KawasakiiGoRUMRUM Posted May 21, 2024 Posted May 21, 2024 View File AE Creation Club File Organizer script that sorts AE CC content into separate folders, similar to the Curation Club plugin for MO2. This allows Vortex users to benefit from the functionality as well. Requirements The 4 free Creation Club DLC mods (which are included with all versions of Skyrim version 1.6) and/or the Anniversary Upgrade files downloaded and installed into their default location (the Skyrim /Data folder). If you do not have the 4 free Creation Club DLC mods and are running Skyrim version 1.5.97, or Skyrim VR (but also own a copy of SSE), see my guide on Downloading Free CC Content Files to obtain them. If you are already managing your CC content in some other manner, you will need to copy (or move) those files back into your Skyrim /Data folder so the script can process them. If using Steam, it is also recommended that you lock your Skyrim manifest file (we will be moving stock game files and don't want them to redownload). Import mods into Mod Manager Spoiler Option 1: Vortex Open your mod staging folder by clicking the 'Open…' button in the main application taskbar, and select 'Open Mod Staging Folder'. From the 'CC Content' folder we set aside in the previous section, COPY (or MOVE) ALL folders into the mod staging folder. Note – Do NOT drag these files/folders into the "Drop File(s)" section of the Vortex application as this could modify our intentional file structure of the mods in a way that makes them unusable (this is the case when opting to manage the .manifest files). Additionally, dragging a folder into Vortex also automatically creates a .7z file which unnecessarily takes up space. Close Vortex. Re-open Vortex. When opening, you will be prompted with the following message (example image below, your prompt may differ depending on the name of your mods): Click the 'Apply Changes' button. In the 'Mod Name' field of the mod list, type 'Creation Club'. This should filter your list to show the mods we just imported (they are all currently disabled). Double-click the first entry in the list to open its properties panel and make the following updates. IMPORTANT – If manifest files were found when running the script and you selected option 2 (Manage them with Vortex), you MUST change the 'Mod Type' in the properties list to 'Engine Injector'. This will ensure the mod is installed in your main Skyrim game folder, rather than the /Data folder, otherwise, these mods will not load properly. Optionally change the 'Source' to 'User-Generated' (to get rid of the warning icon in the list). Repeat this process of updating properties for ALL files you imported. Don't worry, although tedious, you only have to do this once. If you are not managing manifest files you can effectively skip the above step entirely as long as you don't mind seeing the warning icon. Enable any/all of your preferred mods in Vortex. If you were previously managing any Creation Club content with Vortex, disable and/or delete those mod(s) now since the process we performed will completely replace the old mod(s) (assuming they were included for processing with the script). You can now delete the 'CC Content' folder from your Skyrim /Data folder. If you moved the files in the previous section, the folder should be empty. If you copied all files (rather than moving them), you can optionally keep this folder as a backup for all of your CC content. You are done! Spoiler Option 2: Mod Organizer 2 From the folder dropdown icon at the top right of the mod list window within MO2 (next to the 'wrench' dropdown), select 'Open Mods folder'. From the 'CC Content' folder we set aside in the previous section, COPY (or MOVE) ALL folders into the mods folder. When finished, select MO2 to ensure it is the active window and hit the 'F5' button on your keyboard. This will refresh the application and display our new folders added at the bottom of the mod list on the left. Enable any/all of your preferred mods by clicking the checkbox to the left of the mod name in the mod list on the left side of the main MO2 window. Feel free to move the mods higher in the list to better organize with your other mods. There shouldn't be any other mods conflicting if you did not have these files previously. If you were previously managing any Creation Club content with MO2, disable and/or delete those mod(s) now since the process we performed will completely replace the old mod(s) (assuming they were included for processing with the script). You can now delete the 'CC Content' folder from your Skyrim /Data folder. If you moved the files in the previous section, the folder should be empty. If you copied all files (rather than moving them), you can optionally keep this folder as a backup for all of your CC content. You are done! Submitter KawasakiiGoRUMRUM Submitted 05/21/2024 Category Regular Mods Requires Regular Edition Compatible Yes
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