Guest user29 Posted December 4, 2011 Posted December 4, 2011 I've been following this guide http://wiki.tesnexus.com/index.php/Creating_armor_mashups_for_fallout and http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1 does anything look off in there to anyone that knows that they're doing? I can import the body, and the armor. I can mold the clothing/armor to fit the body. Then I import the skeleton and have it parented, but then things go a bit sour when i go to export. When I try to load it up either it crashes my game or I'm just a floating head. could anyone help me out? edit; I'm trying to help Halstrom out on his pregnancy converstions. This is basically what I ended up with after like 2 hours of work. I think it's close, it's just missing something. It doesn't crash the game, it's just invisible. here's a .blend and .nif http://www.mediafire.com/?uw6f46q632p5ok2 after nifskope http://www.mediafire.com/?m43dl47vv294dgu after blender, before nifskope Any help would be vastly appreciated.
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 Make sure shadowmap is selected in your export settings. Not only does the guide not mention it, the button is cropped out in the screen shot. Also, responding to your PM would have been easier if you had PMs enabled.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Thanks for replying. I did make sure shadow map was on since i read about it in another forum.
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 Did you make sure the suit had a skeleton you had to delete when you imported it? Importing nifs without skeletons leads to stuff like this for me and it's a real bitch to get it fixed.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 yeah i made sure i didn't have any skeletons before importing a skeleton for the new mesh. If you could grab those 2 files I'm sure you could tell me super quick. It can't be anything that complicated.
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 I meant did the file you import have a skeleton? If the file you import doesn't have a skeleton that you delete, then it won't be setup for the skeleton you import later to parent to it, and it won't display ingame. Also, I just took a look at the nif in nifskope and I have no idea what you did. All that green gobbledegook with the silo shapes shouldn't be in there.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Ok, i've imported the P1 body to model the suit after, deleted absolutely everything (skeleton, meatstuff) but the actual one piece body. Now i've imported the actual suit. Should I delete the meatcaps and skeleton(scene root) or leave the meatcaps? If you're still there that is, I don't blame you if you bailed
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 Leave the meatcaps on the suit you imported, but delete the skeleton.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 All right, now I got the suit modeled good enough for now. I should delete the body that I Imported as a base, then select everything(meat and meatcaps included) and then import a skeleton? (using the import + selected as parent) (also been using the BBB skeleton, that shouldn't be an issue right?) last time i deleted the meatcaps so we might be on to something.
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 Only delete the body if you don't plan on having any skin showing at all aside from head and hands. Also, to make sure you get everything, select a part of the model then tap ctrl-A twice before parenting the skeleton. Do it again before exporting.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Alright, now is it necessary to import into nifskope or no, because i'm not doing things from scratch?
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 Yeah. You need to set the shader flag on any visible skin to skin, and enable windowenvironmentmapping flag on every different part of the nif.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Got an error that reads: Cannot export mesh with unweighted vertices. The unweighted vertices have been selected in the mesh so they can easily be identified. Then my legs went into a wireframe.
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 That's not something I know how to solve - usually for me it highlights some parts I can work around, so I delete them.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 That's not something I know how to solve - usually for me it highlights some parts I can work around' date=' so I delete them. [/quote'] Ok, here are my export settings. If everything looks right here, I'll let you off the hook. Really though, thanks I know you didn't have sit there and go step by step with me.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 These were my settings for importing the skeleton too
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 It all looks right, those settings don't have anything to do with your problem though.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 I might try a different skeleton. And if that doesn't work I'll try messing around with a different armor.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Tried it with some other clothing and got it. The butt is doing some weird things but other than that it looks great. Thanks so much loogie.
Halstrom Posted December 5, 2011 Posted December 5, 2011 Cool, what ever is easy for you mate is good for me, there's no panic, start with easy ones, many of the outfits shouldn't be possible to have P4 & P5 versions unless they are torn. We won't need every outfit in NV coverted just popular ones, MercArmour & Combat Armor & I'm thinking a Power Armor eventually.
Guest Loogie Posted December 5, 2011 Posted December 5, 2011 There's no way you could be pregnant in power power past the first trimester.
iron_jack Posted December 5, 2011 Posted December 5, 2011 Unless it had a removable front panel! (But that would be silly)
Guest user29 Posted December 5, 2011 Posted December 5, 2011 And the pregnancy mod isn't? lol. I'm afraid that might be out of the realm of my abilities though.
Halstrom Posted December 5, 2011 Posted December 5, 2011 Unless it had a removable front panel! (But that would be silly) Like Power armor that really is just a too heavy hardsuit because it doesn't have any apparent servos or hydraulics? I was thinking it would have to be in sizes, but there's more important stuff to do, a formal dress would be good to, pregnant version of the Slinky dress.
iron_jack Posted December 5, 2011 Posted December 5, 2011 Are any of the Merc outfits preggo-compatible? I know they aren't actually very useful in game as they're just clothing with no DT and crappy bonuses, but I wear them a lot anyway because I like the way they look.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now