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[Mod][SCake Pack] - TemtemLover's animations


TemtemLover

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Posted
29 minutes ago, Ban2300 said:

So I tried that AnimConfig zip, put the contents in the proper place in the AnimConfig folder (and also installed the TemtemLovers animation pack as directed on the file's page). Still doesn't work. The framework still doesn't recognize any animation events.

We're building up a troubleshooting guide on our forums and it covers some issues like this - https://forum.thebrokenchatbox.com/d/20-palworld-sugar-cake-mod-install-guide-troubleshooting-thread - Ensure you have the Experimental Latest of UE4SS installed (It's required) and UniPalUI is updated. Newest SCake versions use the new UniPalUI feature to load the animations.

  • 3 weeks later...
Posted
19 minutes ago, Raksuda said:

Please update install instructions. I cannot find the  __Create_Load_List__.bat  even with filesearch.

Done.

That is for the old SCake indeed.

Posted

Is there a version with the 1.0 fix that works on older versions of scake, so I can use it alongside other animation packs like Bakkas?

Posted
Quote

For RENAMON PLAYER REPLACER USERS!

 

Use the TemtemAnimsRenamon[platform].pak to adjust animations for the renamon skeleton.

In order for tail to get animated, you need a custom skeleton which you can get from Zen Dragon Animation Pack

That animation pack also utilizes custom renamon skeleton.

 

Maybe im dumb, but the Zen Dragon Link is Dead and what for a TemtemAnimsRenamon[platform].pak?  Where i can find? xD

Posted
8 hours ago, korofox said:

 

Maybe im dumb, but the Zen Dragon Link is Dead and what for a TemtemAnimsRenamon[platform].pak?  Where i can find? xD

Zen Dragon removed all of his stuff from LoversLab because of drama. You can probably find it on his discord, though.

Posted
14 hours ago, Ban2300 said:

Zen Dragon removed all of his stuff from LoversLab because of drama. You can probably find it on his discord, though.

 

Welp. Discord Server vom Zen Dragon? And where i can find?

Posted
3 hours ago, korofox said:

 

Welp. Discord Server vom Zen Dragon? And where i can find?

You'll need to go to the Jackal's Den discord server. You may need to ask someone for a link. Unfortunately, the discord link is something I cannot provide.

Posted

I'm having one small issue. Animations mostly aren't ending until they time out (which I've shorten) I tried setting scake to single orgasm instead of all but that didn't seem to help.

Running:

UE4SS_v3.0.1

Sugar Cake Framework Collection v0.06.21 Comes with UniPalUI and Altermatic

Palicious v0.01.03

TemtemAnimPackage_PAL_RELEASE_SCAKE6_20_STEAM

UnfairJackal_Pals_V1.2.7

LLFN (Lew Lads Female Nude body)

PalSoundBankV7

 

 

 

 

Posted
On 7/13/2026 at 8:27 AM, Raksuda said:

Please update install instructions. I cannot find the  __Create_Load_List__.bat  even with filesearch.

It's not needed for Animations but it is needed for body swaps its found at \Palworld\Pal\Content\Paks\~Mods\SwapJSON

Posted

Hello. I have a strange problem: animations won't register at all. I removed all my other mods and installed a fresh new SC set (PalSoundBank 7, Palicious 0.1.3, SK 0.6.21, Altermatic 0.4.1, PalMagic 0.2.1 and UniPalUI 0.1.8). Currently, I have only yours and Lurker's animations in AnimConfig, both for the new version of SK. No matter what I do, SC just won't register any animations... I'm just lost and don't know what to try next. That is why I decided to try my luck here. P.S. Game works perfectly fine with this mods and UniPalUI works as it should, so everything is installed correctly (I also have all notifications about that then I load on main screen and in game), I checked this a few times just to be absolutely sure.

Posted
7 hours ago, Fed said:

Hello. I have a strange problem: animations won't register at all. I removed all my other mods and installed a fresh new SC set (PalSoundBank 7, Palicious 0.1.3, SK 0.6.21, Altermatic 0.4.1, PalMagic 0.2.1 and UniPalUI 0.1.8). Currently, I have only yours and Lurker's animations in AnimConfig, both for the new version of SK. No matter what I do, SC just won't register any animations... I'm just lost and don't know what to try next. That is why I decided to try my luck here. P.S. Game works perfectly fine with this mods and UniPalUI works as it should, so everything is installed correctly (I also have all notifications about that then I load on main screen and in game), I checked this a few times just to be absolutely sure.

Do you have the TemTemAnims.pak file in the \Palworld\Pal\Content\Paks\~Mods\SugarCake folder as well? When you say they are not registering does that mean you're not getting the message that they where added or that you get the message but it shows 0 animations added or that they show as being added but wont play?

Posted (edited)
12 hours ago, visby said:

Do you have the TemTemAnims.pak file in the \Palworld\Pal\Content\Paks\~Mods\SugarCake folder as well? When you say they are not registering does that mean you're not getting the message that they where added or that you get the message but it shows 0 animations added or that they show as being added but wont play?

Hi. Yes, I have these files in SugarCake folder. I got a message in the game, then I loaded in that no animation events were found and zero registered, and playback would be impossible. Also, there are zero animations and events in SC settings in UniPalUI. Can this problem be related to ue4ss? I have the last version of an experimental fine-tuned for Palworld.

Edited by Fed
Posted

There's a really hot Incineram anim, the one with the leg hold. I'm just wondering if it would be possible to get an inverted version of this, with the Incineram in the dominant position holding the players leg up.

Posted
11 hours ago, Fed said:

Hi. Yes, I have these files in SugarCake folder. I got a message in the game, then I loaded in that no animation events were found and zero registered, and playback would be impossible. Also, there are zero animations and events in SC settings in UniPalUI. Can this problem be related to ue4ss? I have the last version of an experimental fine-tuned for Palworld.

It's working for me but mine is a clean install. Did you install the new files over old ones or is it a clean install? Since the way SCake works has changed some I was thinking maybe some old config file or something might be causing issues. The only other thing I can think of is that you might have installed something in the wrong directory.

 

One possible issue I do see is that you have both Altermatic and PalMagic installed. Aren't they both body swapping mods so shouldn't you just use one or the other? Not that that should affect animations from running but it seems like a good idea to fix it. Altermatic does require you to run a bat file to generate the config file I've never tried Palmagic.

 

FYI I just stated modding Palworld so others might have better advice but I at least have decent trouble shooting skills so I thought I'd see if I could help.

Posted
3 hours ago, visby said:

It's working for me but mine is a clean install. Did you install the new files over old ones or is it a clean install? Since the way SCake works has changed some I was thinking maybe some old config file or something might be causing issues. The only other thing I can think of is that you might have installed something in the wrong directory.

 

One possible issue I do see is that you have both Altermatic and PalMagic installed. Aren't they both body swapping mods so shouldn't you just use one or the other? Not that that should affect animations from running but it seems like a good idea to fix it. Altermatic does require you to run a bat file to generate the config file I've never tried Palmagic.

 

FYI I just stated modding Palworld so others might have better advice but I at least have decent trouble shooting skills so I thought I'd see if I could help.

UPDATE: First, thank you for trying to help me, and second: the problem was with ue4ss. I installed a previous version of the experimental build and all animations started to register in the game. P.S. I really was too confident in my ue4ss, because it was working perfectly fine. Next time I will know that unique problems can arise in places that you believe they shouldn’t.

Posted (edited)
9 hours ago, Fed said:

UPDATE: First, thank you for trying to help me, and second: the problem was with ue4ss. I installed a previous version of the experimental build and all animations started to register in the game. P.S. I really was too confident in my ue4ss, because it was working perfectly fine. Next time I will know that unique problems can arise in places that you believe they shouldn’t.

 what ver of ue4ss that you use?

Edited by LoxStorm007
Posted
1 hour ago, LoxStorm007 said:

 what ver of ue4ss that you use?

Right now I am using ue4ss v3.0.1 since Feb 14, 2024 from github. I am also thinking about trying the latest pre-release version from there.

Posted
1 hour ago, Fed said:

Right now I am using ue4ss v3.0.1 since Feb 14, 2024 from github. I am also thinking about trying the latest pre-release version from there.

Thanks, but anyone know how to fix this?
anim pak Shiinr anim pak V1.7.1
ue4ss i use is V3.0.1

Temtem anim pack work fine

Screenshot 2026-07-19 025736.png

Posted
1 hour ago, LoxStorm007 said:

Thanks, but anyone know how to fix this?
anim pak Shiinr anim pak V1.7.1
ue4ss i use is V3.0.1

Temtem anim pack work fine

Screenshot 2026-07-19 025736.png

I Think for the moment old mods wont really work, the palworld devs themselves said that most mods will probably not work with 1.0 coming out. had the same issue with multiple old mods and looked into it, the jsons for the old mods and the updated scake/temtem are formated very differently, plus other changes like moving from the AnimJson file to a AnimConfig file removing the need for the create load list. and probably just name/data changes with base palworld models and stuff. Will have to wait for someone to either convert/update the files to work with the 1.0 update. But thats just from personal digging i might just be too dumb to figure out how to make it work lmao.

Posted

how well dose the mod work if i dont use the mesh pack. i dont really like a lot of the models in the mesh pack so im just wondering.

Posted
9 hours ago, ant_9484 said:

how well dose the mod work if i dont use the mesh pack. i dont really like a lot of the models in the mesh pack so im just wondering.

 

You can text edit the pals you don't want it to affect in order to prevent the framework from reading it (Cowpal to Cwpal or Cowpl to not read Mozzarina for example).

 

Otherwise it works well enough unless you use any tbox models with it.

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