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Posted
23 hours ago, Talesien said:

Out of curiosity, did you mod those locations? I know followers in High Hrothgar not getting captured (though they were not explicitly whitelisted), just assumed it's not on the list of places the mod looks for followers. (I think I've used JK's High Hrothgar at the time.)
OTOH, I also know for fact that a follower that was placed in Jorrvaskar did get captured. (Modded by 'This is Jorrvaskar' and I think something else.)

Redbags Falkreath is modded, High Hrothgar is not, Jorvasker, and the Temple of Talos are JKs Skyrim, which since it does not alter interior cells, are not modded.

Posted

I need some help. I manually added specific NPCs to the exclusion list, but when I entered the game, they were still being captured. Strangely enough, NPCs from the "ToH" mod were also being captured—even though the ToH blacklist had been functioning correctly prior to my changes.

I've attached the file so that someone can tell me where I went wrong.

Config.json

Posted
7 hours ago, Messiah2002 said:

I need some help. I manually added specific NPCs to the exclusion list, but when I entered the game, they were still being captured. Strangely enough, NPCs from the "ToH" mod were also being captured—even though the ToH blacklist had been functioning correctly prior to my changes.

I've attached the file so that someone can tell me where I went wrong.

Config.json 4.32 kB · 0 downloads

You json is invalid. I recomend you check it using jsonlint.com or a similar json validator every time you make changes. In this case it's a missing comma after "Cubbi Follower.esp" (~ line 56).

  • 2 weeks later...
Posted (edited)

Can there be a way for only 1 specific npc of your choice to be captive? Like maybe an option for only this specific npc in the mcm to be captive or maybe a spell instead of a scan system just like how FSM implements it all?

Edited by Igit234
Posted

I'm not an expert coder by any means, but looking through the scripts, it doesn't look like it would be too difficult to add the functionality of a keyword that would force a follower to be restrained so that we could use SPID to add the keyword to NPCs? Or a formlist that we could use formlist manipulator to add the followers to? 

 

That way we could reorder our load orders and not have to worry about getting our followers new ref ids. It would then also be possible to create patches that we could share.

Posted
On 3/23/2026 at 10:42 PM, Igit234 said:

Can there be a way for only 1 specific npc of your choice to be captive? Like maybe an option for only this specific npc in the mcm to be captive or maybe a spell instead of a scan system just like how FSM implements it all?

Other than an irrational fear of json files, why not just set the mod to whitelist only and then only add that one follower to the whitelist? That would do exactly what you asked.

Posted

Loving this mod, and am looking forward to playing with it again. (Still modding atm)

 

For any mod authors out there, this is a collection of ideas that would make for good addons for the mod.

1 - A patch to work with Dirt and Blood, so the slaves would be dirty.

2 - A simple dialogue mod where NPCs randomly comment on the slavery that is running rampant across skyrim and how plenty of people have gone missing lately. Just a bit of world building.

3 - Jarls could have some of the girls captive as a somewhat harem, though how they're rescued would be a different setup to what this mod does.

4 - A dialogue to be had with the followers after rescue, similar to Fallout 4, where you can opt to free them, have them follow you, assign them to a place, or just have sex with them.

 

I feel like slavery mods are very player focused, would be good to expand on this mod and make the dragonborn more a savior of slaves, or a harem collector.

Posted
On 3/26/2026 at 5:13 AM, Talesien said:

Other than an irrational fear of json files, why not just set the mod to whitelist only and then only add that one follower to the whitelist? That would do exactly what you asked.

My fault there, sorry. Can you please give me a sample format of a json on how to do so? For example a vanilla follower such as Aela and only Aela? Iv'e tried a lot but it always manages to scan and capture other mods and other npcs even if I set it to whitelist only. 

Posted
58 minutes ago, Igit234 said:

My fault there, sorry. Can you please give me a sample format of a json on how to do so? For example a vanilla follower such as Aela and only Aela? Iv'e tried a lot but it always manages to scan and capture other mods and other npcs even if I set it to whitelist only. 

All you really need to do to switch it to Whitelist only is to change the line:
"RestrainOnlyFromWhitelist": 0, 
to
"RestrainOnlyFromWhitelist": 1,

After that it Captive Follower will capture only those Faollowers contained in the esp's listed under whitelisted mods, i.e. from the default json:
  "WhitelistedMods": [
    "SofiaFollower.esp",
    "Karin_follower.esp"
  ],
And those listed by form data, i.e.:
  "WhitelistedNPCs": [
    "__formData|VR_Tannick.esp|0x01838",
    "__formData|Helen_follower.esp|0x0811"
  ]  
}

It's easiest if you have a follower from a mod that only has that one follower in the esp. If not you will need to find the RefID for that follower, can be done with xEdit checking the follower in the console or using a mod like "Where are you".
As for Aela, ALL Vanilla follower are blacklisted from being captured by default. There is a good reason for that, they are all gated behind quests (some minor, some major) and not really followers until you 'play them free'. Aela especially is hidden behind a lengthy questchain as you need to play the Companion questline almost (?) to conclusion before she becomes eligible. She is also involved in several scenes and is a quest giver, if she is captured those might very well break.
Capturing vanilla followers is something only people that really know what they are doing should attempt. No offense intended, but if you've to ask guidance for a task like setting up the json for this mod, I'm pretty much convinced that you do not fit into that category, so please, don't do it, really, leaver her alone.

  • 2 weeks later...
Posted
1 hour ago, fredddyyy said:

why is this mod moving Sybil of Dibella ?

 

is this happening to anyone else?

Aye, it likes to capture Fjotra and Rulnik Wind-Strider, no matter what you do. I've added every mod that touches them to the black list, added them via ID as well, no dice. Worst of all is both are initially disabled, so aren't even really in the location they are supposedly being kept. I've no idea why Captive Followers is this stubborn about those two specifically, it respects any other blacklisting, and honestly it shouldn't even touch disabled followers in the first place, nothing good can come out of capturing disabled NPC's.

Posted

After my companion was captured, I entered the vicinity but no sex event was triggered. I installed Follower Slavery Mod v1.7.3 and checked the contents to see if any companions were captured. There is no owner.

Posted

I'm concerned that the followers I've released are still listed as teammates.
I can't modify and compile the script in my environment, so could you please add a process to remove the teammate flag?

Posted

Hello! I can't force capture any npcs. It works to blacklist the mods, but I cannot add specific NPC. Please, can someone tell me what I did wrong in the config?
Config.json

Posted
1 hour ago, leul said:

Hello! I can't force capture any npcs. It works to blacklist the mods, but I cannot add specific NPC. Please, can someone tell me what I did wrong in the config?
Config.json

Assuming you got the ref id right, the problem would be the "xx" try with "0x" instead.

Posted
18 minutes ago, Talesien said:

Assuming you got the ref id right, the problem would be the "xx" try with "0x" instead.

THANK YOU!

Posted
2 hours ago, Talesien said:

Assuming you got the ref id right, the problem would be the "xx" try with "0x" instead.

What about those with FExxx ?

Posted
On 2/10/2026 at 8:43 PM, xxxamogusxxx said:

 

Follower collections i've found specifically with default body/textures (with de-standalone don't forget to install main mod in requirements):

 

TrustyPilot's Follower Pack De-Standalone

Jackie Follower Collection

THE ULTRA MEGA DEFINITIVE PACK

Atlantia Follower Collection

The Demonic Trio De-Standalone Followers

MBWS Yamato Nadeshiko De-Standalone

Selene Variations De-Standalone

Argonian Girls Followers II

Argonian Girls - Standalone Followers

EclipseHeim's Standalone Followers SSE

Harem - Volume 2 - SSE

Follower Pack II by ZckeZckT

ESL Follower Pack I by ZckeZckT

Daughters of the Daedra Vol. 1

Pandorable's Heroines De-Standalone

KuroneFollowers

MXT Followers AIO

 

191 followers together. Include plugins in whitelist but DO NOT set only whitelist to 1.

Actual captured follower count will be slightly lower, tried including refIDs to no avail so the aforementioned way works best for me.

 

Keep in mind some of these are fairly old, load as high as possible since The Demonic Trio for example alters vanilla nord race.

Perfectly fine to install and capture these mid-save as long as you are in interior cell. (suggest a custom player house since no follower will be placed there)

 

Nice list. 

Posted

Having an odd issue where the tied up NPC isnt actually there. Tried initially with shout to find people through walls then moved on to using the command to move myself to the npc in question (Rayaa inside Tolvald's cave/crossing) and it took me to an empty ZaZ furniture piece. Saved and tried to spawn the NPC in to see if there was dialogue but she just says "Im ready to leave this place" and doesnt move. Tried leaving the cave and coming back a few minutes later and same thing, just doesn't move. Newest version installed with all requirements.

Posted
44 minutes ago, BonitaMussolini said:

Having an odd issue where the tied up NPC isnt actually there. Tried initially with shout to find people through walls then moved on to using the command to move myself to the npc in question (Rayaa inside Tolvald's cave/crossing) and it took me to an empty ZaZ furniture piece. Saved and tried to spawn the NPC in to see if there was dialogue but she just says "Im ready to leave this place" and doesnt move. Tried leaving the cave and coming back a few minutes later and same thing, just doesn't move. Newest version installed with all requirements.

Is she from a mod? This happened to me. 2 of the followers that were captured from mods that, in the npc's designated starting locations, they were disabled on game start up. I had to find their refid in XEdit, and enable them. I didn't do a placeatme, just enable. Now, I did not do it while I was in the cave. Don't know if that makes a difference or not. But once enabled, I was able to free them and they followed me until they were away from the cave and then started walking to their home base.

Posted
11 hours ago, Seeker999 said:

Is she from a mod? This happened to me. 2 of the followers that were captured from mods that, in the npc's designated starting locations, they were disabled on game start up. I had to find their refid in XEdit, and enable them. I didn't do a placeatme, just enable. Now, I did not do it while I was in the cave. Don't know if that makes a difference or not. But once enabled, I was able to free them and they followed me until they were away from the cave and then started walking to their home base.

Na Rayaa is a base game character. When i saw she wasn't actually there i enabled using refid first and foremost (forgot to mention that mb) and when she didnt appear thats when i force spawned, disabled and re-enabled and when none of it worked i reloaded the save and moved on to see if it was with all the NPCs. The next one was actually there so it may just be an issue with that particular NPC. Since she's base game (skyrim.esm) I'm guessing she was put in by the ForceCaptureNPC part of the config but isnt being recognized as valid since they dont get scanned? Not sure I only started messing with mods a couple months ago so I'm still learning some stuff thats probably considered pretty basic.

 

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