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NPC slot 48 issue in SL 1.63 b9 (SE)


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Posted (edited)

Hi there,

 

I'm playing on SE (not AE), that's why the SL v1.63b9.

 

I set up to remove the slot 48 item in all 3 Stripping menus (Normal, Foreplay, Aggressive) but SL doesn't remove the item from NPCs. SL sees the item, because it lists as equipped in the slot. So yes, I did check the checkbox on the NPC side of the MCM.

 

Since it is an NPC, I can't just go into their inventory to remove the item (an SMP skirt in this case) during SL animation. Any fix/workaround for this old SL?

Edited by monsta88
Posted
57 minutes ago, monsta88 said:

Since it is an NPC, I can't just go into their inventory to remove the item (an SMP skirt in this case) during SL animation.

 

As far as I know there is nothing special with slot 48. The Strip function in sslActorAlias for instance just loops through slots 30 - 61 and calls UnequipItemEx on them.

  1. Open the console.
  2. Click on the NPC.
  3. "inv"
  4. Find the skirt form id in the list that is printed. It will be marked "worn".
  5. "unequipitem id"
  6. (optional) "removeitem id 1"

It is possible to equip items in such a way that they can't be unequipped through the inventory but according to the documentation, this shouldn't stop the unequipitem function. So, either:

  1. You have something messing with SL's files.
  2. You have something that equips the skirt again after it has been unequipped. If you've ever tried to get an NPC to wear something specific you know the only reliable way to do it is to remove all other options - they have a mind of their own.
Posted

As usual, thank you for the detailed answer.

 

10 minutes ago, traison said:
  • You have something messing with SL's files.
  • You have something that equips the skirt again after it has been unequipped. If you've ever tried to get an NPC to wear something specific you know the only reliable way to do it is to remove all other options - they have a mind of their own.

 

This gave me an idea, SMP uses a different slot for body physics, maybe I need to use that for this? It feels like a bad idea, but I will test it later.

 

 

 

 

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