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Posted

What if there were mods that added machines with pistoning dildos and restraints you could trap entities in for easier storage but perhaps there was a downside of being less productive due to being blissed out of their minds? And you can't tell me that "Bliss Lobotomy" doesn't sound like one of the closest ways in a game to make a bimbo and/or himbo you've ever heard of! Its literally a surgery to make colonists dumber and happier! Just get some clothes and plastic surgery and you've got yourself a bimbo and/or a himbo!! Never have I seen a game get closer to almost literally just saying "hey you can bimbofy this character" before!

  • 1 month later...
Posted

I hope LL mods get support/additions for the anomaly DLC.

 

Here are some ideas I had.

  • Flesh anomalies.
    • There could be some kind of capture mechanic. Maybe a pawn gets temporarily captured by the flesh mass.
    • Then they need to be rescued before they begin increases the flesh spawn numbers.
  • Devourer anomaly.
    • Support with the Rimvore2 is expected.
  • The sightstealers / revenants.
    • These could be similar to vanilla but instead of trying to kill they try to breed.
    • Maybe the revenant is a more serious attempt.
    • Perhaps with RJW this is already how it is.
  • Unnatural darkness.
    • This could remain as a damaging event, but with sexual themes included. Maybe less damage and include ghostly penetrations/impregs? These spawn shadow monsters.

 

Those were just a few ideas.

I haven't tested all the common mods to see if these are already implemented.

 

Thanks for your time.

Posted

How about rather then the ROID RAGE shower anomaly and ritual, it starts raining a potent aphrodisiac that turns people into uncontrollable sex-fiends! Force that raid outside of your walls into a mind shattering fuckfest! How about instead of the Golden Cube and it's effects, we have a Rimjob version of that ancient fertility goddess idol that slowly increases their horniness, breaking off from work to go pleasure themselves or hook-up with anyone else under the effects, regardless of relationship. They could carve out lewd art too! Oh oh oh, once it's shattered, instead of going into a rage, they get stuck in an orgasm loop, which can get super messy if you have cum effects on!

Posted

I mean, the gameplay value of Anomaly was to provide unique mechanics to break up the monotony of all  your combat challenges boiling down to 'Raid' 'raid with animals' 'raid with mechanoids' 'raid but it bypasses the killbox and makes you load a save' with a coat of horror paint slapped over it.


Too that end as a monsterfucker I'd just continue the theme of 'Unique threats, horror themed'


First things first: More fucked up shit inside of pit gates, instead of scattered skeletons why not have 'seedbeds' that serve as monster closets and potential sources of valuable colonists... if you can stomach whats been done to them.

The Mangrove: A play on the harbinger tree, spawns a tree with a radius... any unconscious pawn in that radius will eventually get 'seized' by tentacles that spawn out've the ground around them, these tentacles can be deconstructed easily enough to rescue the pawn... But it sure does spawn fruit, valuable fruit, valuable fruit that can be planted to grow more Mangroves, sold as a potent mood boosting aphrodisiac... or left to mature into dryads. You don't want the dryads though so keep them frozen

A wendigo that basically rocks up to the edge of the map, invites a pawn out've the base and fucks them. Picks one pawn and does this repeatedly... let this happen too much and they'll start surrendering to the call of the wild, let it finish and your pawn will be transformed into a unique new colony animal.

Cumgheist, a pawn, either found in a seedbed or a creepjoin can have a curse, only revealed by interrogation, the curse is sexually transmitted and anyone who gets it is harassed by creatures called cumgheists that resemble them, but forged out've cum manifested from any tiles with enough loose cum lying around. Keep your floors clean and study the original till you can figure out how to banish it... or castrate the cursed pawns

Abductoids, mobile iron maidens with a lot've hp that capture pawns and leave. Returns them later with gnarly effects applied.

Sinbyotes, the hostile versions are simple parasites, violent 'implants' that want to nest in a living pawn and feed on their nutrition and sexual exploits... with shards and the right surgeries can be converted into fancy integrated gear

Nocturnal conspiracy: One of your pawns is a witch, sleeping pawns are being animated to perform targeted rape, insults, bullying and general miscreant usually centering one or two other pawns, find out whose the most antisocial and interrogate them to determine who the witch is, or just wait till you find enough clues, either way confront the witch and perhaps seize the power to manipulate your enemies for yourself

Battle Queen; it starts with Battle Cattle, men and women of grotesque size, toughness and genital dimensions who enjoy cutting the legs off pawns and taking them off map to be found in pitgates or quests involving assaulting caves, It ends with a 'battle queen', an unstoppable example of why too much degeneracy is bad for you... a set of breasts with a womb that endlessly births misshapen children to assault you... Defeat it to gain the power to rebirth colonists from death itself (with a willing AND ONLY WILLING vessel, hope they had friends in life!)

Posted

We should look into the SCP foundation for ideas too, it's definitely an inspiration and I feel like it would be cool to see some ideas that are original instead of a slightly different variation of the DLC. Like what about the mask that possesses people and turns them into black sludge over time?

  • 1 month later...
Posted
On 6/3/2024 at 5:47 PM, Roonai said:

How about rather then the ROID RAGE shower anomaly and ritual, it starts raining a potent aphrodisiac that turns people into uncontrollable sex-fiends! Force that raid outside of your walls into a mind shattering fuckfest! How about instead of the Golden Cube and it's effects, we have a Rimjob version of that ancient fertility goddess idol that slowly increases their horniness, breaking off from work to go pleasure themselves or hook-up with anyone else under the effects, regardless of relationship. They could carve out lewd art too! Oh oh oh, once it's shattered, instead of going into a rage, they get stuck in an orgasm loop, which can get super messy if you have cum effects on!

It'd be fun if something like the idol from strike witches was done with the golden cube. Have it become a fertility idol that enlarges assets, cocks, and balls, whilst also making them want to get others expanded too~

Posted
On 6/4/2024 at 10:44 AM, shitloadsoflizards said:

I mean, the gameplay value of Anomaly was to provide unique mechanics to break up the monotony of all  your combat challenges boiling down to 'Raid' 'raid with animals' 'raid with mechanoids' 'raid but it bypasses the killbox and makes you load a save' with a coat of horror paint slapped over it.


Too that end as a monsterfucker I'd just continue the theme of 'Unique threats, horror themed'


First things first: More fucked up shit inside of pit gates, instead of scattered skeletons why not have 'seedbeds' that serve as monster closets and potential sources of valuable colonists... if you can stomach whats been done to them.

The Mangrove: A play on the harbinger tree, spawns a tree with a radius... any unconscious pawn in that radius will eventually get 'seized' by tentacles that spawn out've the ground around them, these tentacles can be deconstructed easily enough to rescue the pawn... But it sure does spawn fruit, valuable fruit, valuable fruit that can be planted to grow more Mangroves, sold as a potent mood boosting aphrodisiac... or left to mature into dryads. You don't want the dryads though so keep them frozen

A wendigo that basically rocks up to the edge of the map, invites a pawn out've the base and fucks them. Picks one pawn and does this repeatedly... let this happen too much and they'll start surrendering to the call of the wild, let it finish and your pawn will be transformed into a unique new colony animal.

Cumgheist, a pawn, either found in a seedbed or a creepjoin can have a curse, only revealed by interrogation, the curse is sexually transmitted and anyone who gets it is harassed by creatures called cumgheists that resemble them, but forged out've cum manifested from any tiles with enough loose cum lying around. Keep your floors clean and study the original till you can figure out how to banish it... or castrate the cursed pawns

Abductoids, mobile iron maidens with a lot've hp that capture pawns and leave. Returns them later with gnarly effects applied.

Sinbyotes, the hostile versions are simple parasites, violent 'implants' that want to nest in a living pawn and feed on their nutrition and sexual exploits... with shards and the right surgeries can be converted into fancy integrated gear

Nocturnal conspiracy: One of your pawns is a witch, sleeping pawns are being animated to perform targeted rape, insults, bullying and general miscreant usually centering one or two other pawns, find out whose the most antisocial and interrogate them to determine who the witch is, or just wait till you find enough clues, either way confront the witch and perhaps seize the power to manipulate your enemies for yourself

Battle Queen; it starts with Battle Cattle, men and women of grotesque size, toughness and genital dimensions who enjoy cutting the legs off pawns and taking them off map to be found in pitgates or quests involving assaulting caves, It ends with a 'battle queen', an unstoppable example of why too much degeneracy is bad for you... a set of breasts with a womb that endlessly births misshapen children to assault you... Defeat it to gain the power to rebirth colonists from death itself (with a willing AND ONLY WILLING vessel, hope they had friends in life!)

All good ideas, honestly I feel like a perfect idea is from a hentai page I shared in another post where you'd just have these parasites that infect your body and change it to be more about breeding~ Make a woman grow a cock, make a man grow a bigger one, the horror could be in the identity erasure or perhaps in the mindless relentlessness of these creatures goals being so basic that you can't reason with them.

Posted
On 6/3/2024 at 5:18 PM, ignite123 said:

I hope LL mods get support/additions for the anomaly DLC.

 

Here are some ideas I had.

  • Flesh anomalies.
    • There could be some kind of capture mechanic. Maybe a pawn gets temporarily captured by the flesh mass.
    • Then they need to be rescued before they begin increases the flesh spawn numbers.
  • Devourer anomaly.
    • Support with the Rimvore2 is expected.
  • The sightstealers / revenants.
    • These could be similar to vanilla but instead of trying to kill they try to breed.
    • Maybe the revenant is a more serious attempt.
    • Perhaps with RJW this is already how it is.
  • Unnatural darkness.
    • This could remain as a damaging event, but with sexual themes included. Maybe less damage and include ghostly penetrations/impregs? These spawn shadow monsters.

 

Those were just a few ideas.

I haven't tested all the common mods to see if these are already implemented.

 

Thanks for your time.

Interesting ideas, seedbeds have been talked about and would be a natural fit, I could see something fun with "being lurking in the dark". Maybe we further your concept into slutty spirits that can forcibly possess and maybe even transform you after getting enough sex?~ That could be a fun idea, maybe its a race against time to get the original soul back lest you be left with a brand new slut in place of your former doctor or cook or even marksman~

Lots of possibility with vore if people are willing to be creative...could play around with unbirth "and/or" as well. Could do anything from making variants that produce pawns entirely made out of like...slime or maybe even latex. Maybe spending too much time with a sightstealer causes a pawn to lose their vision but gain a high libido and enhanced other senses. Admittedly I'm throwing out basic concepts I came up with in the moment. From their we can make them more or less "Lore-Friendly" depending on people's wants. Though you could argue it wouldn't be OUT of character for eldritch beings to want to turn things into a wet dream or wet nightmare. After all we can't pretend to know what they REALLY want. That's the point of them being Eldritch!

  • 2 weeks later...
Posted

There was a mod add-on for RimJobWorld which included bondage machines, but it hasn't been updated yet for the 1.5 version of RimWorld. It may have to do with the new "multi-thread rendering" that came with the update.

Posted
13 hours ago, vebee33 said:

There was a mod add-on for RimJobWorld which included bondage machines, but it hasn't been updated yet for the 1.5 version of RimWorld. It may have to do with the new "multi-thread rendering" that came with the update.

? What mod;-;?

Posted

The RJW Nympho raid, except they're all either mutated into fleshy Nympho-Monsters or ghoulified nymphs.

 

Metalhorror infected colonists can give birth to Metalborn - children that are essentially in balance with the metalhorror within them, giving the children a substantial boost to physical strength & durability, a weakness to fire, and some sort of sexual trait (rapist, masochist, hypersexual, ext) to continue breeding their numbers. 

 

 

Pregnator Mod, but it's a type of Flesh Monster that captures and breeds colonists to produce more flesh monsters (of variants that are smaller than a standard pawn).

 

I do like the idea of a variant of the harbinger tree that's basically a sex tree. "Congrats, you have porn trees, the fruits are worth a lot of money but the cost is a few mind-broken pawns. Good thing you captured a few from that last raid, ya?"

 

 

  • 1 year later...

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