Jump to content

req Wuthering waves


Recommended Posts

Posted
38 minutes ago, eskemender said:

Hello guys, I'm new to the modding scene of wuwa, so may I ask if there is a guide on how to use any of this mod? especially the toggle ones.
Thanks in advance

youtube

 

Posted
On 9/22/2024 at 12:30 PM, asuka001 said:

Hey guys, Can anyone share danjin this mod? Like this mod so much~

 

9c43e5b0099acd207601b19275d61b425b3af8396c863e05366fa2100f4f1e46.jpg

I want this as well if anyone can find it

Posted
14 minutes ago, sos233 said:

I wonder as well it looks insanely good.

 

9 minutes ago, GaleRider said:

+1

was already uploaded here,use search by google mod name 설지 레드퀸

Wuthering Waves   26_11_2024 17_52_12.png

Posted

anyone knows how to switch? it doesn't work for me 
doing every combination and still nothing 

[KeyBlazer]
condition = $object_detected == 1
key = no_ctrl no_Shift alt 9
type = cycle
$blazer = 0,1

[KeyGarter]
condition = $object_detected == 1
key = ctrl no_Shift No_alt 9
type = cycle
$garter = 0,1

[KeyTail]
condition = $object_detected == 1
key = no_ctrl no_Shift alt 8
type = cycle
$tail = 0,1

[KeyAlt]
condition = $object_detected == 1 
key = no_ctrl no_Shift No_alt 9
type = cycle
$alt = 0,1

Posted
34 minutes ago, Musashi_Swimsuit said:

anyone knows how to switch? it doesn't work for me 
doing every combination and still nothing 

[KeyBlazer]
condition = $object_detected == 1
key = no_ctrl no_Shift alt 9
type = cycle
$blazer = 0,1

[KeyGarter]
condition = $object_detected == 1
key = ctrl no_Shift No_alt 9
type = cycle
$garter = 0,1

[KeyTail]
condition = $object_detected == 1
key = no_ctrl no_Shift alt 8
type = cycle
$tail = 0,1

[KeyAlt]
condition = $object_detected == 1 
key = no_ctrl no_Shift No_alt 9
type = cycle
$alt = 0,1


Here i actually changed my keys in ini file to 5 6 7 8 9 Dot(.) Comma(,) 

you can use this one

mod.rar

Posted
18 minutes ago, LEGOIN said:

levy uses its own ini template so these functions don't work)


i dont get what u mean, they r surely working for me

Posted
On 11/22/2024 at 4:32 PM, infinitybelt said:

屏幕截图 2024-11-21 012612.png

We NEED this ASAP! Please anybody, be the hero we require!

Did anyone ever get their hands on this one?

Posted (edited)
4 hours ago, Musashi_Swimsuit said:

anyone knows how to switch? it doesn't work for me 
doing every combination and still nothing 

[KeyBlazer]
condition = $object_detected == 1
key = no_ctrl no_Shift alt 9
type = cycle
$blazer = 0,1

[KeyGarter]
condition = $object_detected == 1
key = ctrl no_Shift No_alt 9
type = cycle
$garter = 0,1

[KeyTail]
condition = $object_detected == 1
key = no_ctrl no_Shift alt 8
type = cycle
$tail = 0,1

[KeyAlt]
condition = $object_detected == 1 
key = no_ctrl no_Shift No_alt 9
type = cycle
$alt = 0,1

the toggles are set up correctly, it's just that from my experience in creating toggles and modifying them, the condition, should not say "$object_detected == 1" but just "$object_detected" since the value is set in the global constant, from my understanding

That's just how I make toggles and I have never really seen it be "$object_detected == 1" although I could be wrong, that's what i'm familiar with

Edited by vionte
Posted
9 hours ago, eskemender said:

Hello guys, I'm new to the modding scene of wuwa, so may I ask if there is a guide on how to use any of this mod? especially the toggle ones.
Thanks in advance

my recommendation is, don't stress yourself too much, take someone's mod pack and look for someone teaching how to install xxmi.

XXMI is what will enable you use mods, the other thing i said its because someone created a way to use a lot of mods together, so, after install XXMI, look for the ready modpack which problably have pre installed mod manager and just see basic controls

Posted
53 minutes ago, vionte said:

the toggles are set up correctly, it's just that from my experience in creating toggles and modifying them, the condition, should not say "$object_detected == 1" but just "$object_detected" since the value is set in the global constant, from my understanding

That's just how I make toggles and I have never really seen it be "$object_detected == 1" although I could be wrong, that's what i'm familiar with

I think it's more that that modder has a template they use for most mods, so they are gonna have in the ini keys assigned to toggles that don't even exist. For example, a bunch of their mods have toggles assigned to tan, even though only a handful actually have tan textures.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...