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[Mod][Models] - NSFW Community Mesh Pack for SCake animations


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Posted
3 hours ago, JHONGUR1 said:

This new thing about changing the Pal skin that the developers have put in opens many doors for the modder community to be able to have different skins (NSFW) for the pals, imagine that each Pal could put a different "nude" skin that would be wonderful. But they have only just implemented this system into play. I know that until we have that we will have to wait a loooong time.☺️

 

Yeah, better to say "We'll have to wait a while" than simply not having the means. It's clear the Cattiva skin is but a "Prototype" they're throwing out there in the open for us to test out, so it's very clear they've got plans with that.

Posted
12 hours ago, T-Box said:

Not the body, it seems that this system only adds some accessory to the pal, in the case of wearing glasses, perhaps this system can be used to change clothes to nude mods

It's a full model swap. I have a cattiva mod installed and when I select the sunglasses skin, it changes back to the original model.

Posted (edited)
20 hours ago, unnamed one said:

If two ok files conflict, is it possible to adjust the priority of the two files. That's the issue I'm facing.

 

same problem here. im using this mod https://www.nexusmods.com/palworld/mods/1568?tab=description

it doesn't work with the mesh pack enabled, even after changing the priority (i'm only getting the male from the mesh pack and the fem is vanilla) 

 

it's odd since another mod using OK (https://www.nexusmods.com/palworld/mods/1148) works anyways

 

Could we possibly just get each pals as an individual file? it would help with compatibility.

 

 

Edit: Forgot to mention that i'm still on 2.4.0, so OK should be compatible.

Edited by ShufflesLucario
Posted

Just a heads up for people asking for "individual packages" for pals in the mesh pack. The new replacer framework (currently called "Altermatic") has released a Test version over in The Broken Chatbox discord and I'm working on figuring out what needs to be done so it can release. This framework will allow users to configure what models get used via JSON config files and is a full replacement for OK Framework that supports SCake features. Making individual pak files for a massive project like the community mesh pack is too much to work to do reasonably, but editing json files should be relatively easy once we get things ported over!

Posted

I really love this mod's male penis but the fact of being unable to change the body proportions makes it a deal breaker for my femboyish char. Really wish we could use something like the Athletic Males body or even better one that shrunk the shoulders distance when picking lower values and viceversa. Cause currently my femboy looks like a twinkish Widelo Ren XD

Posted
On 6/29/2024 at 2:58 AM, unnamed one said:

If two ok files conflict, is it possible to adjust the priority of the two files. That's the issue I'm facing.

 

Unfortunately you cannot with OK, However you can configure this through Altermatic. You can create a Json file to cherry pick which models you want from a .Pak file regardless of the creator. 

Posted

Bug report: Using Altermatic, my Lucky Lunaris is the only Pal with glitchy textures. They get scrambled during animation transitions for some reason, most notably the new idle anims.

 

Texture quality's medium, in case that matters!

Posted

Hey, I was wondering if anyone could help me.

My wife and I both use this mod, and we have the same mod loadout (this mod, project sugarcake, their requirements, and the 3 main animation packs) but for some reason mine works, and hers does not.

On my system, all the pals have the appropriate nude parts. But on hers, for some reason, none of them do. I tried everything I could think of, from rebuilding and double checking the json load lists, to reinstalling the mod and scripting framework, but nothing worked thus far.

All of the appropriate messages display on hers as well, including the Altermatic hook enabled message, the project sugarcake message, and the animations loaded message. I went through quite a bit of troubleshooting and looking for user error, and I've still failed to fix the issue.

The main difference I noticed was that we both used vortex to install the base requirements for pal world. However, for some reason Vortex continued to repeatedly try to install UE4SS on hers. Every time it tried to install it, it immediately tried to make another install, asking if I want to override the old one or install it as a separate version. The only way out of that loop is to click "cancel" which leaves it installed, but gives a failure to install notice.

I tried installing UE4SS manually on her computer, and it overrode the old files, indicating that despite the error message it did install correctly. However, it caused the game to crash when loading her save. Installing it again through vortex fixed the issue, which leads me to believe her issue with the mod may be related to that somehow.

If anyone has any ideas on what we can do, or have encountered similar issues, please let me know. Thank you~

Posted
2 hours ago, Kyler Underwood said:

Hey, I was wondering if anyone could help me.

My wife and I both use this mod, and we have the same mod loadout (this mod, project sugarcake, their requirements, and the 3 main animation packs) but for some reason mine works, and hers does not.

On my system, all the pals have the appropriate nude parts. But on hers, for some reason, none of them do. I tried everything I could think of, from rebuilding and double checking the json load lists, to reinstalling the mod and scripting framework, but nothing worked thus far.

All of the appropriate messages display on hers as well, including the Altermatic hook enabled message, the project sugarcake message, and the animations loaded message. I went through quite a bit of troubleshooting and looking for user error, and I've still failed to fix the issue.

The main difference I noticed was that we both used vortex to install the base requirements for pal world. However, for some reason Vortex continued to repeatedly try to install UE4SS on hers. Every time it tried to install it, it immediately tried to make another install, asking if I want to override the old one or install it as a separate version. The only way out of that loop is to click "cancel" which leaves it installed, but gives a failure to install notice.

I tried installing UE4SS manually on her computer, and it overrode the old files, indicating that despite the error message it did install correctly. However, it caused the game to crash when loading her save. Installing it again through vortex fixed the issue, which leads me to believe her issue with the mod may be related to that somehow.

If anyone has any ideas on what we can do, or have encountered similar issues, please let me know. Thank you~

Try doing this: "[ + If your game starts crashing after installed UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false ]"

 

Although I do use Vortex for many of my moddings needs for Skyrim and Fallout, I've been told not to use it for Palworld as it doesn't place the files in the proper locations, so I would forego using Vortex at all for Loverslab mods.

 

Don't forget to run "__Create_Load_List__.bat" when you make changes as well, just in case.

Posted
1 hour ago, SwissxPiplup said:

Try doing this: "[ + If your game starts crashing after installed UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false ]"

 

Although I do use Vortex for many of my moddings needs for Skyrim and Fallout, I've been told not to use it for Palworld as it doesn't place the files in the proper locations, so I would forego using Vortex at all for Loverslab mods.

 

Don't forget to run "__Create_Load_List__.bat" when you make changes as well, just in case.

We didn't do it to install mods, just to get the base requirements. But I'll try what you suggested and let you know how it works. Thank you! ❤️

Posted
12 hours ago, SwissxPiplup said:

Try doing this: "[ + If your game starts crashing after installed UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false ]"

 

Although I do use Vortex for many of my moddings needs for Skyrim and Fallout, I've been told not to use it for Palworld as it doesn't place the files in the proper locations, so I would forego using Vortex at all for Loverslab mods.

 

Don't forget to run "__Create_Load_List__.bat" when you make changes as well, just in case.

Well, I tried editing the UE4SS settings and it didn't work. I even tried completely uninstalling and reinstalling the game from scratch and putting all the requirements in one by one without vortex being involved. Everything else works, and it seems like the mod thinks it works by giving the altermatic hook enabled notice, and the alternate meshes show up in the load list file after running the bat. But no matter what I do, I can't get the actual meshes to show up in game on her computer. They work perfectly fine on mine, but for some reason on hers it just refuses to work.

Project Sugar Cake works. The animations all work. The hook enables. The only thing that's wrong is that the meshes just won't show up in game no matter what I do.

Could hardware play a role? Her computer is quit a bit older and less powerful than mine. I doubt that'd affect something like this but it's about the only difference between her setup and mine that I can find.

If anyone has any ideas, please let me know. I'd love to get it working for her, and it's quite frustrating that I can't, even though -at least as far as I can tell- I'm doing everything right, and nothing is different between her setup and mine.

Posted

I want to first start by complimenting your work. I've given Palworld another go and you guys have done great work with the mods so far, and are continuing at a faster pace than I expected. Keep up the good work.
 

That said, I'm just not really a fan of the male lovander model. It's a good model, and probably great if you want a more masculine lovander. I'm also all for gender dimorphism, but I just wasn't quite expecting it. It's a pretty significant change, and I'd just kind of prefer a more vanilla looking one. Is it at all possible to have an option to maybe have the original model instead? While keeping the functionality of the new model, of course.

Posted
On 7/7/2024 at 7:46 AM, Kyler Underwood said:

Well, I tried editing the UE4SS settings and it didn't work. I even tried completely uninstalling and reinstalling the game from scratch and putting all the requirements in one by one without vortex being involved. Everything else works, and it seems like the mod thinks it works by giving the altermatic hook enabled notice, and the alternate meshes show up in the load list file after running the bat. But no matter what I do, I can't get the actual meshes to show up in game on her computer. They work perfectly fine on mine, but for some reason on hers it just refuses to work.

Project Sugar Cake works. The animations all work. The hook enables. The only thing that's wrong is that the meshes just won't show up in game no matter what I do.

Could hardware play a role? Her computer is quit a bit older and less powerful than mine. I doubt that'd affect something like this but it's about the only difference between her setup and mine that I can find.

If anyone has any ideas, please let me know. I'd love to get it working for her, and it's quite frustrating that I can't, even though -at least as far as I can tell- I'm doing everything right, and nothing is different between her setup and mine.

A. You can join the SCake discord for more real-time help, someone will likely be able to help solve your issue in an hour or less when provided with a few screenshots (It's usually filepath related, just depends what).
B. If this is an attempt at a multiplayer setup it's unlikely to work as it's not currently supported. However if this is two separate single player instances:
C. Vortex tends to break things via file association links, unlike skyrim, installing mods for palworld is very easy once you get a grasp on what goes where for manual installations.

Posted
6 hours ago, Regretful Eskimo said:

and I'd just kind of prefer a more vanilla looking one. Is it at all possible to have an option to maybe have the original model instead? While keeping the functionality of the new model, of course.

I will include a vanilla male lovander with more proper genitalia next update. The previous one has a human dick and I don't want that to exist.

 

That said you can revert it to default or futa easily.

 

Open \Palworld\Pal\Content\Paks\~mods\SwapJSON\CommunityMeshesPak.json

 

Find "PinkLizard" section (between { and }) with "Male" in it, and delete it. (Make sure to delete the "," too)

Or swap SkelMeshPath from

'/Game/Pal/Model/Character/Monster/PinkLizard/Male/SK_PinkLizard_MTbox'

to

"/Game/Pal/Model/Character/Monster/PinkLizard/Futa/SK_PinkLizard_Futa"

 

Honestly at this point I should just make an app that will allow users to just select the meshes they want from a comfortable list..
Maybe once we get more variations down the line.

Posted
5 hours ago, TemtemLover said:

I will include a vanilla male lovander with more proper genitalia next update. The previous one has a human dick and I don't want that to exist.

 

That said you can revert it to default or futa easily.

 

Open \Palworld\Pal\Content\Paks\~mods\SwapJSON\CommunityMeshesPak.json

 

Find "PinkLizard" section (between { and }) with "Male" in it, and delete it. (Make sure to delete the "," too)

Or swap SkelMeshPath from

'/Game/Pal/Model/Character/Monster/PinkLizard/Male/SK_PinkLizard_MTbox'

to

"/Game/Pal/Model/Character/Monster/PinkLizard/Futa/SK_PinkLizard_Futa"

 

Honestly at this point I should just make an app that will allow users to just select the meshes they want from a comfortable list..
Maybe once we get more variations down the line.

Well that's at least a lot easier than navigating the in-game menu to alter the gender assignment. Looking forward to the update (and any other additional updates). I know there's some good models that have been uploaded to nexusmods, including one for lovander with a not human penis, but it's a matter of gaining permission to use them. Link to said lovander for convenience: https://www.nexusmods.com/palworld/mods/15991599-1719364579-432803111.thumb.webp.53c0393d16ea7724582ca2fe628732c6.webp

Posted
On 7/11/2024 at 9:45 PM, Lux_05 said:

A. You can join the SCake discord for more real-time help, someone will likely be able to help solve your issue in an hour or less when provided with a few screenshots (It's usually filepath related, just depends what).
B. If this is an attempt at a multiplayer setup it's unlikely to work as it's not currently supported. However if this is two separate single player instances:
C. Vortex tends to break things via file association links, unlike skyrim, installing mods for palworld is very easy once you get a grasp on what goes where for manual installations.

-I'll have to find the discord link then
-It's not multiplayer
-As mentioned, I reinstalled the entire game from the ground up without vortex touching it and the same issue happened

Posted
On 7/7/2024 at 5:46 PM, Kyler Underwood said:

Well, I tried editing the UE4SS settings and it didn't work. I even tried completely uninstalling and reinstalling the game from scratch and putting all the requirements in one by one without vortex being involved. Everything else works, and it seems like the mod thinks it works by giving the altermatic hook enabled notice, and the alternate meshes show up in the load list file after running the bat. But no matter what I do, I can't get the actual meshes to show up in game on her computer. They work perfectly fine on mine, but for some reason on hers it just refuses to work.

Project Sugar Cake works. The animations all work. The hook enables. The only thing that's wrong is that the meshes just won't show up in game no matter what I do.

Could hardware play a role? Her computer is quit a bit older and less powerful than mine. I doubt that'd affect something like this but it's about the only difference between her setup and mine that I can find.

If anyone has any ideas, please let me know. I'd love to get it working for her, and it's quite frustrating that I can't, even though -at least as far as I can tell- I'm doing everything right, and nothing is different between her setup and mine.

Oh uh, sorry, in light of what was happening, I kinda missed this message.

 

...do you have altermatic installed?
It needs same setup as animations jsons.

Posted
3 minutes ago, TemtemLover said:

Oh uh, sorry, in light of what was happening, I kinda missed this message.

 

...do you have altermatic installed?
It needs same setup as animations jsons.

If you missed it indeed because of forum section not mentioning it - then I am sorry >.<'
Apparently updating upload file info doesn't edit forum post.

Posted

"MeshPackReleasev1_4_P.pak" and "NudeMalev1_2_P.pak" if you want it go in the base mod folder of \Palworld\Pal\Content\Paks

"CommunityMeshesPak.json" goes in \Palworld\Pal\Content\Paks\~mods\SwapJSON

Don't put these anywhere else. After putting these files in the proper location, then run "__Create_Load_List__.bat"
You should see something like this:

 

image.png.bd94be41181a88acd67dbc929ad98d8d.png

 

Alternatively, you can open the .json file with something like notepad++ and change it to have just {"LoadList":["CommunityMeshesPak",""]} in there, as that's what the batch file does.

Posted
On 7/14/2024 at 1:55 AM, TemtemLover said:

Oh uh, sorry, in light of what was happening, I kinda missed this message.

 

...do you have altermatic installed?
It needs same setup as animations jsons.

I have altermatic yes. And when I load her version of the game it mentions the altermatic hook being enabled, just as it does on mine
I also built -and double checked- the load list and found no issue. The models mod showed up on the load list, and she doesn't use any other replacers, so I have no idea what it could be

Also, what was happening, are you ok? I hope it's nothin too serious

Posted
14 hours ago, Kyler Underwood said:

I have altermatic yes. And when I load her version of the game it mentions the altermatic hook being enabled, just as it does on mine
I also built -and double checked- the load list and found no issue. The models mod showed up on the load list, and she doesn't use any other replacers, so I have no idea what it could be

Also, what was happening, are you ok? I hope it's nothin too serious

You *are* using steam version of the game, right?

Posted

two questions if you have time.

 

I love the models and how they look, but I want to make my own personal adjustments (for both body and genitals). now I used fmodel to unpak the pak file and see the models.

 

Question 1: do you know if Blinder or the Unreal editor were used for these? Right now I have a pinkcat male model in Blender (still learning Blender) and I am trying to view the different shape keys for the arousal system but they don't change, more than likely the keys do not carry over. and if you used unreal, that a whole different beast that I was avoiding so I could focus on blender. 

 

Question 2: at the beginning of the comments(don't know how to pull and reference another comment), I saw a user asking about how to change the arousal. you mentioned using SCake. could you add a little more context? I want the male models to always be peaking out or the different levels of erect but not fully sheathed.  

Posted
9 hours ago, that bro said:

two questions if you have time.

 

I love the models and how they look, but I want to make my own personal adjustments (for both body and genitals). now I used fmodel to unpak the pak file and see the models.

 

Question 1: do you know if Blinder or the Unreal editor were used for these? Right now I have a pinkcat male model in Blender (still learning Blender) and I am trying to view the different shape keys for the arousal system but they don't change, more than likely the keys do not carry over. and if you used unreal, that a whole different beast that I was avoiding so I could focus on blender. 

 

Question 2: at the beginning of the comments(don't know how to pull and reference another comment), I saw a user asking about how to change the arousal. you mentioned using SCake. could you add a little more context? I want the male models to always be peaking out or the different levels of erect but not fully sheathed.  

SCake is fully in control of arousal level and therefore blendshape. No way yo make everyone peek atm.

 

When you export model with fmodel, it loses the morphs/blendshapes alas.

 

SCake discord has a thread with .blend file with most of the models used, rigged and blendshapes in place.

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