ant_9484 Posted July 20 Posted July 20 46 minutes ago, ShadyKitsune said: You can text edit the pals you don't want it to affect in order to prevent the framework from reading it (Cowpal to Cwpal or Cowpl to not read Mozzarina for example). Otherwise it works well enough unless you use any tbox models with it. i kinda just want to use the vanilla modals so was just wondering how well it works if i like don't use any modal other then the ones in the base game.
ShadyKitsune Posted July 20 Posted July 20 32 minutes ago, ant_9484 said: i kinda just want to use the vanilla modals so was just wondering how well it works if i like don't use any modal other then the ones in the base game. "Otherwise, it works well enough". The only ones you may find issue with are ones that are obvious that you're penetrating a wall, but that's generally it really. Alignments shouldn't have any issues with the vanilla models. 1
hannahdeluluwebde Posted July 20 Posted July 20 is there a way to still downloag an older version befor the 1.0 update for downpatched games wich an anim.jason /create log or something like that
meidosuki Posted July 20 Posted July 20 Hello, this is my first time play NSFW mod and I'm not good at English so I don't know how to do. I download TemtemAnimPackage_PAL_RELEASE_SCAKE6_20_STEAM Sugar Cake Framework Collection v0.06.21 TEST (Fixed) (UPI_0.01.08)(ALT_0.04.01) UniPalUI v0.01.09 TEST UE4SS-2034-3-1-0-1751105574 MeshPack1_7_AUGUST24_STEAM It can running but I can not play the animation.
KillerXxx25 Posted July 22 Posted July 22 Could you please post the version of your mod before Palworld 1.0 🙏🙏 ?
valhira Posted July 26 Posted July 26 Can someone share the Renamon skeleton pak please. the link for it is dead. 1
The_Archer863 Posted July 30 Posted July 30 it keeps saying NoAnimEvent found or won't give me more options but face sitting. am I missing something? i've been at this for hours..
Maartman Posted August 5 Posted August 5 if I am not wrong then in a nutshell 1.0 update broke the skeletons. same happend with Sibelyx's Animation Pack. I suspect everything has to be done by scratch again? then again its kind of a weird situation, both this mod and sibelyx have updated their mods after the 1.0 update... I guess they are running pre 1.0 but no where on their pages does it state you have to do that, also it's almost been a month since 1.0 release and I havent heard anything from creators acknowledging that its broken... so I could be wrong but I ran into the same issue as you. ofc for me also still broken. I suggest reading the lastest posts in the sibelyx support page, a few people went over the problem over there trying to fix it? or at least get more insight. what ever they did it still was waay broken for me. hope this shines some light on your questionmarks as I was going over it for a some hours as well.. rugged timing as I was just getting into palworld modding... then again thats modding for ya XD
Tricky_Bun Posted August 5 Posted August 5 Is there a way i can use this animpack with the old scake 6.18 for instance? I noticed the pack got updated but i was wondering is there a way to get the new anims with the old JSON provided. 1
Erafel Posted August 5 Posted August 5 Is this broken? Everything loads, but when you try to play animation it says No Compatible AnimEvents were found...
Veiled Seer Posted August 5 Posted August 5 5 hours ago, maartman2003 said: if I am not wrong then in a nutshell 1.0 update broke the skeletons. same happend with Sibelyx's Animation Pack. Indeed. But both Sibelyx's and TemTem's packs have been updated and now work in Palworld 1.0. Ofc, this is granted that you intall everything correctly and use the correct version of SCake (or manually make changes to the files of the anim pack json to make them work for whatever version you're using)
Maartman Posted August 7 Posted August 7 (edited) On 8/5/2026 at 6:59 PM, Veiled Seer said: Indeed. But both Sibelyx's and TemTem's packs have been updated and now work in Palworld 1.0. Ofc, this is granted that you intall everything correctly and use the correct version of SCake (or manually make changes to the files of the anim pack json to make them work for whatever version you're using) Would you be so kind to tell me what version of SCake I should be using then cause nowhere on both Sibelyx's and TemTem's packs does it state what version I should download. because of that I installed the latest version of SCake. Also incase it is a older version I should use, could you provide me with that file aswell as I am not able to find older versions of SCake. I know I am installing it correctly as I am following the install guides to the dot Edited August 7 by maartman2003
Veiled Seer Posted August 8 Posted August 8 (edited) 23 hours ago, Maartman said: Would you be so kind to tell me what version of SCake I should be using then cause nowhere on both Sibelyx's and TemTem's packs does it state what version I should download. because of that I installed the latest version of SCake. Also incase it is a older version I should use, could you provide me with that file aswell as I am not able to find older versions of SCake. I know I am installing it correctly as I am following the install guides to the dot Here's a list of the default version of SCake the various anim packs that work for 1.0. Do note the jsons can be edited to make the packs work for the older or newer versions of SCake if you so desire. Play a game of "Spot 5 differences" when looking at Shiinr's old vs new json files (hint: there are 6) Bakka's - SCake 6 DEV to SCake 6.18 Sibelyx - SCake 6 DEV to SCake 6.18 JohnD - SCake 6 DEV to SCake 6.18 Shiinr - Default is the older version json, but has a separate 6.20+ json download available. TemTem - SCake 6.20+ Lurker - SCake 6.20+ Do note that the folder the older versions of SCake looks for is AnimJSON (and you need to run the __Create_Load_List__.bat), whilst the later ones look for AnimConfig, so if you manually update/downdate the json make sure you put it into the correct folder. Edited August 8 by Veiled Seer Typos go brr. 1
Devocros Posted Tuesday at 06:14 PM Posted Tuesday at 06:14 PM Hi, I have a question. When and how are the animations triggered?
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