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Posted (edited)
2 hours ago, stevefox1 said:

 

thx for these! but I cant seem to toggle the Nurse outfit? I just resets to the OG outfit

I agree, it still doesn't work. I changed my toggle to "P", it successfully toggles between the "Normal" nurse outfit and default outfit, but not the 2nd lewder one.

I feel like the game is not reading the 2nd lewder nurse outfit properly, because I'm also using the Changli Black Butterfly, which is also a merged mod, and I can cycle between all three variants properly for that one.

Edited by WeissTrei
Additional info
Posted
5 hours ago, psahoo said:

Can someone share the full (non-NSFW) version of Hazeker's BH Shorekeeper?

image.png.53ec492c6629db58f2dfd3ed25e20846.png

You will have to settle for the Demo version in the meantime, wait and see if someone shares it or Hazeker himself releases it for free on December 7th.

Posted
5 hours ago, iLars9912 said:

You will have to settle for the Demo version in the meantime, wait and see if someone shares it or Hazeker himself releases it for free on December 7th.

If someone is good at adding toggles to the .ini file the textures are already included just need the toggles added.

Posted (edited)
11 hours ago, WeissTrei said:

I agree, it still doesn't work. I changed my toggle to "P", it successfully toggles between the "Normal" nurse outfit and default outfit, but not the 2nd lewder one.

I feel like the game is not reading the 2nd lewder nurse outfit properly, because I'm also using the Changli Black Butterfly, which is also a merged mod, and I can cycle between all three variants properly for that one.

i did figure it out after a while, 1 mod is updated to wwmi 0.7.6 (normal nurse) while the 2nd one is still for wwmi 0.6 (lewder) so you need compatibility mode turned on (alt+f12)

Edited by vionte
Posted
On 11/3/2024 at 10:21 PM, kurokoi1 said:

inside are folders with weird language,i need to install something?

You need to extract one of them into mod folder. Try them all, I don't know all the differences myself.

Posted
1 hour ago, Ryuuga4774 said:

You sure you don't have 2 mod running for her?  

yeah guys, sorry the download came with an extra folder and I didn't translate it

Posted
1 hour ago, OfCourseNeoxWasTaken said:

Hello, I'm changing the characters portraits but the color becomes brighter and less saturated in-game compared to the dds file. Does anyone have a fix or know why?00024-3380981127.png

Download texconv and convert them using the -srgbi option.

If you're using GIMP with the plugin then you'll just need to set the precision to linear light under Image -> Precision -> linear light. Afterwards you can export as dds (reccomended) or whatever image type you want.

Posted
45 minutes ago, Serverscrying said:

Download texconv and convert them using the -srgbi option.

If you're using GIMP with the plugin then you'll just need to set the precision to linear light under Image -> Precision -> linear light. Afterwards you can export as dds (reccomended) or whatever image type you want.

That worked! thank you.
Though exporting it as a dds makes the portrait transparent for some reason, which is weird because other dss files don't have that problem, only the ones exported with liner light precision.

Posted
1 hour ago, OfCourseNeoxWasTaken said:

That worked! thank you.
Though exporting it as a dds makes the portrait transparent for some reason, which is weird because other dss files don't have that problem, only the ones exported with liner light precision.

Then you're doing something wrong.

If you see the image in any other file format but not in dds then it's probably because it has the wrong resolution.

dds always requires the exact resolution that it needs since the GPU willl just load it, for any other format it has to do extra calculations like flipping the picture(even though you see it correct it has to be flipped for the GPU). Take a look at the portrait and the original picture if it's in anything but dds then the portrait will be squished.

Also these portraits require a 696x960 resolution so you'll have to either scale the pictures down to that, crop them or whatever.

Also also keep in mind that once you crop or resize the pictures to 696x960 you'll notice that some parts of the picture are seemingly out of frame, you'll have to play around with padding and cropping correctly to have whatever you want.

 

Unless you don't mind the squished pictures in the other file formats then just keep it like that, a few single pictures in not dds will barely make any difference.

Posted (edited)
2 hours ago, Serverscrying said:

Then you're doing something wrong.

If you see the image in any other file format but not in dds then it's probably because it has the wrong resolution.

dds always requires the exact resolution that it needs since the GPU willl just load it, for any other format it has to do extra calculations like flipping the picture(even though you see it correct it has to be flipped for the GPU). Take a look at the portrait and the original picture if it's in anything but dds then the portrait will be squished.

Also these portraits require a 696x960 resolution so you'll have to either scale the pictures down to that, crop them or whatever.

Also also keep in mind that once you crop or resize the pictures to 696x960 you'll notice that some parts of the picture are seemingly out of frame, you'll have to play around with padding and cropping correctly to have whatever you want.

 

Unless you don't mind the squished pictures in the other file formats then just keep it like that, a few single pictures in not dds will barely make any difference.

if you use paint.net you should be able able to fix the issue, just make sure when you save as a dss file you choose the option that says BC7 sRGB, DX 11+. also here is an image that has borders where the image should not be cropped out, just place it within the borders.

 

Portrait Border.rar

Edited by JebusH
Posted

does anyone have these shorekeeper mods or can anyone get them ive tried variations of ntl pw but nothing worked for me. ive scouted other translations and variations from gi hsr and zzz threads but none worked am i restarted or what :(

shorekeeper ether gazer

https://arca.live/b/thingzyoa/117610925?target=all&keyword=파수인&p=3
https://kiosk.ac/c/012m141A0h021W0S2V3B34380Y422P14
 

Snow Break Marian Brilliant Moment Skin Long Pai Mode
https://arca.live/b/thingzyoa/118343163?target=all&keyword=파수인&p=2
https://kiosk.ac/c/012m1P2C2C14201A2S1b1P2c3I3k223C

snowbreak-shorekeeper.jpg

shorekeeper-ethergazer.jpg

Posted
17 hours ago, vicfig8 said:

If someone is good at adding toggles to the .ini file the textures are already included just need the toggles added.

This one was interesting, I took a quick peek at the ini before going to do something else and only saw 1 draw call per component, and just assumed that you were wrong about it, but then actually testing it revealed that 3 of the components are only controlling the outer parts of the outfit, so yeah despite it's normal look you are absolutely right and for that, here the toggles have been added.

 

I get that component toggle makes it harder to deal with, but modders should probably consider this if they don't want their time-gated mods to be cracked so easily. 

 

Controls:

Frills - 5

White parts (Veil and back ribbon) - 6

Blue parts - Y

 

image.thumb.png.e80fd7d8271f8a9d792888007a490dd3.pngimage.thumb.png.b41ee1e7d8c1999b2fa36b79c744f9b6.pngimage.thumb.png.942af3e91d0a205a70bff23b2c35b88c.png

Shorekeeper-BottomHeavy(TogglesRestored).rar

Posted
17 hours ago, vionte said:

i did figure it out after a while, 1 mod is updated to wwmi 0.7.6 (normal nurse) while the 2nd one is still for wwmi 0.6 (lewder) so you need compatibility mode turned on (alt+f12)

Thanks so much, this worked perfectly!

Posted
1 hour ago, WeissTrei said:

Thanks so much, this worked perfectly!

glad to help, if anyone see's this message and needs help, i'll see what i can do, since I've been messing around with mods for a while

Posted
3 hours ago, IncogACC said:

This one was interesting, I took a quick peek at the ini before going to do something else and only saw 1 draw call per component, and just assumed that you were wrong about it, but then actually testing it revealed that 3 of the components are only controlling the outer parts of the outfit, so yeah despite it's normal look you are absolutely right and for that, here the toggles have been added.

 

I get that component toggle makes it harder to deal with, but modders should probably consider this if they don't want their time-gated mods to be cracked so easily. 

 

Controls:

Frills - 5

White parts (Veil and back ribbon) - 6

Blue parts - Y

 

image.thumb.png.e80fd7d8271f8a9d792888007a490dd3.pngimage.thumb.png.b41ee1e7d8c1999b2fa36b79c744f9b6.pngimage.thumb.png.942af3e91d0a205a70bff23b2c35b88c.png

Shorekeeper-BottomHeavy(TogglesRestored).rar 23.24 MB · 43 downloads

If i can ask, I've been trying to seperate draw calls to re-add textures or create toggles, but this is the only thing i've been stuck at if there were only 1 drawindexed call per component, if i can understand how this works, I'll be able to help others aswell

Posted
6 hours ago, letmedownloadmods said:

does anyone have these shorekeeper mods or can anyone get them ive tried variations of ntl pw but nothing worked for me. ive scouted other translations and variations from gi hsr and zzz threads but none worked am i restarted or what :(

shorekeeper ether gazer

https://arca.live/b/thingzyoa/117610925?target=all&keyword=파수인&p=3
https://kiosk.ac/c/012m141A0h021W0S2V3B34380Y422P14
 

Snow Break Marian Brilliant Moment Skin Long Pai Mode
https://arca.live/b/thingzyoa/118343163?target=all&keyword=파수인&p=2
https://kiosk.ac/c/012m1P2C2C14201A2S1b1P2c3I3k223C

snowbreak-shorekeeper.jpg

shorekeeper-ethergazer.jpg

I have the Shorekeeper swimsuit toggle one, here

Shorekeeper - Swimsuit (v1.3).rar

Posted
On 11/1/2024 at 1:50 PM, twoneptuna said:

Is there anyone with access to Caverabbit mods that can post or DM me the new Shorekeeper butterfly mod?

スクリーンショット 2024-11-01 062047.png

 

 

I really want this too

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