, 2024 (edited) 10 minutes ago, SAGYE said: Components-3-7 t=d030ce3e.dds If there is no mention of the file in the ini file, you can add it. Put the above DDS file in the Texture folder and add it as 22 and 23 as you mentioned. I think it will work if you just put it as written above. the thing that might mess up is the 'ResourceTexture' thing as i dont really know if thats important or not, anyways, this is what it is now lol [ResourceTexture22] filename = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture22] hash = d030ce3e match_priority = 0 this = ResourceTexture22 [ResourceTexture23] filename = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture23] hash = e42a06b1 match_priority = 0 this = ResourceTexture23 this should work, right? one way to find out lol doing the t=0d6f5019 as this seems to be the lightmap if hash '0d6f5019' the lightmaps id? least for my mod anyways as i dont have a 't=d030ce3e.dds' Edited December 13, 2024 by Numbers66
SAGYE Posted December 13, 2024 Posted December 13, 2024 (edited) 9분 전, Numbers66이 말했다: 문제가 될 수 있는 문제가 있는 것 'ResourceTexture'인데 그게 중요하지 않을 정도로 작아요. 지금은 이렇습니다 ㅋㅋㅋ [ResourceTexture22] 파일 이름 = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture22] 뭐 = d030ce3e 일치_ 우선 순위 = 0 이것 = ResourceTexture22 [ResourceTexture23] 파일 이름 = Textures/Components-3-7 t=0d6f5019.dds [TextureOverrideTexture23] 내 = e42a06b1 주요 순위 = 0 이것 = ResourceTexture23 이게 효과가 있을 것인가? 알아내는 한 가지 방법 ㅋㅋㅋ 0d6f5019'가 라이트맵 ID 인 것과 같은 것 t=0d6f5019를 활동해 ? Actually, what I'm curious about is whether the Components-3-7 t=0d6f5019.dds file is a modified version that matches the current mode. If it is the correct modified version, it's a simple problem that you can call the Components-3-7 t=0d6f5019.dds file with the newly added d030ce3e and e42a06b1 hashes. Even if you extracted the model from the character window, you could have checked it right away in in-gmae. Edited December 13, 2024 by SAGYE
Numbers66 Posted December 13, 2024 Posted December 13, 2024 (edited) 8 minutes ago, SAGYE said: Actually, what I'm curious about is whether the Components-3-7 t=0d6f5019.dds file is a modified version that matches the current mode. If it is the correct modified version, it's a simple problem that you can call the Components-3-7 t=0d6f5019.dds file with the newly added d030ce3e and e42a06b1 hashes. Even if you extracted the model from the character window, you could have checked it right away in in-gmae. can you share the in-game' lightmap you have just in case? could use that instead if its still messed up? Edit: think its the lightmap itself as its still bugged? Edited December 13, 2024 by Numbers66
SAGYE Posted December 13, 2024 Posted December 13, 2024 3 minutes ago, Numbers66 said: 혹시라도 게임 내 라이트맵을 공유해 주실 수 있나요? 그래도 문제가 있다면 대신 사용할 수 있을까요? Texture files such as lightmaps can be shared in the original mode, but there is no point in using them in modified mods unless they are texture files created by the creator.
Numbers66 Posted December 13, 2024 Posted December 13, 2024 (edited) 7 minutes ago, SAGYE said: Texture files such as lightmaps can be shared in the original mode, but there is no point in using them in modified mods unless they are texture files created by the creator. the lightmap from the mod doesn't work, also using the mod from banana and its lightmap also doesn't work, so anything else that can be tried? also cant edit the mod or the files as, have no idea how to do that... Edited December 13, 2024 by Numbers66
SAGYE Posted December 13, 2024 Posted December 13, 2024 3 minutes ago, Numbers66 said: 모드의 라이트맵이 작동하지 않고, 바나나의 모드와 라이트맵을 사용해도 작동하지 않습니다. 시도할 수 있는 다른 것이 있나요? 또한 모드나 파일을 편집할 수 없습니다. 어떻게 해야 할지 전혀 모르겠습니다... The mod from Banana should work fine if you use it as is. If this mod doesn't work, there's a good chance there's another problem.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now